Decisions

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Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the  Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.

Major decisions[edit | edit source]

Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.

Decision Effect Cost Requirements
Found a New Kingdom
  • Creates a kingdom title
  • De jure cb.png All held duchy titles becoming de jure part of the created title
  • 300
  • 500
  • 200
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes 30 realm size or at least 3 duchy titles
  •  Illustrious
  • Rules.png Custom Kingdoms are enabled in game rules
Found a New Empire
  • Creates an empire title
  • De jure cb.png All held kingdom titles become de jure part of the created title
1200
2000
600
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes 120 Realm size or at least 3 kingdom titles and 80 realm size
  •  Exalted Among Men
  • Rules.png Custom Kingdoms are enabled in game rules
Adopt Special Succession Type
  • Changes the title succession of all top rank titles to the one specific to the character's culture
  •  +30 opinion with vassals of the same culture for 30 years
300
  • Yes King or emperor
  • Culture meets one of these requirements:
    • The Witengamot tradition
    • North Germanic heritage
    • Goidelic heritage
  • Yes Year is earlier than 1100
  • No Succession type is Seniority, Primogenture, Ultimogeniture, or elective
Challenge the Ruler
  • If victorious, take the claimed title and lose  −50 opinion with the former liege for 12 years
  • If defeated, lose  −30 opinion with the former liege for 12 years and a level of fame
  • Defeated character becomes  Wounded
    • or  Severely Injured if they were already Wounded
    • or  Brutally Mauled if they were already Severely Injured
    • or killed if they were already Brutally Mauled
None
  • Yes Adult
  • Yes Tribal government
  •  Vassal
  • Claim on the liege's title
  • Characters have the same gender or faith has the Equal doctrine
  • Yes Liege is adult
  • Can only be tried once every 10 years
Create Cadet Branch
  •  +350 Prestige
  • Yes Creates a cadet branch of the current house
None
  • Yes Adult
  • No Tribal government
  • No House head
  • No Third or closer in succession for one of the house head's titles
  • No Court chaplain if faith has the Theocratic doctrine
Consecrate Bloodline
  •  +500 Renown if Spiritual Head of Faith
  •  +1000 Renown if Temporal Head of Faith
  • Gain 1 Level of Splendor if Temporal Head of Faith
  •  +25% Fervor
  • Gain the Paragon trait if not head of faith
  • Gain The Savior trait if head of faith
  •  +100 Stress if character is  Content
  •  +100 Stress if character is  Humble
2500
  • Yes At least 3 titles above county rank (e.g. 3 Duchies; 2 Duchies + 1 Kingdom)
  • Yes Faith is organized
  • Yes Control a holy site
  •  Religious Icon
  •  green with head of faith if one exists
  • Can only be done once per faith
  • No  Autonomous Vassals
  • No  Sayyid
  • No  Saoshyant
  • No  Saoshyant Descendant
  • No  Consecrated Blood
  • No  Divine Blood
  • No Has taken "Become the Saoshyant" decision
  • No Has consecrated bloodline under another faith
  • No Spiritual Head of Faith
Strengthen Bloodline
  • Dynasty gains the Strong Blood permanent modifier, giving the following:
    •  +0.25 Health
    • +40% chance of inheriting good congenital traits
    • +400% chance of new good congenital traits
None
  • Yes Dynasty head
  • No Negative congenital traits
  • Yes , or
  • Yes One positive manifestation of each of the congential traits above
Dynasty of Many Crowns
  •  +1,000 Renown
  • Dynasty gains the Dynasty of Many Crowns permanent modifier, giving:
    •  +2 stewardship
    •  +20% Monthly prestige
    •  +10% Levy size
    •  +5 Direct vassal opinion
  • Yes 10 dynasty members are independent kings or emperors
Found Witch Coven
  • House gains the Witch Coven permanent modifier
  • All children educated by a witch become witches
  • All witches are more successful when converting others to witchcraft
None
  • Yes House head
  • Yes At least 7 house members
  •  Witch trait or secret
  • Player heir has the Witch trait or secret known by you
  • At least 60% of house members have the Witch trait or secret known by you
Found Holy Order
  •  +10% Fervor
  •  +30 opinion with head of faith for 20 years
  • Yes Create a holy order in the selected city and become its patron
  • Modifier piety positive.png Gain the Founded Holy Order modifier for 5 years, giving the following effects:
    •  +0.5 Monthly piety
    • Same faith opinion
  • 500
  • 1000
  • Yes Adult
  • Yes At peace
  • Yes King or emperor
  • Yes At least one castle or city holding other than the realm capital
  • At least +60 opinion with the head of faith if one exists
  •  Devoted Servant
  • No Already patron of a holy order
Take Stewardship of the Sacred River
  • +1 Level of devotion
  • Gain the Steward of the Sacred River modifier
    • If another character has the Steward of the Sacred River modifier, it is removed and they get  −40 opinion
  • Gain the Lord of the Ganges nickname
  • 350
  • Scaled
  • Yes Adult
  • Yes Duke or higher
  • Yes Control the region of Ganges Plain
  • Yes Realm capital is in the region of Ganges Plain
Ganges map.png
  • Hinduism religion
  •  Illustrious
  • Dutiful
Accuse the Krstjani of Heresy
  • If the head of faith refuses, lose  30 opinion with them and cannot take the decision for 30 years
  • If the head of faith agrees, gain  30 opinion with them and the Krstjani faith loses the  Ecumenism doctrine
    • The head of faith always agrees if the character has a  strong hook on them
250
  • Yes Adult
  • Yes Independent
  • Yes Duke or higher
  • Yes Feudal or clan government
  • Yes Faith has a head
  • Character's faith has the Ecumenism doctrine
  • Krstjani faith has the Ecumenism doctrine
  •  Devoted Servant
  • A neighboring duke of at least 8 realm size practices Krstjani
  • No  Excommunicated
Establish Ecumenical Patriarchate
  •  +250 Piety
  •  Orthodoxy:  +15% Fervor
  •  Iconoclasm:  −30% fervor
  • Orthodox faith gains the Ecumenism doctrine
  • Iconoclasm faith loses the Ecumenism doctrine
  • The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Own the county of Constantinople
  •  1500 Piety
  •  Orthodox faith
  • No The Ecumenical Patriarchate exists
Establish Iconoclast Patriarchate
  •  +250 Piety
  •  Iconoclasm:  +15% Fervor
  •  Orthodoxy:  −30% fervor
  • Iconoclasm gains the Ecumenism doctrine
  • Orthodoxy loses the Ecumenism doctrine
  • The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Own the county of Constantinople
  •  1500 Piety
  •  Iconoclast faith
  • No Iconoclast Patriarchate exists
Restore the Faith High Priesthood
  •  +300 Prestige
  •  +250 Piety
  •  +10% Fervor
  • A random character becomes head of faith and vassal
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Control at least 3 holy sites
  •  1000 Piety
  • Yes One of the following:
    • Historical Jewish faith (except Samaritanism)
    • Historical Zoroastrian faith
Dismantle the Papacy
  •  +500 Piety
  •  +50% Fervor
  •  Catholicism:  −100% Fervor
  • Catholicism loses the Ecumenism doctrine
  • Yes The Pope suffers a humiliating fate:
    • If faith has Human Sacrifices or Grusome Festivals tenet, the former Pope is sacrificed
    • If faith is Greco-Roman, the former Pope is executed via crucifixion
    • Otherwise, the former Pope converts to the character's faith
  • Destroy the Papacy title
  • Lose -40 opinion with non-cynical Catholic characters
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Yes Control the region of Italia
Italia.png
  • Yes Realm capital is in the region of North Africa, Europe or Middle East
  • No The pope is landed
Restore the Papacy
  •  +250 Piety
  •  +15% Fervor
  • The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
  • Catholicism gains the Ecumenism doctrine
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  •  Catholic faith
  • The Papacy does not exist
  •  3000 Piety
  • Own the County of Roma
  • Yes Control Ancona, Latium, Romagna and Spoleto
Restore papacy map.png
Restore Pope in Rome
  •  +1000 Piety
  • County of Rome is transferred to the Papacy
  • Gain +40 opinion with the Pope for 40 years
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  •  Catholic faith
  • The Papacy exists and does not control Rome
  • The County of Roma is in realm
  • No Did not previously conquer or revoke titles from Pope
  • No Roman Emperor
  • No The County of Roma is the realm capital
Establish the Yamagate in Samarkand
  • 1000 piety
  • The Yamag of Manichean:
    • Gets the County of Samarkand and makes it their capital
    • Becomes a vassal
    • 40 opinion
None
  • Yes Independent king or emperor
  • Yes Is  Manichean
  • Yes The  Manichean Yamag exists
  • County of Samarkand:
    • YesOwned or owned by vassal
    • NoMust not be the realm capital
    • NoMust not be already held by the Manichean Yamagate
    • NoMust not have been previously revoked or conquered from the Yamagate
Faith Cannibalism
  •  −50% Piety cost to reform or create a faith with the Ritual Cannibalism tenet
  • All close family members become Cannibals
  • All intimidated vassals become Cannibals
  • Gain the Devourer nickname
 250 piety
  • Yes Adult
  •  Cannibal
  • Court chaplain is a Cannibal
  •  Devoted Servant
  •  +40 opinion with head of faith if one exists
  • No Faith has the Ritual Cannibalism tenet
  • Can only be done once per faith
Embrace Outremer Culture
  • Change culture to the top liege's hybrid culture
  • Courtiers of the same dynasty and old culture change to the new culture
  • Realm capital changes to the new culture
  • Domain counties in the region of Middle-East changes to the new culture
None
  • Character or liege follows a Christian faith
  • Yes Realm capital is in the region of Africa, Middle-East or Persia
  • Yes Different culture than top-level liege
  • Yes Top-level Liege's culture was hybridized from a culture with Arabic heritage
  • Top-level Liege is the Emperor of Outremer
  • No Roman culture
  • No Hybrid culture descended from a culture with Arabic heritage
Reclaim Constantinople
  • Realm capital.png Barony of Constantinople becomes realm capital
None
  • Yes Adult
  • Byzantine Emperor
  • Count of Byzantion or their liege
Reclaim Rome
  • Realm capital.png Barony of Rome becomes realm capital
None
  • Yes Adult
  • Roman Emperor
  • Count of Rome or their liege
Repay Loan
  • Yes Removes all negative effects associated with holy order loans
Scaled
  • Borrow Gold from Holy Order decision
Secede from Empire
  • Yes Become independent
  • Yes Liege loses amount of debt proportionate to seceding realm
None
  • Yes Direct vassal of an  Emperor
  • Yes One of:
    • YesLiege is over 25 years in debt
    • YesLiege has engaged an offensive war as primary attacker for over 25 years
Escape from Prison
  • 50% chance to escape prison
  • 50% chance to gain  −20 opinion with the jailer and Moderate Health Penalty for 5 years
    • Chance is increased to 66% if the character is  Craven,  Delicate or  Weak
    • Chance is increased to 75% if the character is  Frail or  Feeble
None
  • Yes At least 10 years old
  • Imprisoned
  • Can only be tried once every 5 years
Raise a Runestone (Northern Lords)
  • +250 Piety
  • +350 Prestige
  • +10 Opinion with vassals of a runestone culture (North Germanic cultures whose era is Tribal or Early Medieval)
  • A county gains a runestone modifier depending on the runestone reason:
    • Death natural.png Dead ancestor: County gains the Ancestral Runestone modifier (+20 Popular Opinion)
    • Conquered a county: County gains the Conquest Runestone modifier (+0.5/month Control Growth)
    • Rank promotion: County gains the Clout Runestone modifier (+10% Levy Size)
50
  • DLC Northern Lords.png Northern Lords DLC
  • North Germanic culture group or Embraced Local Traditions character modifier
  • Tribal or Early Medieval Era
  • Yes Has at least one valid reason:
    • Death natural.png Dead ancestor
    • Conquered a county
    • Rank promotion
  • Landed count or higher rank
  • Yes Adult
  • No At war
10 years
Convene Council of Toledo
  • +10 Fervor for Mozarabic faith
  • Begins "Council of Toledo" event chain
100
250 piety
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Mozarabic faith
  • Yes At peace
  • Yes At least 3 powerful vassals follow the Mozarabic faith
  • Yes Realm size 20 or larger
25 years

