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Piety[edit | edit source]
In costs and effects, the game uses a standardised form of piety values to add and subtract in the form of script values. These are in the form of LEVEL_piety_value
, changing LEVEL
to the appropriate amount of piety to add or remove:[1]
Level | Amount |
---|---|
miniscule | 25 |
minor | 50 |
medium | 100 |
major | 250 |
massive | 500 |
Alternatively, one can use LEVEL_piety_gain
or LEVEL_piety_loss
to add or gain the corresponding values, respectively.
References[edit | edit source]
- ↑
common\script_values\00_basic_values.txt