- See also: Console commands#Trait IDs
Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost through events and some traits can be inherited by descendants. Traits affect everything about a character, from attributes to the opinion others have on them. Most traits influence the outcome of certain events or grant additional options.
- 1 Personality traits
- 2 Education traits
- 3 Congenital traits
- 4 Physical traits
- 5 Lifestyle traits
- 6 Commander traits
- 7 Criminal traits
- 8 Coping mechanisms
- 9 Childhood traits
- 10 Health traits
- 11 Dynasty traits
- 12 Decision traits
- 13 Other traits
- 14 References
Personality traits are the traits that represent a character the most and impact if and how much Stress a character receives for actions and decisions that conflict with these traits. For AI characters it also determines how resistant they are to another character's Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.
Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered Opinion of each other. A character cannot have two opposing traits.
When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the Knighthood innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one.
- See also: Trait inheritance
Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.
The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.
|Trait||Effects||Caused by inbreeding||Cost||Description|
||-20||This character has a hard time seeing the good in life.|
||-15||Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.|
|Possessed||-20||The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.|
||+50||This character is fruitful and fertile.|
||0||With their white hair and red eyes, this character strikes fear in many.|
||-5||This character has trouble pronouncing certain sounds.|
||-5||Finishing a sentence quickly is not this character's strong suit.|
||+50||This character is of a pure bloodline.|
||+20||Others have to crane their necks, and rein in awe, as this character walks by.|
||0||This character is covered in scaly patches of skin.|
||0||This character is cursed with twisted feet and an unsightly walk.|
||0||This character is afflicted by a genetic disorder that stunts their growth.|
||-10||This character is weighted down by the curse of a humpback.|
|Sterile / Barren||−50% Fertility||0||This character's loins are utterly unable to give life.|
||-10||This character is cursed to spend their life coughing and wheezing.|
||-10||This character's limbs are long and knobby.|
||-20||Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.|
Leveled congenital traits
The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.
|Trait group||Negative level 3||Negative level 2||Negative level 1||Positive level 1||Positive level 2||Positive level 3|
|Homely / Beautiful|| Hideous (-30 cost)
|| Ugly (-20 cost)
|| Homely (-10 cost)
|| Comely (+40 cost)
|| Beautiful (+120 cost)
|Slow / Bright||Imbecile (-45 cost)||Stupid (-30 cost)||Slow (-15 cost)||Quick (+80 cost)||Intelligent (+160 cost)||Genius (+240 cost)|
|Fragile / Physical|| Feeble (-45 cost)
|| Frail (-30 cost)
|| Delicate (-15 cost)
|| Hale (+60 cost)
|| Robust (+120 cost)
|Trait||Character effects||AI effects||Cost||Description|
||+50 Rationality||+50||Life has taught this character the value of good judgement and sharp wit.|
||+20 Energy||+50||Though training and perseverance, this character has been granted a strong body.|
||+10||Visibly wearing the memories of battles or accidents, this character is noticeably scarred.|
||−10 Energy||+10||This character only has one eye.|
||−10 Energy||-5||This character only has one leg.|
||−20 Sociability||-10||This character is hideously disfigured.|
||−20 Energy||-10||This character's body is on the decline.|
||−50 Rationality||-20||It has been a long time since this character's mind had any exercise.|
||−20 Energy||This character has been intentionally castrated.|
Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.