Adopt government[edit | edit source]

The following decisions will change the realm government. All vassals will embrace the new government too and all holdings will be converted.

Decision Current government New government Cost Requirements Description
Adopt Feudal Ways through Liege Tribal Feudal 150
  • Yes Faith is organized
  • Yes Liege with feudal government
  • No Disparate Tribes
As my realm grows, so does the challenge to control it. My liege already follows the Feudal system; I could ask their help in restructuring my realm along similar lines.
Adopt Clan Ways through Liege Tribal Clan 150
  • Yes Faith is organized
  • Yes Liege with clan government
  • No Disparate Tribes
As my realm grows, so does the challenge to control it. My liege already follows the Clan system; I could ask their help in restructuring my realm along similar lines.
Adopt Feudal Ways Tribal Feudal 200
  • Yes Faith is organized or Mandé
  • 70% Tribal Era innovations
  • 5 or more development in the realm capital
  •  Absolute Tribal Authority
  •  Distinguished
  • No Liege with feudal or clan government
  • No Islam religion
For our realm to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.
Adopt Clan Ways Tribal Clan 200
  • Yes Faith is organized or Mandé
  • 70% Tribal Era innovations
  • 5 or more development in the realm capital
  •  Absolute Tribal Authority
  •  Distinguished
  • No Liege with feudal or clan government
  • Yes Islam religion
For our realm to keep expanding and developing we must leave the old ways behind and adopt a new method of governance, together.
Embrace Tribalism Feudal or Clan Tribal 150
  • Holding tribal.png All Holdings are Tribe
How can I call myself a lord when it doesn't mean anything for my people? If I cannot convert them, there is only one alternative: I need to adopt them.

Unique decisions[edit | edit source]

The following major decisions can only be taken once per game, regardless of character.

Decision Effect Cost Requirements
Avenge the Battle of Tours
  •  +750 Prestige
  •  +500 Piety
  •  +25% Fervor
  •  Catholicism:  −25% fervor
  • 33% chance for each vassal or county in Western Europe to convert to the character's faith
  • All kingdom titles in Southern Francia region become de jure part of Empire of Hispania
  • Gain the Avenger nickname
  • Gain Avenger of the Martyrs modifier
None
  • Islam religion
  • Yes Control the regions of Iberia and Southern Francia
  • Yes Realm capital is near the regions of Iberia and Southern Francia
Tours map.png
Become the Saoshyant
  •  +15% Fervor
  • Gain the Saoshyant trait
  • Descendants gain the Saoshyant Descendant trait
  • 35% chance for each courtier to convert to the character's faith
  • Modifier prestige positive.png Dynasty gains the Saoshyant Resurgent modifier for 25 years, giving the following effects:
    •  +15% Monthly prestige
    •  +15% Monthly piety
    •  +25 Same faith opinion
  • Gain the Saoshyant nickname
None
  • Yes Adult
  • Yes At peace
  • Emperor of Persia and fully controls all its de jure territory
  • Zoroastrianism religion
  • Paragon of Virtue
Build a Glass Monument
  • Building generic house.png Creates a Glass Monument building in the realm capital
  • Gain the Man of Glass nickname
  • 150
  • Scaled
  • Yes Adult
  •  Lunatic trait event
  •  Distinguished
  • Defenders of Dievas
  • Defenders of Rod
  • Defenders of Ukko
  • Building hall of heroes.png Creates a Hall of Heroes on an owned holy site
  • Yes Gain a building slot on a holy site you hold
  • Gain the Defender of the Faith modifier
  • Gain the Holy Warrior trait
  • Other warriors of the same faith in the realm may gain the Holy Warrior trait
  •  +25% Fervor
None
  • Baltic, Slavic, or Finno-Ugric religion
    • The name and other texts of this decision vary by religion, but are otherwise identical.
  • Yes Hold any holy site
  • Devoted Servant
  • Yes At least 3/4/5 powerful vassals (count or duke/king/emperor) have at least  +60 opinion of you
  • Can only be done once per faith
  • Disabled for non Baltic, Slavic or Finnish Pagan faiths.
Dismantle German Pretenders
  • Default cb.png Start a war against the Holy Roman Empire to conquer it
2,000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Byzantine Emperor or Roman Emperor
  • Yes Another character is Holy Roman Emperor
  • Yes Control the region of Italia
  • Yes Control Brabant, Jülich, Luxembourg, Lower Lorraine and Upper Lorraine
German Pretenders map.png
  •  The Living Legend
  • Latin or Byzantine heritage
Dismantle Greek Pretenders
  • Default cb.png Start a war against the Byzantine Empire to conquer it
2,000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Holy Roman Emperor or Roman Emperor
  • Yes Another character is Byzantine Emperor
  • Yes Control the region of Italia
  • Yes Control Achaia, Athens, Cephalonia, Dyrrachion and Epirus
Greek Pretenders map.png
  •  The Living Legend
  • One of the following cultures:
    • Any culture in the Central Germanic group
    • Frankish, Central German or Latin heritage
Empower the Sicilian Parliament
  • Choice of setting parliament in Palermo or Naples, which becomes the Realm Capital
  • Building generic house.png Realm Capital gains a new building slot to construct the Parliament building
  • Gain the next level of Crown Authority Law
  • De jure counties in the realm capital duchy gain the Parliamentary Bureaucracy modifier for 150 years, giving:
    •  −5% Building construction time
    •  −5% Building construction cost
    •  +10% Monthly development
  • Gain a new nickname:
    • "the Stupor Mundi" if Holy Roman Emperor and completely control the Kingdom of Sicily
    • "the Lawgiver" otherwise
  • Yes If the Kingdom of Sicily is not completely controlled:
    • Destroys the Kingdom of Sicily
    • Duchy of Sicily becomes de jure part of Kingdom of Trinacria
    • Duchy of Beneveto becomes de jure part of Kingdom of Naples
    • Duchy of Capua becomes de jure part of Kingdom of Naples
    • Duchy of Apulia becomes de jure part of Kingdom of Naples
    • Duchy of Salerno becomes de jure part of Kingdom of Naples
    • Duchy of Calabria becomes de jure part of Kingdom of Naples
    • YesReceive the Kingdom of Trinacria if capital is Palermo, or Kingdom of Naples if capital is Naples
1500
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal or Clan government
  • At least 10 learning
  •  Illustrious
  • Latin heritage
  • King of Naples, King of Sicily or King of Trinacria
  • Yes Completely control either the Duchy of Capua or Duchy of Sicily
  • Yes Realm capital is in the Kingdom of Sicily
Sicilian Parliament map.png
  • No  Autonomous Vassals
Embrace English Culture
  •  +150 Prestige
  • Change culture to English
  • Family members change culture to English
  • Every owned county de jure in Kingdom of England has a 40% chance to change culture to English
  • English culture gains several Norman and Anglo-Saxon culture innovations
None
  • Yes Adult
  • King of England
  • Yes Realm capital is in Kingdom of England
  • Culture has Frankish heritage
Establish Norman Culture
  • Change culture to Norman
  • Norse and French culture characters in the Northern France region change culture to Norman
  • Culture gains all innovations discovered by the Norse and French cultures
  • Yes Duchy of Neustria is renamed Duchy of Normandy
None
  • Yes At peace
  • Yes Own and fully control the Duchy of Neustria
  • Norse culture
  • At least one county de jure part of Duchy of Neustria has French culture
  • No Norman culture exists
Forge the Jomsvikings
  •  +10 Fervor
  • Yes Create a holy order and become its patron
  • Realm capital gains an army, inheritable on succession, consisting of:
    • 500 levies
    • Unit jomsviking pirates.png 400 Jomsviking Pirates
    • Unit bondi.png 400 Bondi
    • Unit varangian veterans.png 200 Varangian Veterans
  • Modifier piety positive.png Gain the Founded Holy Order modifier for 5 years, giving the following effects:
    •  +0.5 Monthly piety
    •  +10 Same faith opinion
  •  −100 Stress if  Zealous
  •  +35 Stress if  Cynical
  • 1000
  • 500
  • DLC Northern Lords.png Northern Lords DLC
  • Yes Adult
  •  Ásatrú faith
  •  Illustrious
  • Devoted Servant
  • Yes Control a coastal county in the region of Southern and Eastern Baltic Coast
Jomsvikings region.png
Found the Capital of the Rus'
  • Realm capital.png Player may choose to make Kyiv their capital, if owned
  • De jure cb.png Realm capital becomes the de jure capital of the Empire of Russia, even if it doesn't exist yet
  •  +100 Control in realm capital
  • Realm capital gains the “A Growing Capital” modifier for 20 years, giving the following effects:
    •  +50 Popular opinion
  • Modifier asatru raven positive.png Realm capital gains the “Varangian Capital” modifier for 100 years, giving the following effects:
    •  +50% Levy size
    •  +50% Holding taxes
    • +1.0 development per month
  • Realm capital becomes 5 development if below 5
  • Realm capital becomes 8 development if above 5 and below 8
  • Realm capital becomes 12 development if above 8 and below 12
  • 100
  • 500
  • DLC Northern Lords.png Northern Lords DLC
  • North Germanic heritage, Norman culture, or is settled Norse for less than 80 years
  •  Exalted Among Men if Kyiv is not owned
  •  Illustrious if Kyiv is owned
  • Yes Realm capital is in the Empire of Russia
  • Yes Game start date is before 1066
  • Yes Year is earlier than 1100
Inspire Opus Francigenum
  • Gain the next level of Crown Authority Law
  • Capitals of the required duchies gain the Flourishing Culture modifier for 150 years, giving the following effects:
    •  −10% Building construction time
    •  −10% Building construction cost
    •  −10% Building construction prestige cost
    •  +10% Monthly development
  • Enables possibility to unlock the Peerage regional innovation from the High Medieval Era
  • 3000
  • 500
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Yes King or emperor
  • At least 10 learning
  •  Exalted Among Men
  • Knighthood, Royal Prerogative and Windmills innovations
  • Yes Emperor of Francia, King of France or King of Burgundy
  • Yes Control one of the following:
    • Yes Duchy of Orleans and Duchy of Valois
    • Yes Duchy of Provence and Duchy of Toulouse
Opus Francigenum map.png
  • Culture has Frankish or Latin heritage
  • No Italian culture
  • No  Autonomous Vassals
Mend the Great Schism
  •  +25% Fervor
  •  −25% Fervor for all other Christian faiths
  • Faith gains Ecumenism if it did not already have it
  • All other Christian faiths lose the Ecumenism doctrine
  • 80% chance for each character of a different Christian faith to convert to the character's faith
    • All  Cynical characters will convert and all  Zealous characters will refuse
  • Gain the Ecumenist nickname
None
  • Yes Adult
  • Yes Independent
  • Yes Emperor
  • Christian religion
  •  Religious Icon
  • Yes Completely control the counties of Alexandria, Antiocheia, Constantinople, Jerusalem and Roma
Prepare to Cross the Carpathians
  • Default cb.png Gain the Migrate to Pannonia casus belli
1000
  • Yes Adult
  • Yes At peace
  • Yes Tribal government
  • Yes Year is 910 or earlier
  • Mogyër culture
  • Liege is Mogyër if not independent
  • No Owns 12 or more county titles de jure in Kingdom of Pannonia
  • No Emperor
  • NoRules.png Immediate Hungarian Migration game rule
Promote Christian Settlements
  • Every Magyar county de jure part of Kingdom on Hungary:
    • Changes culture to Hungarian
  • Gains 1 development if below 5
  • May convert to a Christian faith
  • Gains the Christian Settlers modifier for 100 years:
    • +10% Monthly Development
    • -10% Building construction time
    • -10 Popular opinion
  • 2000
  • 500
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Faith has the Ecumenism doctrine
  • At least 2 neighboring independent rulers are Christian
  • Yes King of Hungary or Emperor of Carpathia
  • No Revive Táltosism decision
  • Yes Game start date is before 1066
Reclaim Britannia
  • All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
    • +75 Promote Celtic culture speed
  • Gain the Tuatha Dé Danann nickname if Goidelic culture group or Pendragon if Brythonic culture group
None
  • Yes Adult
  • Yes At peace
  • Brythonic or Goidelic heritage
  • All powerful vassals belong to a culture with Brythonic or Goidelic heritage
  • Yes Control the region of Britannia
Britannia map.png
Request Claim on Ireland
  • Default cb.png Gain the Laudably Conquer County casus belli for 100 years
  • 1000
  • 2000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal government
  • Yes King or emperor
  • Culture with Frankish, North Germanic or West Germanic heritage
  • Catholic faith
  •  Devoted Servant
  • with the pope
  • Yes Control Deira, Essex, Lancaster and Mercia
Claim on Ireland needed map.png
  • No Control the region of Ireland
Restore Carolingian Borders
  •  +350 Prestige
  • Gain the Primogeniture Law
  • French Culture gains the Heraldry and Knighthood innovations
  •  −50 Opinion with the Holy Roman Emperor
  • Gain the Great nickname
None
  • Yes Adult
  • Yes At peace
  • Emperor of Francia
  • Yes Realm capital is in the region of Western Europe
  • Yes Control the western half of Europe
Carolingian Borders map.png
  • Frankish heritage
  • Christian religion
  •  Illustrious
Restore the Ash'ari Caliphate
  •  +250 Piety
  •  +15% Fervor
  • Yes Gain the Sunni Caliphate title
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Yes Control the County of Mecca,
  • Yes Completely control Duchy of Medina, Shammar, Palestine, and Oultrejourdain
Restore caliphate map.png
  • Ash'ari faith
  • Devoted Servant
Unite Africa
  •  +750 Prestige
  •  +500 Piety
  •  +25% Fervor
  • 33% chance for each vassal or county in Africa to convert to the character's faith
  • Gain the Unifier of Africa nickname
None
  • Yes Control the region of Africa
  • Yes Realm capital is in the region of Africa
Africa map.png
  • Any African culture group
Secure Iberian Foothold
  • Ends the Iberian struggle
  • Any held Kingdom title in Iberia that mostly follows the same faith is de jure drifted into any owned empire, or otherwise into the de jure empire of the primary title
None
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Iberian struggle is Hostility or Opportunity phase
  • Yes Is Uninvolved in the Iberian Struggle
  • Yes One of the following:
    • Yes Holds 50% of counties following same faith
    • Yes 50% of total counties in Iberia
  • Held a kingdom in Iberia for at least 15 years
  • No Emperor of Hispania


Faith reformation[edit | edit source]

Faith reformation decisions will reform a certain faith regardless of organization.

Decision Effect Cost Requirements
Bind the Faith to Rome
  • Reform Mozarabism with one of the following:
    • Replace Pluralist doctrine with Righteous doctrine and Rite tenet with Communal Identity tenet
      • Gain +20  Stress if  Shy and +40  Stress if  Cynical
    • Replace Pluralist doctrine with Fundamentalist doctrine and Rite tenet with Pursuit of Power tenet
      • Gain +40  Stress if  Compassionate and +80  Stress if  Craven
    • Replace Spiritual, for Life doctrine with Spiritual, Revocable doctrine and Rite tenet with Religious Law tenet
      • Gain +40  Stress if  Lazy and +80  Stress if  Arbitrary
  • Struggle iberia phase opportunity.png If Iberian Struggle hasn't been ended it enters the Opportunity phase
  • If used a Hook lose 30 Opinion with the Pope
1000
  • Yes Adult
  • Yes At peace
  • Yes The Papacy exists
  •  Mozarabism faith
  • At least 12 counties in realm are Mozarabic
  • Devoted Servant level of devotion
  • NoRival.png Rival or Nemesis of the Pope
  • No Break with Rome decision
  • Either:
    • 80 Opinion with the Pope
    •  Strong Hook On the Pope
Break with Rome
  • Mozarabism loses the Ecumenism doctrine
  • Mozarabism gains its own Head of Faith
  • Reform Mozarabism with one of the following:
    • Replace Pluralist doctrine with Righteous doctrine and Rite tenet with Pacifism tenet
      • Gain +20  Stress if  Shy and +40  Stress if  Cynical
    • Replace Pluralist doctrine with Fundamentalist doctrine and Rite tenet with Armed Pilgrimages tenet
      • Gain +40  Stress if  Compassionate and +80  Stress if  Craven
    • Replace Spiritual, for Life doctrine with Temporal, Revocable doctrine and Rite tenet with Islamic Syncretism tenet
      • Gain +40  Stress if  Lazy and +80  Stress if  Arbitrary
  • Struggle iberia phase opportunity.png If Iberian Struggle hasn't been ended it enters the Opportunity phase
1500
  • Yes Adult
  • Yes At peace
  • Yes The Papacy exists
  •  Mozarabism faith
  • At least 12 counties in realm are Mozarabic
  • Paragon of Virtue level of devotion
  • No Bind the Faith to Rome decision
Break with the Old Ways
  • Reform Kuzarism with one of the following:
    • Replace Pluralist doctrine with Righteous doctrine and Syncretic Folk Traditions tenet with Chosen People tenet
      • Gain -15 Stress if  Zealous
    • Replace Pluralist doctrine with Righteous doctrine and Syncretic Folk Traditions tenet with Kabbalah tenet
      • Gain -15 Stress if  Zealous
    • Replace Pluralist doctrine with Fundamentalist doctrine and Syncretic Folk Traditions tenet with Armed Pilgrimages tenet
      • Gain -65 Stress if  Zealous and +20  Stress if  Gregarious
None
  • Yes Adult
  • Yes Independent
  •  King or Emperor
  • Kuzarism faith
Champion the Faith of the Country Basques
  • Change culture to Basque or descendant if not already
  • Gain the Pagan nickname if following an Abrahamic or Eastern religion
  • Gain the Mountain King nickname if following a Pagan religion
  • Convert to Era Zaharrak faith and reform it with one of the following:
    • Faith remains unchanged and starts with 100 Fervor and gain 2000 Devotion
      • Gain Modifier learning positive.png Champion of the Old Ways modifier
    • Replace Christian Syncretism tenet with Warmonger tenet, Pluralist doctrine with Fundamentalist doctrine and None head of faith with Spiritual head of faith
      • Gain Modifier learning positive.png Friend of the Old Ways modifier
      • Gain +80  Stress if not  Compassionate and +120  Compassionate
    • Replace Christian Syncretism tenet with Sanctity of Nature tenet, Pluralist doctrine with Righteous doctrine, None head of faith with Temporal head of faith, Theocratic doctrine with Lay Clergy doctrine and Spiritual, Revocable doctrine with Temporal, for Life doctrine
      • Gain Modifier learning positive.png Friend of the Old Ways modifier
      • Gain +80  Stress if not  Craven and +160  Stress if  Craven
    • Replace Christian Syncretism tenet with Islamic Syncretism tenet and gain 30 Opinion with all neighbor Islamic rulers
      • Gain Modifier learning positive.png Friend of the Old Ways modifier
      • Gain +80  Stress if not  Drunkard and +160  Stress if  Drunkard
  • Struggle iberia phase opportunity.png If Iberian Struggle hasn't been ended it enters the Opportunity phase
1000
1000
  • Yes Adult
  • Yes At peace
  • Yes Independent
  • Either:
    • Culture is Basque or descended from Basque
    • Any held county's culture is Basque or descended from Basque
  • Either:
    • Sinner level of devotion
    • Yes At least two traits considered sinful by current faith
    • Yes At least two traits considered virtuous by Era Zaharrak faith
    •  Excommunicated trait
    •  Cynical trait
    • Rival.png Rival with Head of Faith
  • Controls 9 counties from the region of Old Vasconia
  • No Is head of faith
  • No Year is 1200 or later
Revive Táltosism
  • Gain the Apostate nickname
  • 30% Chance for each county in realm to convert to Táltosism
  • 50% Chance for each county in domain to convert to Táltosism
  • 70% Chance for each county of Mogyër culture to convert to Táltosism
  • Modifier horse positive.png Counties that convert gain the Magyar Sympathy modifier for 25 years, giving the following effects:
    • +25 Popular opinion
  • Convert to Táltosism and reform it with one of the following:
    • Faith remains unchanged and gain a level of devotion
    • Replace Auspicious Birthright tenet with Adaptive tenet and gain 250 Devotion
    • Replace Ancestor Worship tenet with Human Sacrifice tenet and gain 250 Devotion
    • Replace Astrology tenet with Christian Syncretism if previous religion was Christianity and gain 250 Devotion
    • Replace Astrology tenet with Islamic Syncretism if previous religion was Islam and gain 250 Devotion
    • Replace Astrology tenet with Jewish Syncretism if previous religion was Judaism and gain 250 Devotion
    • Replace Astrology tenet with Eastern Syncretism if previous religion was Eastern and gain 250 Devotion
2000
  • Yes Adult
  • Yes At peace
  • Yes Independent
  • Yes Feudal government
  • Magyar heritage
  • At least 20 counties in realm have Magyar heritage
  • Illustrious level of devotion
  • Kingdom of Hungary or Empire of Carpathia
  • No Year is 1100 or later
  • No Pagan religion group
  • Either:
    • Devoted Servant level of devotion
    •  Theologian trait

