Tenet

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Tenets represent a faith's most important rites, rituals and traditions. Each faith has exactly three.

List of tenets[edit]

Tenet Effects Max piety cost Religions Requirements Description
Core tenet cabal.png
Adaptive
  • Task conversion.png +30% County Conversion Resistance
  • +15 Different Faith Liege Opinion
  • +15 Opinion of Different Faith Liege
  • −25% Different Faith Popular Opinion
  • Factions.png Different faith vassals are less likely to join Independence and Populist factions
  • 500 if Jewish, Buddhist, Jain or Pagan
  • 1500 if Christian or Muslim
  • 1000 if any other
All Doctrine pluralism pluralistic.png Pluralist religious attitude doctrine Dogmatic adherence to old restrictions only harms the faithful. As long as we stay true to the core beliefs of our faith, we may adapt our laws to the world around us.
Core tenet adorcism.png
Adorcism
  • Enables the Seek Aid of the Spirits decision
  • Trait possessed.png Makes Possessed a great virtue
500
  • Hausan
  • Akan
None The spirits of the world can do great works of both good and evil. By honoring and respecting them we can only hope that they will do their good to us and their evil to our foes.
Core tenet bigbook.png
Alexandrian Catechism
Learning lifestyle.png +20% Monthly Learning Lifestyle Experience 1000 Christianity NoDoctrine pluralism fundamentalist.png Fundamentalist religious attitude doctrine The Catechetical School of Alexandria had a long tradition of encouraging theologians to think critically and question the status quo.
  • Despite the physical destruction of the school, we carry on these traditions.
Core tenet runestone.png
Ancestor Worship
  • +100% Prestige from Level of Splendor
  • +5 Close Family Opinion
  • +50% Maximum Long Reign Opinion Bonus
  • Completing a pilgrimage grants Close Family Opinion modifier
500 All Pagan None Our ancestors watch over us from beyond the grave, guiding us and showing us the way forward. For this we must respect and honor them.
Core tenet altar.png
Aniconism
  • −33% Temple Holding and Building Construction Cost
  • −33% Temple Holding and Building Construction Time
  • 500 if Christian, Muslim or Jewish
  • 1000 if Dualist or Miletê
All Abrahamic None The worship of graven images has blinded far too many to the divine truth. We will cast all icons out of our holy places so that our faithful will not fall into that trap.
Core tenet sword.png
Armed Pilgrimages
  • −20% Holy War Piety Cost
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith
  • Completing a pilgrimage grants a Monthly Piety from Knights modifier
  • 500 if Christian
  • 1000 if Jewish
  • Christianity
  • Judaism
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
Our pilgrims travel across the world to visit our sacred holy sites — we will gladly take up the sword to keep them safe from any who would harm them.
Core tenet meditation.png
Asceticism
  • Enables the Meditate in Seclusion decision
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • Trait greedy.png Makes Greedy a sin
  • Trait reveler 1.png Makes Eager Reveler a sin
  • Trait reveler 2.png Makes Famous Reveler a sin
  • Trait reveler 3.png Makes Legendary Reveler a sin
  • 500 if Christian, Dualist, Buddhist, Jain or Taoist
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None Materialistic pursuits blind us to the divine truth. Only by devoting ourselves to live simple lives without luxury can to achieve spiritual enlightenment.
Core tenet bigbook.png
Astrology
  • +25% Naval Speed
  • Enables the Divine the Stars decision
  • 500 if Zoroastrian or Pagan
  • 1500 if Christian, Muslim or Jewish
  • 1000 if any other
All None The night sky is our window into the realm of the divine. The great secrets and mysteries of the world are written there, open for all to learn if they know where to look.
Core tenet bhakti.png
Auspicious Birthright
  • Trait mystic 3.png 5% Chance a child is born with the Miracle Worker trait
  • Trait mystic 3.png Makes Miracle Worker a great virtue
  • Trait mystic 3.png Miracle Worker gives +50 Same faith opinion and +5 Monthly Piety instead of the normal amounts
500 Uralic None Every one of us is born with a destiny, the most import of which is the táltos — those who are chosen from birth to wield magical powers and become spiritual leaders.
Core tenet bhakti.png
Bhakti
Enables the Determine Bhakti decision 1000 Hinduism None Mortals cannot live up to the full glory of the divine, but by selecting a single aspect of divinity to emulate, worship and devote oneself to, we can come closer to them than otherwise would be possible.
