Duel

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A duel is a combat outside of battle between two characters. Duels can last either until a character gets wounded or until death. Characters cannot duel if they are children, have the  Blind,  Incapable or  Pregnant trait or are both over 70 and have below 10  Prowess.

Issuing a challenge[edit]

To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150  Prestige while the challenger gains 150  Prestige. Acceptance for a duel is determined by the difference in  Prowess as well as the recipient's  Opinion and personality. AI Rulers will never challenge someone with 15  Prowess more than them unless their Rationality is very low. There are three types of Duels:

  • Single Combat is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the  Irritable trait. The victor will lose Stress while the loser will gain Stress.
  • Punishment Combat is a duel issued by a character who has the  Wrathful trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100  Stress.
  • Trial-by-Combat is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either  Gold,  Stress,  Weak Hook or  Death. Trial-by-Combat requires the Northern Lords DLC.

Mechanics[edit]

Each duel has two values to keep track of:

  • Likelihood of Success is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
  • Risk of Injury is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.

All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher  Prowess will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract  Prowess to a character for the duration of the duel.

During each round both characters will choose one of three random combat moves that are given based on their  Prowess. AI characters will choose among the available moves based on their personality:

  • Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success
  • Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury
  • Characters with high Rationality will choose the middle ground
  • Characters without high or low Boldness, Vengefulness or Rationality will choose at random
Combat Move Likelihood of Success Risk of Injury Prowess Other effects
Wait & Hope Low Medium 0-15
Unsure Attack Medium High 0-15
Enthusiastic Onslaught High Very High 0-15
Clouded Vision None Low 0-15 Adds -4 Duel Edge to the opponent
Headbutt Medium High 0-15 Adds -4 Duel Edge to both opponents
Guard Low Low 6-20
Probing Attack Medium Medium 6-20
Onslaught High High 6-20
Put the Boot In Very High Very High 6-20
Surprise Attack Random Medium 6-20
Taunt None Medium 6-20 Opponent gains a  Stress Gain modifier
Strict Guard Low None 8+
Confident Attack Medium Low 8+
Expert Onslaught High Medium 8+
Lightning Assault Very High High 8+
Tire Opponent Low None 8+ Increases the opponent's Risk of Injury
Attempt Disarm Low Medium 12+ Adds -6 Duel Edge to the opponent

Special moves[edit]

Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move.

Combat Move Likelihood of Success Risk of Injury Requirements Other effects
Hail Mary Very High High At least 10 Prowess difference
Disheartening Speech None Medium At least 18 Diplomacy skill Gives 5  Prestige per point of  Diplomacy
In Command None Low At least 18 Martial skill Adds -2 Duel Edge to the opponent it has the  Arrogant trait
Adds -4 Duel Edge to the opponent it doesn't have the  Arrogant trait
Like a Viper High Medium At least 18 Intrigue skill Increases the opponent's Risk of Injury
Legendary Technique High Low At least 18 learning skill
Silvered Vision Medium None At least 18 Stewardship skill
At least 20 Gold
No Character is not Maimed
Costs 20  Gold
Mocking Boast None None Higher Prestige than the opponent
No Opponent is not Humble
Adds -2 Duel Edge to the opponent
Opponent gains 40  Stress if it has the  Arrogant trait
Opponent gains 20  Stress if it doesn't have the  Arrogant trait
Master of Terrain High Low Any trait that gives a bonus in the current terrain Adds +2 Duel Edge
Berserkergang Very High Medium  Berserker trait Adds -20 Stress
Hard Grit High None Trait shieldmaiden.png Shieldmaiden trait Adds +4 Duel Edge
Feint & Stab High Medium Trait hunter.png Hunter trait Adds a +4  Intrigue modifier for 5 years
Butchery High Medium  Raider trait Gives 2  Dread per every 2 points of  Prowess
Stoic Veteran Medium None  Varangian trait Adds a  Health Boost modifier for 5 years
Blade Dance High Low Trait blademaster.png Blademaster trait Gives 5  Prestige per point of  Prowess
Divine Wrath Low None  Zealous trait Gives 10  Piety if opponent's Faith is considered Righteous
Gives 25  Piety if opponent's Faith is considered Astray
Gives 50  Piety if opponent's Faith is considered Hostile
Gives 75  Piety if opponent's Faith is considered Evil
Fueled by Pain Medium Medium  Deviant trait Adds +2 Duel Edge if character does not have the Trait wounded 2.png Severely Wounded or Trait wounded 3.png Brutally Mangled traits
Adds +4 Duel Edge if character has the Trait wounded 2.png Severely Wounded trait
Adds +8 Duel Edge if character has the Trait wounded 3.png Brutally Mangled trait
Something to Hide None None Hook on the opponent
No Duel will not end in death
Adds +4 Duel Edge if holding a  Weak Hook on the opponent
Adds +8 Duel Edge if holding a  Strong Hook on the opponent
An Unexpected Ally Very High None Yes Duel takes place in Africa, Persia, India or Burma
Yes Terrain is Farmlands, Floodplains, Jungle, Oasis or Wetlands
Can only appear once

References[edit]