Realm founding decisions[edit | edit source]

The following unique decisions will result in the creation of a powerful new realm.

Decision Effect Cost Requirements
Become Chakravarti
  • +750 Prestige
  • +2 Levels of Fame
  • +50% Fervor
  • Icon piety eastern 01.png -50% Holy War Piety Cost
  • Trait chakravarti.png Gain the Chakravarti trait
  • Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
  • Gain the Empire of India title
  • Yes Faith gains the Rightful Rulers of the World special doctrine
  • 50% chance for each vassal to convert to the character's faith
Icon piety eastern 01.png 500
Scaled
  • Yes Adult
  • Yes Independent
  • Icon piety eastern 05.png Religious Icon
  • Yes Realm capital is in the region of India
  • Yes Completely control the Deccan Empire, Empire of Rajastan, and The Bengal Empire
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion shaivism.png Hinduism
    • Religion jainism.png Jainism
Become Greatest of Khans
  • Replace all held empire titles with Mongol Empire and unlock its mechanics
  • Mongol Empire gains High Partition title succession law
  • Trait greatest of khans.png Gain the Greatest of Khans trait
  • Icon prestige 05.png Level of Fame becomes The Living Legend if not already
  • Gain 1 army that does not use supply, consisting of:
    • 1400 Horse Archers
    • 2000 Light Horsemen
    • 250 Armored Horsemen
    • 100 Mangonels
  • Gain 3 armies that do not use supply, each consisting of:
    • 5000 Levies
    • 2000 Horse Archers
    • 2000 Light Horsemen
    • 150 Armored Horsemen
    • 50 Mangonels
350
Scaled
  • Yes Adult
  • Yes Tribal government
  • Yes Emperor
  • Yes At least 100 realm size
  • Yes Realm capital is in the Steppe region
  • Religion tengri.png Tengriism faith
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • Mongolic heritage
Consolidate Bene-Israel
  • +350 Prestige
  • +350 Piety
  • Gain the Kingdom of Bene-Israel title
  • Duchy of Chera Nadu becomes de jure part of Kingdom of Bene-Israel
  • Duchy of Konkana becomes de jure part of Kingdom of Bene-Israel
  • If the character holds the duchies of Lata and Nasikya, they will become de jure part of Kingdom of Bene-Israel
  • A random holy site of Malabarism in the character's realm changes culture to Kochinism
  • A random holy site of Malabarism in the character's realm changes faith to Malabarism
Scaled
Scaled
  • Malabarism faith
  • Yes Duke or lower
  • Yes Realm capital is in the region of India
  • Yes Completely control the duchies of Chera Nadu and Konkana
Bene Israel map.png
  • Yes Malabarism has a head of faith
  • Devoted Servant
Consolidate the Canaries
  • +750 Prestige
  • Gain the Kingdom of Canarias title
  • Gain The Great nickname
  • If culture has Iberian Heritage Kingdom of Canarias becomes de jure part of Empire of Hispania
300
  • Yes Independent OR top liege holds an Empire-rank title
  • Yes One of the following
    • Yes Is Achamánic
    • Yes Culture has Iberian heritage
    • Yes Primary title is Duchy of Canarias
  • Yes Holds the Duchy of Canarias
  • Yes Completely control Duchy of Canarias
  • Yes Feudal government
  • Every County in Duchy of Canarias has at least 10 Development
  • Yes Every Barony in Duchy of Canarias contains a holding
Elevate the Kingdom of Mann & the Isles
  • +2500 Renown
  • Modifier horse dead positive.png Dynasty gains the Legacy of Piracy modifier for 100 years, giving the following effects:
    • -50% Embarkation Cost
    • +50% Raid Speed
    • Yes Can raid
    • Yes Can sail in Major Rivers
  • Gain the Kingdom of Mann and the Isles title
  • De jure cb.png Duchy of Mann becomes de jure part of Kingdom of Mann and the Isles
  • De jure cb.png Duchy of the Isles becomes de jure part of Kingdom of Mann and the Isles if owned
  • De jure cb.png Duchy of the Northern Isles becomes de jure part of Kingdom of Mann and the Isles if owned
  • De jure cb.png Duchy of Strathclyde becomes de jure part of Kingdom of Mann and the Isles if owned
  • Realm capital.png County of Isle of Man becomes Realm capital
  • Yes Government becomes Feudal
  • Yes Government of Tribal vassals becomes Feudal
  • Realm capital gains an army of 5000 Levies, 1000 Jomsviking Pirates, 1000 Bondi and 500 Varangian Veterans, inheritable on succession
  • Realm capital becomes the character's culture if not already North Germanic/Norman
  • +20 Development in realm capital
  • Modifier horse dead positive.png Realm capital gains the The Stolen City modifier for 100 years, giving the following effects:
    • -200% Building Construction Time
    • -50% Building Construction Cost
  • Choice between the The Great and The Terrible nickname or Stress loss
2000
  • DLC Northern Lords.png Northern Lords DLC
  • North Germanic heritage or Norman culture
  • Icon prestige 05.png The Living Legend Level of Fame
  • Tribal or Early Medieval era
  • Count of Isle of Man
Mann and Isles map.png
  • Duke of Mann
  • Viking
  • No Emperor or king
Establish Bactrian Supremacy
  • Gain the Empire of Bactria title
  • De jure cb.png Kingdom of Kabulistan becomes de jure part of Empire of Bactria
  • De jure cb.png Kingdom of Khorasan becomes de jure part of Empire of Bactria
  • De jure cb.png Kingdom of Transoxiana becomes de jure part of Empire of Bactria
  • De jure cb.png Any Kingdom titles with all de jure territory owned become de jure part of Empire of Bactria
  • Destroys any other held Empire titles
  • Modifier county development positive.png County of Balkh gains the Royal Tolls permanent modifier
350
Scaled
  • Yes Adult
  • Yes Independent
  • Yes Feudal or clan government
  • Yes King or emperor
  • Yes Realm capital is in the region of Bactria
  • Yes Control the region of Bactria
Bactria map.png
  • Afghan or Tajik culture
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion urartuism.png Zoroastrianism
Establish Kingdom of Toledo
  • +750 Prestige
  • Gain the Kingdom of Toledo title
  • Duchy of Toledo becomes de jure part of Kingdom of Toledo
  • One neighboring duchy becomes de jure part of Kingdom of Toledo if completely controlled AND their current de jure kingdom has more than two duchies
    • Under the default de jure setup, only Badajoz, Cordoba, Murcia or Valencia can be de jure drifted by this decision
  • Gain the The Kingdom of Toledo character modifier for ten years:
    • +10% Monthly development growth
    • +10 Same faith opinion
250
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Independent
  • Culture has Iberian heritage
  • Yes Mozarabic faith
  • Yes Capital is the County of Toledo
  • Yes Completely controls the Duchy of Toledo
  • Yes Has at least one duchy title that directly borders the Duchy of Toledo and is completely controlled
Formalize the Daneland
  • +350 Prestige
  • Kingdom of Danelaw title is replaced by Kingdom of Daneland
  • -75 Opinion with the King of England
750
  • Yes Adult
  • Yes At peace
  • High Medieval or Late Medieval era
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Own the Kingdom of Danelaw
  • Yes Year is 1100 or later
  • Yes Kingdom of England exists
Form Archduchy of Austria
  • +350 Prestige
  • Gain the Archduchy of Austria title
  • Gain the Primogeniture Law
  • De jure cb.png Duchy of Austria becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Steyermark becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Carinthia becomes de jure part of Archduchy of Austria if completely controlled
  • De jure cb.png Duchy of Krain becomes de jure part of Archduchy of Austria if completely controlled and presently de jure a part of Bavaria, otherwise if it borders the de jure liege of the Duchy of Croatia, it becomes de jure part of that kingdom instead, otherwise its de jure status is unchanged.
  • De jure cb.png Duchy of Istria becomes de jure part of Archduchy of Austria if completely controlled and presently de jure a part of Bavaria, otherwise if it borders the de jure liege of the Duchy of Croatia, it becomes de jure part of that kingdom instead, otherwise its de jure status is unchanged.
1000
  • Yes Adult
  • Yes At peace
  • Yes Count or duke
  •  Catholic faith
  • Yes Control Austria and Steyermark
Austria map.png
  •  Dynasty is not the same as the Holy Roman Emperor
  •  Strong hook on the Holy Roman Emperor
  • Liege is Holy Roman Emperor
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • High Crown Authority or Absolute Crown Authority
Form the Outremer Empire
  • +150 Prestige
  • +100 Piety
  • +15% Fervor
  • -25% Ash'arism faith fervor
  • Gain the Empire of Outremer title
  • De jure cb.png Kingdom of Arabia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Jerusalem becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Syria becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Egypt becomes de jure part of Empire of Outremer if completely controlled
  • De jure cb.png Kingdom of Israel becomes de jure part of Empire of Outremer if completely controlled
  • De jure cb.png Duchy of Sinai becomes de jure part of Kingdom of Jerusalem if the Kingdom of Egypt is not completely controlled
  • De jure cb.png Any Kingdom titles with all de jure territory owned become de jure part of Empire of Outremer
  • Creates a new European-Arabian hybrid culture if one has not already been created
    • If former culture does not have Arabic heritage, creates hybrid culture with Mashriqi
    • If former culture does have Arabic heritage, creates hybrid culture with Occitan
  • Realm capital changes to the hybrid culture
  • Culture gains the Men-at-Arms and Desert Tactics innovations
  • Destroy the Sunni Caliphate title
  • Religion catholicism.png 35% chance for each owned county to change faith to Catholicism
  • Religion catholicism.png 35% chance for each Muslim vassal to change faith to Catholicism
  • 50% chance for each vassal with the same culture heritage to change to the new culture
  • 10% Chance of receiving one of these possible nicknames:
    • "the Crusader"
    • "the Holy"
    • "the Sword of God"
    • "the Messenger of Christ"
    • "the Virgin's Maiden" (female)
    • "the Knight of Gabriel" (male)
None
  • Yes Adult
  • Yes Independent
  • Yes Duke or king
  • Religion catholicism.png Catholicism faith
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes Control the region of Outremer
  • Yes Realm capital is in the region of Outremer
Outremer map.png
  • Yes Crusades are available
  • No Byzantine heritage
Form the Sultanate of Rum
  • +150 Prestige
  • Gain the Kingdom of Rum title
  • If vassal become independent and the former liege gains the following:
    • Unpressed claim on the Kingdom of Rum
    • -100 Opinion for 50 years
None
  • Yes Adult
  • Yes At peace
  • Yes Control the region of Asia Minor
Rum map.png
  • Yes Realm capital must either be Samosota or in the regions of Asia Minor or Persia
  • Yes One of the following:
    • Icon piety islam 01.png Islam religion
    • Turkic Heritage
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Devoted Servant
  • Yes One of the following:
    • Yes Independent
    • Icon piety islam 01.png Liege follows Islam religion
  • No Emperor or non-independent King
  • No Vassal in the Byzantine or Roman Empire
  • No Greek culture
Form the Swiss Confederation
  • +350 Prestige
  • Gain the Kingdom of Switzerland title
  • De jure cb.png Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Currezia becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Savoy becomes de jure part of Kingdom of Switzerland if completely controlled
  • Gain Absolute Crown Authority Law
500
  • Yes Adult
  • Yes At peace
  • Yes Control Currezia and Transjurania
Swiss map.png
  • Liege holds any Empire title
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • One of the following cultural heritages:
    • Central Germanic
    • Frankish
    • Latin
  • No Emperor or king
Found Portugal
  • +350 Prestige
  • Gain the Kingdom of Portugal title
  • Duchy of Algarve becomes de jure part of Kingdom of Portugal
  • Duchy of Beja becomes de jure part of Kingdom of Portugal
  • Duchy of Coimbra becomes de jure part of Kingdom of Portugal
  • Duchy of Portucale becomes de jure part of Kingdom of Portugal
  • All characters and counties in de jure Portugal with Iberian heritage adopt Portuguese culture
    • Counties with a culture from a non-Iberian heritage have a 50% chance to become Portugese
  • Portugese culture gains all Innovations from the previous culture, plus one random Military innovation and one random Civic innovation
  • Gain the Great nickname
300
  • One of the following:
  • Yes Has the Duchies of Algarve, Beja, Coimbra and Portucale
Portugal map.png
  • Culture has Iberian heritage
  • Yes  Count or  Duke
Found the Kingdom of Aragon
  • +350 Prestige
  • Gain the Kingdom of Aragon title
  • Kingdom of Aragon becomes de jure part of Empire of Hispania
  • Duchy of Aragon becomes de jure part of Kingdom of Aragon
  • Duchy of Barcelona becomes de jure part of Kingdom of Aragon if completely controlled
  • Duchy of Navarre becomes de jure part of Kingdom of Aragon if completely controlled
  • Duchy of Valencia becomes de jure part of Kingdom of Aragon if completely controlled
  • Converts to Aragonese culture
  • 3 random counties in the Duchy of Aragon become Aragonese
  • Modifier compass positive.png House gains Founders of Aragon for 200 years
  • Aragonese culture receives all innovations from old culture
  • Choice of the following:
    • Aragonese culture keeps its default ethos and pillars
    • Aragonese culture receives the Language and Martial Tradition pillars of old culture
    • Aragonese culture receives the Ethos of the old culture
    • Both of the above two effects
200
  • Yes Independent
  • Yes Completely controls the Duchy of Aragon and at least one of the following:
    • Duchy of Barcelona
    • Duchy of Navarre
    • Duchy of Valencia
Aragon map.png
  • Yes  Count or  Duke
  • Yes Game start date is 867
Found the Kingdom of Bosnia
  • Gain the Kingdom of Bosnia title
  • Duchy of Upper Bosnia becomes de jure part of Kingdom of Bosnia
  • Duchy of Lower Bosnia becomes de jure part of Kingdom of Bosnia
  • Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
300
200
  • Yes Independent
  • Yes Control Upper Bosnia, Lower Bosnia and Zachlumia
  • Yes Capital is within Upper Bosnia, Lower Bosnia or Zachlumia
Bosnia map.png
  • Yes Feudal or Clan government
  • Yes Count or duke
  • Bosnian, Croatian or Serbian culture
  • No Tribal era
Negotiate the Danelaw
  • Send to a neighbor of North Germanic, West Germanic or Brythonic culture group a bargain
  • Yes If the neighbor accepts:
    • Gain the Kingdom of the Danelaw title
    • De jure cb.png De jure duchies of Kingdom of England (except the capital duchy) become de jure part of the Danelaw if at least one of their counties is owned
    • Neighbor gains the Kingdom of England title
    • Yes Ruler and neighbor get a truce for 25 years
    • +50 Opinion with neighbor
    • -40 Opinion with other rulers in de jure England
  • No If the neighbor refuses:
    • Lose prestige
    • Gain the Weak nickname
None
  • No Kingdom of England created
  • Yes You and a neighbor are both
    • Yes Adult
    • Yes At peace
    • Tribal era
    • Icon prestige 02.png Level of Fame is at least Distinguished
    • Yes Count or duke
    • Yes Control two Duchies de jure part of Kingdom of England
    • Yes Realm capital is within the de jure territory of Kingdom of England
  • Yes One side:
    • West Germanic or Brythonic heritage
    • No Religion germanic.png Religion is not Germanic
  • Yes Other side has one of:
    • North Germanic heritage
    • Norman culture
    • Yes Religion germanic.png Religion is Germanic
Proclaim Terra Mariana
  • Gain the Kingdom of Livonia title
  • Duchies of Latigalians, Courland and Livonia become de jure part of Kingdom of Livonia
  • If the character holds the Duchy of Estonia then it will become de jure part of Kingdom of Livonia
  • If Vidilist faith AND culture does not have Longships innovation, then the culture gets that innovation
  • A choice between a nickname and piety level increase:
    • If a nickname is chosen:
      • If Culture has Baltic heritage AND Vidilist faith, then get the nickname "Father/Mother of the Baltic"
      • Else get the nickname "Scourge of the Baltic"
      • +350 Fame
    • Else  +250 Piety and +250 Devotion
  •  −25 Stress
Scaled
  • No Estonian culture
  • One of the following:
    • Culture has Baltic heritage AND Vidilist faith AND Yes Realm capital is in the Baltic region
    • No Vidilist faith AND No Unreformed faith AND Yes Realm capital is in the Baltic region
    • Latgalian culture
  • Yes Duke or lower
  • Yes Independent OR Vassal of an emperor
  • Distinguished or higher
  • Yes Holds the Duchies of Latigalians, Courland and Livonia
  • Yes Completely controls the region of Livonia
Livonia map.png
Restore Israel
  • +150 Prestige
  • +100 Piety
  • +25% Fervor
  • Kingdom of Jerusalem title is replaced by Kingdom of Israel
  • Gain the Kingdom of Israel title
  • 33% chance for each owned county to gain the character's faith and culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Religion kabarism.png Judaism religion
  • Religion kabarism.png County of Jerusalem shares the character's faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Devoted Servant
  • Yes Fully controls Oultrejourdain, Palestine and Urdunn
Israel map.png
Restore the Kingdom of Cornwall
  • Gain the Kingdom of Cornwall title
  • De jure cb.png Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
  • De jure cb.png Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
  • Choice of the following:
    • Gain the nickname "the Trojan" and 75 Prestige
    • No nickname and 150 Prestige
300
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Duke of Cornwall
  • Yes Completely controls the Duchy of Cornwall
Cornwall map.png
  • Brythonic heritage
  • At least one barony has Brythonic culture group
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Must not be King or Emperor rank
Restore the Holy Roman Empire
  • +750 Prestige
  • +500 Fame
  • +30 Opinion with current direct vassals for 30 years
  • Gain the Holy Roman Empire title
  • Holy Roman Empire gains Princely Elective title succession law
  • Holy Roman Empire gains Male Only title succession law
  • De jure cb.png Completely controlled kingdoms outside of Italia will become de jure part of Holy Roman Empire
  • Destroy the Kingdom of East Francia title
  • Gain the Great nickname
500
200
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes King
  • Yes At least 140 realm size
  • King of East Francia
  • Own at least 3 kingdom titles
  • Yes Christian Faith
  • Yes Spiritual Head of Faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following
    • +60 Opinion with the pope
    • A hook on the pope
  • No Byzantine Emperor follows the Catholic faith
  • No Excommunicated trait
Restore the Roman Empire
  • Replace all held empire titles with Roman Empire and unlock its mechanics
  • Gain the Glorious nickname
None
  • Yes Adult
  • Yes Feudal or Clan government
  • No Is not imprisoned
  • Yes Hold or control the following titles: Duchies of Latium, Venice, Romagna, Sicily, Genoa, Capua, Apulia, Thrace, Antioch, Palestine, Alexandria, Athens, Tunis, Croatia, and Thessalonika
Roman Empire duchies.png
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes One of the following
    • Owns the Byzantine Empire and one of the following:
      • Religion catholicism.png Religion is Christian
      • Religion hellenic.png Religion is Greco-Roman
      • Culture is Roman
    • Owns the Holy Roman Empire and is Christian
    • Unify Italy decision and one of the following:
      • Culture has Latin heritage and Religion catholicism.png Religion is Christian
      • Culture has Latin heritage and Religion hellenic.png Religion is Greco-Roman
      • Culture is Roman
Revive Greater Armenia
  • Gain the Empire of Greater Armenia title
  • De jure cb.png All held kingdoms in the region of the former Armenian Empire become de jure part of Empire of Greater Armenia
  • De jure cb.png All duchies in the former Armenian Empire become de jure part of the Kingdom of Armenia, but remain part of their current kingdom if the character holds that title.
2000
1000
  • Yes Adult
  • Yes Independent
  • Yes Capital in the region of the former Armenian Empire
  • Yes Feudal or Clan government
  • Yes King
  • Yes Control the region of the former Armenian Empire
Greater Armenia map.png
  • Yes One of the following
    • Armenian culture
    • Religion christianity armenian.png Apostolic faith
Secure the High Kingdom of the North Sea
  • Gain the Empire of The North Sea title
  • De jure cb.png Kingdoms of Denmark, England and Norway becomes de jure part of Empire of The North Sea
  • Yes Government becomes Feudal if Tribal and Unreformed
  • Modifier martial positive.png Gain the High-King of the seas permanent modifier if Tribal and Unreformed
  • Gain the Sea King nickname if Tribal and Unreformed
  • Modifier outdoors positive.png Gain the Defiant High-King modifier if Tribal and Reformed Pagan
  • Gain the Defiant nickname if Reformed Pagan
  • Gain Strong Hook on all Powerful Vassals with positive Opinion if Feudal, Clan or not Pagan
  • +50 Opinion for 20 years with all Powerful Vassals with positive Opinion if Feudal, Clan or not Pagan
  • Gain the Great nickname if Feudal/Clan and Unreformed, or not Pagan
200
1000
  • DLC Northern Lords.png Northern Lords DLC
  • North Germanic or West Germanic heritage
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Tribal or Early Medieval era
  • Yes Control the region of North Sea Heartlands
North Sea map.png
  • Yes Control the Kingdoms of Denmark, England and Norway for 30 years
  • No Emperor
  • No The Kingdom of the Danelaw exists
Secure the Mediterranean
  • Gain the Kingdom of Baleo-Tyrrhenia title
  • De jure cb.png Duchies of Mallorca, Sardinia, Corsica and Sicily become de jure part of Kingdom of Baleo-Tyrrhenia
  • Modifier compass positive.png House gains Controlling the Mediterranean for 100 years
  • Default cb.png Unlocks the Mediterranean Conquest casus belli, allowing you to conquer any county along the shores of the Mediterranean for the duration of the House modifier while you control the Kingdom of Baleo-Tyrrhenia
  • Kingdom of Baleo-Tyrrhenia becomes de jure part of Empire of Italia
~150
~1000
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Control the Duchies of Mallorca, Sardinia, Corsica and Sicily
Unify Italy
  • +350 Prestige
  • De jure cb.png Duchies of Istria, Krain, Tyrol and Carinthia be come de jure part of Kingdom of Italy
  • De jure cb.png Kingdoms of Sicily, Venice, Croatia and Serbia become de jure part of Empire of Italia
  • De jure cb.png Kingdom of Italy becomes de jure part of Empire of Italia if it was not already
  • All cultures with Latin heritage discover the Guilds, Men-at-Arms, and Pike Columns innovations
  • 50% chance for vassals to change to your current culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Emperor of Italia
  • Yes Control the regions of Italia and Illyricum
Unify Italy map.png
  • Yes Realm Capital is in the region of Italia
  • Culture has Latin heritage
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Restore Carolingian Borders decision
  • No Restore the Roman Empire decision
Unify the Burgundies
  • +150 Prestige
  • Gain the Kingdom of Burgundy title
  • De jure cb.png Duchy of Burgundy becomes de jure part of Kingdom of Burgundy
  • Change culture to Occitan if not already
  • Culture discovers the Bailiffs, Burhs and Guilds innovations
  • Become independent
  • Former liege gains an unpressed claim on the Kingdom of Burgundy title
  • -100 Opinion with the former liege gains for 50 years
1000
  • Yes Adult
  • Yes At peace
  • Yes Realm capital is in the region of Burgundy
  • Yes Control the region of Burgundy
Unify Burgundy map.png
  • Frankish heritage
  • Liege is Holy Roman Emperor, Emperor of Francia or King of France
  • Icon prestige 03.png Level of Fame is at least Illustrious
Unite the Slavs
  • +750 Prestige
  • Culture gains up to 3 Innovations from other Slavic cultures
  • Gain the Empire of Slavia title
  • De jure cb.png All owned Slavic kingdom titles become de jure part of Empire of Slavia
  • Gain the Bogatyr nickname if male
  • Gain the Polyanitsa nickname if female
600
  • East Slavic, West Slavic or South Slavic heritage
  • Yes Control the region of Slavia
Slavia map.png
Unite the South Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • If primary title is a kingdom, all owned South Slavic kingdom titles are merged under the primary title
  • If primary title is an empire, all owned South Slavic kingdom titles are made de jure part of the empire
None
  • South Slavic heritage
  • Yes Completely control the region of South Slavia
South Slavia map.png
  • Yes Primary title is Kingdom of Bosnia, Bulgaria, Croatia, Moldavia, Serbia or Wallachia
Unite the West Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • If primary title is a kingdom, gain the West-Slavia Empire title
  • All owned West Slavic kingdom titles are made de jure part of the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • West Slavic heritage
  • Yes Completely control the region of West Slavia
West Slavia map.png
  • Yes King of Bohemia, Great Moravia, Poland or Pomerania, and either emperor or one of these titles is primary
Unite the Spanish Thrones
  • +750 Prestige
  • All owned Spanish kingdom titles (you completely control all de-jure land of) are merged under the primary title
    • Custom kingdom titles, including those created by the Status Quo ending of the Iberian struggle, will NOT be included
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • Iberian heritage
  • Yes Control Castille, Léon and Galicia (excluding any that has no de jure land)
  • Yes Primary title is Kingdom of Castille, Léon, Galicia, Portugal, Aragon, Navarra, Andalusia, Badajoz or Valencia
  • Yes Game start date is 1000 or later
  • Yes High Medieval Era or later
  • High Crown Authority or Absolute Crown Authority
  • No  Emperor

Minor decisions[edit | edit source]

The following decisions have a cooldown and do not affect the world at large.

Decision Effect Cost Requirements Cooldown
Search for Physician
  • Gain the option to hire one of the following Court Physicians within two weeks:
    • A character with 5-10  Learning
    • A character with 10-15  Learning
    • A character with 1-15  Learning and the Trait mystic 1.png Wise Man or Trait mystic 2.png Mystic trait if they're in the capital county
    • A character with 15  Learning if the character taking the decision has at least 15  Learning
None
  • None
1 year
Find Court Language Teacher
  • Yes Gain a Court Tutor, replacing the existing tutor if one exists:
    • An expensive tutor with 10-14  Learning
    • An average tutor with 6-10  Learning
    • A free tutor with 3-7  Learning, requires the  Greedy trait
    • A free tutor with 10-14  Learning and  Scholar trait, requires the  Scholar trait
  • Tab intrigue.png Start a Learn Language scheme with the Court Tutor
None
  • Royal Court Royal Court DLC
  • Yes Liege has a royal court
  • Yes Age 6 or older
  • Yes Culture head exists for a culture with the court language
  • No Independent
  • No Is busy with an activity
  • No Learn Language scheme already on-going
  • No Court Language is same as own culture's language
  • No Any courtier in court that knows the court language
2 years
Introduce a New Fashion at Court
  • Starts a new fashion trend at court
30
150
  • Royal Court Royal Court DLC
  • Yes At peace
  • Yes One of the following:
    • Has a royal court with level 4 fashion amenities
    • Liege has a royal court with level 4 fashion amenities
  • No Faith with Natural Primitivism tenet
  • No King of Fashion
  • No Already have a fashion trend at court
5 years
Build Pilgrim Roads
  • A randomly chosen holy site of the faith within the realm gains the Pilgrim Roads county modifier for 50 years:
    • -20% Building Construction Piety Cost
    • -50% Temple Building Construction Time
    • +15% Domain Taxes
    • +10% Monthly Development Growth
  • One of the following events will occur within five years:
    • "Pilgrim Roads: Wandering Warrior" - can recruit a free knight, discount on hiring Holy Order, or gain piety
    • "Pilgrim Roads: Impoverished Student" - gain Learning lifestyle XP, recruit a courtier with Theologian or Architect trait, or give gold for piety
    • "Pilgrim Roads: Paths of Piousness" - Head of Faith awards you piety, a Holy Order discount, or a holy trinket
100 - 750 Gold
  • Yes Independent
  • Yes Involved in the Iberian Struggle
  • Yes Holy site is in realm
  • No All eligible holy sites already have Pilgrim Roads modifier
Expand Cities
  • Every city holding within a county of your personal domain gains +1 building slot
    • No effect for city holdings that already have 5 building slots
75 * (number of city holdings + 1) Gold
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Has dynasty with the 5th legacy of the Metropolitan track
  • City holding in realm has less than 5 building slots
50 years
Invite Knights
  • Doctrine gender male dominated.png 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
  • Doctrine gender equal.png 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
  • Doctrine gender female dominated.png 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
150
  • None
10 years
Invite Claimants
  • Yes 3 characters with relevant claims will arrive as guests within the next 5 years
150 if Count
350 if Duke
750 if King
1500 if Emperor
  • Yes Title rank is at least duke
10 years
Recruit Gardener
  • A character with the Gardener trait arrives in court
30 gold
150
  • Culture has Garden Architects tradition
5 years
Convert to Local Culture
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
300
  • Yes Adult
  • Yes At peace
  • Realm capital has a different culture
Lifetime
Have the Realm Embrace Local Tradition
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
  • Modifier asatru raven positive.png Gain the Embraced Local Traditions permanent modifier
  • Convert to the realm capital's religion if different
300
  • Yes At peace
  • Yes Independent
  • Norse culture
  • Realm capital has a different culture
  • No Realm capital is in the Northern Europe region
Lifetime
Commission Artifact
  • Seek out a local artisan to create a new personal or court artifact of your choice
    • Court artifacts can only be created if you have an active royal court
At least 100
  • Yes Count or higher
  • Yes Antiquarian at court
5 years
Celebrate Other Cultures
  • All counties of different cultures with at least 75% cultural acceptance gain the Celebrated Culture modifer for 10 years:
    • -15% Building Construction Cost
    • +0.3 Monthly Development
    • +0.3 Monthly Control Change
    • +5 Defender Advantage
30 + 10 for every eligible county
  • Royal Court Royal Court DLC
  • Yes Dynasty has "Side-by-Side" Customs legacy
  • No All other cultures have 75 cultural acceptance with realm's culture
10 years
Borrow Gold from Holy Order
  • Gain scaled Gold
  • The holy order will make demands if the loan is not repaid
  • If the character dies the loan is inherited
50
  • Yes Any holy order with the same faith and enough gold
  • Yes No active loan
15 years
Revoke Holy Order Lease
  • Take a barony title from the holy order
  • -40 Opinion with the holy order grandmaster
  • -20 Opinion with the head of faith if one exists
500
  • Yes Adult
  • Yes At peace
  • Yes Own the de jure county of a holy order barony
None
Submit to the Great Khan
  • Become a vassal of the Mongol Empire
  • War outcome white peace.png All defensive wars end in white peace
None
  • Yes Independent
  • Yes Mongol Empire borders the realm
  • No Title rank is emperor
None
Return Roma
  • Yes The pope gains the County of Roma title
  • +250 Piety
  • +20 Opinion with the pope
  • +10 Stress if character has the Ambitious trait
  • +30 Stress if character has the Cynical trait
None
  • Yes Independent
  • Own the County of Roma title
  • Religion catholicism.png Catholicism faith
None
Raise a Runestone (Original)
  • Icon piety pagan 01.png +100 Piety
  • +10 Opinion with vassals of the same faith
  • Modifier social positive.png Capital county gains the Runestone permanent modifier
None
  • NoDLC Northern Lords.png No Northern Lords DLC
  • Religion germanic.png Ásatrú faith or Embraced Local Traditions character modifier
  • Death natural.png Dead ancestor
None
Adopt Puppy
  • Obtain a pet dog
30
  • Royal Court Royal Court DLC
  • Yes House has Dog Lovers modifier from a Hold Court event
  • No Lowborn
  • No Already have a pet
5 years
Pet Cat
  • -10 Stress
None
  • Modifier cat positive.png Pet cat
5 years
Pet Dog
  • One of the following happens:
    • 98% character gains -10  Stress
    • 1% choice between an  Unpressed Claim on a random neighbor title or +20  Opinion with the title holder
    • 1% character is injured
None
  • Modifier dog positive.png Pet dog
5 years
Attempt Suicide
  • -1 Level of Devotion
  • 50% chance the following happen
    • Death natural.png Character dies
    • -1 Level of Splendor
    • -30 Opinion with all vassals
None
  • No Faith has the Consolamentum tenet
  • One of the following
    • Trait cancer.png Cancer trait
    • Trait depressed.png Depressed trait
    • Trait great pox.png Great Pox trait
    •  Incapable trait
    • Trait leper.png Leper trait
    • Trait lunatic.png Lunatic trait
    • Stress level 3.png Stress Level 3
    • Death natural.png Best Friend, Soulmate or Child with high Opinion died
5 years
Integrate English Duchy
  • De jure cb.png If owning England all controlled Danelaw duchies become de jure part of Kingdom of England
  • De jure cb.png If owning Danelaw all controlled England duchies become de jure part of Kingdom of Danelaw
  • -30 Opinion with holder of the Kingdom of England title if owning Kingdom of Danelaw
  • -30 Opinion with holder of the Kingdom of Danelaw title if owning Kingdom of England
500
  • Yes Adult
  • Yes At peace
  • Negotiate the Danelaw decision happened
  • Own Kingdom of England or Kingdom of Danelaw
  • Control a Duchy from the other kingdom
  • Yes Kingdom of England and Kingdom of Danelaw exist
5 years
Amnesty for False Conversions
  • Vassals, guests, courtiers and owned counties will convert to their original faith if they practice the same faith in secret.
  • If  Pluralist, vassals, guests and courtiers will convert if original faith has equal or less faith hostility than the false faith and they are not  Deceitful,  Paranoid,  Zealous or head of the false faith
  • If  Pluralist and independent, owned counties will convert if original faith has equal or less faith hostility than the false faith
  • Modifier county opinion positive.png If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following effects:
    • +30 Popular Opinion
  • Modifier county opinion negative.png If independent all owned falsely-converted counties lose the Suspected False Converts modifier
  • +10 Stress if Honest or Trusting
  • +30 temporary Opition with converted characters
250
  • Yes Adult
  • Below 20 Dread
  • No Tyranny
  • No Zealous trait
  • Yes If no vassal or owned county practices the same faith in secret then:
    •  Pluralist doctrine
    • Yes Original faith has equal or less faith hostility than false faith
10 years
Eat Your Cheese
  • Destroys Aged Cheese artifact, removing stress proportionate to its remaining durability
None
  • DLC Fate of Iberia.png Fate of Iberia DLC
  • Yes Has "Aged Cheese" artifact from Viking Cheese event

Tenet decisions[edit | edit source]

The following decisions can only be unlocked by certain faith tenets.

Decision Effect Cost Requirements Cooldown
Determine Bhakti Icon piety eastern 01.png 100 if no patron deity
Icon piety eastern 01.png 500 if any patron deity
  • Yes Bhakti tenet
2 years
Divine the Stars
  • Gain a random modifier for 10 years:
    • +2  Diplomacy, +25% Diplomacy lifestyle.png Monthly Diplomacy Lifestyle Experience and -2  Martial
    • +2  Martial, +25% Martial lifestyle.png Monthly Martial Lifestyle Experience and -2  Learning
    • +2  Stewardship, +25% Stewardship lifestyle.png Monthly Stewardship Lifestyle Experience and -2  Intrigue
    • +2  Intrigue, +25% Intrigue lifestyle.png Monthly Intrigue Lifestyle Experience and -2  Diplomacy
    • +2  Learning, +25% Learning lifestyle.png Monthly Learning Lifestyle Experience and -2  Stewardship
None
  • Yes Astrology tenet
10 years
Give your Ancestor a Sky Burial
  • Icon piety pagan 01.png +250 Piety
  • +20 Opinion with vassals whose faiths have the same tenet
None
  • Yes Sky Burials tenet
  • Death natural.png Dead ancestor
None
Initiate Consolamentum
  • Death natural.png Character dies
  • +1 Level of Devotion
None
  • Yes Consolamentum tenet
  • Yes One of the following
    • Yes 60 years old
    • Health is Near Death or Dying
    •  Incapable trait
None
Seek Aid of the Spirits
  • Choose an offering
    • A large offering gives doubles the chance of positive effect and gives +40  Stress if the character is Trait cynical.png Cynical or Trait greedy.png Greedy
    • No offering doubles the chance of negative effect and gives +40  Stress if the character is Trait generous.png Generous or Trait humble.png Humble
  • 4% chance to gain the Shrewd or Strong trait
  • 36% chance to gain a positive modifier for 20 years
    • +3  Stewardship and +25%  Fertility for 20 years
    • +3  Intrigue and +25%  Dread Gain for 20 years
    • +3  Learning and −25%  Stress Gain for 20 years
    • +3  Martial and +4  Prowess for 20 years
    • +3  Diplomacy and Small Health Boost for 20 years
  • 20% chance a to become Possessed, Ill, Impotent or Infirm
None
  • Yes Adorcism tenet
  • Religious councillor job.png Court Chaplain
  • NoTrait possessed.png Possessed trait
5 years
Take Vow of Poverty
  • Modifier piety positive.png Vow of Poverty
    • +5 Clergy Opinion
    • +2 Monthly Piety
    • -20% Monthly Income
    • Character wears Lowborn clothes
  • +10 Stress if the character has the Ambitious trait
  • +35 Stress if the character has the Cynical trait
  • +60 Stress if the character has the Greedy trait
None
  • Yes Vows of Poverty tenet
None
Renounce Vow of Poverty
  • Modifier piety positive.png Lose Vow of Poverty
  • +10 Stress if the character has the Humble trait
  • +35 Stress if the character has the Zealous trait
  • +60 Stress if the character has the Generous trait
100
  • Yes Vows of Poverty tenet
None
Revoke False Conversion
  • Yes Convert back to the original faith
  • Yes If independent all owned falsely-converted counties convert back to the original faith
  • Modifier county opinion positive.png If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following:
    • +30 Popular Opinion
  • Modifier county opinion negative.png If independent all owned falsely-converted counties lose the Suspected False Converts modifier
  • +35 Stress if Cynical
250
  • Yes Adult
  • Yes False convert
  • No Head of faith
  • No Zealous trait
  • No Accuse the Krstjani of Heresy decision
20 years

Perk decisions[edit | edit source]

The following decisions can only be unlocked by certain lifestyle perks.

