Event trigger.png We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Please take the time to fill the Survey Event trigger.png

Traits

From CK3 Wiki
Jump to navigation Jump to search
See also: Console commands#Trait IDs

Traits represent a character's personality, abilities, reputation, and physical characteristics. They can be gained or lost through events and some traits can be inherited by descendants. Traits affect everything about a character, from attributes to the opinion others have on them. Most traits influence the outcome of certain events or grant additional options.

Personality traits[edit]

Personality traits are the traits that represent a character the most and impact if and how much  Stress a character receives for actions and decisions that conflict with these traits. For AI characters it also determines how resistant they are to another character's  Dread. Characters tend not to have more than 3 personality traits. While personality traits can change it is very difficult to do so; this most often occurs as the result of a mental break at Stress Level 2 or higher.

Each personality trait has an opposite trait and usually characters with opposite personality traits will have lowered  Opinion of each other. A character cannot have two opposing traits.

Trait Character effects Boldness AI effects Cost Trait Character effects Boldness AI effects Cost
Trait brave.png Brave
  • +2 Martial
  • +3 Prowess
  • +5 Vassal Opinion
  • +10 Attraction Opinion
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • +100% Likelihood of capture or death in Battle
+200
  • +20 Energy
  • +20 Sociability
  • -20 Rationality
+40 Trait craven.png Craven
  • +10 Scheme Secrecy
  • -50% Likelihood of capture or death in Battle
  • +20 Same Trait Opinion
  • -2 Martial
  • -3 Prowess
  • -5 Vassal Opinion
  • -10 Attraction Opinion
-200
  • +10 Rationality
  • -20 Energy
  • -20 Sociability
-10
Trait calm.png Calm
  • +1 Diplomacy
  • +1 Intrigue
  • +10% Stress Loss
  • +10% Scheme Discovery Chance
  • +50% Dread Decay
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
-20
  • +75 Rationality
  • -10 Energy
  • -10 Vengefulness
+25 Trait wrathful.png Wrathful
  • +2 Martial
  • +20 Natural Dread
  • -1 Diplomacy
  • -1 Intrigue
+35
  • +20 Vengefulness
  • +10 Energy
  • -20 Compassion
  • -35 Rationality
+30
Trait chaste.png Chaste
  • +2 Learning
  • -25% Fertility
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • +20 Honor
  • +10 Energy
  • +10 Zeal
  • -20 Greed
  • -20 Sociability
+20 Trait lustful.png Lustful
  • +2 Intrigue
  • +25% Fertility
  • +10% Seduction Scheme Power
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • Asexual.png -50% Asexuality Chance
  • +35 Sociability
  • +20 Greed
  • +10 Energy
  • -10 Honor
  • -10 Zeal
+25
Trait content.png Content
  • +2 Learning
  • +10% Stress Loss
  • +10 Vassal Opinion
  • +20 Liege Opinion
  • +20 Same Trait Opinion
  • -1 Intrigue
-50
  • +10 Honor
  • -10 Sociability
  • -10 Vengefulness
  • -10 Zeal
  • -50 Energy
  • -75 Greed
+20 Trait ambitious.png Ambitious
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +1 Prowess
  • +25% Stress Gain
  • -15 Liege Opinion
  • -15 Same Trait Opinion
+50
  • +75 Energy
  • +75 Greed
  • +20 Sociability
  • +10 Zeal
  • -20 Honor
+40
Trait diligent.png Diligent
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • +20% Stress Gain
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
+35
  • +75 Energy
  • +20 Rationality
  • +10 Vengefulness
+40 Trait lazy.png Lazy
  • +15% Stress Loss
  • -1 Diplomacy
  • -1 Intrigue
  • -1 Stewardship
  • -1 Martial
  • -1 Learning
-20
  • +10 Greed
  • -10 Compassion
  • -10 Sociability
  • -10 Vengefulness
  • -50 Energy
-10
Trait fickle.png Fickle
  • +1 Diplomacy
  • +20% Hostile Scheme Resistance
  • -2 Stewardship
+20
  • -20 Honor
  • -20 Rationality
  • -20 Vengefulness
+25 Trait stubborn.png Stubborn
  • +3 Stewardship
  • -5 Liege Opinion
  • -5 Vassal Opinion
  • Small Disease Resistance Health Boost
  • +50 Honor
  • +50 Vengefulness
  • -10 Rationality
+30
Trait forgiving.png Forgiving
  • +2 Diplomacy
  • +1 Learning
  • -2 Intrigue
  • +15 Prisoner Opinion
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • +50 Compassion
  • +20 Honor
  • +10 Rationality
  • -10 Energy
  • -200 Vengefulness
+25 Trait vengeful.png Vengeful
  • +2 Intrigue
  • +2 Prowess
  • +15% Dread Gain
  • +15 Hostile Scheme Success Chance against Rivals
  • -2 Diplomacy
  • +200 Vengefulness
  • +10 Energy
  • -10 Honor
  • -10 Rationality
  • -20 Compassion
+30
Trait generous.png Generous
  • +3 Diplomacy
  • -10% Monthly Income
  • -15 Opposite Trait Opinion
  • +35 Compassion
  • +20 Honor
  • +10 Sociability
  • -200 Greed
+20 Trait greedy.png Greedy
  • +15% Monthly Income
  • -2 Diplomacy
  • +200 Greed
  • -10 Honor
  • -20 Compassion
+30
Trait gregarious.png Gregarious
  • +2 Diplomacy
  • +5 Attraction Opinion
  • +15% Personal Scheme Power
  • +10 Same Trait Opinion
+20
  • +200 Sociability
  • +35 Compassion
+30 Trait shy.png Shy
  • +2 Learning
  • +15% Hostile Scheme Resistance
  • +15 Same Trait Opinion
  • -2 Diplomacy
  • -5 Attraction Opinion
  • -15% Personal Scheme Power
-20
  • -10 Vengefulness
  • -10 Zeal
  • -200 Sociability
-10
Trait honest.png Honest
  • +2 Diplomacy
  • -4 Intrigue
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
+10
  • +50 Honor
  • +20 Sociability
  • +10 Compassion
+20 Trait deceitful.png Deceitful
  • +4 Intrigue
  • -2 Diplomacy
  • -10 Opposite Trait Opinion
-10
  • +10 Rationality
  • -10 Compassion
  • -50 Honor
+30
Trait humble.png Humble
  • +0.5 Monthly Piety
  • +10 Opinion of Liege
  • +10 Opinion of Vassals
  • +10 Clergy Opinion
  • -15 Opposite Trait Opinion
  • +20 Compassion
  • +20 Honor
  • -10 Energy
  • -50 Greed
+20 Trait arrogant.png Arrogant
  • +1 Monthly Prestige
  • -10 Scheme Secrecy
  • -5 Vassal Opinion
  • -5 Liege Opinion
  • -15 Opposite Trait Opinion
+35
  • +20 Greed
  • +20 Sociability
  • +10 Energy
  • -20 Compassion
  • -20 Honor
  • -20 Rationality
+20
Trait just.png Just
  • +2 Stewardship
  • +1 Learning
  • -3 Intrigue
  • +5 Vassal Opinion
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • +200 Honor
  • +20 Rationality
  • +10 Vengefulness
  • +10 Zeal
+40 Trait arbitrary.png Arbitrary
  • +3 Intrigue
  • +15 Natural Dread
  • -50% Stress Gain
  • -2 Stewardship
  • -1 Learning
  • -5 Vassal Opinion
+10
  • -10 Compassion
  • -10 Zeal
  • -20 Rationality
  • -200 Honor
+30
Trait patient.png Patient
  • +2 Learning
  • +10 Hostile Scheme Resistance
  • +5 Vassal Opinion
  • +5 Liege Opinion
  • -15 Opposite Trait Opinion
-20
  • +35 Rationality
  • +10 Vengefulness
  • -10 Energy
+30 Trait impatient.png Impatient
  • +20% Monthly Prestige
  • +15% Hostile Scheme Power
  • -2 Learning
  • -5 Vassal Opinion
  • -5 Liege Opinion
  • -15 Opposite Trait Opinion
+20
  • +10 Energy
  • -10 Vengefulness
  • -35 Rationality
+25
Trait temperate.png Temperate
  • +2 Stewardship
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • Small Health Boost
  • +10 Energy
  • -10 Vengefulness
  • -35 Greed
+40 Trait gluttonous.png Gluttonous
  • +10% Stress Loss
  • -2 Stewardship
  • -5 Attraction Opinion
  • -10 Opposite Trait Opition
  • +10 Same Trait Opinion
  • +35 Greed
  • -10 Energy
+20
Trait trusting.png Trusting
  • +2 Diplomacy
  • -2 Intrigue
  • +15 Liege Opinion
  • +15 Vassal Opinion
  • +15 Enemy Hostile Scheme Success Chance
  • +50 Honor
  • +50 Sociability
  • +20 Compassion
  • -20 Rationality
  • -20 Vengefulness
+10 Trait paranoid.png Paranoid
  • +3 Intrigue
  • +25% Dread Gain
  • +10% Scheme Discovery Chance
  • -25 Enemy Personal Scheme Success Chance
  • -1 Diplomacy
  • +100% Stress gain
  • -10 Vassal Opinion
  • +20 Vengefulness
  • -10 Compassion
  • -20 Honor
  • -20 Rationality
  • -50 Sociability
-10
Trait zealous.png Zealous
  • +2 Martial
  • +20% Monthly Piety
  • +15 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • -35 Different Faith Opinion
  • +20% Faith Conversion Cost
  • +200 Zeal
  • +20 Energy
  • -20 Rationality
+30 Trait cynical.png Cynical
  • +2 Diplomacy
  • +2 Intrigue
  • -20% Faith Conversion Cost
  • +10 Same Trait Opinion
  • -10 Opposite Trait Opinion
  • -20% Monthly Piety
  • +50 Rationality
  • -10 Compassion
  • -20 Energy
  • -200 Zeal
+30
Trait compassionate.png Compassionate
  • +2 Diplomacy
  • +5 Attraction Opinion
  • -15 Opposite Trait Opinion
  • -2 Intrigue
  • -15 Natural Dread
  • +100% Dread Decay
  • +200 Compassion
  • +50 Honor
  • +50 Sociability
  • -20 Greed
+10 Trait callous.png Callous
  • +2 Intrigue
  • -20% Tyranny Gain
  • +25% Dread Gain
  • +25% Dread Decay
  • -2 Diplomacy
  • -5 Attraction Opinion
  • -5 Close Family Opinion
  • +10 Rationality
  • -10 Sociability
  • -50 Honor
  • -200 Compassion
+40
Trait sadistic.png Sadistic
  • +2 Intrigue
  • +4 Prowess
  • +35 Natural Dread
  • -10 General Opinion
  • Yes Can use Hostile Schemes against own children
  • -75 Honor
  • -200 Compassion
+40