|Trait||Character effects||AI effects||Cost||Requirements||Description|
||+20 Energy||+50||Finishing the August Diplomacy perk tree||The August is honored as a true ruler, worthy of the empires of old!|
||+50||Finishing the Diplomat Diplomacy perk tree||The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.|
|Patriarch / Matriarch||
||+50||Finishing the Family Hierarch Diplomacy perk tree||A person who is truly dedicated to their family, and the prosperity of their House.|
||+50||Finishing the Gallant Martial perk tree||True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.|
||+20 Rationality||+50||Finishing the Overseer Martial perk tree||The guidance, firmness of hand, and authority ensure problems are solved properly.|
|Strategist||+30 Rationality||+50||Finishing the Strategist Martial perk tree||The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.|
||+50||Finishing the Administrator Stewardship perk tree||To organize, administrate, and raise efficiency - the Administrator will get it done.|
||+50||Finishing the Architect Stewardship perk tree||The works of an experienced builder will stand for centuries.|
||+50||Finishing the Avaricious Stewardship perk tree||Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?|
||−20 Honor||+50||Finishing the Schemer Intrigue perk tree||The Schemer lives to understand and manipulate the things that drive other people - and exploit them!|
|Seducer / Seductress||
||+50||Finishing the Seducer Intrigue perk tree||It is not difficult to desire. The true challenge is to be desired.|
||+50||Finishing the Torturer Intrigue perk tree||Inflicting pain. Holding someone's life in your hands. This is true power.|
||+30 Rationality||+50||Finishing the Scholar Learning perk tree||Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.|
||+50||Finishing the Theologian Learning perk tree||Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.|
|Whole of Body||
||+20 Energy||+75||Finishing the Whole of Body Learning perk tree||Know yourself, know your limitations, and know the full extent of your reach.|
||Embrace Celibacy decision||This character has sworn themselves to celibacy.|
||+50||Medicine lifestyle focus events||This character is well versed in herbs, botany, and medical practices related to plants.|
Leveled lifestyle traits
The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.
Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.
Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.
A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.
|Trait||Character effects||AI effects||Cost||Description|
||-10||This character has taken to the bottle, and is constantly looking for its bottom.|
||-10||The catharsis of self-flagellation is the only thing which makes this character feel better.|
||-5||This character often tries to fill the emptiness they feel by indulging in comforting foods.|
||-5||This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.|
||-5||This character habitually gives far more money away to charities than they can reasonably afford.|
||-5||Stress has ruined this character's appetite, causing them to skip meals and waste away...|
||-5||This character often sequestrates themselves away and neglects their responsibilities.|
||0||Stress has made this character prone to frequent outbursts and tantrums.|
||0||This character spends so much time in the brothel that it has become their second home.|
||+5||This character is dependent on the consumption of hashish to deal with the stress of everyday life.|
||+10||Compulsive spending causes this character to frequently waste money on unnecessary purchases.|
||+15||In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.|
||+10 Rationality||+15||This character has taken to writing down the thoughts which plague them to make them easier to manage.|
||+40||Regular exercise helps this character keep a level head and burn off stress.|
Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.
A Health trait is a negative trait that lowers a character's Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.
The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.
Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.
Dynasty traits can be either given or removed by members of the same Dynasty.
- See also: Breeding#List of other inherited traits
Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.
|Founding trait||Effects||AI Zeal||Descendant trait||Effects||AI Zeal||Founding requirements|
||0||Become the Saoshyant decision|
|Sayyid||+5 Same faith opinion||0||Sayyid||+5 Same faith opinion||0||Historical character|
|Paragon||+20 Temple Vassal opinion||+20||Consecrated Blood||+10 Temple Vassal opinion||+10||
|The Savior|| +10 Same faith opinion
Hidden: +75% county conversion speed
|+100||Divine Blood|| +5 Same faith opinion
Hidden: +25% county conversion speed
The following traits can be gained via decisions and have not yet been included above.
||Restore the Roman Empire||This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due.|
||Become Chakravrati||This character has united the center of the world, and is the rightful ruler of its entirety.|
|Greatest of Khans||
||Become Greatest of Khans||This character has been proclaimed the ruler of the universe itself, by right of conquest.|
||Go on a Pilgrimage||This character has completed a pilgrimage to a holy site.|
|Hajji / Hajjah||
||Undertake the Hajj||This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca.|
These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.
|Saint||+2 Monthly piety||Used by some historical characters.||Exceptionally holy, the saint is a beacon of light for everyone religious.|
||Used by an Easter egg character.||This character regularly uses hallucinogens to escape a reality that they cannot handle.|