Decision Effect Cost Requirements Cooldown Description
Commission Epic
  • Choose who shall write the epic:
    • Choosing the storyteller will give +30  Stress if the character has the Greedy trait
  • Choose a theme:
    • Focusing on claims will grant will grant 1 or 2  Pressed Claims when the poem is complete
    • Focusing on the character will grant 150  Prestige and 50  Renown when the poem is complete
    • Focusing on family will grant 75  Prestige and 75  Renown when the poem is complete
    • Focusing on truth will grant 150  Prestige and 250  Piety when the poem is complete
  • +2 Monthly Prestige for 10 years if the epic is regular, with a Royal Court also grants a Masterwork book artifact
  • +5 Monthly Prestige for 10 years if the epic is exceptional, with a Royal Court also grants an Illustrious book artifact
Scaled Node diplomacy.png Writing History perk 10 years My family history contains many tales of great success and honor. If any of those were composed into a single story, it would certainly reflect very well on myself!
Extort Subjects
  • Two events to gain gold in exchange for penalties will take place within the next 5 days
  • +60 Stress if the character has the Generous trait
None Node stewardship.png It is MY Domain perk 5 years When I am in need of money, my subjects should be happy to pay their dues! Where would they even be without me, after all?
Sell Trivial Titles
  • Scaled Gold
  • One of the following happens in 5 days:
    • Gain random  Gold,  Prestige and a  Weak Hook on a vassal
    • Gain random  Gold and reduce a powerful vassal's feudal taxes
    • Lose random  Prestige and 30  Opinion with a vassal
    • Choose to gain random  Gold or random  Prestige
    • Choose to gain random  Gold or random  Renown
    • Choose to lose random  Prestige or 30  Opinion with a powerful vassal
500 Node stewardship.png At Any Cost perk 5 years Selling titles — of purely symbolic importance — to people of more means than pedigree will bolster my treasury.
Embrace Celibacy
  • Trait celibate.png Gain the Celibate trait
  • +60 Stress if the character has the Lustful trait
None Node learning.png Restraint perk
NoTrait seducer.png Seducer trait
NoTrait reveler.png Eager Reveler trait
1 year A life devoid of carnal pleasures will bring me peace and satisfaction.
Abandon Celibacy
  • Trait celibate.png Lose the Celibate trait
  • -35 Stress if the character has the Lustful trait
None Node learning.png Restraint perk
Trait celibate.png Celibate trait
1 year I have duties to the realm, and to myself... I can no longer live in celibacy.

Recruit specialists[edit | edit source]

Cultures with certain traditions have access to decisions that allows them to gain a courtier with a commander trait. All recruit specialist decisions cost 150  Prestige and a scaled amount of  Gold. Each decision can only be taken once every 5 years.

Decision Character trait Enabling traditions Description
Recruit Dry Terrain Specialist  Desert Warrior
  • Desert Ribats
  • Mubarizun
  • Warriors of the Dry
The [culture collective noun] are used to the scorching heat of the sun, and travel far and wide under its scorching influence. If I wish to move my armies without having them perish in the heat, I should ask for their guidance.
Recruit Forest Specialist  Forest Fighter
  • Forest Fighters
  • Forest Wardens
The [culture collective noun] treat the forest as their second home. It offers protection, shelter, and fuel for the hearth. If I need someone to guide my troops through the deep and treacherous forests, there's no shortage of willing hunters to heed the call.
Recruit Hill Specialist  Rough Terrain Expert
  • Highland Warriors
  • Upland Skirmishing
The [culture collective noun] are at home in the hills and valleys where they herd their animals and fend off wild animals with ease. There's no shortage of skilled herders who would do just as well guiding an army.
Recruit Jungle Specialist  Jungle Stalker
  • Bush Hunting
  • Jungle Warriors
  • Lords of the Elephant
  • Royal Army
The jungle is harsh and treacherous to travel — but my people, the [culture collective noun], have mastered the art of traversing it. Seasoned explorers and guides stand at the ready to see my forces through this lush but deadly terrain.
Recruit Mountain Specialist  Rough Terrain Expert
  • Caucasian Wolves
  • Himalayan Settlers
  • Mountain Herding
  • Mountain Skirmishing
  • Mountaineer Ruralish
  • Mountaineers
My tough people, the [culture collective noun], can navigate the most treacherous mountain pass. If I want to move and fight in the mountains, I can call upon a seasoned guide to help my army find its way.
Recruit Plains Specialist  Open Terrain Expert Horse Lords In a sea of grass maneuver is almost entirely unrestricted, the [culture collective noun], have mastered the art of how to best make use of this mobility. Within the ranks of our own we would be able to quickly find commanders who would use our forces for envelopments and encirclements.
Recruit Winter Specialist  Winter Soldier Winter Warriors My hardy people, the [culture collective noun], are masters of the cold. Should I require an expert commander to guide my troops through the unforgiving winter, I need but to send word — there is no shortage of frost-bitten veterans willing to heed my call.

Trait decisions[edit | edit source]

The following decisions are only unlocked by character traits.

Decision Effect Cost Requirements Cooldown Description
Develop Capital
  • +0.2 Monthly Development in Realm Capital for 5 years
  • +80 Stress
None  Diligent trait
Yes Adult
Yes At peace
5 years I dream that [capital name] will one day be the envy of every ruler under the sky. I must endeavor to be the champion who turns it into the jewel of the Earth. All that is needed is for me to put in some more work... Who needs to sleep, anyway?
Expedite Schemes
  • Icon scheme time.png All schemes gain 20% progress
None  Impatient trait
Tab intrigue.png Scheme in progress
Stress level 1 or higher
5 years Why should I wait forever when I feel ready? Let's try my chance now!
Hold Mystical Communion
  • Learning lifestyle.png +300 Learning Lifestyle Experience
  • Modifier stress positive.png Gain the Divine Guidance modifier for 5 years, giving the following effects:
    • +1 Martial
    • +1 Learning
    • -25% Stress Gain
    • +25% Stress Loss
  • 50% change to gain one of the following in 3 days:
    • -20 Opinion with the court chaplain unless faith considers the trait a virtue
    • -20 Opinion with a vassal with the Zealous trait unless faith considers the trait a virtue
    • -30 Opinion with the head of faith and -1 level of devotion unless faith considers the trait a virtue
    • +30 Opinion with a vassal with the Zealous trait
    • +20 Opinion with a vassal, councilor or family member with the same trait
    • Ill trait
    • Ill trait removed
100 Trait mystic 1.png Wise Man / Woman trait
Yes Adult
5 years I will reach for the presence of [high god name] in transfixed ecstasy.
Study the Art of Scheming
  • +10 Scheme Power and Success Chance for the hostile scheme
None  Deceitful trait
Tab intrigue.png Hostile scheme in progress
Stress level 1 or higher
3 years I must consider every angle my scheme might turn to. As the spider weaves its web, I should ensure there are many ways my prey could become ensnared. I will spend some time planning my deception carefully.

Coping actions[edit | edit source]

Coping actions are decisions available to characters with a coping mechanism trait and reduce  Stress at the cost of various penalties. Each coping action can only be done once every 3 years.

Decision Stress Cost Required trait Description
Confess -20
  • Expose a secret if the character has any
  • Modifier social negative.png Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
    • -5 General Opinion
Trait contrite.png Contrite Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
Consume Hashish Cakes -20
  • Modifier stress negative.png Gain the Hashish Stupor modifier for 2 years, giving the following effects:
    • -1 Stewardship
    • -2 Learning
Trait hashishiyah.png Hashishiyah Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
Flagellate -40
  • Trait wounded 1.png Gain the Wounded trait
    • If already Trait wounded 1.png Wounded, gain the Trait wounded 2.png Severely Injured trait
    • If already Trait wounded 2.png Severely Injured, gain the Trait wounded 3.png Brutally Mangled trait
    • If already Trait wounded 3.png Brutally Mangled, character dies
Trait flagellant.png Flagellant Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
Indulge in Drink -20
  • -150 Prestige
  • Chance of forming a friendship with a vassal or liege that also has the Drunkard trait
Trait drunkard.png Drunkard The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
Indulge in Food -20
  • Scaled gold
Trait comfort eater.png Comfort Eater When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
Lash Out -20
  • Modifier stress negative.png 50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
    • -10 Direct Vassal Opinion
  • 50% Chance to lose -40 Opinion with a vassal
    • Friend vassals will only be insulted if the character has no other vassals
Trait irritable.png Irritable To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
Seclude Yourself -20
  • -150 Prestige
Trait reclusive.png Reclusive To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
Shun Food -20
  • Modifier food negative.png Gain the Famished modifier for 3 years, giving the following effects:
    • -1 Prowess
    • Moderate Health Penalty
Trait inappetetic.png Inappetetic I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
Talk to Confidant -20
  • -10 Opinion with all courtiers except one
Trait confider.png Confider To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Visit a Brothel -40
  • Scaled gold
  • Trait lovers pox.png 20% chance to gain the Lover's Pox trait
  • Trait great pox.png 5% chance to gain the Great Pox trait
  • 5% chance to be suspected of adultery
Trait rakish.png Rakish Nothing relieves the mind like some carnal relief.
Visit the Market -20
  • Scaled gold
Trait profligate.png Profligate Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
Work Off Some Stress -20
  • Modifier social negative.png Gain the Sweaty Stench modifier for 1 year, giving the following effects:
    • -5 General Opinion
Trait athletic.png Athletic Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
Write Thoughts Down -20
  • Modifier social negative.png Gain the Occupied Writing modifier for 1 year, giving the following effects:
    • -2 Diplomacy
Trait journaller.png Journaller I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!

Royal court decisions[edit | edit source]

The following decisions are only available to rulers who have a Royal Court.

Decision Effect Cost Requirements Cooldown
Find Court Language Linguist
  • Yes Gain a Court Tutor, replacing the existing tutor if one exists:
    • An expensive tutor with 10-14  Learning
    • An average tutor with 6-10  Learning
    • A free tutor with 3-7  Learning, requires the  Greedy trait
    • A free tutor with 10-14  Learning and  Scholar trait, requires the  Scholar trait
  • Tab intrigue.png Start a Learn Language scheme with the Court Tutor
None
  • Yes Age 6 or older
  • Yes Culture head exists for a culture with the court language
  • No Busy with an activity
  • No Court Language is same as own culture's language
  • No Any courtier in court that knows the court language
  • NoTab intrigue.png Learn Language Learn Language scheme in progress
2 years
Order Mass Eviction
  • Yes All Guests leave court
  • -30 Stress if the character has the Shy trait
  • -80 Stress if the character has the Gregarious trait
  • Yes If Lodgings amenities is at level 1 can choose to evict all unimportant courtiers at double the prestige cost
350
  • Yes Any guest
  • Icon amenity lodgings.png Level 1-3 Lodgings amenities
20 years
Exoticize A Grand Hall
  • +30 Opinion with a King or Emperor
  • +50 Prestige per Court Grandeur spent
  • -15 Stress if the character has the Architect trait
  • -30 Stress if the character has the Humble trait
  • -80 Stress if the character has the Arrogant trait
Scaled
Court grandeur.png Scaled
  • Icon amenity lodgings.png Level 5 Lodgings amenities
  • Royal court.png Another Royal Court within Diplomatic Range
10 years
Scrape the Barrel
  • Yes Recruit a lowborn character with an illness, crime or negative physical or genetic trait to fill a vacant court position
150
  • Court grandeur.png Court Grandeur 4 or lower
2 years