Traditions

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Traditions represent the main customs of a culture and can grant various effects. A culture can have up to 5 traditions in the tribal era, with every additional era reached granting an additional slot for Traditions. Adding a tradition costs 2000  Prestige, which may be increased by the following:

  • +2000 if the culture does not have one of the Tradition's preferred ethos.
  • +3000 if optional requirement is not fulfilled. This does not apply to AI Culture Heads.

In the Royal Court DLC replacing a tradition increases the final cost by +50% and the time it takes to establish it by +25%. The needed time to establish a tradition is dependent on the number of counties with that culture. The fewer counties the culture has, the faster it goes. The maximum time to establish a tradition is 30 years.

It should be noted that many traditions are mutually exclusive with other traditions. The only way to bypass this restriction is through hybridization with a culture that has the other tradition.

Realm traditions[edit | edit source]

Tradition Effects Obligatory requirements Optional requirements Preferred ethos Description
Tradition diplomat.png
Astute Diplomats
  • +50 Alliance Negotiation Acceptance
  • +10 White Peace Acceptance
  • Language.png +1 Foreign Language Limit
  • +25% Learn Language Scheme Power
  • No Cannot attack Allies
  • No Cannot attack during a Truce
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

It is a common idea in this culture that the purest expression of superiority is the ability to subdue your enemy without fighting them.

Tradition farmland.png
Collective Lands
  • +30 Control to counties granted to Lowborn characters
  • Lowborn characters gain the Peasant Leader trait when granted a County
  • +20% Development Growth
  • −20% Control Growth
  • +20% Building Construction Time
Culture has at least 2 Counts with the Peasant Leader trait
  • Communal
  • Egalitarian
  • Stoic

The idea that individuals personally own land is alien to this culture; land belongs to all people, for the common good.

Tradition greeting.png
Esteemed Hospitality
  • −25 Courtiers and Guests Acceptance for Hostile Schemes against rulers
  • −20% Court Position Salary Cost
  • −20% Guest Recruitment Cost
  • +10 Courtier and Guest Opinion
  • +5% Personal Scheme Success Chance
Iranian heritage
  • Communal
  • Courtly
  • Spiritual

In this culture rulers are known, and expected, to welcome anyone who might come to their court with open arms. Hosting guests and visitors in a spectacular fashion.

Tradition tools.png
Garden Architects
  • Building royal forest.png Can construct Royal Gardens duchy buildings
  • Court.png Can grant the Court Gardener court position
  • Enables the Recruit Gardener decision
At least 10 Desert Agriculture, Orchards or Farms & Fields buildings
  • Communal
  • Courtly
  • Spiritual

This culture has a long tradition of constructing and maintaining various types of gardens, building themselves a small paradise.

Tradition noble.png
Isolationist
  • Yes Courtiers are less likely to leave the court of a ruler of the same culture
  • +0.5 Monthly Control
  • +5 Same Culture Opinion
  • −50 Marriage Acceptance towards other Cultures
  • −35% Cultural Acceptance Gain
  • −25% Diplomatic Range
  • Yes AI characters are less likely to declare war
  • No AI characters never offer marriage to characters of a different culture
Yes Below 40 Cultural Acceptance with all neighbor cultures
  • Communal
  • Spiritual
  • Stoic

This culture prefers to keep to itself, and doesn't often look outside its own sphere.

Tradition greeting.png
Marital Ceremonies
  • +25% Skills from Spouse Councilor Tasks
  • Hidden modifierː Stat values are now always rounded up instead of down
  • +10 Marriage Acceptance
  • −50% Hostile Scheme Success Chance towards Spouses
  • −10 Same Culture Opinion towards Fornicators
  • −15 Same Culture Opinion towards Adulterers
  • No Cannot Divorce
Culture has less than 5 Counts with the Adulterer trait
  • Communal
  • Courtly
  • Spiritual

For this culture, the union of two people in marriage is considered a highly public and ritualistic affair.

Tradition tools.png
Metalworkers
  • Building blacksmiths.png Blacksmiths buildings have additional bonuses in Counties of this Culture:
    • +25% Supply Limit per Blacksmiths level
    • +2/+3/+4 Prowess scaling with Blacksmith level
    • +3%/+5%/+8% Heavy Infantry and Spearmen Toughness scaling with Blacksmith level
  • Building royal armory.png Royal Armories buildings have additional bonuses in Counties of this Culture:
    • +15% Knight Effectiveness per Royal Armories level
    • +2/+3/+4 Prowess scaling with Royal Armories level
    • -10%/-15%/-20% Building and Holding Construction Cost scaling with Royal Armories level
  • +5% Army Toughness
  • +5% Army Gold Maintenance
Yes Culture is present in a County with a Mine
  • Bureaucratic
  • Communal
  • Stoic

This culture has enjoyed easy access to iron for centuries. Over time they have developed their understanding of metal to such a degree that their name has become a byword for durable and high quality arms and armor.

Tradition king.png
Ruling Caste
  • Yes Different Culture and Populist Factions are less common
  • −30% Dread Decay
  • +0.3 Monthly Dread per Tyranny
  • +25% Siege Progress against Revolts
  • −25% Cultural Acceptance Gain
Yes Any councilor with a different culture
  • Courtly
  • Spiritual

Rulers of this culture are used to lording over subjects that are not their own culture. They know how to effectively suppress revolts, though at the cost of public perception.

Tradition farmland.png
Agrarian
  • Children are more likely to gain the Content trait
  • Children are less effective at Martial Education
  • +30% Development Growth in Farmlands and Floodplains Terrain
  • +10% Levy Size in Farmlands and Floodplains Terrain
  • −20% Building Construction Cost in Farmlands and Floodplains Terrain
  • +20% Taxes in Farmlands and Floodplains Terrain if Diligent or Patient
  • +20% Development Growth in Farmlands and Floodplains Terrain if Athletic
  • −2 Prowess
  • +25% Men-at-Arms Recruitment Cost
Yes Culture is present in a county with Farmlands or Floodplains Yes Culture is present in 5 counties with Farmlands or Floodplains
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture is distinctly agrarian, their lands producing ample crops for hungry armies. While not having to struggle for food means many peasants for the levy, it also means that each soldier is not as motivated as those from harsher regions.

Tradition mountain.png
Amharic Highlanders
  • Innovation special maa 02.png Enables the Sarawit innovation
  • Can Castrate Prisoners
  • +5 Hills Advantage
  • +20% Development Growth in Hills Terrain
  • −15% Holding and Buildings Construction Cost in Hills Terrain
  • Building hill farms.png Hill Farms have additional bonuses in Counties of this Culture:
    • +1% Knight Effectiveness per Hill Farms level
    • Icon maa countered.png +1% Men-at-Arms Counter Efficiency per Hill Farms level
    • +0.5% Levy Size per Hill Farms level
    • +2 Defender Advantage per Hill Farms level
  • Ethiopian culture or descent
  • Yes Culture is present in a county with Hills
  • No Hill Dwellers tradition
Yes 30% of culture is present in counties with Hills Spiritual

The Amharic highlands are quite suitable for farming as long as one knows how to best approach the matter. For many generations this people have worked and lived in this environment, thriving while developing their own traditions and customs.

Tradition city.png
Castle Keepers
  • +5 Defender Advantage per Castle Holding level
  • +0.1 Monthly Renown per Castle Holding
  • +0.1/+0.1/+0.2/+0.2 Monthly Prestige scaling with Castle Holding level
  • +0.5 Monthly Prestige if Architect
  • +10% Castle Holdings Construction Time
  • +20% Castle Holdings Construction Cost
  • Yes AI characters are more likely to construct Castle Holdings
  • Yes AI characters are more likely to construct buildings that improve Fort Level
  • Yes Feudal or Clan government
  • No City Keepers tradition
 Battlements innovation
  • Bellicose
  • Bureaucratic
  • Spiritual

Offense is not a good defense. A good defense is having the most castles on the face of the known world.

Tradition city.png
City Keepers
  • −25% City Buildings Construction Time
  • +5 Popular Opinion per City Holding level
  • +0.5 Monthly Prestige if Architect
  • Yes The Guilds line of buildings can be constructed one Era early
  • Yes AI characters are more likely to construct City Holdings
  • Yes Feudal government
  • No Castle Keepers tradition
Innovation nobility 03.png Communal Government innovation
  • Bureaucratic
  • Courtly
  • Egalitarian

Cities are the beating urban heart of this culture, and they wish for every one of their metropolises to become enviable gems known across the world.

Tradition ceremony.png
Court Eunuchs
  • Yes Rulers can castrate prisoners
  • Court.png Can grant the Chief Eunuch court position
  • The Eunuch Trait has additional bonuses
    • +2 Stewardship if Eunuch
    • +2 Intrigue if Eunuch
    • +2 Learning if Eunuch
    • +10 Liege Opinion if Eunuch
    • −10 Vassal Opinion if Eunuch
  • Vassal, Courtier or Councilor with the Eunuch trait
  • No Byzantine Traditions tradition
Councilor with the Eunuch trait
  • Communal
  • Courtly
  • Spiritual

This culture makes extensive use of eunuchs at court, occupying positions ranging from domestic servants to bureaucratic administrators and even military commanders. Men with no desire are easy to trust.

Tradition desert.png
Dryland Dwellers
  • +15% Development Growth in Drylands Terrain
  • +35% Development Growth in Desert Terrain
  • −15% Holding and Buildings Construction Cost in Desert and Drylands Terrain
  • Building plantations.png Desert Agricultures have additional bonuses in Counties of this Culture:
    • −1% Light Cavalry and Camel Cavalry Maintenance per Desert Agriculture level
    • −1% Light Cavalry and Camel Cavalry Recruitment Cost per Desert Agriculture level
    • +0.0625/+0.1/+0.1375/+0.175/+0.2125/+0.25/+0.2875/+0.325 Tax scaling with Desert Agriculture level
Yes Culture is present in a county with Desert or Drylands Mountain Yes 30% of culture is present in counties with Desert or Drylands
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture is accustomed to living in dry climates, and know where to find water and how to work the lands.

Tradition laurel.png
Eastern Roman Legacy
  • Can recruit Cataphracts Men-at-Arms
  • −15% Men-at-Arms Recruitment Cost
  • −15% Men-at-Arms Recruitment Maintenance
  • +2 Max Size of Heavy Cavalry Regiments
  • +2 Max Size of Heavy Infantry Regiments
  • −25% Levy Size
  • −25% Levy Reinforcement Rate
Byzantine heritage De jure cb.png Culture has at least 50 Counties de jure part of Byzantine Empire
  • Bellicose
  • Courtly
  • Egalitarian

The military organization of the Roman Empire is still in living memory within this culture. A professional army is favored over levied troops.

Tradition crown.png
Equal Inheritance
  • Can enact the Equal Gender Law
  • Removes the ruler gender opinion penalty
No Warrior Queens tradition Culture has at least 3 male and 3 female Counts Egalitarian

This culture has a history of rulers dividing their lands between all their children, even those who normally would be excluded.