Education traits[edit]

When reaching adulthood every character receives an education trait based on how their education focus went. Education traits grant a bonus to one skill as well as to the monthly experience gained in the Lifestyle associated with the trait. Prowess education is an exception, as there's no corresponding lifestyle or education focus for this attribute. Instead, if either the child's or its guardian's culture that has the Knighthood innovation, has a Martial education focus, and is of a gender that be knight, they will receive a Prowess education trait in additional to a Martial one.

Skill Trait Skill Monthly Skill Lifestyle Experience Cost Description
Diplomacy.png
Diplomacy
 Naive Appeaser +2 +10% 0 The Naive Appeaser has been somewhat educated in the art of diplomacy but is nevertheless more often an embarrassment to themselves and those around them than not.
 Adequate Bargainer +4 +20% +20 Things often work out in favor of the Adequate Bargainer, but whether this is due to their skill in diplomacy or luck is up for debate.
 Charismatic Negotiator +6 +30% +40 A master of persuasive rhetoric and the nuances of diplomacy; the Charismatic Negotiator is an excellent diplomat.
 Grey Eminence +8 +40% +80 As familiar with the nuances of diplomacy as the back of their hand, the Grey Eminence is a master of the art.
Martial.png
Martial
 Misguided Warrior +2 +10% 0 The Misguided Warrior has received an education in the art of war, but is more likely to hurt themselves than their enemies.
 Tough Soldier +4 +20% +20 The Tough Soldier has shown some prowess in martial matters, but still has a lot to learn.
 Skilled Tactician +6 +30% +40 The Skilled Tactician is a reliable commander and fearsome warrior, renowned for their martial skill.
 Brilliant Strategist +8 +40% +80 The battlefield is the domain of the Brilliant Strategist, and no martial matter is beyond their knowledge.
Stewardship.png
Stewardship
 Indulgent Wastrel +2 +10% 0 The Indulgent Wastrel received an education in stewardship to study the flow of money, but unfortunately the flow seems to go only one way...
 Thrifty Clerk +4 +20% +20 The Thrifty Clerk is adequate when it comes to investments and administrations, but blunders in the art of stewardship are still the norm.
 Fortune Builder +6 +30% +40 The Fortune Builder possesses a keen sense for all matters relating to stewardship and is an administrative force to be reckoned with.
 Midas Touched +8 +40% +80 The Midas Touched is followed by success after success in the art of stewardship, displaying an indisputable mastery of the art.
Intrigue.png
Intrigue
 Amateurish Plotter +2 +10% 0 The Amateurish Plotter has had some education in the art of intrigue, but any knowledge in the art has eluded them.
 Flamboyant Trickster +4 +20% +20 The Flamboyant Trickster has received an education in the art of intrigue, but still has a lot left to learn before mistakes and blunders become exceptions rather than the norm.
 Intricate Webweaver +6 +30% +40 The Intricate Webweaver is a master of intrigue, manipulation, and secrecy.
 Elusive Shadow +8 +40% +80 The Elusive Shadow has excelled as a master of intrigue, and the shroud of secrecy around them is second to none.
Learning.png
Learning
 Conscientious Scribe +2 +10% 0 Despite an education focused on learning the Conscientious Scribe shows little aptitude for the subject — at least they can read...
 Insightful Thinker +4 +20% +20 The Insightful Thinker is adept at most matters theological, but sadly both actual skill and dedication seem to be lacking.
 Astute Intellectual +6 +30% +40 The Astute Intellectual possesses a deep understanding of theology, philosophy, and all subjects of deeper learning.
 Mastermind Philosopher +8 +40% +80 The Mastermind Philosopher possess an uncanny insight into all subjects of higher learning.
War.png
Prowess
 Bumbling Squire +1 The Bumbling Squire is only technically a knight, remembering little from their formal training.
 Confident Knight +2 The Confident Knight is familiar with the ways of their culture's traditional combat, even fighting a few actions against recalcitrant peasants as a teenager.
 Formidable Banneret +3 The Formidable Banneret led troops and fought bandits even before their majority, battle-hardened into a determined combatant.
 Famous Champion +4 The Famous Champion is known, respected, and perhaps even feared throughout the realm as a paragon of their culture's warrior practices.

Congenital traits[edit]

See also: Trait inheritance

Congenital traits have a very small chance to appear upon birth and can be inherited by a character's descendants, especially if both parents have the same trait. Congenital traits are marked with a white aura.

The traits Melancholic, Lunatic and Possessed also have a non-genetic version that can be lost and gained through events.

Trait Effects Caused by inbreeding Cost Description
Melancholic
  • −1 Diplomacy
  • −1 Martial
  • −1 Stewardship
  • −1 Intrigue
  • −10% Fertility
  • −0.5 Health
No -20 This character has a hard time seeing the good in life.
Lunatic
  • +10% Hostile Scheme Resistance
  • +10 Same trait opinion
  • −10 Attraction opinion
  • −10 Vassal opinion
  • −0.25 Health
No -15 Plagued by hallucinations, delusions and disorganized thoughts, this character struggles to distinguish between what is real and what is not.
Possessed
  • Learning lifestyle.png +10% Monthly Learning lifestyle Experience
  • +15 Same trait opinion
  • −10 Attraction opinion
  • −0.5 Health
No -20 The sudden changes in emotion, awareness and ability that this character experiences can only be explained by spirits inhabiting their body.
Fecund
  • +50% Fertility
  • +5 Years Life Expectancy
No +50 This character is fruitful and fertile.
Albino
  • +15 Natural Dread
  • +10 Same trait opinion
  • −10 General opinion
No 0 With their white hair and red eyes, this character strikes fear in many.
Lisping
  • +10 Same trait opinion
  • −5 Attraction opinion
  • −2 Diplomacy
No -5 This character has trouble pronouncing certain sounds.
Stuttering
  • +10 Same trait opinion
  • −2 Diplomacy
No -5 Finishing a sentence quickly is not this character's strong suit.
Pure-blooded
  • +10% Fertility
  • −50% Inbreeding chance
  • +0.25 Health
Yes +50 This character is of a pure bloodline.
Giant
  • +6 Prowess
  • +5 Vassal opinion
  • +10 Tribal Ruler Opinion
  • +20 Same trait opinion
  • −5 Attraction opinion
  • −0.25 Health
Yes +20 Others have to crane their necks, and rein in awe, as this character walks by.
Scaly
  • +10 Natural Dread
  • +10 Same trait opinion
  • −10 Vassal opinion
  • −30 Attraction opinion
  • −20% Fertility
Yes 0 This character is covered in scaly patches of skin.
Club-footed
  • +10 Same trait opinion
  • −10 Attraction opinion
  • −2 Prowess
Yes 0 This character is cursed with twisted feet and an unsightly walk.
Dwarf
  • +20 Same trait opinion
  • −20 Attraction opinion
  • −4 Prowess
Yes 0 This character is afflicted by a genetic disorder that stunts their growth.
Hunchbacked
  • +10 Same trait opinion
  • −30 Attraction opinion
  • −10 Vassal opinion
  • −2 Prowess
Yes -10 This character is weighted down by the curse of a humpback.
Sterile / Barren −50% Fertility Yes 0 This character's loins are utterly unable to give life.
Wheezing
  • −10 Vassal opinion
  • −0.15 Health
Yes -10 This character is cursed to spend their life coughing and wheezing.
Spindly
  • −1 Prowess
  • −10 Attraction opinion
  • −0.25 Health
Yes -10 This character's limbs are long and knobby.
Bleeder
  • −10 Vassal opinion
  • -1.5 Health
Yes -20 Any kind of wound might prove fatal to this character since their sanguine humors are in a hurry to escape their body.

Leveled congenital traits[edit]

The following Congenital traits come in multiple levels. A leveled Congenital trait has a 50% chance to increase in level if both parents have the same trait. The name of some leveled traits depends on the character's gender.

Trait group Negative level 3 Negative level 2 Negative level 1 Positive level 1 Positive level 2 Positive level 3
Homely / Beautiful  Hideous (-30 cost)
  • −3 Diplomacy
  • −30 Attraction opinion
  • −30% Fertility
 Ugly (-20 cost)
  • −2 Diplomacy
  • −20 Attraction opinion
  • −20% Fertility
 Homely (-10 cost)
  • −1 Diplomacy
  • −10 Attraction opinion
  • −10% Fertility
 Comely (+40 cost)
  • +1 Diplomacy
  • +10 Attraction opinion
  • +10% Fertility
  • Slower Portrait Aging
Trait beauty good 2.png
Pretty (f) /
Handsome (m)
(+80 cost)
  • +2 Diplomacy
  • +20 Attraction opinion
  • +20% Fertility
  • Slower Portrait Aging
 Beautiful (+120 cost)
  • +3 Diplomacy
  • +30 Attraction opinion
  • +30% Fertility
  • Slower Portrait Aging
Slow / Bright  Imbecile (-45 cost)
  • −8 Diplomacy
  • −8 Martial
  • −8 Stewardship
  • −8 Intrigue
  • −8 Learning
  • Focus invalid.png −30% Monthly Lifestyle Experience
 Stupid (-30 cost)
  • −4 Diplomacy
  • −4 Martial
  • −4 Stewardship
  • −4 Intrigue
  • −4 Learning
  • Focus invalid.png −20% Monthly Lifestyle Experience
 Slow (-15 cost)
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
  • Focus invalid.png −10% Monthly Lifestyle Experience
 Quick (+80 cost)
  • +1 Diplomacy
  • +1 Martial
  • +1 Stewardship
  • +1 Intrigue
  • +1 Learning
  • Focus invalid.png +10% Monthly Lifestyle Experience
 Intelligent (+160 cost)
  • +3 Diplomacy
  • +3 Martial
  • +3 Stewardship
  • +3 Intrigue
  • +3 Learning
  • Focus invalid.png +20% Monthly Lifestyle Experience
 Genius (+240 cost)
  • +5 Diplomacy
  • +5 Martial
  • +5 Stewardship
  • +5 Intrigue
  • +5 Learning
  • Focus invalid.png +30% Monthly Lifestyle Experience
Fragile / Physical  Feeble (-45 cost)
  • −6 Prowess
  • −10 Attraction opinion
  • -1 Health
 Frail (-30 cost)
  • −4 Prowess
  • −5 Attraction opinion
  • −0.5 Health
 Delicate (-15 cost)
  • −2 Prowess
  • −0.25 Health
 Hale (+60 cost)
  • +2 Prowess
  • +5 Attraction opinion
  • +0.25 Health
 Robust (+120 cost)
  • +4 Prowess
  • +10 Attraction opinion
  • +0.5 Health
Trait physique good 3.png
Amazonian (f) /
Herculean (m)
(+180 cost)
  • +8 Prowess
  • +15 Attraction opinion
  • +1 Health

Physical traits[edit]

Trait Character effects AI effects Cost Description
Shrewd
  • +2 Diplomacy
  • +2 Martial
  • +2 Stewardship
  • +2 Intrigue
  • +2 Learning
+50 Rationality +50 Life has taught this character the value of good judgement and sharp wit.
Strong
  • +4 Prowess
  • +0.5 Health
+20 Energy +50 Though training and perseverance, this character has been granted a strong body.
Scarred
  • +0.1 Monthly prestige
  • +5 Attraction opinion
+10 Visibly wearing the memories of battles or accidents, this character is noticeably scarred.
One-Eyed
  • +1 Learning
  • +10 Dread
  • −2 Prowess
  • −5 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy +10 This character only has one eye.
One-Legged
  • +1 Learning
  • −10 Dread
  • −4 Prowess
  • −10 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−10 Energy -5 This character only has one leg.
Disfigured
  • −4 Diplomacy
  • −20% Fertility
  • −20 Attraction opinion
  • +100% Likelihood of capture or death in Battle
−20 Sociability -10 This character is hideously disfigured.
Weak
  • −4 Prowess
  • −10 Attraction opinion
  • −10 Vassal opinion
  • −0.5 Health
−20 Energy -10 This character's body is on the decline.
Dull
  • −2 Diplomacy
  • −2 Martial
  • −2 Stewardship
  • −2 Intrigue
  • −2 Learning
−50 Rationality -20 It has been a long time since this character's mind had any exercise.
Eunuch
  • −20 Attraction opinion
  • Can not have children
  • Can not inherit titles
  • May not marry
−20 Energy This character has been intentionally castrated.

Lifestyle traits[edit]

Lifestyle traits can be obtained through either the final perk of each Lifestyle tree or as a result of Lifestyle Decisions. If creating a custom ruler each lifestyle trait costs 50 customization points.

Trait Character effects AI effects Cost Requirements Description
August
  • +2 Diplomacy
  • +1 Martial
  • +1 Monthly prestige
+20 Energy +50 Diplomacy lifestyle.png Finishing the August Diplomacy perk tree The August is honored as a true ruler, worthy of the empires of old!
Diplomat
  • +3 Diplomacy
  • +20 Independent Ruler Opinion
  • +25% Personal Scheme Power
  • +20 Energy
  • +20 Sociability
+50 Diplomacy lifestyle.png Finishing the Diplomat Diplomacy perk tree The Diplomat navigates the perilous waters of social interactions deftly, and achieves their goals with dazzling charisma and conviction while mediating between the highest rulers of the land.
Patriarch / Matriarch
  • +10 House Opinion
  • +15 Close Family Opinion
  • +20% Fertility
  • +20% Stress loss
  • +20 Energy
  • +20 Sociability
+50 Diplomacy lifestyle.png Finishing the Family Hierarch Diplomacy perk tree A person who is truly dedicated to their family, and the prosperity of their House.
Gallant
  • +2 Martial
  • +4 Prowess
  • +20% Monthly prestige
  • +20 Attraction opinion
  • +35 Boldness
  • +20 Honor
  • +20 Sociability
+50 Martial lifestyle.png Finishing the Gallant Martial perk tree True nobility comes not only from one's blood, but from actions tempered by a spirit like gleaming steel.
Overseer
  • +2 Martial
  • +2 Stewardship
  • +50% Monthly Control Growth
+20 Rationality +50 Martial lifestyle.png Finishing the Overseer Martial perk tree The guidance, firmness of hand, and authority ensure problems are solved properly.
Strategist
  • +1 Diplomacy
  • +3 Martial
  • Death natural.png +25% Enemy Fatal Casualties
  • Cross water without Advantage loss
+30 Rationality +50 Martial lifestyle.png Finishing the Strategist Martial perk tree The Strategist is a dedicated student of of the art of war, capable of turning any situation to their advantage.
Administrator
  • +1 Diplomacy
  • +3 Stewardship
  • +5 Vassal opinion
  • +20 Rationality
  • +10 Energy
+50 Stewardship lifestyle.png Finishing the Administrator Stewardship perk tree To organize, administrate, and raise efficiency - the Administrator will get it done.
Architect
  • +2 Stewardship
  • −15% Building and Holding Construction Time
  • −10% Building and Holding Gold Cost
  • +10 Energy
  • +5 Rationality
+50 Stewardship lifestyle.png Finishing the Architect Stewardship perk tree The works of an experienced builder will stand for centuries.
Avaricious
  • +2 Stewardship
  • +15% Holding Taxes
  • +30 Greed
  • +20 Energy
  • −20 Honor
  • −20 Rationality
  • −30 Compassion
+50 Stewardship lifestyle.png Finishing the Avaricious Stewardship perk tree Gold, gold, gold! Can there be any higher calling, and goal more noble, than the pursuit of wealth?
Schemer
  • +5 Intrigue
  • +25% Hostile Scheme Power
−20 Honor +50 Intrigue lifestyle.png Finishing the Schemer Intrigue perk tree The Schemer lives to understand and manipulate the things that drive other people - and exploit them!
Seducer / Seductress
  • +3 Intrigue
  • +20% Fertility
  • +40 Attraction opinion
  • +20 Sociability
  • −10 Honor
+50 Intrigue lifestyle.png Finishing the Seducer Intrigue perk tree It is not difficult to desire. The true challenge is to be desired.
Torturer
  • +4 Prowess
  • +50% Dread gain
  • +25% Hostile Scheme Resistance
  • +10% Levy Size
  • +20 Boldness
  • +20 Vengefulness
  • −30 Honor
+50 Intrigue lifestyle.png Finishing the Torturer Intrigue perk tree Inflicting pain. Holding someone's life in your hands. This is true power.
Scholar
  • +5 Learning
  • +15% Monthly Development Growth
  • +10 Hostile Scheme Success chance
  • +10 Personal Scheme Success chance
+30 Rationality +50 Learning lifestyle.png Finishing the Scholar Learning perk tree Philosophy, nature, and knowledge. Understanding the world is the only way to rule it.
Theologian
  • +3 Learning
  • +20% Monthly piety
  • +20 Zeal
  • +10 Rationality
+50 Learning lifestyle.png Finishing the Theologian Learning perk tree Divinity holds the answer to every question, from what resides in the hearts of men, to the mysteries of life.
Whole of Body
  • +25% Fertility
  • −25% Stress gain
  • +0.5 Health
+20 Energy +75 Learning lifestyle.png Finishing the Whole of Body Learning perk tree Know yourself, know your limitations, and know the full extent of your reach.
Celibate
  • +1 Monthly piety
  • +10 Clergy opinion
  • −10 Opposite trait opinion
  • Can not have children
  • +30 Zeal
  • −35 Sociability
Embrace Celibacy decision This character has sworn themselves to celibacy.
Herbalist
  •  +2 Learning
  •  +2 Intrigue
  • Medium Disease Resistance Health Boost
  • +10 Rationality
+50 Learning lifestyle.png Medicine lifestyle focus events This character is well versed in herbs, botany, and medical practices related to plants.

Leveled lifestyle traits[edit]

The following Lifestyle traits can be obtained and reinforced as a result of Lifestyle events.

Trait chain Level 1 effects Level 2 effects Level 3 effects
Trait blademaster.png Blademaster
  • Aspiring Blademaster (+20 cost)
  • +3 Prowess
  • Small Disease Resistance Health Boost
  • Blademaster (+40 cost)
  • +6 Prowess
  • Medium Disease Resistance Health Boost
  • Legendary Blademaster (+60 cost)
  • +12 Prowess
  • Huge Disease Resistance Health Boost
Trait hunter.png Hunter
  • Novice Hunter (+20 cost)
  • +2 Prowess
  • +10% Stress loss
  • Hunter (+40 cost)
  • +4 Prowess
  • +15% Stress loss
  • Master Hunter (+60 cost)
  • +6 Prowess
  • +20% Stress loss
Trait mystic.png Mystic
  • Wise Woman (f)/Wise Man (m) (+20 cost)
  • +1 Learning
  • Mystic (+40 cost)
  • +2 Learning
  • Miracle Worker (+60 cost)
  • +4 Learning
Trait reveler.png Reveler
  • Eager Reveler (+25 cost)
  • +2 Diplomacy
  • +1 Intrigue
  • +10 Same trait opinion
  • Famous Reveler (+50 cost)
  • +3 Diplomacy
  • +2 Intrigue
  • +15 Same trait opinion
  • Legendary Reveler (+75 cost)
  • +4 Diplomacy
  • +3 Intrigue
  • +20 Same trait opinion
Trait physician.png Physician
  • Novice Physician (+20 cost)
  • +1 Learning
  • Small Disease Resistance Health Boost
  • Physician (+40 cost)
  • +2 Learning
  • Medium Disease Resistance Health Boost
  • Renowned Physician (+60 cost)
  • +4 Learning
  • Huge Disease Resistance Health Boost

Commander traits[edit]

Commander traits give various bonuses to armies led by a character with such traits. If creating a custom ruler each commander trait costs 25 customization points.

Trait Effect Description
Aggressive Attacker Death natural.png +25% Enemy Fatal Casualties Nothing will sate the Aggressive Attacker but the blood of their enemies.
Flexible leader −50% Enemy Defensive Advantage The Flexible leader knows how to reduce the Advantage defending armies get from fortifications, terrain, rivers and strait crossings.
Forder Crosses water without Advantage penalties The Forder is at home close to water and will suffer no Advantage penalty in battles when disembarking from ships or attacking across straits or rivers.
Holy Warrior +10 Faith Hostility Advantage Burning with religious fervor, the Holy Warrior will not rest until all Heathens are defeated.
Logistician +100% Supply Duration If there is one thing the Logistician knows, it is how to make supplies last - and last well.
Military Engineer −30% Siege Phase Time With extensive knowledge of siege engines and defensive capabilities, the Military Engineer will not be kept at bay.
Organizer
  • +25% Movement Speed
  • −20% Retreat Losses
In capable hands, a well organized army can swiftly outmaneuver the enemy in any situation.
Reaver
  • +100% Raid Speed
  • Death natural.png −75% Hostile County Attrition
The Reaver longs for loot almost as much as victory: if there is anything of value to be had they will find it.
Unyielding Defender Death natural.png −25% Friendly Fatal Casualties The Unyielding Defender knows one thing above all else; this is as far as the enemy goes.
Cautious Leader
  • +4 Minimum Battle Roll
  • −2 Maximum Battle Roll
The Cautious Leader is careful not to take any unnecessary risk in battles, but does so at the cost of potential gain.
Reckless
  • +6 Maximum Battle Roll
  • −4 Minimum Battle Roll
If there is an advantage to be had, the Reckless is sure to seize it.
Forest Fighter +5 Advantage in Forest and Taiga terrain Where some see forests as obstacles, the Forest Fighter sees opportunity.
Open Terrain Expert +4 Advantage in Farmlands, Plains and Steppe terrain Open fields and vast spaces are where the Open Terrain Expert feels at home, and they are swift to take advantage of this in battle.
Rough Terrain Expert +4 Advantage in Hills, Mountains and Wetlands terrain Difficult terrain can be a powerful tool for those able to utilize it to gain the upper hand in battle.
Desert Warrior
  • +5 Advantage in Desert, Desert Mountains, Drylands and Oasis terrain
  • No Desert Supply Limit Penalty
The punishing sun and beating heat of the desert is no foe to the Desert Warrior.
Jungle Stalker
  • +6 Jungle Advantage
  • Death natural.png −50% Jungle Attrition
  • No Jungle Supply Limit Penalty
The lush forest of any jungle is an ally to the Jungle Stalker.

Criminal traits[edit]

Criminal traits may be accepted, shunned or considered criminal depending on the Doctrines or Tenets of a Faith.

Trait Effects Deciding factor Cost Description
Adulterer +10 Same trait opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
-5 This character has violated the sanctity of marriage by copulating with another.
Fornicator +10 Same trait opinion
  • Doctrine adultery men.png Male Adultery doctrine
  • Doctrine adultery women.png Female Adultery doctrine
-5 This character has copulated outside of wedlock.
Deviant
  • +25% Stress loss
  • +35 Same trait opinion
Doctrine deviancy.png Deviancy doctrine -5 This character has an... eclectic and unconventional taste.
Dynastic Kinslayer −5 Dynasty Opinion Doctrine kinslaying.png Kinslaying doctrine This character has committed the sin of murdering a dynasty member.
Familial Kinslayer
  • −5 Dynasty Opinion
  • −5 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character has slain a member of their extended family.
Kinslayer
  • −5 Dynasty Opinion
  • −10 Close Family Opinion
Doctrine kinslaying.png Kinslaying doctrine This character is known for having slain close kin.
Incestuous +20 Same trait opinion Doctrine consanguinity.png Consanguinity doctrine 0 This character is known for having sexual relations with relatives.
Sodomite +10 Same trait opinion Doctrine homosexuality.png Same-Sex Relations doctrine This character is known for having sexual relations with people of their own gender.
Witch
  • +1 Intrigue
  • +1 Learning
  • +20 Same trait opinion
  • −1 Diplomacy
Doctrine witchcraft.png Witchcraft doctrine +10 This character dabbles in subjects many would consider occult.
Cannibal
  • +2 Prowess
  • +15% Stress loss
  • +20 Natural Dread
  • +35 Same trait opinion
Core tenet foodsacrifice.png Ritual Cannibalism tenet +40 This character thinks that other people make the best of meals.
Excommunicated −50% Monthly piety Core tenet chalice.png Communion tenet This character has been excluded from participating in religious services.

Coping mechanisms[edit]

A coping mechanism is a trait that can be obtained when a character suffers a mental break and helps a character lose  stress and usually imparts negative effects. A few coping mechanisms impart only positive effects and are rare but can be obtained more easily by having the Whole of Body lifestyle focus. Each coping mechanism unlocks a unique decision.

Trait Character effects AI effects Cost Description
Drunkard
  • +20% Stress loss
  • −2 Stewardship
  • −2 Prowess
  • +10 Same trait opinion
  • −0.15 Health
  • −10 Rationality
  • −15 Energy
-10 This character has taken to the bottle, and is constantly looking for its bottom.
Flagellant
  • +20% Stress loss
  • −2 Prowess
  • −0.5 Health
  • +25 Zeal
  • +10 Honor
  • +5 Boldness
-10 The catharsis of self-flagellation is the only thing which makes this character feel better.
Comfort Eater
  • +20% Stress loss
  • −1 Stewardship
  • +5 Greed
  • −5 Energy
-5 This character often tries to fill the emptiness they feel by indulging in comforting foods.
Contrite
  • +20% Stress loss
  • −2 Intrigue
  • +10 Compassion
  • +10 Honor
  • +10 Zeal
  • −10 Vengefulness
-5 This character suffers from a guilty conscience, often feeling compelled to confess things better left unmentioned.
Improvident
  • +20% Stress loss
  • +1 Diplomacy
  • −15% Monthly income
  • +10 Compassion
  • −10 Greed
-5 This character habitually gives far more money away to charities than they can reasonably afford.
Inappetetic
  • +20% Stress loss
  • −1 Diplomacy
  • −3 Prowess
  • −5 Greed
  • −10 Energy
-5 Stress has ruined this character's appetite, causing them to skip meals and waste away...
Reclusive
  • +20% Stress loss
  • −2 Diplomacy
  • −1 Stewardship
  • −10 Boldness
  • −10 Energy
  • −50 Sociability
-5 This character often sequestrates themselves away and neglects their responsibilities.
Irritable
  • +20% Stress loss
  • −2 Diplomacy
  • −1 Martial
  • +2 Prowess
  • +10% Dread gain
  • −5 Attraction opinion
  • +10 Boldness
  • +10 Energy
  • +10 Vengefulness
  • −10 Compassion
  • −20 Rationality
0 Stress has made this character prone to frequent outbursts and tantrums.
Rakish
  • +20% Stress loss
  • +1 Intrigue
  • −1 Diplomacy
  • +5 Same trait opinion
  • −5 Attraction opinion
  • +20 Sociability
  • +10 Greed
  • −10 Energy
  • −10 Honor
  • −10 Zeal
0 This character spends so much time in the brothel that it has become their second home.
Hashishiyah
  • +20% Stress loss
  • −2 Stewardship
  • −2 Learning
  • +10 Same trait opinion
  • −10 Vengefulness
  • −15 Energy
+5 This character is dependent on the consumption of hashish to deal with the stress of everyday life.
Profligate
  • +20% Stress loss
  • +0.5 Monthly prestige
  • −10% Monthly income
  • +10 Greed
  • −10 Compassion
+10 Compulsive spending causes this character to frequently waste money on unnecessary purchases.
Confider
  • +1 Diplomacy
  • +20% Stress loss
  • +20 Sociability
  • +10 Compassion
+15 In sharing their problems with a close confidant, this character has become able to manage life far better than they could before.
Journaller
  • +20% Stress loss
  • +1 Learning
+10 Rationality +15 This character has taken to writing down the thoughts which plague them to make them easier to manage.
Athletic
  • +1 Prowess
  • +20% Stress loss
  • +0.25 Health
  • +25 Energy
  • +5 Boldness
+40 Regular exercise helps this character keep a level head and burn off stress.

Childhood traits[edit]

Characters between 3 and 15 years old can have one childhood trait. Childhood traits grant a minor bonus to two Skills and if the child is given an Education Focus that matches one of the two Skills the trait improves, then the trait can improve the level of the education trait given when the character reaches adulthood. If creating a custom ruler each childhood trait costs 5 customization points.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning Focus invalid.png Wrong education AI Boldness AI Compassion AI Energy AI Greed AI Honor AI Rationality AI Sociability AI Vengefulness
Bossy 0 +1 +1 0 0  Diplomacy +25 0 0 +25 +15 +15 0 +15
Charming +1 0 0 +1 0  Stewardship 0 +15 0 +25 −15 +15 +25 +15
Curious +1 0 0 0 +1  Martial +25 +25 +15 0 +15 0 +15 −15
Pensive 0 0 +1 0 +1  Intrigue −15 0 +15 −15 +15 +25 −25 0
Rowdy 0 +1 0 +1 0  Learning +25 −15 +25 0 −15 −15 +15 +15

Health traits[edit]

A Health trait is a negative trait that lowers a character's  Health and is visible on the character. They last a varying amount of time and differ greatly in lethality.

The visual effect of certain health traits can be replaced with one from a lesser trait by disabling Show graphic diseases and injuries option in the settings menu.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Curable Congenital Cost
Wounded 0 −1 0 −1 0 −2 −10 0 +100% 0 −0.5 Yes No
Severely Injured 0 −2 0 −2 0 −4 −15 −25% +100% −10 −1 Yes No
Brutally Mauled 0 −4 0 −4 0 −8 −20 −75% +100% −20 −2 Yes No
Sickly 0 0 0 0 0 0 −20 0 +100% 0 −1.25 Yes No
Impotent 0 0 0 0 0 0 0 −50% 0 0 0 No No
Infirm −3 −3 −3 −3 −3 −6 −15 −30% +100% 0 −0.5 No No -20
Incapable −6 −6 −6 −6 −6 −12 −25 −1000% +100% 0 −1.5 No No
Inbred −5 −5 −5 −5 −5 −2 0 −50% 0 −30 −0.75 No Yes -30
Maimed −2 −2 −2 −2 −2 −4 −15 −50% +100% −10 −1.5 No No
Blind 0 −6 −2 −2 0 −10 −10 0 0 −10 −0.12 No No -10

Diseases[edit]

Diseases are Health traits that can be spread from one character to another. If a character is cured of a Disease it becomes immune to it, preventing them from gaining the trait again. Each year a character has a 10% chance to gain an Illness trait though this can be reduced in multiple ways.

Trait  Diplomacy  Martial  Stewardship  Intrigue  Learning  Prowess  Dread  Fertility  Dread Loss Attraction Health Curable Congenital Weight Cost
Ill 0 0 0 0 0 −4 −10 −20% +100% 0 −0.5 Yes No 4000 0
Bubonic Plague −2 −3 −2 −3 −2 −10 −30 −50% +100% −30 −3.25 Yes No 2
Cancer 0 0 0 0 0 0 −15 −20% +100% 0 −1.5 Yes No 150 -10
Consumption −2 0 −1 −2 0 −2 −10 0 +100% −10 −1 Yes No 100 0
Great Pox −1 −1 −1 −1 −1 0 −20 −20% +100% −10 −0.5 Yes Yes 120 -10
Gout Ridden −2 −1 0 0 0 −2 −5 0 0 −15 −0.5 Yes No 250 -5
Leper 0 0 0 0 0 −8 −20 −95% +100% −35 −0.75 No No 40 0
Lover's Pox 0 0 0 0 0 0 −5 0 0 −20 0 No Yes 150 0
Pneumonia −2 −2 −2 −2 −2 −8 −10 −50% +100% 0 −1.5 Yes No 80 0
Smallpox −2 0 −1 0 −2 −10 −15 −25% +100% −10 −1.75 Yes No 2 0
Typhus −1 0 −2 −1 −2 −4 −15 −20% +100% −10 −1.75 Yes No 100 0

Dynasty traits[edit]

Dynasty traits can be either given or removed by members of the same Dynasty.

Trait Effects Cost Requirements Description
Bastard
  • +5 Same trait opinion
  • −15 Dynasty Opinion
  • −1 Diplomacy
  • Can not inherit titles
0
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith does not have the No Bastards bastardry doctrine
This character was not born of a legal pairing of parents, or a concubine, and will have to live with the stain of illegitimacy their whole life.
Bastard Founder
  • −1 Diplomacy
  • Can not inherit titles
Yes Character gained a Landed title while being a Bastard A former bastard who has founded their own Dynasty.
Born in the Purple
  • +0.5 Monthly prestige
  • +5 Vassal opinion
+40
  • One of the parents had their capital in the Barony of Constantinople when the character was born
  • The same parent owned the Byzantine Empire or Roman Empire title when the character was born
  • Yes If the mother was landless she must have physically been in Constantinople during the birth
  • Yes If the mother was landed she must have been at peace with the father during the birth
  • No Mother was imprisoned during the birth.
  • No Mother was commanding an army the during birth.
This character was born to prominent parents, a rich life and high expectations.
Child of Concubine −1 Diplomacy Yes One of the parents was a Concubine when the character was born This character was born of a concubine.
Child of Consort −1 Diplomacy Yes One of the parents was a Consort when the character was born This character was fathered by a consort.
Denounced
  • −1 Diplomacy
  • −1 Monthly prestige
  •  Crime towards members of the same Dynasty
Yes Denounce Dynasty Head interaction This character has been denounced by the Dynasty Head and can now be imprisoned by any other Dynasty member.
Disinherited
  • −5 Dynasty Opinion
  • Can not inherit titles from the same Dynasty
Yes Disinherit Dynasty Head interaction This character has been disinherited by the Dynasty Head and cannot inherit any title from any Dynasty member.
Disputed Heritage
  • −1 Diplomacy
  • −10 House Opinion
Secret adultery.png Illegitimate Child secret was exposed Credible Rumors surround this character's heritage. Many say that their father is someone else.
Legitimized Bastard
  • −10 Dynasty Opinion
  • −1 Diplomacy
0 Yes Legitimize House Head interaction This character was born a bastard, but has since been legitimized.
Reincarnation
  • +1 Monthly piety
  • +5 Same faith opinion
  • Core tenet adorcism.png Faith has the Reincarnation tenet
  • 4% chance at birth
This character is said to be the reincarnation of their ancestor.
Twin +15 Twin Sibling Opinion 2% chance at birth This character was born a twin.
Wild Oat −1 Diplomacy 0
  • Secret adultery.png Character was born outside marriage or concubinage
  • Doctrine bastardry.png Faith has the No Bastards bastardry doctrine
This character was born out of wedlock.

Descendant traits[edit]

See also: Breeding#List of other inherited traits

Descendant traits can be obtained if one of a character's parents has either a certain founding trait or a descendant trait. In the Ruler Designer the Sayyid trait costs 25 points, while the others are unavailable.

Founding trait Effects AI Zeal Descendant trait Effects AI Zeal Founding requirements
Saoshyant
  • +1 Diplomacy
  • +2 Learning
  • +2 Prowess
  • +5 Same faith opinion
+100 Saoshyant Descendant
  • +1 Learning
  • +5 Same faith opinion
0 Become the Saoshyant decision
Sayyid +5 Same faith opinion 0 Sayyid +5 Same faith opinion 0 Yes Historical character
Paragon +20 Temple Vassal opinion +20 Consecrated Blood +10 Temple Vassal opinion +10
The Savior +10 Same faith opinion

Hidden: +75% county conversion speed[1]

+100 Divine Blood +5 Same faith opinion

Hidden: +25% county conversion speed[2]

0
  • Consecrate Bloodline decision
  • Yes Head of Faith

Decision traits[edit]

The following traits can be gained via  decisions and have not yet been included above.

Trait Effects Decision Description
Augustus
  • +0.5 Monthly prestige
  • +10 Vassal opinion
Restore the Roman Empire This character is the current ruler of the restored Roman Empire and commands the respect an office of such magnitude is due.
Chakravarti
  • +2 Diplomacy
  • +1 Martial
  • +2 Learning
  • +20 Same faith opinion
Become Chakravrati This character has united the center of the world, and is the rightful ruler of its entirety.
Greatest of Khans
  • +2 Diplomacy
  • +2 Martial
  • +1 Stewardship
  • +2 Prowess
  • +50 Natural Dread
  • −25% Dread decay
  • +10 Same Culture Opinion
  • +25% Hostile Scheme Resistance
  • −20 Enemy Hostile Success chance
  • +20 Vassal Limit
Become Greatest of Khans This character has been proclaimed the ruler of the universe itself, by right of conquest.
Pilgrim
  • +10% Monthly piety
  • +5 Same faith opinion
Go on a Pilgrimage This character has completed a pilgrimage to a holy site.
Hajji / Hajjah
  • +10% Monthly piety
  • +5 Same faith opinion
Undertake the Hajj This character has completed the Hajj, a pilgrimage to the House of Allah in Mecca.

Other traits[edit]

Trait Effects Cost Notes Description
Adventurer
  • +1 Martial
  • +1 Prowess
  • +10 Same trait opinion
  • −1 Diplomacy
+20 This character has led a life of bravery and action as an adventurer.
Berserker
  • +2 Martial
  • +5 Prowess
  • +10 Same trait opinion
  • −2 Diplomacy
+40 Once this character's blood starts to boil it will only be sated by the death of their enemies.
Devoted
  • +0.3 Monthly piety
  • +5 Same faith opinion
  • Can not inherit
  • May not marry

This trait has several different names depending on circumstance:

Condition Name
Male Monk
Female Nun
Child Promised to the Clergy
Buddhist Bhikkhu / Bhikkhuni
Hindu Sanyasi / Sanyasini
Jain Muni / Aryika
This character has dedicated their life to the service of a higher power.
Heresiarch
  • +2 Martial
  • +2 Learning
  • +2 Prowess
  • +5 Advantage against co-religionists
  • +10 Same faith opinion
+50 This character is the local leader of a heretical sect.
Holy Monarch
  • +3 Martial
  • +2 Prowess
  • +5 Faith Hostility Advantage
  • −20% Retreat Losses
  • Death natural.png −15% Friendly Fatal Casualties
  • +50% Monthly Control
  • +35 Popular opinion
  • +15 Same faith opinion
  • +10 Same trait opinion
  • Yes Ignore Negative Culture Opinion
+120

This trait has different names depending on religion:

Condition Name
Tibetan Kailash King/Queen
Buddhist High Aasaan
Christian Crusader King/Queen
Dualist Chosen of Xradesahr
Norse Hersir
Hellenic Archon / Archontess
Hindu Rajarishi
Muslim Amir al-Mu'minin
Jain Irenic Monarch
Jewish Nagid
Uralic Hadùr's Chosen
Baltic Dievas' Chosen
Slavic Perun's Chosen
Finno-Ugric Bear King/Queen
Siberian Ulgen's Chosen
Tengri Sky-King / Sky-Queen
Mandé Nyame's Chosen
Hausa Galadima
Senegambian Roog's Chosen
Zoroastrian Argbadh
Zunbil Sun-King / Sun-Queen
A great warrior King who has carved their own kingdom out of the lands of the infidels.
Murderer −15 General opinion -10 This character has illegally brought about someone's demise.
Order Member
  • +1 Martial
  • +4 Prowess
  • +15 Same trait opinion
  • Can not inherit
  • May not marry
This character serves in a militarized Holy Order.
Peasant Leader
  • -50% Army Gold Maintenance
  • +10 Popular opinion
  • +25 Same trait opinion
  • −10 General opinion
+100 This character is a jumped up peasant who revolted against their betters.
Pregnant −2 Prowess This character is with child.
Raider
  • +2 Martial
  • +3 Prowess
  • +0.3 Monthly prestige
  • +5 Same trait opinion
+25 Is renamed to Viking if culture has the Longships innovation This character is a well-known plunderer of foreign settlements.
Varangian
  • +1 Diplomacy
  • +2 Martial
  • +2 Prowess
  • +10 Same trait opinion
+40 This character has served the Byzantine Army as part of the Varangian Guard.
Crusader
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50 This character has participated in a Crusade.
Mujahid
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50 This character has participated in a Jihad.
Trait faith warrior.png Warrior of the Faith
  • +2 Martial
  • +3 Prowess
  • +15 Clergy opinion
  • +5 Same faith opinion
+50

This trait has different names in each religion:

Condition Name
Tibetan Kailash Guardian
Buddhist Atoner
Dualist Guardian of Light
Norse Valhalla Bound
Hellenic Ares' Own
Hindu Shiva's Hand
Jain Pacifier
Jewish Kanai
Uralic Forged of Hadúr
Baltic Hound of Dievas
Slavic Perun's Champion
Finno-Ugric Ukko's Hammer
Siberian Ulgen's Nimrod
Tengri Skylord
Mandé Nyame's Shield
Hausa Facilitator
Senegambian Takhar's Arbiter
Zoroastrian Gond-i Shahanshah
Zunbil Warrior of the Sun
This character has participated in a Great Holy War.

Unobtainable[edit]

These traits are unobtainable during normal gameplay. However, they may be used by historical or Easter egg characters.

Trait Effects Notes Description
Saint +2 Monthly piety Used by some historical characters. Exceptionally holy, the saint is a beacon of light for everyone religious.
Henbane Addict
  •  +20% Stress loss
  • +10 Same trait opinion
Used by an Easter egg character. This character regularly uses hallucinogens to escape a reality that they cannot handle.

References[edit]

  1. common\script_values\99_court_chaplain_values.txt, conversion_savior_liege
  2. common\script_values\99_court_chaplain_values.txt, conversion_divine_blood_liege
Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon