There are three important resources which are necessary for most actions in the game: Prestige, Piety and Gold. Each resource can be spent on different things and all of them can be spent or gained through events.
Prestige represents a character's social standing. It is gained primarily by holding titles. Prestige can be spent on vassal interactions, decisions and declarations of war. Prestige has one "weaker" currency, fame.
Level of fame
A character's level of fame measures their general reputation and how well perceived they are by everyone. Fame is a resource that accrues but cannot be spent in the way that prestige can. However, each time a character gains prestige, they will also get an equivalent amount of fame. As fame accrues, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost by paying levels of fame if it doesn't have enough prestige. Characters with tribal governments receive less secular opinion from fame.
Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's Learning skill and traits that its Faith considers virtues. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.
The table below shows available sources of monthly piety. Note that these are value gains; for percentage effects, see the table on factors.
+0.1 per level
|Saint trait (unobtainable)||
|Is Court Chaplain||
|Religious Relations council task||
+0.05 per Learning skill
|Has a virtuous trait||
|Has a sinful trait||
|Imam Ali Mosque||
|Great Mosque of Mecca||
|Great Mosque of Cordoba||
|Great Mosque of Djenne||
|Great Mosque of Samarra||
+0.1 per knight
|Hall of Heroes||
+0.1 per level
|Ritual Hospitality tenet||
+0.3 per powerful vassal on the council
|Braslau holy site||
+0.1 per knight
|Is head of faith||
|Polygamous marriage doctrine||
−0.5 per missing spouse, maximum depends on title tier
|Prophetic Visions modifier ( Possessed trait)||
|Steward of the Sacred River modifier ( Take Stewardship of the Sacred River decision)||
+0.1 per knight
|Halq modifier ( Undertake the Hajj)||
Factors affecting monthly piety
The following table shows factors affecting the gain of monthly piety as a percentage effect. For value additions to monthly piety, see the table above
|Buddhas of Bamiyan||+10%|
|Temple City||+5% per powerful vassal on the council|
|The Third Temple / Dome of the Rock||+3%|
|Divine Right innovation||+10%|
|Ordained Rulership (Second tier of Erudition legacy)||+10%|
|Prophet perk (Theologian tree)||+1% per knight|
|Defender of Faith perk (Theologian tree)||+20% if faith is Pluralist|
|Sculptor's Workshop Investment modifier (A Word of Advice event)|
|Great Sculptor's Workshop Investment modifier (A Word of Advice event)|
|Earthly Focus modifier (Scholarship lifestyle event)|
|Clerical Guidance modifier (Commision Epic decision)|
|Related to Wisdom modifier (Sell Minor Titles decision)|
|Excommunication Recently Lifted|
|Crusading House modifier (house beneficiary won Crusade)|
|House of the Mujahid modifier (house beneficiary won Jihad)|
|Holy Warriors modifier (house beneficiary won Great Holy War)|
|Saoshyant Resurgent modifier (Become the Saoshyant decision)|
|Devotee of Hayagriva modifier (Determine Bhakti decision)|
|Jerusalem holy site||+20%|
|Dwin holy site||+5%|
|Armagh holy site||+5%|
|Mecca holy site||+2% per knight|
|Lalish holy site||+20%|
|Ayodhya holy site||+1% per knight|
|Palitana holy site||+10%|
|Maowün holy site||+1% per knight|
|Rebgong holy site||+2% per powerful vassal on the council|
|Takht-e Soleyman holy site||+10%|
|Uppsala holy site||+2% per knight|
|Raivola holy site||+2% per powerful vassal on the council|
|Kiev holy site||+10%|
|Olvia holy site||+10%|
|Kabul holy site||+5%|
|Multan holy site||+5%|
|Lhasa holy site||+20%|
|Kukiya holy site||+1% per knight|
|Ife holy site||+20%|
|Harar holy site||+10%|
|Stuffed Corpse modifier (Mental break event)|
|Church and State perk (Theologian tree)||+100% from buildings if faith has Lay Clergy|
|Divine Protection modifier ( Go on a Pilgrimage)||+5%|
|Dedicated Pilgrim modifier ( Go on a Pilgrimage)||+10%|
|Determined Pilgrim modifier ( Go on a Pilgrimage)||+2.5% per knight|
Level of devotion
Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the Dutiful level.
In costs and effects, the game uses a standardised form of piety values to add and subtract in the form of script values. These are in the form of
LEVEL to the appropriate amount of piety to add or remove:
Alternatively, one can use
LEVEL_piety_loss to add or gain the corresponding values, respectively.
Gold is a measure of a character's wealth reserves. Most rulers start the game with Gold equal to 12 months of income.
|Gold can be gained from:||Gold can be spent on:|
|Your holdings (and their buildings)||Buildings|
|Vassals||Recruiting Men at Arms|
|Ransoming prisoners||Creating Titles|
|Inheriting||Hosting Feasts & Hunts|
|Asking the pope||Bribing characters|
|... (and more)||... (and more)|
Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.
|Years in Debt||Levy Size||Levy Reinforcement Rate||Development Growth||Vassal Opinion||County Opinion||Advantage||Join Faction Acceptance|
Monthly gold income comes from multiple sources.
Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:
- Character's Stewardship skill (+2% per level)
- Collect Taxes council task (+0.5% per Stewardship level)
- County development (+0.5% per level)
Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:
- Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
- Cities are held by republics, who provide 20% taxes.
- Vassal counts, dukes and kings provide tax based on their individual vassal contracts.
- With the Lay Clergy doctrine, churches function identically to castles.
- With the Theocratic doctrine, churches are held directly by a Realm Priest and are taxed under the system explained below.
Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.
The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is not included as taxable income.
- Renown, a resource related to dynasties.
- Reddit - Obligation-Economy of CK3, and Where Resources Come From