Tradition noble.png
Family Business
  • +5 Close Family Opinion
  • +20 Court Position Aptitude for Close Family Members
  • +10% Progress Speed for Councilor Tasks for Close Family Members
  • +10% Skill Impact for Councilor Tasks for Close Family members
  • −150 Prestige for revoking a County from a Close Family Member
  • −350 Prestige for revoking a Duchy from a Close Family Member
  • −750 Prestige for revoking a Kingdom from a Close Family Member
Yes At least 10 Close Family members 80 Opinion with 50% of all Close Family Members
  • Communal
  • Courtly

This culture encourages businesses to develop along familial lines, each generation picking up the tools and techniques of their trade from the last, building a strong tradition of ancestral professionalism

Tradition temple.png
Fervent Temple Builders
  • +750 Prestige when constructing a Temple Holding
  • +5 Fervor when constructing a Temple Holding
  • +2 Fervor when upgrading a Temple Holding
  • Gain prestige from constructing temples
  • Yes Various traits give temple construction bonuses
    • −5% Temple Holding and Buildings Construction Time if Conscientious Scribe
    • −10% Temple Holding and Buildings Construction Time if Insightful Thinker or Scholar
    • −15% Temple Holding and Buildings Construction Time if Astute Intellectual
    • −20% Temple Holding and Buildings Construction Time if Mastermind Philosopher or Diligent
    • +20% Temple Holding and Buildings Construction Cost if Cynical
    • −5% Temple Buildings Construction Cost if Mastermind Philosopher
    • −5% Temple Holding and Buildings Construction Cost if Scholar or Wise Man
    • −10% Temple Holding and Buildings Construction Cost if Theologian or Mystic
    • −15% Temple Holding and Buildings Construction Cost if Humble or Miracle Worker
    • −25% Temple Holding and Buildings Construction Cost if Zealous
Yes At least 20% of the culture's holdings are temple holdings Culture has at least 5 Counts with the Zealous trait
  • Communal
  • Spiritual
  • Stoic

This culture finds constructing temples the most direct path to the divine. Fervent rulers are expected to build many, and grand, temples.

Tradition forest.png
Forest Folk
  • +15% Development Growth in Forest and Taiga Terrain
  • −15% Holding and Buildings Construction Cost in Forest and Taiga Terrain
  • Building logging camps.png Forestries have additional bonuses in Counties of this Culture:
    • +2% Archers and Skirmishers Damage per Forestry level
    • −2% County Build Speed per Forestry level
    • −1% County Build Cost per Forestry level
  • Yes Culture is present in a county with Forest or Taiga
  • No Baltic heritage
  • No Balto-Finnic heritage
  • No Volga-Finnic heritage
  • No Ugro-Permian heritage
  • No Forest Wardens tradition
Yes 30% of culture is present in counties with Forest or Taiga
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture lives close to vast forests, and knows how to forage its bounties.

Tradition king.png
Hereditary Hierarchy
  • −15% Castle Holding Construction Cost
  • +10% Feudal Vassal Tax Contribution
  • +25% Long Reign Bonus
  • −75% Tyranny Loss
  • −10 Feudal Opinion from level 1 education traits
Yes Feudal government
  •  King with 10 vassals
  • Courtly
  • Spiritual

It is ingrained in this culture that leadership in passed on by blood, nobility is bound by stone in castles, and that the feudal structure is unshakable. They do not easily forget those who break the feudal code.

Tradition city2.png
Hidden Cities
  • +35% Development Growth in Jungle Terrain
  • −15% Holding and Buildings Construction Cost in Jungle Terrain
  • +1 Fort Level for Tribes in Jungle Terrain
  • +2 Fort Level for Castles in Jungle Terrain
  • Yes Culture is present in a county with Jungle
  • Akan or Yoruba heritage
  • No Jungle Dwellers tradition
Yes 30% of culture is present in counties with Jungle Bureaucratic

Whether they are up in the jungle trees, or protected by the organic maze, foreigners may not even know this culture's cities exist, let alone have a clue how to besiege them.

Tradition desert mountains.png
Hill Dwellers
  • +20% Development Growth in Hills Terrain
  • −15% Holding and Buildings Construction Cost in Hills Terrain
  • Building hill farms.png Hill Farms have additional bonuses in Counties of this Culture:
    • +1% Knight Effectiveness per Hill Farms level
    • Icon maa countered.png +1% Men-at-Arms Counter Efficiency per Hill Farms level
    • +0.5% Levy Size per Hill Farms level
    • +2 Defender Advantage per Hill Farms level
  • Yes Culture is present in a county with Hills
  • No Ethiopian culture or descent
  • No Amharic Highlanders tradition
Yes 30% of culture is present in counties with Hills
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture is at home in hills, and know how to work its lands effectively.

Tradition jungle.png
Jungle Dwellers
  • +25% Development Growth in Jungle Terrain
  • −15% Holding and Buildings Construction Cost in Jungle Terrain
  • Building outposts.png Outposts have additional bonuses in Counties of this Culture:
    • −1% Archer and Skirmisher Maintenance per Outposts level
    • −1% Archer and Skirmisher Recruitment Cost per Outposts level
    • +1% Levy Size per Outposts level
    • +0.125/+0.2/+0.275/+0.35/+0.425/+0.5/+0.575/+0.65 Tax scaling with Outposts level
  • Yes Culture is present in a county with Jungle
  • No Akan heritage
  • No Yoruba heritage
  • No Hidden Cities tradition
Yes 30% of culture is present in counties with Jungle
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture lives close to the jungle, and knows how to harvest its riches.

Tradition quill.png
Legalistic
  • −50% Law Cost Penalty from Realm Size
  • +20 Vassal Acceptance of Rightful Punishments
  • +0.5 Monthly Prestige if Just
  • +1 Diplomacy per Level of Fame if Just
  • +30 Vassal Limit
  • −30% Title Creation Cost
  • +25% Tyranny Gain
  • −1% Monthly Prestige per Dread
  • Children are more likely to gain the Just trait
Yes Faith has a Head of Faith
  • Innovation leadership 01.png Bailiffs innovation
  • Innovation nobility 03.png Communal Government innovation
  • Communal
  • Courtly
  • Egalitarian

This culture regards the rule of law and its codification as being the most important parameter of a civilized society.

Tradition ship.png
Maritime Mercantilism
  • +10% Coastal Holding Tax
  • +10 Republic Vassal Opinion
  • Yes The Tradeports line of buildings can be constructed one Era early
Yes Culture is present in a coastal county Yes 30% of culture is present in coastal counties
  • Bureaucratic
  • Egalitarian
  • Stoic

The world may be ruled by armies, but this culture knows that it is truly controlled by whoever dominates the flow of gold across the seas.

Tradition crown.png
Matriarchal
  • Can enact the Female Only Gender Law
  • Can enact the Female Preference Gender Law
  • +10 Opinion of Female Rulers
  • −10 Opinion of Male Rulers
  •  Female Dominated faith doctrine or Nubian or Daju culture
  • No Warrior Queens tradition
  • No Male Only Succession
  • No Male Preference Succession
Culture has 5 at least female Counts Egalitarian

This culture enforces a matriarchal hierarchy, where the ruling class is overwhelmingly comprised of women.

Tradition temple.png
Monastic Communities
  • Children are more likely to gain the Temperate trait
  • +0.5 Monthly Piety if Temperate
  • +10 Same Culture Opinion if Temperate
  • +3 Learning if Devoted
  • +25 Ask to Take Vows Acceptance for adults
  • +125 Ask to Take Vows Acceptance for children
Yes Faith has Monasticism tenet Yes Devoted Servant level of devotion
  • Communal
  • Spiritual

This culture has a long history of sending noble progeny to serve the faith. Revered political thinkers often arise from the monastic orders.

Tradition mountain.png
Mountain Homes
  • +20% Development Growth in Mountain Terrain
  • +35% Development Growth in Desert Mountain Terrain
  • +350 Prestige for constructing in Mountain and Desert Mountain Terrain
  • −15% Holding and Buildings Construction Cost in Mountain Terrain
  • −15% Holding and Buildings Construction Cost in Desert Mountain Terrain
  • Building quarries.png Quarries have additional bonuses in Counties of this Culture:
    • −1% Heavy Infantry, Spearmen, and Heavy Cavalry Maintenance per Quarries level
    • −1% Men-At-Arms Recruitment Cost per Quarries level
    • +1% Levy Size per Quarries level
  • Yes Culture is present in a county with Mountain or Desert Mountain
  • No Arabic heritage
  • No Berber heritage
  • No Tibetan heritage
  • No Qiangic heritage
  • No Himalayan Settlers tradition
Yes 30% of culture is present in counties with Mountain or Desert Mountain
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture knows how to live and thrive on plateaus near the harsh slopes of mountains.

Tradition city.png
Parochialism
  • −10% City Holding and Buildings Construction Time
  • +25% Levy Size per City Holding level
  • +1% Holding Taxes per City Holding level
  • +5% Monthly Development per City Holding level
  • −25% Monthly Control per City Holding in the County
  • −20 Republic Vassal Opinion
No Latin heritage Yes Have a city holding in at least 90% of counties that share your culture within your realm
  • Communal
  • Courtly
  • Spiritual

City residents of this culture are fiercely competitive and independent. They invest a lot of money and energy to make sure that their city is the grandest.

Tradition horses.png
Pastorialists
  • +1 Prowess
  • Building pastures.png Pastoral Lands have additional bonuses in Counties of this Culture:
    • −1% Light Cavalry Maintenance per Pastoral Lands level
    • +0.5% Holding Taxes per Pastoral Lands level
    • +0.5% Levy Size per Pastoral Lands level
    • +2 Defender Advantage per Pastoral Lands level
  • Small Disease Resistance
Yes 40% of culture is present in counties with Plains or Steppe Yes 60% of culture is present in counties with Plains or Steppe
  • Bellicose
  • Communal
  • Stoic

This culture is at home in wide and open terrain, where they herd large groups of animals.

Tradition swamp.png
Polders
  • Innovation special maa 02.png Enables the Adaptive Militia innovation
  • Yes Pastoral Lands, Farms & Fields, Wetland Farms, Manor Houses, and Orchards have additional bonuses in coastal Counties of this Culture:
    • +0.5% Holding Taxes per Pastoral Lands level in coastal baronies
    • +0.5% Levy Size per Pastoral Lands level in coastal baronies
    • +2%/+3%/+4%/+5%/+6%/+7%/+8%/+9% Holding Taxes scaling with Farms & Fields level in coastal baronies
    • +2%/+3%/+4%/+5%/+6%/+7%/+8%/+9% Holding Taxes scaling with Wetland Farms level in coastal baronies
    • +2%/+3%/+4%/+5%/+6%/+6%/+7%/+8% Holding Taxes scaling with Manor Houses level in coastal baronies
    • +1% Holding Taxes per Orchards level in coastal baronies
    • +0%/+0%/+10%/+10%/+10%/+10%/+10%/+10% Supply Limit scaling with Orchards level in coastal baronies
  • −10% Construction Time in coastal baronies
  • +5% Skirmisher Damage
  • +10% Skirmisher Screen
  • Dutch culture or descent
  • Yes Culture is present in a coastal county
  • No Amharic Highlanders tradition
Yes 30% of culture is present in coastal counties
  • Bureaucratic
  • Communal
  • Stoic

This culture has a long tradition of reclaiming land from the surrounding sea. This allows them to utilize what would normally be a shallow seabed for farming and construction.

Tradition laurel.png
Republican Legacy
  • Yes Can create up to 4 Count Republic Vassals
  • Yes Republic Vassals above Baron give more Taxes and Levies
  • Innovation maa 01.png Can unlock the Pike Columns innovation
  • −10% City Holding and Buildings Construction Cost
  • +25% Levies from City Holdings per level
  • +1% Taxes from City Holdings per level
  • +5% Development Growth from City Holdings per level
  • −25% Control from City Holdings
  • −20 Republic Vassal Opinion
  • Latin heritage
  • No Parochialism tradition
Yes At least 10% of the culture's holdings are city holdings
  • Communal
  • Courtly
  • Spiritual

This culture has a long history of republican values, where the urban classes are just as important as the rural landholders.

Tradition crown.png
Tribal Unity
  • +10% Levies if Family Hierarch
  • +1 Monthly Prestige if Family Hierarch
  • +10 House Opinion
  • +30% Personal Scheme Success Chance with House Members
  • +75 Prestige for granting a County to a House Member
  • +150 Prestige for granting a Duchy to a House Member
  • +350 Prestige for granting a Kingdom to a House Member
  • +750 Prestige for granting an Empire to a House Member
  • −150 Prestige for revoking a County from a House Member
  • −350 Prestige for revoking a Duchy from a House Member
  • −750 Prestige for revoking a Kingdom from a House Member
  • −5 Liege Opinion
  • Yes Tribal or Clan government
  • No Gaelic culture or descent
  • No Scottish culture or descent
Yes At least 3 House Members
  • Communal
  • Spiritual
  • Stoic

This culture emphasizes the familial and communal bonds its people share, pushing them to remember their shared heritage.

Tradition swamp.png
Wetlanders
  • +25% Development Growth in Wetlands Terrain
  • −25% Holding and Buildings Construction Cost in Wetlands Terrain
  • +10% Levy Size in Wetlands
  • +25% Supply Limit in Wetlands
  • +10 Wetlands Advantage
  • Building peat quarries.png Wetland Farms have additional bonuses in Counties of this Culture:
    • −1% Building Construction Cost per Wetland Farms level
    • −2% Building Construction Time per Wetland Farms level
  • Yes Culture is present in a county with Wetlands
Yes 30% of culture is present in counties with Wetlands
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

This culture has mastered the bogs and marshes. Though life is at times a battle against mold, they have learned to use the peat to their advantage.

Tradition tools.png
Ancient Miners
  • Building quarries.png Quarries can be constructed in Hills Terrain
  • Building quarries.png Quarries have additional bonuses in Counties of this Culture:
    • −1% Heavy Infantry, Spearmen, and Heavy Cavalry Maintenance per Quarries level
    • −1% Men-At-Arms Recruitment Cost per Quarries level
    • +1% Levy Size per Quarries level
Cornish or Gur culture

This culture has always been surrounded by raw materials, ore, and uncut gems. They have an affinity for finding sites for mining excavations.

Tradition viking.png
Coastal Warriors
  • Unit danish huskarls.png Can recruit Huscarls Men-at-Arms
  • Unit bondi.png Can recruit Bondi Men-at-Arms
  • Unit vigmen.png Can recruit Vigmen Men-at-Arms
  • Unit varangian veterans.png Can recruit Varangian Veterans Men-at-Arms
  • Certain traits grant Prestige
  • +1% Chance to be born with the Strong trait for each 5 Prowess
  • Icon CK3.png Northern Lords DLC
  • North Germanic heritage
  • Yes Culture is present in a coastal county
  • No Warrior Culture tradition
  • No Seafarers tradition
Yes 30% of culture is present in coastal counties Bellicose

We have always been drawn to the shoreline. The sting of sea air, the crying gulls, the scent of smoked fish... what warrior would ever opt to live far from the water and its freedoms?

Tradition conversation.png
Culture Blending
  • −75% Hybrid Culture Creation Cost
  • +25% Cultural Acceptance Gain
  • +30% Learn Language Scheme Power
  • Tab intrigue.png +1 Max Learn Language Schemes
Icon CK3.png Royal Court DLC Yes At least 30% of the realm does not have the same culture
  • Communal
  • Egalitarian

Members of this culture have often lived alongside people of other cultures. Through exposure, they have become adept at incorporating foreign languages, traditions and customs into their own lives.

Tradition king.png
Staunch Traditionalists
  • Children are more likely to gain the Stubborn trait
  • +5 Controlled Territory Defender Advantage
  • +0.3 Monthly Control
  • −10% Cultural Fascination Progress
  • +300% Convert to Local Culture Decision Cost
  • Yes Creating a Hybrid Culture is twice harder
Icon CK3.png Royal Court DLC Yes Entire realm shares the same culture
  • Communal
  • Spiritual
  • Stoic

Tradition is tradition, it is immovable and unchangeable. We must be ready and willing to stand up for what makes us who we are.


Malleable Subjects
  • Yes Vassals of this Culture do not consider differing Faith or Culture when joining Factions
  • Language.png Vassals of this Culture will often learn the Language of their Liege
  • Task promote culture.png Harder to Promote Culture in Counties of this Culture unless you share a Heritage
  • Task promote culture.png Easier to Promote Culture in Counties of this Culture if you share a Heritage
  • More likely to attract wandering Knights
  • Mercenary.png +200% Available Mercenary Companies
  • -50% Mercenary Hire Cost
  • +25% Cultural Acceptance Gain
  • +10 Different Culture Opinion
  • Yes No Negative Opinion of Other Cultures
  • +25% Vassal Levy Contribution
  • Icon CK3.png Fate of Iberia DLC
  • Iberian Heritage
  • Courtly
  • Egalitarian

Who's to say what freedom is? One king is much like another regardless of culture. True freedom comes from learning how to live with any liege.


State Ransoming
  • Knights in Battle die less often but are captured more often
  • Yes Characters with a Liege of this Culture are more likely to be captured in Sieges
  • Can demand higher ransom for lower rank Rulers
  • -25% Monthly income while at war
  • Death natural.png -50% Friendly Fatal Casualties
  • +10% Levy Size
Icon CK3.png Fate of Iberia DLC Iberian Heritage or Cultural Head speaks Language.png Iberian Vulgar
  • Bellicose
  • Communal

Every soldier goes into battle ready to risk life and limb for their liege! Does it not behoove the liege to offer them some guarantee of safety, regardless of station, should they be captured in the field?

Warfare traditions[edit | edit source]

Tradition Effects Obligatory requirements Optional requirements Preferred ethos Description
Tradition soldiers4.png
Adaptive Skirmishers
  • −25% Enemy Defensive Advantage
  • −5% Archer Maintenance
  • −5% Skirmisher Maintenance
  • +10% Archer Damage
  • +5% Skirmisher Damage
  • +5% Archer Toughness
  • +10% Skirmisher Toughness
  • −10% Heavy Cavalry Damage
  • −10% Heavy Infantry Damage
  • −5% Heavy Cavalry Toughness
  • −5% Heavy Infantry Toughness
500 Archers and 500 Skirmishers
  • Bellicose
  • Spiritual
  • Stoic

This culture knows how to effectively field skirmishers in any environment.

Tradition swords.png
Battlefield Looters
  • +1 Gold per 100 Fatal Casualties
  • +50% Army Loot Capacity
  • −75% Prestige and Fame from Battles
Culture has 3 Counts with the Reaver trait
  • Bellicose
  • Bureaucratic

In this culture battles are not fought for prestige, but for profit. Who cares about one's standing if you're unable to pay for the war?

Tradition soldiers3.png
Formation Fighting Experts
  • Icon maa countered.png +15% Men-at-Arms Counter Efficiency
  • +10% Archer Damage
  • +5% Spearmen Damage
  • +5% Archer Toughness
  • +10% Spearmen Toughness
  • −15% Light Cavalry Damage
  • −15% Skirmisher Damage
  • −5% Light Cavalry Toughness
  • −5% Skirmisher Toughness
  • −15% Pursuit Efficiency
500 Archers and 500 Spearmen
  • Bellicose
  • Communal
  • Courtly

This culture knows how to create synergy between different types of units by use of efficient protective formations.

Tradition shield.png
Frugal Armorsmiths
  • −15% Men-at-Arms Recruitment Cost
  • −15% Army Gold Maintenance
  • −20% Knight Effectiveness
  • −20% Elephant Cavalry Toughness
  • −20% Heavy Cavalry Toughness
  • −20% Heavy Infantry Toughness
  • −20% Spearmen Toughness
500 Archers and 500 Skirmishers
  • Bellicose
  • Communal
  • Stoic

While a set of high-quality armor might save one life, having ten decent sets might win a battle.

Tradition greeting.png
Recognition of Talent
  • +50 Opinion from granting pardons and recruiting prisoners
  • Strong Hook from granting pardons and recruiting prisoners
  • Yes Prisoners are more likely to accept recruitment
  • Yes Invite Knights decision grants Knights with better Prowess
  • Yes Invite Knights decision grants Knights with a Blademaster trait
Yes 10 prisoners with a skill of at least 12
  • Bellicose
  • Courtly
  • Egalitarian

"Kill me if you wish, but if you let me live, I shall serve you loyally."

Tradition knight.png
Reverence for Veterans
  • +10% Monthly Prestige if Scarred or One-Eyed
  • +15% Monthly Prestige if Disfigured or One-Legged
  • +20% Monthly Prestige if Maimed
  • +5 Same Culture Opinion if Scarred or One-Eyed
  • +10 Same Culture Opinion if Disfigured or One-Legged
  • +15 Same Culture Opinion if Maimed
  • Yes Guardians can teach Commander Traits to their Wards
Yes Culture has 5 Disfigured, Maimed, One-Eyed, One-Legged or Scarred Counts
  • Bellicose
  • Egalitarian
  • Stoic

This culture doesn't look down upon those who can no longer fight due to injury, instead they are celebrated as heroes and used as teachers.

Tradition shield.png
Stalwart Defenders
  • +5 Defender Advantage
  • +25% Garrison Size
  • +100% Prestige from winning Defensive Wars
  • +100% Gold from winning Defensive Wars
  • +10 Defensive War Peace Acceptance
Building march.png Strategic Marches duchy building
  • Bellicose
  • Courtly
  • Stoic

Defending that which is one's own is of paramount importance to this culture.

Tradition soldiers3.png
Strength in Numbers
  • +15% Levy Size
  • −15% Archer Recruitment Cost
  • −15% Light Cavalry Recruitment Cost
  • −15% Skirmisher Recruitment Cost
  • +2 Max Size of Archer Regiments
  • +2 Max Size of Light Cavalry Regiments
  • +2 Max Size of Skirmisher Regiments
  • −2 Max Size of Elephant Cavalry Regiments
  • −2 Max Size of Heavy Cavalry Regiments
  • −2 Max Size of Heavy Infantry Regiments
  • −2 Max Size of Spearmen Regiments
  • −2 Number of Knights
500 Archers and 500 Skirmishers
  • Bellicose
  • Spiritual

This culture forsakes having elite troops, and instead favors massed armies.

Tradition swords.png
Swords for Hire
  • Mercenary.png +100% Available Mercenary Companies
  • −15% Same Culture Mercenary Hire Cost
  • 30% Yearly Chance for Knights in Mercenary Courts to gain Prowess
  • Yes Wanderers gain Martial, Prowess, Blademaster or Commander traits over time
  • Yes Knights in Mercenary Courts
  • Yes Idle Courtiers are more likely to leave court
Culture has 5 Counts with the Brilliant Strategist trait
  • Bellicose
  • Communal
  • Courtly

This culture views mercenary work favorably and encourages warriors to seek glory as mercenaries in-between wars.

Tradition temple.png
Warrior Priests
  • +1 Prowess per Level of Devotion
  • Certain traits grant Prowess
    • +1 Prowess if Conscientious Scribe or Wise Man
    • +2 Prowess if Insightful Thinker, Scholar, Theologian, Mystic, or Pilgrim
    • +3 Prowess if Astute Intellectual, Miracle Worker, or Devoted
    • +4 Prowess if Mastermind Philosopher
  • Yes Members of the Clergy can serve as Commanders and Knights
Yes 12 clergy characters of the same faith with 10 Prowess who cannot be knights
  • Bellicose
  • Spiritual

This culture believes that if you choose to pursue theological studies, you must also be able to defend your faith.

Tradition soldiers2.png
Warriors by Merit
  • +1 Prowess per Level of Fame
  • Trait blademaster.png Knights gain Blademaster traits more often in battles
  • Yes Most knighthood restrictions are lifted for characters with 10 Prowess
Yes 5 Courtiers with 10 Prowess who cannot be Knights
  • Bellicose
  • Communal
  • Egalitarian

This culture believes that if you've proven yourself capable as a warrior, you should be allowed to fight — no matter who you are.

Tradition forest.png
Forest Fighters
  • +25% Supply Limit in Forest and Taiga Terrain
  • +10% Levy Size in Forest and Taiga Terrain
  • The Forest Fighter trait is more common
  • Enables the Recruit Forest Specialist decision
  • Yes Certain traits have Forest and Taiga bonuses
  • Yes Culture is present in a county with Forest or Taiga
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties with Forest or Taiga
  • Bellicose
  • Communal
  • Stoic

This culture is well-versed at fighting in forests.

Tradition mountain.png
Highland Warriors
  • +25% Supply Limit in Hills Terrain
  • +10% Levy Size in Hills Terrain
  • The Rough Terrain Expert trait is more common
  • Enables the Recruit Hill Specialist decision
  • Yes Certain traits have Hills bonuses
  • Braveː +4 Advantage in Hills; 25% less Attrition taken in Hills
  • Contentː +2 Advantage in Hills
  • Paranoidː +2 Minimum Battle Roll
  • Stubbornː +5 Minimum Battle Roll
  • Vengefulː +5 Maximum Battle Roll
  • Military Engineerː 25% less Attrition taken in Hills
  • Aggressive Attackerː +2 Maximum Battle Roll
  • Unyielding Defenderː +2 Minimum Battle Roll
  • Flexible Leaderː +2 Maximum Battle Roll
  • Rough Terrain Expertː +2 Minimum Battle Roll
  • Yes Culture is present in a county with Hills
  • No Guinean Uplander heritage
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
  • No Upland Skirmishing tradition
Yes 30% of culture is present in counties with Hills
  • Bellicose
  • Communal
  • Stoic

Warriors of this culture fight well in the slopes and valleys of their hilly homes.

Tradition soldiers4.png
Hit-and-Run Tacticians
  • Aftermath phase.png −10% Retreat Losses
  • Death natural.png −10% Friendly Fatal Casualties
  • +5% Light Cavalry Damage
  • +5% Skirmisher Damage
  • +10% Light Cavalry Screen
  • +10% Skirmisher Screen
  • Unit stat siege progress.png −20% Siege Weapon Effectiveness
  • −2 Advantage
  • No Magyar heritage
  • No South Slavic heritage
  • No West Slavic heritage
  • No Konni Raids tradition
500 Light Cavalry and 500 Skirmishers
  • Bellicose
  • Egalitarian
  • Spiritual

This culture has mastered the use of lightly-armored units to hit the enemy hard, and then fall back.

Tradition horses.png
Horse Breeders
  • −15% Cavalry Maintenance
  • −25% Cavalry Recruitment Cost
Yes Culture can recruit cavalry Yes Size 8 regiment of any cavalry men-at-arms
  • Bellicose
  • Communal
  • Stoic

This culture has painstakingly accumulated knowledge and experience in the fine art and science of horse breeding. Whether destriers or coursers, the horses of these people are renowned for their superiority.

Tradition jungle.png
Jungle Warriors
  • +25% Supply Limit in Jungle Terrain
  • +10% Levy Size in Jungle Terrain
  • The Jungle Stalker trait is more common
  • Enables the Recruit Jungle Specialist decision
  • Yes Certain traits have Jungle bonuses
  • Yes Culture is present in a county with Jungle
  • No Akan heritage
  • No Yoruba heritage
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
  • No Bush Hunting tradition
Yes 30% of culture is present in counties with Jungle
  • Bellicose
  • Communal
  • Stoic

Warriors of this culture know well how to traverse treacherous jungles.

Tradition bow.png
Longbow Competitions
  • Can recruit Longbowmen Men-at-Arms
  • Yes Longbowmen get better every Era
  • +2 Max Size of Archer Regiments
  • −2 Max Size of Heavy Cavalry Regiments
  • −2 Max Size of Spearmen Regiments
Brythonic, Goidelic or West Germanic heritage 1200 Archers
  • Bureaucratic
  • Stoic

This culture favors a bow more powerful than most could draw, and practicing with them once a week is as dear as any ritual of worship everywhere from the most rural villages to the largest urban metropoles.

Tradition mountain.png
Mountaineers
  • +25% Supply Limit in Mountain and Desert Mountain Terrain
  • +10% Levy Size in Mountain and Desert Mountain Terrain
  • The Rough Terrain Expert trait is more common
  • Enables the Recruit Mountain Specialist decision
  • Yes Certain traits have Mountain and Desert Mountain bonuses
  • Yes Culture is present in a county with Mountain or Desert Mountain
  • No East African heritage
  • No Horn African heritage
  • No Georgian culture or descent
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
  • No Caucasian Wolves tradition
  • No Mountain Skirmishing tradition
Yes 30% of culture is present in counties with Mountain or Desert Mountain
  • Bellicose
  • Communal
  • Stoic

Soldiers of this culture carry all they need to traverse mountains.

Tradition soldiers2.png
Only the Strong
  • +1 Number of Knights
  • +100% Knight Effectiveness
  • +0.25 Monthly Prestige per Blademaster trait level
  • +5 Attraction Opinion per Blademaster trait level
  • +1 Prowess per Martial Education trait level
  • 12 Prowess required to become a Knight
  • +25% Men-at-Arms Recruitment Cost
  • −25% Levy Size
No Egalitarian ethos Yes 6 Knights with 12 Prowess
  • Bellicose
  • Stoic

This culture places a strong emphasis on having a few, well-trained warriors. If you're not the best-of-the-best, you're not welcome to serve.

Tradition speech.png
Quarrelsome
  • Conquest cb.png Enables the Conquest Casus Belli
  • Yes Casus Belli require one Level of Fame less
  • −20% Casus Belli Cost
  • −40% Control Growth
  • −5 Vassal Opinion
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes Culture has 5 Counts at war
  • Bellicose
  • Spiritual

Border conflicts are common for rulers of this culture. Land often changes hands in unjust ways.

Tradition battle.png
Stand and Fight!
  • +2 Defender Advantage
  • +10% Heavy Cavalry Toughness
  • +10% Heavy Infantry Toughness
  • +10% Spearmen Toughness
  • +20% Heavy Cavalry Maintenance
  • +20% Heavy Infantry Maintenance
  • +20% Spearmen Maintenance
  • Death natural.png +10% Friendly Fatal Casualties
  • No Israelite heritage
  • No Defensive Tactics tradition
500 Heavy Infantry and 500 Spearmen
  • Bellicose
  • Spiritual
  • Stoic

Warriors from this culture are unyielding and unshakable. They do not fall back - even in the face of overwhelming odds, for better or for worse.

Tradition desert.png
Warriors of the Dry
  • +25% Supply Limit in Desert and Drylands Terrain
  • +10% Levy Size in Desert and Drylands Terrain
  • The Desert Warrior trait is more common
  • Enables the Recruit Dry Terrain Specialist decision
  • Yes Certain traits have Desert and Drylands bonuses
  • Yes Culture is present in a county with Desert or Drylands
  • No Arabic heritage
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties with Desert or Drylands
  • Bellicose
  • Communal
  • Stoic

This culture has mastered the art of fighting in very dry climates.

Tradition fight.png
Winter Warriors
  • The Winter Soldier trait is more common
  • Enables the Recruit Winter Specialist decision
  • Yes Certain traits have Winter bonuses
  • Yes Culture is present in a county that gets winters
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties that get Harsh Winters
  • Bellicose
  • Communal
  • Stoic

This culture is used to the reality that harsh winds and bitter cold brings.

Tradition diplomacy.png
Malleable Invaders
  • −75% Hybrid Culture Creation Cost
  • −75% Convert to Local Culture Decision Cost
  • −20% Faith Conversion Cost
  • −20% Different Faith Popular Opinion Impact
  • Yes Creating a Hybrid Culture requires 50% less Cultural Acceptance
  • Icon CK3.png Royal Court DLC
  • Yes Culture is present in the Steppe region
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Mongolic or Turkic heritage
  • Bellicose
  • Bureaucratic
  • Egalitarian

We will take your lands, your children, your traditions, and your future!

Social traditions[edit | edit source]

Tradition Effects Obligatory requirements Optional requirements Preferred ethos Description
Tradition diplomat.png
Charismatic (Welcoming)
  • 60% Chance Diplomacy Education yields better outcomes
  • +15% Monthly Court Grandeur Change
  • +10% Personal Scheme Success Chance
  • +10% Enemy Hostile Scheme Success Chance
  • Children are 3 times more likely to gain the Charming trait
Culture has at least 5 Counts with the Grey Eminence trait
  • Communal
  • Egalitarian
  • Stoic

The people of this culture excel in diplomatic matters, and social etiquette is valued above all else.

Tradition ceremony.png
Charitable
  • +5 General Opinion
  • +20% Opinion Gain from Send Gift
  • −3% Monthly Income
  • Children are more likely to gain the Compassionate trait
  • Children are more likely to gain the Generous trait
  • Yes AI characters do not require reasons to send gifts
Culture has at least 5 Counts with the Generous trait
  • Communal
  • Spiritual

Regardless of faith, people of this culture are motivated to support those less fortunate.

Tradition conversation.png
Equitable
  • Children are more likely to gain the Just trait
  • Children are more likely to gain the Honest trait
  • −30% Hostile Scheme Power
Culture has at least 5 Counts with the Just trait
  • Egalitarian
  • Stoic

In this culture truth and impartial justice is valued highly.

Tradition king.png
Eye for an Eye
  • +10 Natural Dread
  • +15% Hostile Scheme Success Chance towards Rivals
  • +20% Hostile Scheme Power if Vengeful
  • +10 Same Culture Opinion if Vengeful
  • −10 Same Culture Opinion if Forgiving
  • Children are more likely to gain the Vengeful trait
  • Vengeful characters form Rivalries easier
Culture has at least 5 Counts with the Vengeful trait
  • Bellicose
  • Communal

In this culture slights are not to be forgotten, nor forgiven. Its people can carry grudges for long, and vengeance is carried out with a passion.

Tradition philosopher.png
Forbearing
  • −10% Stress Gain
  • −5 Natural Dread
  • Children are more likely to gain the Calm trait
  • Children are more likely to gain the Patient trait
Culture has at least 5 Counts with the Patient trait
  • Spiritual
  • Stoic

In this culture being patient and restrained in the face of adversity is common.

Tradition tools.png
Industrious
  • +25 Development Growth when a Building is constructed
  • −15% Building Construction Time
  • +15% Stress Gain
Culture has at least 5 Counts with the Diligent trait
  • Bellicose
  • Communal
  • Stoic

This culture teaches and enshrines ideas of industriousness and hard work on behalf of one's community.

Tradition noble.png
Life is just a Joke
  • +5 Same Culture Opinion for Gregarious, Content, Cynical, and Fickle characters
  • −20 Stress when receiving a war declaration
  • +50 AI Boldness
Culture has at least 5 Counts with the Cynical trait
  • Communal
  • Stoic

This culture would chuckle on the chopping block with an axe above its head.

Tradition diplomat.png
Loyal Subjects
  • +50% Learn Language Success Chance towards Liege
  • +10 Liege Opinion
  • +5 Popular Opinion
  • Yes Vassals of this Culture do not consider Faith or Culture when joining Factions
  • Yes Vassals of this Culture often learn the Language of their Liege
Culture has at least 3 Count Vassals of a different culture Liege
  • Bellicose
  • Communal
  • Stoic

For this culture, serving one's liege and country is both noble and just - a duty and a privilege, rather than an avaricious arrangement or an unwanted burden.

Tradition speech.png
Mendicant Mystics
  • +2% Monthly Income for Wise Men and Wise Women
  • +4% Monthly Income for Mystics
  • +8% Monthly Income for Miracle Workers
  • Trait mystic.png +33% chance to gain or improve Mystic traits
  • Yes Wandering Mystic events are more likely
Trait mystic.png Culture has at least 3 Counts with the Wise Man/Woman, Mystic or Miracle Worker trait
  • Communal
  • Spiritual

The holy people of this culture believe strongly that the faith should be ministered in the field, and their most devout frequently wander the world.

Tradition artisan.png
Modest
  • Children are more likely to gain the Temperate trait
  • Yes Certain traits grant bonuses
  • +10%
  • +10%
  • +10%
  • +10%
  • +10%
  • −10% Monthly Prestige
  • −15 Same Culture Opinion if Ambitious
Culture has at least 5 Counts with the Temperate trait
  • Stoic
  • Spiritual

This culture values modesty, one should not take up too much space or think oneself better than others.

Tradition speech.png
Strong Believers
  • Task conversion.png +30% County Conversion Resistance
  • −50 Conversion Acceptance for characters of this Culture
  • −15 Different Faith Opinion
  • Children are more likely to gain the Humble trait
  • Children are more likely to gain the Zealous trait
Culture has at least 5 Counts with the Zealous trait
  • Communal
  • Spiritual

The people of this culture are particularly zealous and dedicated to their faith.

Tradition knight.png
Chivalry
  • Yes Can use Sparring duels
  • Yes AI characters are more likely to start Romance Schemes
  • +50 Renown per successful Romance Scheme
  • +10% Heavy Cavalry Damage
  • +10% Heavy Cavalry Toughness
  • +30% Romance Scheme Power if Gallant
  • +15 Romance Scheme Power if Poet
  • +15 Attraction Opinion if Poet
  • +50% Tyranny Gain
  • +40% Stress per failed Romance Scheme
Yes Culture originates from Western Europe Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Courtly
  • Egalitarian

This culture has embraced chivalry and chivalric codes of conduct as a social method of regulating behavior. Martial prowess, duty, honor and morality are prized, as is bad poetry and romantic literature.

Tradition ship.png
Dexterous Fishermen
  • +50% Supply Capacity
  • +5 Coastal Advantage
  • +1 Defender Advantage per Coastal Holding level
Yes Culture is present in a coastal county Yes 30% of culture is present in coastal counties
  • Bureaucratic
  • Communal
  • Courtly
  • Egalitarian
  • Spiritual
  • Stoic

Anyone can fish, but to do so with such skill that any catch is bountiful, regardless of tide or wind, is a rarer talent. No one knows the coast, land or sea, better than these fishermen.

Tradition knight.png
Martial Admiration
  • Yes Can use Single Combat duels
  • +2 Number of Knights
  • +5 Injury Resistance for Prowess
  • +1 Same Culture Opinion per Martial or Prowess Education trait level
  • +2 Attraction Opinion per Martial Education trait level
  • +0.1 Monthly Prestige per Prowess Education trait level
  • +1 Same Culture Opinion per Prowess Education trait level
  • +5 Attraction Opinion per Blademaster trait level
  • −15 Same Culture Opinion for Cravens and Contents
  • +5 Knight Injury Chance
  • No Chanson de Geste tradition
  • No Druzhina tradition
  • No Futuwaa tradition
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
  • No East Slavic heritage
  • No Frankish heritage
  • No Iranian heritage
Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Stoic

Those who are willing to take up sword and fight for their culture are worthy of admiration. No matter the odds.

Tradition diplomacy.png
Pacifists
  • +10% Development Growth
  • +10 Popular Opinion
  • −25% Conversion Cost towards faiths with pacifism tenets
  • −1 Martial
  • Martial lifestyle.png −20% Monthly Martial Lifestyle Experience
  • Yes AI characters are less likely to declare war
No Bellicose ethos Yes At peace
  • Egalitarian
  • Spiritual

For this culture, the use of force can never be justified. Only by pursuing a path of non-violence can people truly live in peace.

Tradition philosopher.png
Philosopher Culture
  • Learning lifestyle.png +20% Monthly Learning Lifestyle Experience
  • +1 Learning per Level of Fame
  • +5% Cultural Fascination Progress per Learning Education trait level
  • +5% Cultural Fascination Progress if Culture Head is Scholar
  • Children are 3 times more likely to gain the Pensive trait
  • Children are 3 times less likely to gain the Rowdy trait
  • No Bellicose ethos
  • No Warrior Culture tradition
Culture has at least 5 Counts with the Scholar trait
  • Communal
  • Courtly
  • Spiritual

This culture promotes thought and self-reflection.

Tradition battle.png
Practiced Pirates
  • Icon raid.png Can Raid and Raid Overseas
  • +25% Army Loot Capacity
  • −1.5 Prestige per 1 Loot if the character does not have Tribal government
Yes 50% of culture is present in coastal counties Yes 70% of culture is present in coastal counties
  • Bellicose

Storming a port, setting it ablaze, and taking everything that isn't nailed down may not be noble, but it is profitable.

Tradition hunter.png
Prolific Hunters
  • −50% Call Hunt Activity Cooldown
  • +0.5 Monthly Prestige for Novice Hunters
  • +1 Monthly Prestige for Hunters
  • +1.5 Monthly Prestige for Master Hunters
  • Trait hunter.png Higher chance to gain or improve Hunter traits
  • The Hunter traits are based on a hidden value called hunter_lifestyle_progress. This value increases with hunts. Further information can be found in the reference [1]
  • No Vegetarianism tradition
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Trait hunter.png Culture has at least 5 Counts with the Novice Hunter, Hunter or Master Hunter trait
  • Bellicose
  • Spiritual
  • Stoic

Driven by economic necessity, or perhaps social expectation, this culture has refined their hunting practices to precise and almost beautiful art.

Tradition quill.png
Refined Poetry
  • +20 Court Poet Aptitude
  • +0.5% Monthly Prestige for Poets
  • +10% Personal Scheme Success Chance for Poets
  • The Poet trait is more common
NoIcon CK3.png Northern Stories tradition Culture has at least 3 Counts with the Poet trait
  • Communal
  • Courtly
  • Spiritual

Poetry is considered a noble art in this culture, and many spend their time piecing words together with meaning and thought.

Tradition ship.png
Seafarers
  • −25% Embarkation Cost
  • +0.25 Monthly Control per Tradeport level
  • +2% Levy Size per Tradeport level
  • Yes Can sail through Major Rivers
  • Yes 50% of culture is present in coastal counties
  • No Coastal Warriors tradition
Yes 70% of culture is present in coastal counties
  • Bellicose
  • Bureaucratic
  • Spiritual

For this culture, the call of the sea is too strong to resist, and they live to sail like a dream on a crystal clear ocean, or ride on the crest of a wild raging storm.

Tradition council.png
Spartan
  • −20% Castle Holding and Buildings Construction Cost
  • −20% Castle Holding and Buildings Construction Time
  • −35% Monthly Prestige
No Tribal government Disgraced, Established or Distinguished level of fame
  • Communal
  • Stoic

This culture doesn't prize the trappings of power - the ceremony, the wealth, the pointless decoration. This culture is more interested in power itself, preferably in the form of towering walls and keeps.

Tradition ceremony.png
Storytellers
  • Yes Guardians of this culture teach more skill points
  • −15% Scheme Secrecy
NoIcon CK3.png Northern Stories tradition Culture has at least 3 Counts with the Poet trait
  • Communal
  • Courtly
  • Stoic

This culture has a strong and persistent oral tradition. The past is preserved through ritualistic storytelling, where the heroes and legends of the past are passed down through generations.

Tradition soldiers.png
Warrior Culture
  • +1% Chance to be born with the Strong trait for each 5 Prowess
  • −10% Cultural Fascination Progress
  • Children are 3 times more likely to gain the Rowdy trait
  • Children are 3 times less likely to gain the Pensive trait
  • Certain traits grant Prestige
  • Certain traits lose Opinion
  • Yes Tribal government
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
  • NoIcon CK3.png Coastal Warriors tradition
Yes Culture has at least 3 Counts with the Strong, Hale, Robust or Herculean traits
  • Bellicose
  • Spiritual

This culture values martial prowess and strength above everything else. Children are brought up knowing how to fight, and are discouraged from scholarly pursuits. Weakness is not tolerated.

Tradition conversation.png
Xenophilic
  • +25% Cultural Acceptance Gain
  • +10 Different Culture Opinion
  • Yes No negative Opinion of Other Cultures
Yes 30% Cultural Acceptance with 3 cultures Yes 40% Cultural Acceptance with 4 cultures
  • Communal
  • Egalitarian

This culture embraces everyone and is genuinely fascinated by all cultures.

Tradition food.png
Vegetarians
  • +10% Development Growth in Plains Terrain
  • Small Health Boost
  • No Cannot use the Call Hunt activity
  • Dravidian or Indo-Aryan heritage
  • No Prolific Hunters tradition
  • No Sacred Hunts tradition
  • Communal
  • Spiritual
  • Stoic

This culture has developed a strong aversion to consuming the flesh of animals, and practices vegetarianism throughout their society.

Tradition noble.png
Diasporic
  • Language.png +1 Foreign Language Limit
  • Language.png +50% Chance for Wanderers to learn a new Language
  • +1 Stewardship
  • +1 Learning
  • +20% Diplomatic Range
  • Yes No Negative Opinion of Other Cultures
  • Israelite heritage
  • No Cannot be picked
All

People of this culture have lost the homeland they once held dear. Some among them travel the world searching for a place where they may begin anew.

Tradition runestone.png
Northern Stories
  • Enables the Raise a Runestone decision
  • The Poet trait is more common
  • Yes Guardians of this culture teach more skill points
  • +0.5% Monthly Prestige for Poets
  • +10% Personal Scheme Success Chance for Poets
  • −15% Scheme Secrecy
  • Icon CK3.png Northern Lords DLC
  • North Germanic heritage
  • No Refined Poetry tradition
  • No Storytellers tradition
Culture has at least 3 Counts with the Poet trait
  • Bellicose
  • Bureaucratic

Life is lived, told, and remembered through the lens of tales. What we say, and what people say about us, matters as much as what we do. We remember that, and it shows in our stories.

Tradition shieldmaiden.png
Performative Honor
  • Characters can gain the Shieldmaiden / Shieldswain traits
  • Yes Can use Trial-by-Combat duels
  • +1 Number of Knights
  • −0.5 Monthly Prestige if Craven
  • −10 Same Culture Opinion if Delicate
  • −15 Same Culture Opinion if Frail, Weak or Spindly
  • −20 Same Culture Opinion if Feeble
  • Icon CK3.png Northern Lords DLC
  • North Germanic heritage
  • No Trials-by-Combat tradition
Yes 5 Courtiers with 10 Prowess who cannot be Knights Bellicose

Honor is born, yes, but honor is also earned and lost through deeds. By pursuing and avenging slights, or failing to, soldiers fade to scum while whelps grow into warriors.

Tradition shieldmaiden.png
The Right to Prove
  • Characters can gain the Shieldmaiden / Shieldswain traits
  • +25% Knight Effectiveness
  • −2 Number of Knights
  • Icon CK3.png Northern Lords DLC
  • No Performative Honor tradition
Yes 5 Courtiers with 10 Prowess who cannot be Knights
  • Bellicose
  • Communal
  • Egalitarian

Though not all are born fighters, with the right mettle and a strong sword-arm, any can show themselves a warrior at heart and so become one in deed.

Tradition fight.png
Trials-by-Combat
  • Yes Can use Trial-by-Combat duels
  • +1 Number of Knights
  • +2 Learning for Aspiring Blademasters
  • +4 Learning for Blademasters
  • +6 Learning for legendary Blademasters
  • −0.5 Monthly Prestige if Craven
  • Icon CK3.png Northern Lords DLC
  • No Performative Honor tradition
Yes Culture has at least 3 Counts with the Brilliant Strategist trait and 10 Learning
  • Bellicose
  • Courtly
  • Stoic

Words are a coward's substitute for weapons. Why leave justice to decrepit laws and corrupt magistrates when disputes can be settled faster and fairer with the blade?

Tradition artisan.png
Expert Artisans
  • −10% Building Construction Cost
  • Yes Artisan and Weaver Inspirations create better Artifacts
Icon CK3.png Royal Court DLC Yes Culture has at least 3 Counts who have or had an inspiration
  • Communal
  • Courtly
  • Spiritual

Children in this culture often carry on the profession of their parents, accumulating extensive knowledge and skill for their trade across generations.

Tradition musician.png
Musical Theorists
  • +20 Court Musician Aptitude
  • +35 Opinion Bonus from Feasts if employing a Court Musician
  • Diplomacy lifestyle.png +10% Monthly Diplomacy Lifestyle Experience if Gregarious
Icon CK3.png Royal Court DLC Culture has at least 3 Counts with the Poet trait
  • Communal
  • Courtly
  • Spiritual

This culture treats music almost as the language of the divine, and thus many individuals take up the noble and celebrated pursuit of musical study from a young age.


Ritualized Friendship
  • Automatic access to the Befriend Scheme
  • Yes May ask Friends to become Best Friends
  • Best Friends receive Strong Hooks on each other but gain Stress when using them
  • Yes Best Friends can use an interaction to gain bonus Skills via Modifiers at the cost of extra Stress
  • +20 Scheme Power against Friends
  • +40 Scheme Power against Best Friends
  • Yes Have at least one Friend
Yes Have at least three Friends All

Blood may be thicker than water, but wine makes for better living.

Ritual traditions[edit | edit source]

When a ritual tradition conflicts with a faith doctrine the tradition takes precedence.

Tradition Effects Obligatory requirements Optional requirements Preferred ethos Descriptions
Tradition crown.png
Bound by Faith
  • Only characters of the same Faith can inherit
  • −10 Opinion of Different Faiths
Yes Culture has 90% of its rulers from the same faith Spiritual

In this culture being of a different faith means that you're not eligible for succession.

Tradition food.png
Frequent Festivities
  • −50 Hold Feast Activity Cooldown
  • +0.25 Monthly Prestige for Eager Revelers
  • +0.5 Monthly Prestige for Famous Revelers
  • +0.75 Monthly Prestige for Legendary Revelers
  • Trait reveler.png Characters gain Reveler traits more easily
  • More information regarding its effectiveness can be found in the reference. [2]
Trait reveler.png Culture has 3 Counts with the Eager, Famous or Legendary Reveler trait
  • Communal
  • Courtly
  • Stoic

The frequency and exuberance with which this culture throws festivities would be considered vulgar to others, but a party is a party!

Tradition philosopher.png
Linguists
  • +25% Learn Language Scheme Power
  • +10% Learn Language Scheme Success Chance per Level of Devotion
  • Task fabricate claim.png +10% Fabricate Claim on County Speed per known Language
  • +500 Piety per successful Learn Language Scheme
  • AI characters are more likely to try learning the language of co-religionists
Language.png 3 Known Languages and Devoted Servant level of devotion
  • Bureaucratic
  • Egalitarian
  • Spiritual

To learn the words of a neighbor brings you one step closer to the language of the Divine.

Tradition forest.png
Medicinal Herbalists
  • +5 Hostile Scheme Success Chance
  • +1 Diplomacy for Herbalists
  • +5% Monthly Prestige for Herbalists
  • Learning lifestyle.png +5% Monthly Learning Lifestyle Experience for Herbalists
  • The Herbalist trait can be obtained without requiring high Learning
Culture has 3 Counts with the Herbalist trait
  • Bureaucratic
  • Stoic

This culture long ago developed knowledge of the medicinal properties of the plants and trees; to them most ailments are treatable with the right poultice, salve or stew.

Tradition swords.png
By the Sword
  • +1 Martial per Level of Devotion
  • −1 Diplomacy per Level of Devotion
  • −20% Monthly Piety
  • −15 Different Faith Opinion
  • Yes Holy War for Kingdom Casus Belli can be used multiple times per lifetime
  • Yes Holy War Casus Bellis require a Level of Devotion less
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Culture has 5 Counts with the Zealous trait Spiritual

Members of this culture believe that the best missionary is one carrying a sword. While support for holy wars are widespread, motives are scrutinized as to make sure the Divine powers would approve.

Tradition greeting.png
Concubines
  • Marriage.png Characters can only have one Spouse
  • Marriage.png Characters can have up to 3 Concubines if allowed by Gender Law
  • No Monogamous tradition
  • No Polygamous tradition
Doctrine marriage type.png Polygamous or Consorts & Concubines marriage doctrine All

Rulers of this culture often keep a number of concubines in their household, regardless of their faith.

Tradition food.png
Culinary Artists
  • +10 Food Taster Aptitude
  • +50 Renown per Feast
  • +75 Prestige per Feast if using Bland Food court amenities
  • +150 Prestige per Feast if using Modest Food court amenities
  • +225 Prestige per Feast if using Decent Food court amenities
  • +300 Prestige per Feast if using Lavish Food court amenities
  • +375 Prestige per Feast if using Exotic Food court amenities
  • +100 Hold Feast Activity Cost
Yes Culture is present in a county with Farmlands or Floodplains Yes Culture is present in 5 counties with Farmlands or Floodplains
  • Communal
  • Courtly
  • Spiritual

Food isn't just sustenance for this culture; it is both an art and a ritual, a focal point for family and community alike.

Tradition tools.png
Merciful Blindings
  • Can Blind Prisoners
  • +100 Piety for blinding a prisoner with a Banishment or Execution reason
No Byzantine Traditions tradition Prisoner with a crime warranting Banishment or Execution
  • Courtly
  • Spiritual

No matter how far beyond forgiveness one has gone, this culture thinks it is better to gouge out an eye than run through a heart.

Tradition knight.png
Monogamous
  • Marriage.png Characters can only have one Spouse
  • +30% Romance Scheme Success Chance towards Spouses
  • +10 Spouse Opinion
  • No Concubines tradition
  • No Polygamous tradition
Doctrine marriage type.png Monogamous marriage doctrine All

In this culture one keeps a single spouse, regardless of faith.

Tradition temple.png
Polygamous
Marriage.png Characters can have up to 4 Spouses if allowed by Gender Law
  • No Concubines tradition
  • No Monogamous tradition
Doctrine marriage type.png Polygamous or Consorts & Concubines marriage doctrine All

In this culture one tend to have multiple spouses, regardless of faith.

Tradition temple.png
Religion Blending
  • −20% Faith Conversion Cost
  • −20% Faith Creation and Reformation Cost
  • Task conversion.png +33% Convert Faith in County Speed in counties of this culture
  • No Negative Opinion of Other Faiths
  • 2 Vassals of the same culture and different faith
  • No Steppe Tolerance tradition
2 Vassals of the same culture and different faith
  • Communal
  • Courtly
  • Spiritual

Members of this culture often live together with those sharing different faiths and beliefs, and do well in adopting foreign elements into their own worship.

Tradition temple.png
Religious Patronage
  • +25% Monthly Piety from Buildings
  • +2000 Piety when constructing a Temple Holding
  • +150 Renown when constructing a Temple Holding
  • +75 Renown when upgrading a Temple Holding
Yes At least 20% of the culture's holdings are temple holdings Culture has 5 Counts with the Zealous trait
  • Communal
  • Courtly
  • Spiritual

For the salvation of the soul, one must commit to works of religious significance. You cannot purchase redemption, but having a temple of priests sing your praises helps!

Tradition runestone.png
Runestone Raisers
Enables the Raise a Runestone decision
  • North Germanic heritage
  • NoIcon CK3.png Northern Lords DLC
Yes Culture has 5 Counts with the Arrogant, Journaller or Poet trait
  • Bellicose
  • Bureaucratic

Death, conquest, the acquisition of rank — are these not the things that define life in the nobility? Where our people go, so go the markers of our lives' worth.

Tradition forest.png
Sacred Groves
  • +50 Piety when constructing a building in Forest or Taiga Terrain
  • +5% Holding Taxes in Forest, Taiga and Jungle Terrain
  • Yes Tribal government
  • Yes Culture is present in a county with Forest, Taiga or Jungle
Yes 30% of culture is present in counties with Forest, Taiga or Jungle Spiritual

Trees are considered sacred by this culture. The forest is a living being that ought to be cared for—not destroyed.

Tradition hunter.png
Sacred Hunts
  • Completing a Call Hunt Activity grants Piety instead of Prestige
  • +0.3 Monthly Piety for Novice Hunters
  • +0.6 Monthly Piety for Hunters
  • +1 Monthly Piety for Master Hunters
  • No Vegetarianism tradition
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Trait hunter.png Culture has 5 Counts with the Novice Hunter, Hunter or Master Hunter trait
  • Bellicose
  • Spiritual
  • Stoic

Hunting is neither a sport nor a pastime, it is nothing less than the purest expression of the human experience, where one may connect with the divine by demonstrating their mastery over nature.

Tradition mountain.png
Sacred Mountains
  • +50 Piety when constructing a building in Mountain or Desert Mountain Terrain
  • +5% Holding Taxes in Mountain and Desert Mountain Terrain
  • East African, Horn African, Quiangic or Tibetan heritage
  • Yes Tribal government
  • Yes Culture is present in a county with Mountain or Desert Mountain
Yes 30% of culture is present in counties with Mountain or Desert Mountain Spiritual

This culture considers mountains to be connections to the divine, and treats them with reverence and respect.

Tradition tools.png
Sorcerous Metallurgy
  • +1 Prowess per Level of Devotion
  • +0.1 Monthly Piety per Barracks level
  • Yes Weapon Inspirations create better Artifacts
  • Weapon Inspiration base cost is doubled
Doctrine witchcraft.png Accepted Witchcraft doctrine Culture has 3 Counts with the Witch trait
  • Communal
  • Spiritual

There are as many alchemists in this culture attempting to turn metal into gold as there are smiths forging weapons. What does it matter if this culture's wealth and weaponry are enhanced by witchcraft?


Tabletop Warriors
  • +2 Martial
  • -2 Prowess
  • +10% Movement Speed
  • Yes Commanders are more likely to gain Commander Traits
  • Yes May challenge other Characters to Board Games
  • Yes May wager a personally held County in Board Games, if both players have this rule
Icon CK3.png Fate of Iberia DLC Yes Must have at least 18 Martial, 18 Learning, or Artifact that allows Board Games
  • Bellicose
  • Courtly

Any commander can gamble and get lucky on the day of battle. A real strategist keeps their mind honed through practice and pretend, so that they have no need of 'luck'.

Tradition philosopher.png
Mystical Ancestors
  • +10 Dynasty Opinion
  • +50 Renown for granting a County to a House Member
  • +75 Renown for granting a Duchy to a House Member
  • +150 Renown for granting a Kingdom to a House Member
  • +250 Renown for granting an Empire to a House Member
  • −100 Piety for revoking a County from a Close Family Member
  • −250 Piety for revoking a Duchy from a Close Family Member
  • −500 Piety for revoking a Kingdom from a Close Family Member
  • No Cannot Disinherit Dynasty Members
Culture descends from a culture that had the tradition Spiritual

Lineage is very important to this culture, to the point where ancestors have become mythical and legendary beings with many who claim to be their descendants.

Regional traditions[edit | edit source]

All regional traditions are restricted to certain regions, heritages or cultures.

Tradition Effects Obligatory requirements Optional requirements Preferred ethos Description
Tradition diplomat.png
African Tolerance
  • +10 Different Faith Opinion
  • +25 Different Faith Popular Opinion
  • Yes AI characters are less likely to demand conversion
  • Akan, Berber, Central African, Sahelian, Senegambian or Yoruba heritage
  • No Steppe Tolerance tradition
Yes 50% Cultural Acceptance with 5 cultures
  • Communal
  • Egalitarian

Though some would decry it as weakness, a realm founded on understanding and tolerance is a realm built on sturdy foundations.

Tradition jungle.png
Bush Hunting
  • Can recruit Bush Hunters Men-at-Arms
  • Enables the Recruit Jungle Specialist decision
  • The Jungle Stalker trait is more common
  • Yes Certain traits have Jungle bonuses
  • +25% Supply Limit in Jungle Terrain
  • +10% Levy Size in Jungle and Drylands Terrain
  • Akan or Yoruba heritage
  • No Jungle Warriors tradition
Yes 30% of culture is present in counties with Jungle
  • Communal
  • Egalitarian

The bush is a rough and rugged place, but it offers a bounty of opportunity for those who know where to look and how to exploit it. Training our archers in these techniques will give them an advantage when engaging enemies in these areas.

Tradition crown.png
Byzantine Traditions
  • +20 Eligible Child Opinion
  • +25% Hostile Scheme Power
  • +50% Short Reign Duration
  • Can Blind Prisoners
  • Can Castrate Prisoners
  • Court.png Can grant the Chief Eunuch court position
  • Enables the Born in the Purple trait
  • Yes Eunuchs gain additional bonuses
  • No Characters with negative physical traits cannot use Claim Casus Belli
  • Characters with negative physical traits receive fewer elective votes
  • Byzantine heritage
  • Byzantine Empire title
  • No Court Eunuchs tradition
  • No Merciful Blindings tradition
County of Byzantion title
  • Communal
  • Courtly

This culture is closely associated with the imperial traditions of the Eastern Roman Empire and its legacy in the form of a complex and intricate code of courtly conduct.

Tradition mountain.png
Caucasian Wolves
  • Can recruit Monaspa Men-at-Arms
  • Enables the Recruit Mountain Specialist decision
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Mountain and Desert Mountain bonuses
  • +25% Supply Limit in Mountain and Desert Mountain Terrain
  • +10% Levy Size in Mountain and Desert Mountain Terrain
  • Yes Culture is present in a county with Mountain or Desert Mountain
  • Georgian culture or descent
  • No Mountaineers tradition
  • No Mountain Skirmishing tradition
Yes 30% of culture is present in counties with Mountain
  • Bellicose
  • Communal
  • Stoic

Having spent centuries making themselves a home around the Caucasian gates, this culture has grown well at home with everything that mountain warfare entails.

Tradition knight.png
Chanson de Geste
  • Innovation special maa 01.png Enables the Valets innovation
  • Yes Can use Single Combat duels
  • The Poet trait is more common
  • +2 Number of Knights
  • +5 Injury Resistance for Prowess
  • +1 Same Culture Opinion per Martial or Prowess Education trait level
  • +2 Attraction Opinion per Martial Education trait level
  • +0.1 Monthly Prestige per Prowess Education trait level
  • +1 Same Culture Opinion per Prowess Education trait level
  • +5 Attraction Opinion per Blademaster trait level
  • +0.5% Monthly Prestige for Poets
  • +10% Personal Scheme Success Chance for Poets
  • −15 Same Culture Opinion for Cravens and Contents
  • +5 Knight Injury Chance
  • Frankish heritage
  • No Druzhina tradition
  • No Futuwaa tradition
  • No Martial Admiration tradition
Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Courtly
  • Stoic

This culture values the heroic deeds of long gone ancestors. The romantic retelling of the lives of knights such as Guillaume, or Roland, will inspire generations to come.

Tradition forest.png
Defensive Tactics
  • Can recruit Shomer Men-at-Arms
  • +2 Defender Advantage
  • +10% Heavy Cavalry Toughness
  • +10% Heavy Infantry Toughness
  • +10% Spearmen Toughness
  • +20% Heavy Cavalry Maintenance
  • +20% Heavy Infantry Maintenance
  • +20% Spearmen Maintenance
  • Death natural.png +10% Friendly Fatal Casualties
  • Israelite heritage
  • No Stand and Fight! tradition
800 Skirmishers Communal

Our people have been exiled and driven out time and time again. While tragic, these experiences have led us to become exceptionally skilled in rear-guard tactics which minimize casualties.

Tradition city2.png
Desert Ribats
  • Can recruit Mulathanūm Men-at-Arms
  • Enables the Recruit Dry Terrain Specialist decision
  • The Desert Warrior trait is more common
  • Yes Certain traits give bonuses
  • Trait mystic.png +33% chance to gain or improve Mystic traits
  • +1 Prowess per Level of Devotion
  • Berber heritage
  • Yes Culture is present in a county with Desert or Drylands
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties with Desert or Drylands
  • Bellicose
  • Spiritual
  • Stoic

This culture has a tradition of fortified desert retreats, where the pious can live in connection with the open sky and the sands. This lifestyle breeds able and pious desert warriors and attracts mystics.

Tradition camel.png
Desert Travelers
  • +10% Holding Taxes in Desert Terrain
  • −20% Camel Cavalry Maintenance
  • −20% Camel Cavalry Recruitment Cost
  • +20% Camel Cavalry Damage for Desert Warriors
  • +10% Camel Cavalry Screen for Desert Warriors
  • Bedouin culture or descent
  • Yes Culture is present in a county in the North Africa, Middle East or Persia region
  • Spiritual
  • Stoic

This culture is no stranger to the harsh environment of the desert and has mastered the use of camels to aid them in travel, warfare, and everyday life.

Tradition shield.png
Druzhina
  • Can recruit Druzhina Men-at-Arms
  • Yes Can use Single Combat duels
  • +2 Number of Knights
  • +5 Injury Resistance for Prowess
  • +2 Attraction Opinion per Martial Education trait level
  • +0.1 Monthly Prestige per Prowess Education trait level
  • +1 Same Culture Opinion per Prowess Education trait level
  • +5 Attraction Opinion per Blademaster trait level
  • −15 Same Culture Opinion for Cravens and Contents
  • +5 Knight Injury Chance
  • East Slavic heritage
  • No Futuwaa tradition
  • No Chanson de Geste tradition
  • No Martial Admiration tradition
Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Stoic

Varangian soldiers have long served as imposing bodyguards for our monarchs, but they can just as easily serve as dedicated heavy infantry in our armies.

Tradition forest.png
Forest Wardens
  • Can recruit Metsänvartija Men-at-Arms
  • Enables the Recruit Forest Specialist decision
  • The Forest Fighter trait is more common
  • +15% Development Growth in Forest and Taiga Terrain
  • −15% Holding and Buildings Construction Cost in Forest and Taiga Terrain
  • Building logging camps.png Forestries have additional bonuses in Counties of this Culture:
    • +2% Archers and Skirmishers Damage per Forestry level
    • −2% County Build Speed per Forestry level
    • −1% County Build Cost per Forestry level
  • Yes Culture is present in a county with Forest or Taiga
  • Baltic, Balto-Finnic, Volga-Finnic or Ugro-Permian heritage
  • No Forest Folk tradition
Yes 30% of culture is present in counties with Forest or Taiga
  • Bellicose
  • Communal
  • Stoic

Our ancestors have lived in these forests for generations, but now they are under threat by outsiders. Centuries of accumulated experience fighting in forests will aid us in protecting our ancestral homeland.

Tradition soldiers.png
Futuwaa
  • Can recruit Ayyar Men-at-Arms
  • Yes Can use Sparring duels
  • +2 Number of Knights
  • +5 Injury Resistance for Prowess
  • +2 Attraction Opinion per Martial Education trait level
  • +0.1 Monthly Prestige per Prowess Education trait level
  • +1 Same Culture Opinion per Prowess Education trait level
  • +5 Attraction Opinion per Blademaster trait level
  • −15 Same Culture Opinion for Cravens and Contents
  • +5 Knight Injury Chance
  • Iranian heritage
  • No Chanson de Geste tradition
  • No Druzhina tradition
  • No Martial Admiration tradition
Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Communal
  • Courtly

Our youth have begun forming clubs that promote prowess, vigor, and moral behavior. By endorsing and supporting these clubs, we will ensure a supply of able-bodied soldiers we can rally to our cause.

Tradition soldiers2.png
Garuda Warriors
  • Can recruit Lenkas Men-at-Arms
  • Court.png Can grant the Garuda Warrior court position
  • +2 Attraction Opinion per Martial Education trait level
  • +0.1 Monthly Prestige per Prowess Education trait level
  • +1 Same Culture Opinion per Prowess Education trait level
  • −15 Same Culture Opinion for Cravens and Contents
Dravidian heritage Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Stoic

Distinguished warriors in this culture are designated as Garudas, and are expected to fight until death. Even those who follow a Garuda are expected to die if their leader does, either in battle or by their own hand.

Tradition mountain.png
Himalayan Settlers
  • Can recruit Mountaineers Men-at-Arms
  • Enables the Recruit Mountain Specialist decision
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Mountain bonuses
  • +20% Development Growth in Mountain Terrain
  • −15% Holding and Buildings Construction Cost in Mountain Terrain
  • Yes Quiangic or Tibetan heritage or culture is present in a county in Himalaya region
Yes 30% of culture is present in counties in the Himalaya region
  • Communal
  • Spiritual

This culture has made its home atop the 'roof of the world', where the air is fresh but cold, and the winters long and hard. They pride themselves that few of the cultures below would be able to live as well as this people does, among the peaks and plateaus where otherwise only sheep can thrive.

Tradition horses.png
Horse Lords
  • Unit horse archers.png Can recruit Horse Archers Men-at-Arms
  • Enables the Recruit Plains Specialist decision
  • Yes No Supply Limit Penalty in Steppe
  • +5% Movement Speed
  • +100% Supply Duration
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Screen
Mongolic or Turkic heritage
  • Bellicose
  • Communal

This culture has mastered the horse and its use in warfare.

Tradition soldiers2.png
Khadga Puja
  • Can recruit Khandayat Men-at-Arms
  • +10% Knight Effectiveness
  • +1 Same Culture Opinion per Martial Education trait level
  • +2 Attraction Opinion per Martial Education trait level
  • +5 Attraction Opinion per Blademaster trait level
  • −15 Same Culture Opinion for Cravens and Contents
  • Indo-Aryan heritage
  • No Egalitarian ethos
Yes 6 Knights with at least 12 Prowess
  • Bellicose
  • Stoic

This culture has embraced the martial art and ritual worship of two-handed broadswords letting them foster strong and able warriors. The heavy swords allow them to mow down infantry and cavalry alike.

Tradition rider.png
Konni Raids
  • Can recruit Konni Men-at-Arms
  • Aftermath phase.png −10% Retreat Losses
  • Death natural.png −10% Friendly Fatal Casualties
  • +5% Light Cavalry Damage
  • +5% Skirmisher Damage
  • +10% Light Cavalry Screen
  • +10% Skirmisher Screen
  • Unit stat siege progress.png −20% Siege Weapon Effectiveness
  • −2 Advantage
  • Magyar, South Slavic or West Slavic heritage
  • No Hit-and-Run Tacticians tradition
500 Light Cavalry Stoic

Light cavalry which can strike quickly at exposed enemies before darting back away, our Konni can be formed into regiments which specialize in harassment and raiding.

Tradition elephant.png
Lords of the Elephant
  • Yes Level 4 Education Trait grant various bonuses
    • Diplomacyː
      • Buildings Construction Cost in Jungle -10%
      • Elephant Cavalry Damage +10%
      • Elephant Cavalry Toughness +10%
      • Elephant Cavalry Maintenance -10%
      • Elephant Cavalry Recruitment Cost -10%
    • Martialː
      • Advantge in Jungle +5
      • Elephant Cavalry Damage +20%
      • Elephant Cavalry Toughness +10%
      • Elephant Cavalry Pursuit +20
    • Stewardshipː
      • Development Growth in the India or South East Asia Region +30%
      • Buildings Construction Cost in Jungle -20%
      • Elephant Cavalry Maintenance -20%
      • Elephant Cavalry Recruitment Cost -20%
    • Learningː
      • Development Growth in the India or South East Asia Region +30%
      • Attrition taken in Jungle -35%
      • Elephant Cavalry Toughness +10%
      • Elephant Cavalry Screen +20
      • Elephant Cavalry Maintenance -20%
  • +5 Advantage in Jungle
  • +20% Elephant Cavalry Damage
  • +10% Elephant Cavalry Toughness
  • +20 Elephant Cavalry Pursuit
  • Enables the Recruit Jungle Specialist decision
  • +10% Elephant Cavalry Damage
  • +10% Elephant Cavalry Toughness
  • −15% Elephant Cavalry Maintenance
  • −15% Elephant Cavalry Recruitment Cost
  • −1% Elephant Cavalry Maintenance per Elephantry level
  • +5% Monthly Development per Elephantry level
Innovation elephant.png Elephantry innovation Yes Culture has at least 3 level 2 Elephantry buildings
  • Belllicose
  • Courtly
  • Stoic

This culture venerates elephants, likening them to royalty. They are masterful at capturing them, training them, and using them for devastating effect in war.

Tradition desert mountains.png
Mountain Herding
  • Can recruit Abudrar Men-at-Arms
  • Enables the Recruit Mountain Specialist decision
  • The Desert Warrior trait is more common
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Mountain and Desert Mountain bonuses
  • +35% Development Growth in Desert Mountain Terrain
  • −15% Holding and Buildings Construction Cost in Desert Mountain Terrain
  • Arabic or Berber heritage
  • Yes Culture is present in a county with Mountain or Desert Mountain
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties with Mountain
  • Bellicose
  • Communal
  • Stoic

This culture has made the cooler mountains their homes in an otherwise dry and arid region. The herders and farmers of these uplands have make for resilient and robust warriors, and over time their toil has made this people flourish far above the naked desert.

Tradition desert mountains.png
Mountain Skirmishing
  • Can recruit Horn Warriors Men-at-Arms
  • Enables the Recruit Mountain Specialist decision
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Mountain and Desert Mountain bonuses
  • +25% Supply Limit in Mountain and Desert Mountain Terrain
  • +10% Levy Size in Mountain and Desert Mountain Terrain
  • East African or Horn African heritage
  • Yes Culture is present in a county with Mountain or Desert Mountain
  • No Caucasian Wolves tradition
  • No Mountaineers tradition
Yes 30% of culture is present in counties with Mountain
  • Communal
  • Spiritual

The great mountains in the Horn of Africa pose logistical challenges to many types of armies, but our skirmishers can easily adapt to these conditions to rout enemy invaders.

Tradition mountain.png
Mountaineer Ruralism
  • Can recruit Zbrojnosh Men-at-Arms
  • Enables the Recruit Mountain Specialist decision
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Mountain bonuses
  • +20% Development Growth in Hills and Mountain Terrain
  • Building hill farms.png Hill Farms have additional bonuses in Counties of this Culture:
    • +1% Knight Effectiveness per Hill Farms level
    • Icon maa countered.png +1% Men-at-Arms Counter Efficiency per Hill Farms level
    • +0.5% Levy Size per Hill Farms level
    • +2 Defender Advantage per Hill Farms level
  • Building quarries.png Quarries have additional bonuses in Counties of this Culture:
    • −1% Heavy Infantry, Pikemen, and Heavy Cavalry Maintenance per Quarries level
    • −1% Men-At-Arms Recruitment Cost per Quarries level
    • +1% Levy Size per Quarries level
  • West Slavic heritage
  • Yes Culture is present in a county with Mountain or Desert Mountain
Yes 30% of culture is present in counties with Mountain Stoic

From their origins in the hills of the Bohemian Forest, to the crags of the Ore and Tatra mountains, most in this culture know not only how to traverse the rocky lands, but handle life on a mountain with ease.

Tradition soldiers.png
Mubarizun
  • Can recruit Mubarizun Men-at-Arms
  • Enables the Recruit Dry Terrain Specialist decision
  • The Desert Warrior trait is more common
  • Yes Certain traits give bonuses
  • +25% Supply Limit in Desert and Drylands
  • +10% Levy Size in Desert and Drylands
  • Arabic heritage
  • No Warriors of the Dry tradition
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes 30% of culture is present in counties with Desert or Drylands
  • Bellicose
  • Communal
  • Stoic

Modeled after the legendary champions of the Rashidun army, our Mubarizun soldiers are trained to excel in both formation fighting as well as single combat.

Tradition elephant.png
Royal Army
  • Can recruit Palace Guards Men-at-Arms
  • Enables the Recruit Jungle Specialist decision
  • The Jungle Stalker trait is more common
  • Yes Certain traits have Jungle bonuses
  • +10% Elephant Cavalry Damage
  • +10% Elephant Cavalry Toughness
Burman heritage Unit war elephants.png 5 War Elephants Spiritual

We have a long tradition of a standing army made to protect the capital. This has given us access to tough soldiers that work exceedingly well with supporting troops, such as War Elephants.

Tradition desert.png
Saharan Nomads
  • +5% Movement Speed
  • +10% Development Growth in Oasis Terrain
  • −25% Light Cavalry Maintenance
  • −25% Light Cavalry Recruitment Cost
  • −15% Building Construction Cost in Desert Terrain
  • −25% Building Construction Cost in Oasis Terrain
Yes Culture is present in a county in the Sahara region Yes 30% of culture is present in counties in the Sahara region
  • Spiritual
  • Stoic

This culture is intimately accustomed with the Saharan desert, which it has traversed for centuries, connecting the Mediterranean with the sub-Saharan kingdoms of the Sahel.

Tradition greeting.png
Steppe Tolerance
  • +10 Different Faith Opinion
  • +25 Different Faith Popular Opinion
  • −20% Faith Conversion Cost
  • −20% Faith Creation and Reformation Cost
  • Task conversion.png +33% Convert Faith in County Speed in counties of this culture
  • Yes AI characters are less likely to demand conversion
  • Mongolic or Turkic heritage
  • Yes 30% of culture is present in counties with Steppe
  • No African Tolerance tradition
  • No Religion Blending tradition
  • Bellicose
  • Communal
  • Egalitarian

Those who live on the Steppe will always have much in common with those who share their way of life. Strangers may worship differently, but they still live in the saddle.

Tradition conversation.png
Strong Kinship
  • Innovation special maa 01.png Enables the Rectilinear Schiltron innovation
  • +10% Levies for Patriarchs / Matriarchs
  • +1 Monthly Prestige for Patriarchs / Matriarchs
  • +15 House Opinion
  • +30% Personal Scheme Success Chance with House Members
  • +75 Prestige for granting a County to a House Member
  • +150 Prestige for granting a Duchy to a House Member
  • +350 Prestige for granting a Kingdom to a House Member
  • +750 Prestige for granting an Empire to a House Member
  • −150 Prestige for revoking a County from a House Member
  • −350 Prestige for revoking a Duchy from a House Member
  • −750 Prestige for revoking a Kingdom from a House Member
  • −10 Liege Opinion
Gaelic or Scottish culture or descent Yes At least 3 House Members
  • Bellicose
  • Bureaucratic
  • Stoic

This culture has a strong tradition of kinship within the extended family, or clan. In times of need a ruler will always be able to rely on their kin.

Tradition council.png
The Witenagemot
  • Can enact the Saxon Elective Succession Law
  • +15 Realm Priest Opinion
  • +4% Monthly Prestige per Powerful Vassal on the Council
Brythonic, Goidelic or West Germanic heritage All councilors have positive Opinion
  • Bureaucratic
  • Stoic

This culture has a long history of holding assemblies comprised of the land's ruling potentates, debating politics, law, finance, and, most importantly, how best to... advise the ruler.

Tradition council.png
Ting-Meet
  • Can enact the Scandinavian Elective Succession Law
  • Various traits give Popular Opinion
    • +2 Popular Opinion if Aspiring Blademaster
    • +5 Popular Opinion if Generous, Gregarious, Compassionate, Forgiving, Diligent, Honest, or Bladmaster
    • +10 Popular Opinion if Brave or Legendary Blademaster
North Germanic heritage All counties have positive Popular Opinion
  • Bellicose
  • Bureaucratic

In Scandinavia, the distances and wilderness render centralized authority ineffective. When disputes must be resolved and decisions made, the Ting-meet is gathered, an assembly of peers presided over by a lawspeaker.

Tradition forest.png
Upland Skirmishing
  • Can recruit Guinean Uplanders Men-at-Arms
  • Enables the Recruit Hill Specialist decision
  • The Rough Terrain Expert trait is more common
  • Yes Certain traits have Hills bonuses
  • Braveː +4 Advantage in Hills; 25% less Attrition taken in Hills
  • Contentː +2 Advantage in Hills
  • Paranoidː +2 Minimum Battle Roll
  • Stubbornː +5 Minimum Battle Roll
  • Vengefulː +5 Maximum Battle Roll
  • Military Engineerː 25% less Attrition taken in Hills
  • Aggressive Attackerː +2 Maximum Battle Roll
  • Unyielding Defenderː +2 Minimum Battle Roll
  • Flexible Leaderː +2 Maximum Battle Roll
  • Rough Terrain Expertː +2 Minimum Battle Roll
  • +25% Supply Limit in Hills Terrain
  • +10% Levy Size in Hills Terrain
  • Building hill farms.png Hill Farms have additional bonuses in Counties of this Culture:
    • +1% Knight Effectiveness per Hill Farms level
    • Icon maa countered.png +1% Men-at-Arms Counter Efficiency per Hill Farms level
    • +0.5% Levy Size per Hill Farms level
    • +2 Defender Advantage per Hill Farms level
  • Guinean Uplander heritage
  • Yes Culture is present in a county with Hills
  • No Highland Warriors tradition
Yes 30% of culture is present in counties with Hills
  • Communal
  • Egalitarian

The hills of the wooded savanna have been our homeland for generations. Our ancestors showed us how to utilize this terrain, and with raiders threatening our borders, we can use this knowledge in our defense.

Tradition crown.png
Visigothic Codes
  • Can enact the High Partition Succession Law
  • Can enact the Equal Gender Law
  • Basque or Visigothic culture or descent
  • Christian religion
Culture has at least 3 male and 3 female Counts Egalitarian

Although many of the older traditions of the Visigoths have long been wiped from the world, the children of the Pyrenees remember the ancient ways, and how land was divided between sons and daughters practically but fairly.

Tradition crown.png
Warrior Queens
  • Can enact the Equal Gender Law
  • Can enact the Female Preference Gender Law
  • Can enact the Female Only Law
  • +1 Prowess per Martial Education trait level
Daju or Nubian culture or descent Culture has at least 3 male and 3 female Counts Egalitarian

Those who live in East Africa well remember the great Warrior Queens who once stood against invaders and forged kingdoms on the Kush. Our neighbors may insist on the superiority of males, but we track our bloodlines through our mothers, and the warcry of powerful Nubian women send these foreign "men" running home.

Tradition camel.png
Caravaneers
  • +20% Diplomatic Range
  • +5% Movement Speed
  • Yes Wanderers gain Gold, Stewardship or Stewardship Lifestyle traits over time
  • Yes Idle Courtiers are more likely to leave court
Assyrian, Bedouin, Gaw, Hausa, Samoyed, Sephardi, Soninke, Tangut or Uyghur Egalitarian

This culture is well-integrated into the commercial practices of the region, and its people are strongly associated with the caravan trade.

Tradition bow.png
Land of the Bow
  • Can recruit Nile Archers Men-at-Arms
  • +5 Defender Advantage
  • +10% Levy Size in Floodplains Terrain
  • +25% Garrison Size
  • −0.5% Archer Maintenance per Hunting Grounds level
  • −0.5% Archer Recruitment Cost per Hunting Grounds level
  • +1% Archer Damage per Hunting Grounds level
  • +1% Archer Toughness per Hunting Grounds level
  • East African heritage
  • No Cannot be picked
  • Bellicose
  • Spiritual

In a land of plenty, enriched by the Nile and their own ingenuity, the Nubian have prospered for generations. For almost as long, the bow has been the weapon of choice to deter the raiders and brigands of the surrounding deserts.

Tradition viking.png
Hirds
  • Unit danish huskarls.png Can recruit Huscarls Men-at-Arms
  • Children are 3 times more likely to gain the Rowdy trait
  • Children are 3 times less likely to gain the Pensive trait
  • Certain traits grant Prestige
  • Certain traits lose Opinion
  • +1 Number of Knights
  • +2 Prowess
  • +1% Chance to be born with the Strong trait for each 5 Prowess
  • −15% Cultural Fascination Progress
  • North Germanic heritage
  • Yes Tribal government
  • NoIcon CK3.png Northern Lords DLC
  • No Warrior Culture tradition
  • No Pacifists tradition
  • No Faith has Pacifism tenet
  • No Faith has Dharmic Pacifism tenet
Yes Culture has at least 3 Counts with Strong, Hale, Robust or Herculean
  • Bellicose
  • Spiritual

The tradition of keeping armed retinues in service to a household has served us well. By formalizing and expanding this system we can field entire regiments of huscarls in our armies.

References[edit | edit source]

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