Traditions
Traditions represent the main customs of a culture and can grant various effects. A culture can have up to 5 traditions in the tribal era, with every additional era reached granting an additional slot for Traditions. Adding a tradition costs 2000 Prestige, which may be increased by the following:
- +2000 if the culture does not have one of the Tradition's preferred ethos.
- +3000 if optional requirement is not fulfilled. This does not apply to AI Culture Heads.
In the Royal Court DLC replacing a tradition increases the final cost by +50% and the time it takes to establish it by +25%. The needed time to establish a tradition is dependent on the number of counties with that culture. The fewer counties the culture has, the faster it goes. The maximum time to establish a tradition is 30 years.
It should be noted that many traditions are mutually exclusive with other traditions. The only way to bypass this restriction is through hybridization with a culture that has the other tradition.
Realm traditions[edit | edit source]
Warfare traditions[edit | edit source]
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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![]() Adaptive Skirmishers |
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This culture knows how to effectively field skirmishers in any environment. | |
![]() Battlefield Looters |
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In this culture battles are not fought for prestige, but for profit. Who cares about one's standing if you're unable to pay for the war? | |
![]() Formation Fighting Experts |
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This culture knows how to create synergy between different types of units by use of efficient protective formations. | ||
![]() Frugal Armorsmiths |
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While a set of high-quality armor might save one life, having ten decent sets might win a battle. | |
![]() Recognition of Talent |
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"Kill me if you wish, but if you let me live, I shall serve you loyally." | |
![]() Reverence for Veterans |
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This culture doesn't look down upon those who can no longer fight due to injury, instead they are celebrated as heroes and used as teachers. | |
![]() Stalwart Defenders |
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Defending that which is one's own is of paramount importance to this culture. | |
![]() Strength in Numbers |
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This culture forsakes having elite troops, and instead favors massed armies. | |
![]() Swords for Hire |
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This culture views mercenary work favorably and encourages warriors to seek glory as mercenaries in-between wars. | ||
![]() Warrior Priests |
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This culture believes that if you choose to pursue theological studies, you must also be able to defend your faith. | |
![]() Warriors by Merit |
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This culture believes that if you've proven yourself capable as a warrior, you should be allowed to fight — no matter who you are. | ||
![]() Forest Fighters |
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This culture is well-versed at fighting in forests. |
![]() Highland Warriors |
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Warriors of this culture fight well in the slopes and valleys of their hilly homes. |
![]() Hit-and-Run Tacticians |
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This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back. | |
![]() Horse Breeders |
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This culture has painstakingly accumulated knowledge and experience in the fine art and science of horse breeding. Whether destriers or coursers, the horses of these people are renowned for their superiority. |
![]() Jungle Warriors |
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Warriors of this culture know well how to traverse treacherous jungles. |
![]() Longbow Competitions |
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This culture favors a bow more powerful than most could draw, and practicing with them once a week is as dear as any ritual of worship everywhere from the most rural villages to the largest urban metropoles. |
![]() Mountaineers |
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Soldiers of this culture carry all they need to traverse mountains. |
![]() Only the Strong |
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This culture places a strong emphasis on having a few, well-trained warriors. If you're not the best-of-the-best, you're not welcome to serve. |
![]() Quarrelsome |
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Border conflicts are common for rulers of this culture. Land often changes hands in unjust ways. | |
![]() Stand and Fight! |
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Warriors from this culture are unyielding and unshakable. They do not fall back - even in the face of overwhelming odds, for better or for worse. | |
![]() Warriors of the Dry |
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This culture has mastered the art of fighting in very dry climates. |
![]() Winter Warriors |
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This culture is used to the reality that harsh winds and bitter cold brings. |
![]() Malleable Invaders |
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We will take your lands, your children, your traditions, and your future! |
Social traditions[edit | edit source]
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Description |
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![]() Charismatic (Welcoming) |
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The people of this culture excel in diplomatic matters, and social etiquette is valued above all else. | |
![]() Charitable |
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Regardless of faith, people of this culture are motivated to support those less fortunate. | |
![]() Equitable |
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In this culture truth and impartial justice is valued highly. | |
![]() Eye for an Eye |
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In this culture slights are not to be forgotten, nor forgiven. Its people can carry grudges for long, and vengeance is carried out with a passion. | |
![]() Forbearing |
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In this culture being patient and restrained in the face of adversity is common. | |
![]() Industrious |
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This culture teaches and enshrines ideas of industriousness and hard work on behalf of one's community. | |
![]() Life is just a Joke |
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This culture would chuckle on the chopping block with an axe above its head. | |
![]() Loyal Subjects |
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For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden. | |
![]() Mendicant Mystics |
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The holy people of this culture believe strongly that the faith should be ministered in the field, and their most devout frequently wander the world. | ||
![]() Modest |
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This culture values modesty, one should not take up too much space or think oneself better than others. | |
![]() Strong Believers |
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The people of this culture are particularly zealous and dedicated to their faith. | ||
![]() Chivalry |
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This culture has embraced chivalry and chivalric codes of conduct as a social method of regulating behavior. Martial prowess, duty, honor and morality are prized, as is bad poetry and romantic literature. |
![]() Dexterous Fishermen |
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Anyone can fish, but to do so with such skill that any catch is bountiful, regardless of tide or wind, is a rarer talent. No one knows the coast, land or sea, better than these fishermen. |
![]() Martial Admiration |
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Those who are willing to take up sword and fight for their culture are worthy of admiration. No matter the odds. |
![]() Pacifists |
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For this culture, the use of force can never be justified. Only by pursuing a path of non-violence can people truly live in peace. | |
![]() Philosopher Culture |
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This culture promotes thought and self-reflection. |
![]() Practiced Pirates |
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Storming a port, setting it ablaze, and taking everything that isn't nailed down may not be noble, but it is profitable. | |
![]() Prolific Hunters |
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Driven by economic necessity, or perhaps social expectation, this culture has refined their hunting practices to precise and almost beautiful art. |
![]() Refined Poetry |
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Poetry is considered a noble art in this culture, and many spend their time piecing words together with meaning and thought. |
![]() Seafarers |
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For this culture, the call of the sea is too strong to resist, and they live to sail like a dream on a crystal clear ocean, or ride on the crest of a wild raging storm. |
![]() Spartan |
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This culture doesn't prize the trappings of power - the ceremony, the wealth, the pointless decoration. This culture is more interested in power itself, preferably in the form of towering walls and keeps. |
![]() Storytellers |
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This culture has a strong and persistent oral tradition. The past is preserved through ritualistic storytelling, where the heroes and legends of the past are passed down through generations. |
![]() Warrior Culture |
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This culture values martial prowess and strength above everything else. Children are brought up knowing how to fight, and are discouraged from scholarly pursuits. Weakness is not tolerated. | |
![]() Xenophilic |
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This culture embraces everyone and is genuinely fascinated by all cultures. |
![]() Vegetarians |
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This culture has developed a strong aversion to consuming the flesh of animals, and practices vegetarianism throughout their society. | |
![]() Diasporic |
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People of this culture have lost the homeland they once held dear. Some among them travel the world searching for a place where they may begin anew. | ||
![]() Northern Stories |
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Life is lived, told, and remembered through the lens of tales. What we say, and what people say about us, matters as much as what we do. We remember that, and it shows in our stories. | |
![]() Performative Honor |
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Honor is born, yes, but honor is also earned and lost through deeds. By pursuing and avenging slights, or failing to, soldiers fade to scum while whelps grow into warriors. | |
![]() The Right to Prove |
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Though not all are born fighters, with the right mettle and a strong sword-arm, any can show themselves a warrior at heart and so become one in deed. | |
![]() Trials-by-Combat |
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Words are a coward's substitute for weapons. Why leave justice to decrepit laws and corrupt magistrates when disputes can be settled faster and fairer with the blade? | |
![]() Expert Artisans |
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Children in this culture often carry on the profession of their parents, accumulating extensive knowledge and skill for their trade across generations. |
![]() Musical Theorists |
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This culture treats music almost as the language of the divine, and thus many individuals take up the noble and celebrated pursuit of musical study from a young age. | |
Ritualized Friendship |
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All |
Blood may be thicker than water, but wine makes for better living. |
Ritual traditions[edit | edit source]
When a ritual tradition conflicts with a faith doctrine the tradition takes precedence.
Tradition | Effects | Obligatory requirements | Optional requirements | Preferred ethos | Descriptions |
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![]() Bound by Faith |
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Spiritual |
In this culture being of a different faith means that you're not eligible for succession. | |
![]() Frequent Festivities |
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The frequency and exuberance with which this culture throws festivities would be considered vulgar to others, but a party is a party! | |
![]() Linguists |
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To learn the words of a neighbor brings you one step closer to the language of the Divine. | ||
![]() Medicinal Herbalists |
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This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew. | ||
![]() By the Sword |
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Spiritual |
Members of this culture believe that the best missionary is one carrying a sword. While support for holy wars are widespread, motives are scrutinized as to make sure the Divine powers would approve. |
![]() Concubines |
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Rulers of this culture often keep a number of concubines in their household, regardless of their faith. | |
![]() Culinary Artists |
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Food isn't just sustenance for this culture; it is both an art and a ritual, a focal point for family and community alike. |
![]() Merciful Blindings |
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No matter how far beyond forgiveness one has gone, this culture thinks it is better to gouge out an eye than run through a heart. |
![]() Monogamous |
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In this culture one keeps a single spouse, regardless of faith. | |
![]() Polygamous |
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In this culture one tend to have multiple spouses, regardless of faith. |
![]() Religion Blending |
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Members of this culture often live together with those sharing different faiths and beliefs, and do well in adopting foreign elements into their own worship. | |
![]() Religious Patronage |
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For the salvation of the soul, one must commit to works of religious significance. You cannot purchase redemption, but having a temple of priests sing your praises helps! |
![]() Runestone Raisers |
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Death, conquest, the acquisition of rank — are these not the things that define life in the nobility? Where our people go, so go the markers of our lives' worth. | |
![]() Sacred Groves |
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Spiritual |
Trees are considered sacred by this culture. The forest is a living being that ought to be cared for—not destroyed. |
![]() Sacred Hunts |
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Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature. |
![]() Sacred Mountains |
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Spiritual |
This culture considers mountains to be connections to the divine, and treats them with reverence and respect. |
![]() Sorcerous Metallurgy |
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There are as many alchemists in this culture attempting to turn metal into gold as there are smiths forging weapons. What does it matter if this culture's wealth and weaponry are enhanced by witchcraft? |
Tabletop Warriors |
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Any commander can gamble and get lucky on the day of battle. A real strategist keeps their mind honed through practice and pretend, so that they have no need of 'luck'. |
![]() Mystical Ancestors |
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Spiritual |
Lineage is very important to this culture, to the point where ancestors have become mythical and legendary beings with many who claim to be their descendants. |
Regional traditions[edit | edit source]
All regional traditions are restricted to certain regions, heritages or cultures.
References[edit | edit source]
Characters | Characters • Attributes • Traits • Resources • Lifestyle • Dynasty • Culture • Innovations • Modifiers |
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Warfare | Warfare • Casus belli • Alliance • Army • Hired forces |
Faith | Religion • Faith • Doctrines • Tenets |
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