Royal court

From CK3 Wiki
(Redirected from Royal Court)
Jump to navigation Jump to search
Available only with the Icon CK3.png Royal Court DLC enabled.
See also: Royal Court (DLC)
Introducing Royal Court - Grandeur. Your court's grandeur is your wordly [sic] display of power, prestige, and influence.

The Royal Court represents a ruler's seat of majesty and is only available to Feudal, Tribal, and Clan rulers of  King or  Emperor rank. If a character's last title of  King or  Emperor rank is destroyed or taken by a character of equal rank, the court becomes dormant. If the last title is taken by a character of lower rank, the court will be transferred to the new title owner. A liege character's court can be visited at any time in order to petition them. The visual appearance of a royal court depends on the architecture aesthetics of the realm capital's culture.

On the court screen, adult characters have the option to Hold Court every 5 years. Holding Court costs 100  Prestige for a  King and 125 for an  Emperor and triggers 3 random petition events.

An optional event will take place inside a Royal Court every 24-32 months, indicated by an icon above the involved characters. When such an event takes place, the player will be notified that something is happening within the Royal Court.

Court type[edit | edit source]

Each ruler will have the option to choose between two court types based on the Culture's ethos. Court types determine some additional bonuses that the court will grant at certain levels of grandeur, as well as which courtier trait a courtier will gain after spending 5 years at a court with grandeur level 5. Changing the court type costs 500  Prestige. Court type also determines which court petition events will be more common. If a ruler's culture or government is changed, they can still keep their old court type.

Type Level 1 effects Level 4 effects Level 7 effects Level 10 effects Required ethos
Diplomatic +0.5 Offer Vassalage Acceptance per point of Grandeur −20% Tyranny Gain +10 Councilor Opinion Tab intrigue.png +1 Max Personal Schemes
  • Courtly
  • Egalitarian
  • Stoic
Warlike +10% Knight Effectiveness +10% Powerful Vassal Councilor Levy Base Contribution Icon maa countered.png +10% Men-at-Arms Counter Efficiency +1 Size of Men-at-Arms Regiments
  • Bellicose
  • Bureaucratic
  • Stoic
Administrative
  • −10% Building Construction Cost
  • −10% Building Construction Time
Task accept culture.png +30% Promote Cultural Acceptance Effectiveness +0.2 Monthly Development in Realm Capital +10% Vassal Tax Contribution
  • Bureaucratic
  • Communal
  • Egalitarian
  • Spiritual
Intrigue +5% Scheme Secrecy +20% Support Schemes Effectiveness Increased Agent Acceptance for Hostile Schemes Tab intrigue.png +1 Max Hostile Schemes
  • Bellicose
  • Communal
Scholarly
  • +10% More likely to gain Inspired Characters
+15 Courtier and Guest Opinion Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Learning per Level of Fame
  • +1 Courtier and Guest Learning
  • Courtly
  • Spiritual

Tribal court[edit | edit source]

Tribal rulers only have access to the Tribal court type, which grants the following bonuses:

  • Level 1: +5%  Knight Effectiveness
  • Level 3: +20% Army Loot Capacity and Raid Speed
  • Level 5: +25%  Dread Gain
  • Level 7: +5 Vassal  Opinion
  • Level 10: −25% Men-at-Arms Maintenance

In addition courtiers and guests will gain +1  Prowess once year has passed, up to 3 times. Courtiers will gain the courtier trait of Warlike courts.

Court language[edit | edit source]

Court language is the language spoken by a court. If a King or Emperor knows the same language as their court, the court will gain Court Grandeur based on each county in their realm that speaks the same language. This bonus is increased by +25% if the character's culture also uses the same language.

If multiple royal courts use the same language, they will all gain additional Court Grandeur as well. For the court with the highest current grandeur, the ruler must know the language. For the rest, the ruler knowing the language is not required. This bonus is reduced by -50% if the rulers of the courts follow faiths from different religions and by -25% if they have a different government type.

A court can change its language every 5 years at the cost of 750  Prestige. Said language must be either the ruler's culture language or the court language of another ruler within diplomatic range.

Court amenities[edit | edit source]

Court Amenities are monthly expenditures that increase a court's grandeur and grant various benefits. The cost of each level of amenities scales with the size and income of a ruler's realm as well as their culture's era and government. The level of Court Amenities can only be raised or lowered once per year. The last 3 levels require Feudal or Clan government. Hidden effects, that are not listed in the game, appear in italics below.

Type Level 2 (+4 Grandeur) Level 3 (+8 Grandeur) Level 4 (+12 Grandeur) Level 5 (+16 Grandeur)
Ruler effects Courtier effects Ruler effects Courtier effects Ruler effects Courtier effects Ruler effects Courtier effects
Icon amenity fashion.png Fashion +2% Monthly Prestige +0.2 Monthly Prestige +4% Monthly Prestige +0.4 Monthly Prestige +6% Monthly Prestige +0.8 Monthly Prestige +8% Monthly Prestige +1.6 Monthly Prestige
Icon amenity dining.png Food
  • Feasts reduce stress
  • -25% Feast Prestige Gain
+10% Stress Loss
  • Feasts reduce more stress
  • +10% Gout Ridden risk
  • +10 Character Base Weight
  • +4 Feast Weight Gain
  • +20% Stress Loss
  • +10% Gout Ridden risk
  • +10 Character Base Weight
  • +4 Feast Weight Gain
  • Feasts reduce more stress
  • +25% Feast Prestige Gain
  • +30% Gout Ridden risk
  • +20 Character Base Weight
  • +4 Feast Weight Gain
  • +30% Stress Loss
  • +30% Gout Ridden risk
  • +20 Character Base Weight
  • +4 Feast Weight Gain
  • Feasts reduce more stress
  • +40% Feast Prestige Gain
  • +0.2 Disease Resistance
  • +50% Gout Ridden risk
  • +30 Character Base Weight
  • +5 Feast Weight Gain
  • +40% Stress Loss
  • +0.2 Disease Resistance
  • +50% Gout Ridden risk
  • +30 Character Base Weight
  • +5 Feast Weight Gain
Icon amenity lodgings.png Lodgings
  • Guests can stay longer
  • +5 Agent Acceptance from guests
  • More Inspiration Quality
  • -5% Stress Gain
  • Guests can stay longer
  • +10 Agent Acceptance from guests
  • +20 Invite to Court acceptance
  • More Inspiration Quality
  • -10% Stress Gain
  • Guests can stay longer
  • +15 Agent Acceptance from guests
  • +30 Invite to Court acceptance
  • More Inspiration Quality
  • -15% Stress Gain
  • Guests can stay longer
  • +20 Agent Acceptance from guests
  • +50 Invite to Court acceptance
  • More Inspiration Quality
  • -20% Stress Gain
Icon amenity servants.png Servants
  • -20% Recruit Guest Cost
  • +4 Scheme Power
  • +4 Scheme Resistance
  • +2 Scheme Power
  • +2 Scheme Resistance
  • -30% Recruit Guest Cost
  • +8 Scheme Power
  • +8 Scheme Resistance
  • +4 Scheme Power
  • +4 Scheme Resistance
  • -40% Recruit Guest Cost
  • +12 Scheme Power
  • +12 Scheme Resistance
  • +6 Scheme Power
  • +6 Scheme Resistance
  • -50% Recruit Guest Cost
  • +16 Scheme Power
  • +16 Scheme Resistance
  • +8 Scheme Power
  • +8 Scheme Resistance

Court grandeur[edit | edit source]

Court Grandeur is a measure of how famed a royal court is. Each court will have a baseline Court Grandeur, which is determined by dynasty legacies, court amenities and court artifacts. Court Grandeur will be raised or lowered towards the baseline at a rate of 0.2 per month, which is doubled if the ruler's dynasty unlocked the second Glory legacy track.png Glory dynasty legacy. Court Grandeur can also be raised or lowered by holding court and certain events can affect it. A small amount of Court Grandeur is also lost upon succession. Once enough Court Grandeur has been acquired the grandeur level will increase, granting various benefits. If Court Grandeur falls below a level's required amount the bonuses will be lost in 6 months unless Court Grandeur is raised back.

Courts for newly created kingdoms and empires start with 25 Court Grandeur.

Grandeur level Effects Required grandeur
1 Level 1 effect from Court Type 10
2 Task bestow royal favor.png Unlocks the Bestow Royal Favor chancellor task 15
3 Task manage guards.png Unlocks the Manage Royal Guards marshal task 20
4 Level 4 effect from Court Type 30
5 Courtiers can gain level 1 Court Traits 40
6 Task convince dejure.png Unlocks the Convince De Jure Territory steward task 50
7
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • Level 7 effect from Court Type
60
8 Courtiers can gain level 2 Court Traits 70
9
  • +20 Offer Guardianship Acceptance for Vassals
  • +10% Imprison Chance
  • +5% Monthly Renown
80
10 Level 10 effect from Court Type 90

Expectations[edit | edit source]

The court of Feudal and Clan rulers will be expected to reach a grandeur level depending on the size of a ruler's realm as well as whether they are a King or Emperor. Exceeding the grandeur level will grant increasing bonuses while falling behind will give increasing penalties. (This table is incomplete. One can obtain bonuses of up to (and possibly more than) 40% lifestyle experience and 3.33 Monthly Renown)

Levels above/below Monthly Prestige Courtier and Guest Opinion Vassal Opinion Independent Ruler and Fellow Vassal Opinion Monthly Renown Focus invalid.png Monthly Lifestyle Experience
+10 +1.4 +12 +12 +14 +1.3 +20%
+9 +1.2 +12 +12 +14 +1.1 +15%
+8 +1 +12 +7 +14 +0.9 +10%
+7 +0.8 +12 +7 +10 +0.7 0
+6 +0.7 +8 +7 +10 +0.5 0
+5 +0.6 +8 +7 +5 +0.3 0
+4 +0.5 +8 +3 +5 +0.15 0
+3 +0.4 +4 +3 +5 0 0
+2 +0.3 +4 +3 0 0 0
+1 +0.2 +4 0 0 0 0
−1 −0.2 0 0 0 0 0
−2 −0.4 −5 0 0 0 0
−3 −0.6 −5 −5 0 0 0
−4 −0.8 −5 −5 −5 −0.2 0
−5 −1 −10 −5 −5 −0.4 0
−6 −1.2 −10 −10 −5 −0.6 0
−7 −1.4 −10 −10 −10 −0.8 0
−8 −1.6 −20 −10 −10 −1 −10%
−9 −1.8 −20 −20 −10 −1.2 −15%
−10 −2 −20 −20 −20 −1.4 −20%

References[edit | edit source]

Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon