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Introducing CK3 #07 - Money. Havoc teaches you how to get more money in CK3!

There are three important resources which are necessary for most actions in the game: Prestige, Piety and Gold. Each resource can be spent on different things and all of them can be spent or gained through events.


Prestige represents a character's social standing. It is gained primarily by holding titles. Prestige can be spent on vassal interactions, decisions and declarations of war.

Level of fame[edit]

A character's level of fame measures their general reputation and how well perceived they are by everyone. Each time a character gains prestige, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost with fame if it doesn't have enough prestige.

Level of fame Secular opinion  Knights Tribal Vassal Tax Tribal Vassal Levies Conquest cb.png Max conquest objective rank Adopt Feudal / Clan Ways Custom Kingdoms Custom Empires Required prestige
Icon prestige 00.png Disgraced -10 -1 0% 0% No None No No No 0
Icon prestige 01.png Established 0 0 10% 20%  County No No No 1000
Icon prestige 02.png Distinguished +3 +1 20% 40%  County Yes No No 2000
Icon prestige 03.png Illustrious +5 +2 30% 60%  Duchy Yes Yes No 4000
Icon prestige 04.png Exalted Among Men +10 +3 40% 80%  Kingdom Yes Yes Yes 8000
Icon prestige 05.png The Living Legend +20 +4 50% 100%  Kingdom Yes Yes Yes 16000


Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's Learning skill. Traits a character's religion considers virtues grant +1 piety/month, while sins cost -1 piety/month; great virtues and great sins have these effects doubled. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.

Sources of monthly piety include:

Source Monthly piety
Learning skill

+0.1 per point

Reincarnation (trait)


Humble trait


Celibate trait


Devoted trait


Saint trait


Is Court Chaplain

+1 (if liege is  Duke)

+2 (if liege is  King)

+3 (if liege is  Emperor)

 Religious Relations council task

+0.05 per councillor Learning skill

Theologian focus


Has a virtuous trait

+1 per trait

Has a sinful trait

-1 per trait

Grand Cathedral


Grand Mosque


Grand Temple (all types)


Mahabodhi Temple


Imam Ali Mosque


Great Mosque of Mecca


Great Mosque of Cordoba


Great Mosque of Djenne


Great Mosque of Samarra


Canterbury Cathedral

+0.3 base

+0.2 per happy powerful vassal

Prophetic Mosque


Notre Dame


Brihadeeswarar Temple


Shwedagon Pagoda


Hagia Sophia

+0.1 per  knight

Hall of Heroes

+0.1 per  knight

Monastic Schools

+0.1 per level

Ritual Hospitality tenet

+0.3 per happy powerful vassal

Braslau holy site

+0.1 per  knight

Yes Is head of faith


Various events

Level of devotion[edit]

Each time a character gains piety, they will increase progress towards their next level of devotion, which grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety.

Icons Level of devotion Clergy Opinion Theocracy Vassal Tax Theocracy Vassal Levies Religious war cb.png Max Holy War objective rank Create Holy Orders Consecrate bloodline Required piety
Icon piety christian 00.pngIcon piety islam 00.pngIcon piety eastern 00.pngIcon piety pagan 00.png Sinner -10 0% 0% No None No No 0
Icon piety christian 01.pngIcon piety islam 01.pngIcon piety eastern 01.pngIcon piety pagan 01.png Dutiful 0 15% 10%  County No No 1000
Icon piety christian 02.pngIcon piety islam 02.pngIcon piety eastern 02.pngIcon piety pagan 02.png Faithful +5 25% 20%  Duchy No No 500
Icon piety christian 03.pngIcon piety islam 03.pngIcon piety eastern 03.pngIcon piety pagan 03.png Devoted Servant +10 35% 30%  Duchy Yes No 1000
Icon piety christian 04.pngIcon piety islam 04.pngIcon piety eastern 04.pngIcon piety pagan 04.png Paragon of Virtue +20 45% 40%  Kingdom Yes No 2000
Icon piety christian 05.pngIcon piety islam 05.pngIcon piety eastern 05.pngIcon piety pagan 05.png Religious Icon +30 55% 50%  Kingdom Yes Yes 4000


Gold is a measure of a character's wealth reserves. If a character has negative Gold, they are in Debt. While in Debt, the character:

  • can experience various negative events;
  • cannot declare war;
  • their Counties can acquire Corruption;
  • their Men-at-Arms cannot reinforce;
  • their armies gain -10  Advantage.

Most rulers start the game with Gold equal to 12 months of income.

Gold can be gained from: Gold can be spent on:
Your holdings (and their buildings) Buildings
Vassals Recruiting Men at Arms
Ransoming prisoners Creating Titles
Raiding Hiring Mercenaries
Inheriting Hosting Feasts & Hunts
Asking the pope Bribing characters
... (and more) ... (and more)


Monthly gold income comes from multiple sources.

Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:

  • Character's Stewardship skill (+2% per level)
  • Buildings
  • Collect Taxes councilor task (+0.5% per Stewardship level)
  • County development (+0.5% per level)

Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:

  • Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
  • Cities are held by republics, who provide 20% taxes.
  • With the Lay Clergy doctrine, churches function identically to castles.
  • With the Theocratic doctrine, churches are held directly by a Realm Priest and are taxed under a separate system.
  • Vassal counts, dukes and kings provide tax based on their individual vassal contracts.

Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.

The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is not included as taxable income.[1]


Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon