Special buildings
Many Counties in the game feature slots for Special Buildings. This is in addition to any Building or Duchy Building slot that the county may have. Each Barony in the game only has 1 Special Building.
One of the following grants at most +1 Special building slot:
- Barony is a holy site
- Barony is the site of a historical building
- Barony is the site of a mine
- Barony is the site of a university
Holy buildings[edit | edit source]
Generic holy buildings[edit | edit source]
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000 Gold, a culture with the
Crop Rotation innovation, and 6 years to be completed.
Building | Religion | Holding effects | County effects | Realm effects
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Grand Cathedral![]() |
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Grand Mosque![]() |
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Grand Temple![]() |
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Grand Temple![]() |
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Grand Temple![]() |
All others | ![]() |
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Unique holy buildings[edit | edit source]
University building[edit | edit source]
University buildings are Special buildings that specialize in providing Lifestyle experience to their holders. Rulers who have a university in their realm provide a higher quality education to their wards.
Generic university[edit | edit source]
Unless already built, one can build a university through the Found University decision, costing and requiring the following:
Unique universities[edit | edit source]
Historical buildings[edit | edit source]
Historical buildings are unique buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. Some historical buildings may only be constructed by characters of a certain religion and become disabled if captured by someone of another religion.
Convertible historical buildings[edit | edit source]
The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions who's faith considers the location a holy site. Rulers who belong to one such faith can convert the building for their faith to use for 1000 Gold and Piety.
Upgradable historical buildings[edit | edit source]
The following historical buildings can be upgraded.
Mines[edit | edit source]
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. Mines can be constructed in Tribe holdings but require a Castle, City or Temple Holding to upgrade.
- Constructing the Mining Settlement requires 400
Gold and the
Crop Rotation Innovation
- Upgrading to Mine requires 500
Gold and the
Manorialism Innovation
- Upgrading to Large Mine requires 600
Gold and the
Windmills Innovation
- Upgrading to Mining Complex requires 700
Gold and the
Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony (County) | Mining Settlement constructed |
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Siderokausia | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Polygyros (Chalkidike) | ![]() |
Gold Mines of Mali | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Kremnica | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Turiec/Turóc (Trenčín) | ![]() |
Kollur | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Mudigonda (Mudigonda) | ![]() |
Schwaz | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Innsbruck (Innsbruck) | ![]() |
Argentiera | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Cagliari (Cagliari) | 1066 only |
Falun | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Falene (Dalabergslagen) | Not Tribal Holding
1066 only |
Kutná Hora | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Čáslav (Čáslav) | 1066 only |
Rammelsberg | Holding
County
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Holding
County
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Holding
County
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Holding
County
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Goslar (Göttingen) | 1066 only |
Mine | De Jure Kingdom | Description |
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Siderokausia | Thessalonika | The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. |
Gold Mines of Mali | Mali | The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal. |
Kremnica | Hungary | The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! |
Kollur | Maharastra | The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. |
Schwaz | Bavaria | The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. |
Argentiera | Sardinia | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | Sweden | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | Bohemia | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | East Francia | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Decision buildings[edit | edit source]
The following buildings can only be created by certain Decisions. The Parliament will become inactive if the realm capital is moved. The Glass Monument occupies a "normal" building slot (which is itself created by the decision that unlocks it), and can therefore uniquely be combined with another special building.
Building | County effects | Realm effects | Decision | Location | Description |
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Glass Monument![]() |
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Build a Glass Monument | This building is seemingly excellent for growing vegetables. | |
Parliament![]() |
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Representatives of the Three Estates meet regularly at this building to deliberate on the affairs of the realm and advice the current ruler. |
Hall of Heroes[edit | edit source]
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.
The Hall of Heroes can be built multiple times by swapping faiths and remains active for all Baltic, Slavic or Finnish Pagan faiths. The bonuses this building provide stack with each other, resulting in a possible tripling of the above bonuses
References[edit | edit source]
- ↑
game\common\buildings\00_special_buildings.txt
,holy_site_cathedral_01
, in-game tooltip rounds to 0.2.