Core tenet festivities.png
Carnal Exaltation
  • +25% Fertility
  • Trait lustful.png Makes Lustful a virtue
  • Trait chaste.png Makes Chaste a sin
  • 500 if Hindu
  • 1500 if Christian or Jewish
  • 2000 if Buddhist or Jain
  • 1000 if any other
All None The pleasures of the flesh are sublime in a way that transcends other earthly experiences, bringing us closer to the divine. We should glorify our sexual desires and seek out opportunities for us to fulfill them.
Core tenet chalice.png
Christian Syncretism
  • +30 Christian Faith Opinion
  • Yes Christian faiths cannot be considered or consider this faith Evil
  • Trait compassionate.png Makes Compassionate a virtue
  • Trait callous.png Makes Callous a sin
  • Trait sadistic.png Makes Sadistic a sin
  • 500 if Muslim or Dualist
  • 1000 if any other
  • All except Christianity
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
Jesus of Nazareth may not have been true divinity, but he was an upstanding and virtuous figure. We should honor and respect his teachings.
Core tenet followers.png
Communal Identity
  • +10 Same faith opinion
  • Task promote culture.png +50% Culture Promotion Speed if same faith
  • Task conversion.png +50% County Conversion Speed if same culture
  • Task conversion.png −50% County Conversion Speed if different culture
  • 1000 if Buddhist or Jain
  • 500 if any other
All None Our faith and our culture are intrinsically linked together. This practice strengthens the bonds of our community, though it tends to exclude foreigners.
Core tenet chalice.png
Communion
  • Yes Enables the Seek Indulgences interaction with the Head of Faith
  • Head of Faith can Excommunicate characters
  • Trait honest.png Makes Honest a virtue
  • Trait deceitful.png Makes Deceitful a sin
  • Makes Excommunicated a crime
  • 500 if Christian or Jewish
  • 1500 if Pagan
  • 1000 if any other
All NoDoctrine no head.png None head of faith doctrine Our rituals are not merely symbolic — they invoke the very presence of the divine itself. Those who cannot or do not join us in their practice cannot be true believers.
Core tenet prayer.png
Consolamentum
  • −50% Short Reign Duration
  • Enables the Initiate Consolamentum decision
  • 1500 if Dualist, Hindu or Jain
  • 1000 if any other
  • 250 if Kushite
  • All Eastern (Except Zoroastrian)
  • Christianity
  • Dualism
  • Miletê Tawûsê Melek
  • Kushite
None When we grow old or sick, we perform a ritual to cleanse our soul of sins. Once that is done, we quickly and definitively end our lives, so that sins does not have the opportunity to infest us once more.
Core tenet dharmawheel.png
Dharmic Pacifism
  • Task conversion.png +20% County Conversion Resistance
  • +10 Opinion of other Pacifists
  • No Cannot declare Holy Wars or Raid
  • Trait calm.png Makes Calm a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Buddhism or Jainism
  • 1000 if any other
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
  • No Armed Pilgrimages tenet
  • No Human Sacrifice tenet
We are all part of the cosmic order. Violence against anything is violence against everything, oneself included.
Core tenet marriage.png
Divine Marriage
  • +10 Vassal Opinion if married to a Close Family member
  • Receive Piety if first marriage is with a Close Family member and is Monogamous
  • 1500 if Muslim, Dualist, Buddhist or Jain
  • 1000 if any other
All Doctrine consanguinity.png Unrestricted Marriage consanguinity doctrine The blood of the divine runs through the veins of our kings and queens. Keeping our bloodlines pure is the best way to ensure our family's reign continues for centuries to come.
Core tenet dharmawheel.png
Eastern Syncretism
  • Yes Faiths of eastern religions cannot be considered or consider this faith Evil
  • Trait honest.png Makes Honest a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Dualist or Pagan
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • No Gnosticism tenet
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Syncretic Folk Traditions tenet
There is something to be learned from the way the different eastern religions tolerate each other. They may not follow the true faith, but that does not make them evil.
Core tenet followers.png
Ecclesiarchy
  • Variant Names:
  • Religion catholicism.png The Pentarchy (Christianity)
  • +0.1 Monthly Fervor per Holy Site
  • Completing a pilgrimage grants a Clergy Opinion modifier
  • 1000 if Christian, Hindu or Zoroastrian
  • 1500 if any other
All NoDoctrine pluralism pluralistic.png Pluralist religious attitude doctrine Our holy sites are more than just sacred places — they are the very seats of power from which our religious leaders rule.
Core tenet bhakti.png
Esotericism
  • Learning lifestyle.png Learning Education may also grant the Wise Man trait
  • Trait mystic 1.png Makes Wise Man a virtue
  • Trait mystic 2.png Makes Mystic a virtue
  • Trait mystic 3.png Makes Miracle Worker a virtue
  • Hidden: Pilgrimages have a chance to grant or upgrade the Wise Man trait line.
  • 500 if Hindu, Jain, Zoroastrian or Pagan
  • 1500 if Christian
  • 1000 if any other
All None The great mysteries of the divine may be beyond mortal comprehension, but that is not an excuse for ignorance. Their very existence compels us to seek knowledge and understanding of the world around us.
Core tenet gnostic.png
Gnosticism
  • +2 Learning
  • −2 Stewardship
  • Giving away titles reduces Stress:
    • −5 Stress when granting a County Title
    • −15 Stress when granting a Duchy Title
    • −65 Stress when granting a Kingdom Title
    • −160 Stress when granting an Empire Title
  • Yes Faiths with the same tenet are considered Righteous
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Dualist, Zoroastrian
  • 1500 if Muslim, Jewish, Hindu or Pagan
  • 1000 if any other
All
  • No Eastern Syncretism tenet
Through knowledge, the divine spark that rests inside all humans may be liberated and returned to its heavenly source in the spirit-realm.
Core tenet foodsacrifice.png
Hedonistic
  • +100 Piety when holding a Feast
  • Trait gluttonous.png Makes Gluttonous a great virtue
  • Trait temperate.png Makes Temperate a great sin
  • 500 if Hindu
  • 1500 if Muslim or Jewish
  • 2000 if Christian, Buddhist or Jain
  • 1000 if any other
All except Dualism
  • No Mendicant Preachers tenet
  • No Monasticism tenet
The divine filled this world with a bounty of pleasures for us to indulge in and enjoy — to not partake of such things is to snub the very work of creation itself.
Core tenet flagellant.png
Human Sacrifice
  • Default cb.png Grants the Raid for Captives Casus Belli
  • +50 Piety per executed Count
  • +100 Piety per executed Duke
  • +500 Piety per executed King
  • +1000 Piety per executed Emperor
  • 1000 if Pagan
  • 1500 if Hindu
  • 2000 if any other
  • All Eastern
  • All Pagan
  • Dualism
  • Miletê Tawûsê Melek
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
The best way to prove our devotion is through the act of sacrifice. The most valuable sacrifice we can offer is the sacrifice of human life.
Core tenet meditation.png
Inner Journey
  • Enables the Meditate in Seclusion decision
  • Trait patient.png Makes Patient a virtue
  • Trait impatient.png Makes Impatient a sin
500
  • Buddhism
  • Hinduism
  • Jainism
  • Taoism
None Only by understanding one's self can we understand the world. The journey of self-discovery is important as it is long and difficult.
Core tenet bigbook.png
Islamic Syncretism
  • +30 Muslim Faith Opinion
  • Yes Muslim faiths cannot be considered or consider this faith Evil
  • Trait generous.png Makes Generous a virtue
  • Trait arbitrary.png Makes Arbitrary a sin
  • Trait greedy.png Makes Greedy a sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Islam
  • No Christian Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
The Prophet's words are indisputably wise and just, and whatever our doubts, we should take heed of his thoughts and deeds.
Core tenet followers.png
Jewish Syncretism
  • +30 Jewish Faith Opinion
  • Yes Jewish faiths cannot be considered or consider this faith Evil
  • Trait patient.png Makes Patient a virtue
  • Trait cynical.png Makes Cynical a sin
  • Trait greedy.png Makes Greedy a sin
  • 500 if Christian or Dualist
  • 1000 if any other
  • All except Judaism
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Eastern Syncretism tenet
  • No Syncretic Folk Traditions tenet
Though we do not agree about with its claims about God's chosen people, the wisdom of the Jewish Torah is undeniable, and there is much to be learned from the text.
Core tenet bigbook.png
Legalism
  • −10% Law Cost per Virtue trait
  • +10% Law Cost per Sin trait
  • Factions.png Characters are less likely to join Factions if the Liege has a virtue trait
  • Factions.png Characters are more likely to join Factions if the Liege has a sin trait
  • Yes Electors are more likely to vote for the Liege's choice if it has the Just trait
  • Trait just.png Makes Just a great virtue
  • Trait arbitrary.png Makes Arbitrary a great sin
  • 500 if Muslim, Jewish or Zoroastrian
  • 1500 if Buddhist, Jain or Pagan
  • 1000 if any other
All None Our laws are the result of generations of wisdom and devoutness, and adhering to them is by its very nature pious. A sinner, no matter who, will never be above the law.
Core tenet altar.png
Literalism
  • Yes Enables the Literalist Debate interaction with characters of the same faith
  • Trait scholar.png Makes Scholar a virtue
  • Trait education learning 3.png Makes Astute Intellectual a virtue
  • Trait education learning 4.png Makes Mastermind Philosopher a virtue
  • 500 if Muslim or Jewish
  • 1000 if Christian, Dualist or Miletê
All Abrahamic None Our holy texts clearly state divine intent, and human interpretation is of limited value.
Core tenet missionary.png
Mendicant Preachers
  • Task conversion.png +33% County Conversion Speed
  • Completing a pilgrimage grants a Holy Order Hire Cost modifier
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All No Hedonistic tenet Our missionaries travel far and wide with nothing but the clothes they wear on their back. They live off the generosity of those they visit, and share the knowledge of the true faith in return.
Core tenet meditation.png
Monasticism
  • Yes Enables the Ask to Take Vows interaction with Courtiers
  • Trait temperate.png Makes Temperate a virtue
  • Trait gluttonous.png Makes Gluttonous a sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All No Hedonistic tenet The pleasures of fine food and drink only serve to distract us from service to the divine. Isolating ourselves in remote monasteries is the best way to avoid these temptations.
Core tenet nudism.png
Natural Primitivism
  • +25% Stress Loss
  • −25% Stress Gain
  • +50% Law Cost
  • +100% Tyranny Gain
  • Rules.png Characters don't wear clothes if the Character Nudity game rule is set to Default
  • 1000 if Hindu or Jain
  • 1500 if Christian, Dualist, Buddhist or Pagan
  • 2000 if any other
All
  • NoDoctrine homosexuality.png Criminal same-sex relations doctrine
  • NoDoctrine adultery men.png Criminal male adultery doctrine
  • NoDoctrine adultery women.png Criminal female adultery doctrine
  • NoDoctrine deviancy.png Criminal deviancy doctrine
  • NoDoctrine witchcraft.png Criminal witchcraft doctrine
  • NoDoctrine kinslaying.png Criminal kinslaying doctrine
Civilization is unnatural, a futile and blasphemous attempt by man to impose order on an inherently unordered creation. We embrace naturism and live as god intended, wild and free.
Core tenet pacifism.png
Pacifism
  • No Cannot declare Holy Wars or Raid
  • +10 Opinion of Other Pacifists
  • Rulers at peace for at least two years will have their Piety change by 1 each month
  • Trait calm.png Makes Calm a virtue
  • Trait wrathful.png Makes Wrathful a sin
  • 500 if Christian or Taoist
  • 1500 if Muslim
  • 1000 if any other
  • All Abrahamic
  • All Pagan
  • Zoroastrianism
  • Taoism
  • No Armed Pilgrimages tenet
  • No Human Sacrifice tenet
Violence is an abhorrent act that only leads to suffering, pain and regret. By working to avoid it whenever possible we can build stronger, more secure societies for the faithful to live in.
Core tenet holytree.png
Pastoral Isolation
  • +10 Different Faith Liege Opinion
  • Task conversion.png +30% County Conversion Resistance
  • −10% Monthly Development
  • Task conversion.png +20 Enemy Demand Conversion Acceptance
  • Yes Christian Faiths are considered Righteous
  • Yes Counties and characters may sometimes reconvert to this faith
500 Christianity
  • Doctrine no head.png None head of faith doctrine
  • No Sanctioned False Conversions tenet
All we want is to be left alone. Our practices are our own, and no more the business of anyone else than theirs are of ours.
Core tenet followers.png
Polyamory
No No penalties from extramarital relationships
  • 500 if Hindu
  • 1500 if Abrahamic, Buddhist or Jain
  • 1000 if any other
All
  • NoDoctrine adultery men.png Shunned male adultery doctrine
  • NoDoctrine adultery men.png Criminal male adultery doctrine
  • NoDoctrine adultery women.png Shunned female adultery doctrine
  • NoDoctrine adultery women.png Criminal female adultery doctrine
Core tenet judged.png
Pursuit of Power
  • −50% Title Creation Cost
  • −50% Tyranny Gain
  • −10 Direct Vassal Opinion
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli once per lifetime
  • Trait ambitious.png Makes Ambitious a virtue
  • Trait content.png Makes Content a sin
  • 1000 if Muslim, Hindu or Pagan
  • 1500 if Jewish
  • 2000 if any other
All None What is and is not righteous is transient, defined by those who currently hold power. This means that the pursuit of power is the only truly righteous cause.
Core tenet adorcism.png
Reincarnation
  • Task conversion.png +20% County Conversion Resistance
  • Trait reincarnation.png 4% Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9
  • 500 if Dualist, Buddhist, Hindu or Jain
  • 1500 if Muslim
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Islam
  • Dualism
  • Miletê Tawûsê Melek
None We have lived many lives before this one, and will continue to live many lives after it. Every death is only the beginning of something new.
Core tenet judged.png
Religious Law
  • Variant Names:
  • Religion sunni.png Fatwa (Islam)
  • Religion kabarism.png Halakha (Judaism)
  • −10% Law Cost
  • Yes Enables the Temporal Condemnation interaction with Vassals
  • 500 if Muslim or Jewish
  • 1500 if Christian, Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None The border between theological and legal arguments is thin, and spiritual qualities can and should be considered in secular settlements.
Core tenet foodsacrifice.png
Ritual Cannibalism
  • Trait cannibal.png Cannibal is no longer Criminal
  • Trait cannibal.png Makes Cannibal a great virtue
  • 1000 if Christian or Pagan
  • 1500 if Hindu
  • 2000 if any other
All None Mankind is blessed to have been bestowed with the spark of the divine. Human flesh is therefore sacred, its presence something to be savored, not buried or burned.
Core tenet festivities.png
Ritual Celebrations
  • +5 Vassal Opinion
  • +5 Courtier Opinion
  • +100 Piety when holding a Feast
  • −100 Piety when refusing to attend a Feast
  • 500 if Hindu, Zoroastrian or Pagan
  • 1000 if any other
All None The worship of the divine is something to be exalted in and shared with our community. Organizing great festivals to honor and praise the divine brings us all together.
Core tenet cabal.png
Ritual Hospitality
  • Variant Names:
  • Religion shaivism.png Pūjā (Hinduism)
  • Icon piety eastern 01.png +0.3 Piety per Powerful Vassal on the Council
  • Yes Enables the Host as Honored Guest interaction with landed characters
  • Trait generous.png Makes Generous a virtue
  • Trait callous.png Makes Callous a sin
  • 500 if Buddhist, Hindu or Jain
  • 1000 if any other
  • All Eastern
  • All Pagan
None Hospitality is one of the greatest virtues mankind can exhibit. Guests in our home, be they mortal or divine, should always be treated with the utmost honor and respect.
Core tenet meditation.png
Sacred Childbirth
  • Variant Names:
  • Religion baltic.png Kūdikis Lemti (Baltic)
  • +10% Fertility
  • −50% Pregnancy Complication Chance
500
  • Baltic
  • Oromo-Somali
None The bathhouses where mothers give birth must be cleansed and prepared with the proper rituals, in order to encourage the divine to grant us their blessing during childbirth.
Core tenet shadyfigure.png
Sacred Lies
  • +50 Piety when successfully completing a Scheme
  • Yes +20 Agent Acceptance
  • Trait deceitful.png Makes Deceitful a virtue
  • Trait honest.png Makes Honest a sin
  • 1000 if Pagan
  • 1500 if Muslim or Jewish
  • 2000 if any other
All None Lying is the most profound art in existence. Those who can convince others of their lie are holy. Those who can successfully lie to themselves are unstoppable.
Core tenet shadyfigure.png
Sanctioned False Conversions
  • Variant Names:
  • Religion sunni.png Taqiya (Islam)
  • Task conversion.png +30% County Conversion Resistance
  • Yes Counties and characters may sometimes reconvert to this faith
  • 500 if Zoroastrian
  • 1500 if Dualist, Buddhist, Hindu or Jain
  • 1000 if any other
All except Christianity None If your life is threatened, it is acceptable to confess a false faith, as long as you keep the truth in your heart.
Core tenet holytree.png
Sanctity of Nature
  • +5 Popular Opinion
  • +5 Advantage in Forest, Jungle and Taiga terrain
  • −25% Attrition in Forest, Jungle and Taiga terrain
  • +10% Building Construction Gold Cost
  • 500 if Pagan
  • 1500 if Hindu
  • 2000 if Abrahamic
  • 1000 if any other
All None The natural world is the creation of the divine, and we are merely guests in it. We must respect and honor every tree, every animal, and even the ground itself.
Core tenet birdofprey.png
Sky Burials
  • Enables the Give your Ancestor a Sky Burial decision
  • Small Disease Resistance (Health) Boost
500
  • All Eastern
  • All Pagan
None The dead should not be imprisoned underground — it is far better to allow them to be consumed by scavenging birds, where in a final act of generosity they can feed the world that fed them.
Core tenet scimitars.png
Struggle and Submission
  • +50% Piety and Devotion from Holy Wars
  • Task conversion.png +25% County Conversion Speed per owned Holy Site if no Head of Faith
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith and Fervor is high enough
  • Completing a pilgrimage grants a Same faith opinion modifier
  • 500 if Muslim
  • 1500 if Dualist
  • Islam
  • Dualism
None Divine will is the source of all good, so a good existence is based on submission to that will, expressed through the struggle to enact it.
Core tenet skyshaman.png
Sun Worship
  • −25% Attrition in Desert and Desert Mountains terrain
  • Yes Enables the Sun Trial interaction with Prisoners
  • +250 Piety when holding a Feast during the summer months
1000 Zunbil None The light-bringer, the live-giver, the ever-burning flame — It reigns high in the sky as the true sovereign of the world
Core tenet skyshaman.png
Syncretic Folk Traditions
  • +30 Unreformed Faith Opinion
  • Yes Faiths of unreformed religions cannot be considered or consider this faith Evil
  • Trait humble.png Makes Humble a virtue
  • Trait arrogant.png Makes Arrogant a sin
1000
  • All Abrahamic
  • All Eastern
  • No Christian Syncretism tenet
  • No Islamic Syncretism tenet
  • No Jewish Syncretism tenet
  • No Eastern Syncretism tenet
Who are we to tell others their traditions are untrue? It is not our place to lecture them about customs they have practiced for centuries: Instead, we should learn quietly about their ways.
Core tenet handcoin.png
Tax Nonbelievers
  • Variant Names:
  • Religion sunni.png Jizya (Islam)
  • +20% Domain Taxes if different faith
  • +25% Levy Reinforcement Rate if same faith
  • −25% Levy Reinforcement Rate if different faith
  • 500 if Muslim or Pagan
  • 1500 if Christian or Dualist
  • 1000 if any other
All None Military service is for the faithful only, while a tax is levied on all nonbelievers for the protection they are offered.
Core tenet sword.png
Unrelenting Faith
  • +4 Prowess
  • +2 Faith Hostility Advantage
  • Members of the clergy can serve as Commanders or Knights
  • 500 if Muslim, Jewish or Pagan
  • 1500 if Buddhist or Jain
  • 1000 if any other
All None Our convictions are strong, and we will gladly fight and die for out faith. No matter how badly the odds are stacked against us, we shall not surrender.
Core tenet meditation.png
Vows of Poverty
  • Enables the Take Vow of Poverty decision
  • Trait generous.png Makes Generous a great virtue
  • Trait greedy.png Makes Greedy a great sin
  • 500 if Christian, Dualist, Buddhist or Jain
  • 1500 Zoroastrian or Pagan
  • 1000 if any other
All None Money corrupts the hearts of men and pushes them away from the true faith. We must shun the acquisition of material wealth if we are to focus on what really matters.
Core tenet sword.png
Warmonger
  • Members of the clergy can serve as Commanders or Knights
  • Conquest cb.png Grants the Conquest Casus Belli
  • Default cb.png Grants the Invasion Casus Belli once per lifetime
  • No Offensive War Opinion
  • Being at peace for more than 6 months lowers Vassal Opinion
  • Yes Can declare Great Holy Wars if Faith has a Head of Faith and is Organized
  • 2000 if Buddhist, Jain or Taoist
  • 1000 if any other
  • All Eastern
  • All Pagan
  • Miletê Tawûsê Melek
  • No Dharmic Pacifism tenet
  • No Pacifism tenet
Faith and war go hand in hand. One who refuses to fight in the name of the divine cannot be called a true believer.
Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon