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Introducing CK3 #07 - Money. Havoc teaches you how to get more money in CK3!

There are three important resources which are necessary for most actions in the game: Prestige, Piety and Gold. Each resource can be spent on different things and all of them can be spent or gained through events.


Prestige represents a character's social standing. It is gained primarily by holding titles. Prestige can be spent on vassal interactions, decisions and declarations of war. Prestige has one "weaker" currency, fame.

Level of fame[edit]

A character's level of fame measures their general reputation and how well perceived they are by everyone. Fame is a resource that accrues but cannot be spent in the way that prestige can. However, each time a character gains prestige, they will also get an equivalent amount of fame. As fame accrues, it will increase progress towards their next level of fame, which grants various benefits. Prestige lost from doing dishonorable actions will lower a character's level of fame. A character can pay a prestige cost by paying levels of fame if it doesn't have enough prestige.

Level of fame Feudal secular opinion Tribal secular opinion  Knights Tribal Vassal Tax Tribal Vassal Levies Conquest cb.png Max conquest CB rank Adopt Feudal / Clan Ways Custom Kingdoms Custom Empires Fame
Icon prestige 00.png Disgraced −10 −10 −1 0% 0% No None No No No 0
Icon prestige 01.png Established 0 0 0 8% 15%  County No No No 1000
Icon prestige 02.png Distinguished +5 +3 +1 16% 30%  County Yes No No 2000
Icon prestige 03.png Illustrious +10 +5 +2 24% 45%  Duchy Yes Yes No 4000
Icon prestige 04.png Exalted among Men +20 +10 +3 32% 60%  Kingdom Yes Yes Yes 8000
Icon prestige 05.png The Living Legend +30 +20 +4 40% 75%  Kingdom Yes Yes Yes 16000


Piety is a measure of how virtuous a character is in the eye of others and is gained primarily from religious relations and the character's  Learning skill and traits that its Faith considers virtues. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.

Monthly piety[edit]

The table below shows available sources of monthly piety. Note that these are value gains; for percentage effects, see the table on factors.

Source Monthly piety
Learning skill

+0.1 per level

Reincarnation trait


Humble trait


Celibate trait


Devoted trait


Saint trait (unobtainable)


Is Court Chaplain
  • +1 if liege is Duke
  • +2 if liege is King
  • +3 if liege is Emperor
Religious Relations council task

+0.05 per Learning skill

Learning theology focus.png Theology focus


Has a virtuous trait
  • +1 Monthly piety times the virtue's multiplier per virtue
Has a sinful trait
  • -1 Monthly piety times the sin's multiplier per sin
Grand Cathedral


Grand Mosque



Mahabodhi Temple


Imam Ali Mosque


Great Mosque of Mecca


Great Mosque of Cordoba


Great Mosque of Djenne


Great Mosque of Samarra


Canterbury Cathedral
  • +0.3 base
  • +0.2 per powerful vassal on the council
Prophetic Mosque


Notre Dame


Brihadeeswarar Temple


Shwedagon Pagoda


Hagia Sophia

+0.1 per knight

Hall of Heroes



+0.1 per level

Ritual Hospitality tenet

+0.3 per powerful vassal on the council

Braslau holy site

+0.1 per knight

Is head of faith


Polygamous marriage doctrine

−0.5 per missing spouse, maximum depends on title tier

Prophetic Visions modifier ( Possessed trait)


Steward of the Sacred River modifier ( Take Stewardship of the Sacred River decision)


Cologne Cathedral

+0.1 per knight

Halq modifier ( Undertake the Hajj)


Various events

Factors affecting monthly piety[edit]

The following table shows factors affecting the gain of monthly piety as a percentage effect. For value additions to monthly piety, see the table above

Source Monthly piety
Cologne Cathedral +15%
Buddhas of Bamiyan +10%
Ananda Temple +5%
Temple City +5% per powerful vassal on the council
The Third Temple / Dome of the Rock +3%
Reconquista innovation +10%
Divine Right innovation +10%
Ordained Rulership (Second tier of Erudition legacy) +10%
Prophet perk (Theologian tree) +1% per knight
Defender of Faith perk (Theologian tree) +20% if faith is Pluralist
Sculptor's Workshop Investment modifier (A Word of Advice event)
Great Sculptor's Workshop Investment modifier (A Word of Advice event)
Earthly Focus modifier (Scholarship lifestyle event)
Clerical Guidance modifier (Commision Epic decision)
Related to Wisdom modifier (Sell Minor Titles decision)
Excommunication Recently Lifted
Crusading House modifier (house beneficiary won Crusade)
House of the Mujahid modifier (house beneficiary won Jihad)
Holy Warriors modifier (house beneficiary won Great Holy War)
Saoshyant Resurgent modifier (Become the Saoshyant decision)
Devotee of Hayagriva modifier (Determine Bhakti decision)
Jerusalem holy site +20%
Dwin holy site +5%
Armagh holy site +5%
Mecca holy site +2% per knight
Lalish holy site +20%
Ayodhya holy site +1% per knight
Palitana holy site +10%
Maowün holy site +1% per knight
Rebgong holy site +2% per powerful vassal on the council
Takht-e Soleyman holy site +10%
Uppsala holy site +2% per knight
Raivola holy site +2% per powerful vassal on the council
Kiev holy site +10%
Olvia holy site +10%
Kabul holy site +5%
Multan holy site +5%
Lhasa holy site +20%
Kukiya holy site +1% per knight
Ife holy site +20%
Harar holy site +10%
Theologian trait +20%
Cynical trait −20%
Zealous trait +20%
Pilgrim trait +10%
Excommunicated trait −50%
Stuffed Corpse modifier (Mental break event)
Church and State perk (Theologian tree) +100% from buildings if faith has Lay Clergy
Divine Protection modifier ( Go on a Pilgrimage) +5%
Dedicated Pilgrim modifier ( Go on a Pilgrimage) +10%
Determined Pilgrim modifier ( Go on a Pilgrimage) +2.5% per knight

Level of devotion[edit]

Each time a character gains piety, they will also gain devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the Dutiful level.

Icons Level of devotion Clergy Opinion Theocracy Vassal Tax Theocracy Vassal Levies Religious war cb.png Max Holy War objective rank Create Holy Orders Consecrate bloodline Required piety
Icon piety christian 00.pngIcon piety islam 00.pngIcon piety eastern 00.pngIcon piety pagan 00.png Sinner −10 0% 0% No None No No 0
Icon piety christian 01.pngIcon piety islam 01.pngIcon piety eastern 01.pngIcon piety pagan 01.png Dutiful 0 15% 10%  County No No 1000
Icon piety christian 02.pngIcon piety islam 02.pngIcon piety eastern 02.pngIcon piety pagan 02.png Faithful +5 25% 20%  Duchy No No 1500
Icon piety christian 03.pngIcon piety islam 03.pngIcon piety eastern 03.pngIcon piety pagan 03.png Devoted Servant +10 35% 30%  Duchy Yes No 2500
Icon piety christian 04.pngIcon piety islam 04.pngIcon piety eastern 04.pngIcon piety pagan 04.png Paragon of Virtue +20 45% 40%  Kingdom Yes No 4500
Icon piety christian 05.pngIcon piety islam 05.pngIcon piety eastern 05.pngIcon piety pagan 05.png Religious Icon +30 55% 50%  Kingdom Yes Yes 8500


Gold is a measure of a character's wealth reserves. Most rulers start the game with Gold equal to 12 months of income.


Debt occurs when a character has negative Gold. During Debt characters cannot declare war, their Counties can always acquire Corruption, their Men-at-Arms cannot reinforce and they can experience various negative events. In addition Debt grants increasingly negative modifiers the longer it goes on.

Years in Debt Levy Size Levy Reinforcement Rate  Development Growth Vassal Opinion County Opinion  Advantage Join Faction Acceptance
0 −10% −10% −10% −5 −5 −5 +10
1 −20% −20% −20% −10 −10 −10 +20
2 −30% −30% −30% −15 −15 −15 +30
3 −40% −40% −40% −20 −20 −20 +40
4 −50% −50% −50% −25 −25 −25 +50
5 −50% −50% −50% −30 −30 −30 +60
10 −90% −90% −90% −50 −50 −50 +70


Monthly gold income comes from multiple sources.

Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:

  • Character's Stewardship skill (+2% per level)
  • Buildings
  • Collect Taxes council task (+0.5% per Stewardship level)
  • County development (+0.5% per level)

Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:

  • Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
  • Cities are held by republics, who provide 20% taxes.
  • Vassal counts, dukes and kings provide tax based on their individual vassal contracts.
  • With the Lay Clergy doctrine, churches function identically to castles.
  • With the Theocratic doctrine, churches are held directly by a Realm Priest and are taxed under the system explained below.

Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.

The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is not included as taxable income.[1]

See also[edit]

  • Renown, a resource related to dynasties.


Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon