Court

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See also: Royal court

Each landed character has a court, which consists of the unlanded characters of a realm. A court may contain family members, knights, lovers, courtiers and guests.

Courtiers[edit | edit source]

Courtiers are unlanded characters living at a ruler's court. They can be appointed as councilors, commanders, knights or vassals. If a courtier does not have a court position or minor title they have a 2% chance to leave each month. The chance is decreased by -0.1% for each 10 points of opinion above 0 and increased by +0.1% for each 10 points of  opinion below 0. In addition the chance to leave can be modified by the following:

Condition Chance to leave
Child -3%
Any claim -1%
Trait pregnant.png Pregnant trait -1%
Marriage.png Married to the liege -0.5%
Low health -0.3%
Liege or another courtier is a friend -0.2%
Liege or another courtier is a lover -0.2%
Liege or another courtier is a close family member -0.2%
Trait bastard.png Bastard trait +0.3%
Liege is a rival +0.5%

Guests[edit | edit source]

Guests are unlanded characters that stay at a ruler's court for three years and then have a monthly chance to leave. During this time they will interact with other members of the court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a court position or a landed or minor title, or by using the seduction scheme. Guests can also be directly recruited by paying a variable amount of  Gold — the base amount is 10 gold, and increases if the guest has claims, useful traits or high skills. Guests are more likely to visit a court if they have a definite reason, such as the ruler being strong enough to press their claims, or the ruler or one of its adult children being unmarried. The fewer courtiers a character has the more guests it will receive.

Unlanded characters can be asked to visit a court with the "Invite to Court" interaction. The base reluctance is -50 and typically cannot be overcome without a hook.

If a guest with claims is about to leave, the liege will be given the option to convince the guest to stay for one year.

Court positions[edit | edit source]

Court positions are specialized roles that can be granted to courtiers and direct vassals and grant increasingly powerful benefits but cost a monthly salary in  Gold and cannot be revoked or replaced without paying 200  Prestige. Characters who are imprisoned cannot be given court positions with the exception of Executioners.

The bonuses of a court position depend on the courtier or vassal's Aptitude. Aptitude goes through 5 levels, each level requiring 20 points of Aptitude. Family members of the same culture gain +20 Aptitude if the culture has the Family Business tradition.

Position Effects on liege Effects on position holder Base salary Category Positions Requirements Aptitude DLC
Antiquarian
  • Artifact quality.png -7% to -35% Artifact Decay Reduction
  • 0 to -80% Chance to lose Artifacts in Raids and Sieges
  • Enables the Commission Artifact decision
  • Yes Can Repair and Reforge artifacts
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.15 Common 1
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2.5 per  Learning (max 60)
  • +10 if  Administrator
  • +10 if  Shy
  • +30 if completed an Inspiration
Chief Eunuch
  • +2% to +32% Hostile Scheme Power
  • +2% to +32% Hostile Scheme Resistance
  • +5% to +15% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • Powerful Agent
0.25 Special 1
  •  Kingdom or Empire title rank
  • Yes Court Eunuchs or Byzantine Traditions
  •  Eunuch candidate
  • No Vassal candidate
  • +2.5 per  Diplomacy (max 50)
  • +2.5 per  Intrigue (max 50)
  • -50 if  Blind
  • -50 if  Infirm
Chief Qadi
  • +1 Learning per Level of Devotion
  • +2% to +10% Monthly Piety
  • +10 Opinion of Liege
  • +1 Diplomacy
  • +0.5 Monthly Prestige
0.25 Special 1
  •  Kingdom or Empire title rank
  • Islam religion
  • Islam religion candidate
  •  Learning Education candidate
  • Yes View on Gender doctrine allows it
  • +2.5 per  Learning
  • +15 if  Generous
  • +15 if  Just
  • +15 if  Scholar
  • +15 if  Temperate
  • -10 if  Arbitrary
  • -10 if  Greedy
Court Gardener
  • +10 Courtier and Guest Opinion
  • +0.1 to +0.7 Development Growth in Realm Capital
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.5 Special 1
  • Yes Culture has Garden Architects tradition
  • NoCouncil.png Councilor candidate
  • No Vassal candidate
  • +2.5 per  Stewardship (max 60)
  • +5 if  Architect
  • +10 if  Herbalist
  • +10 if  Patient
  • +20 if Trait gardener.png Gardener
Court Jester
  • 25% chance to reduce stress each year
  • +10% to +20% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • -0.5 Monthly Prestige
  • -25% Hostile Scheme Power
  • -10% Hostile Scheme Success Chance
  • -5 Opinion of Liege if Lowborn
  • -20 Opinion of Liege if Noble
  • No Cannot have another position
0.25 Common 1
  •  Duchy or above title rank
  • NoCouncil.png Councilor candidate
  • No Indirect Vassal candidate
  • +2.5 per  Diplomacy
  • +10 if  Athletic
  • +10 if  Poet
  • +20 if  Gregarious
  • +20 if  Shrewd
  • +20 if  Stubborn
Court Physician
  • +10% to +25% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • Tries to treat illness traits
  • +5 Opinion of Liege
  • +1 Learning
  • +0.5 Monthly Prestige
  • Powerful Agent
0.1 Common 1 No Vassal candidate
  • +1.75 per  Learning (max 50)
  • +10 if  Herbalist
  • +5 if  Wise Woman
  • +10 if  Mystic
  • +20 if  Miracle Worker
  • +10 if  Novice Physician
  • +20 if  Physician
  • +40 if  Renowned Physician
  • -50 if  Blind
  • -75 if  Infirm
Cup-Bearer
  • 20% Chance to prevent a Poison Murder scheme
  • +5% to +15% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • +10 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
  • Powerful Agent
0.25 Royal 1
  •  Kingdom or Empire title rank
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2.5 per  Diplomacy (max 50)
  • +10 if  Honest
  • +10 if  Trusting
  • -10 if  Deceitful
Garuda
  • +5% to +15% Monthly Court Grandeur Change
  • 0 to +10% Dread Gain
  • 0 to -10% Dread Decay
  • Less likely to be captured battle
  • Less likely to die in battle
  • +5 Opinion of Liege
  • +8 Prowess
  • -0.2 Monthly Prestige
0.25 Special 5
  •  Kingdom or Empire title rank
  • Yes Culture has Garuda Warriors tradition
  •  Knight candidate
  • +2 per  Prowess (max 50)
  • +2.5 per  Martial (max 50)
  • +5 if  Aspiring Blademaster
  • +15 if  Blademaster
  • +30 if  Legendary Blademaster
High Almoner
  • +1 Court Grandeur
  • +5% to +20% Monthly Piety
  • 0 to +20% Monthly Court Grandeur Change
  • +10 Opinion of Liege
  • +1 Learning
  • +0.5 Monthly Prestige
0.25 Royal 1
  •  Kingdom or Empire title rank
  • No Vassal candidate
  • +2.5 per  Learning (max 50)
  • +20 if  Compassionate
  • +20 if  Devoted
  • +20 if  Generous
  • -10 if  Avaricious
  • -10 if  Greedy
  • -10 if  Profligate
Keeper of the Swans
  • +1 Diplomacy per Level of Fame
  • 0 to +2 Court Grandeur
  • +10 Opinion of Liege
  • +0.5 Monthly Prestige
0.25 Special 1
  •  Kingdom of England title
  • Direct Vassal candidate
  • +4 per  Stewardship (max 50)
  • +5 if  Novice Hunter
  • +10 if  Hunter
  • +20 if  Master Hunter
Master of the Horse
  • +1% to +8% Knight Effectiveness
  • +5% to +20% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • +10 Opinion of Liege
  • +0.5 Monthly Prestige
0.5 Royal 1
  •  Kingdom or Empire title rank
  • Direct Vassal candidate
  • +2 per  Prowess (max 50)
  • +2.5 per  Martial (max 50)
  • +10 if  Overseer
Master of the Hunt
  • +10% to +20% Monthly Court Grandeur Change
  • 0 to +2 Court Grandeur
  • Enables special Hunt Activity events
  • +10 Opinion of Liege
  • +1 Prowess
  • +0.5 Monthly Prestige
0.25 Royal 1
  •  Kingdom or Empire title rank
  • Direct Vassal candidate
  • +1.5 per  Martial (max 50)
  • +2 per  Prowess (max 50)
  • +5 if  Brave
  • +20 if  Novice Hunter
  • +30 if  Hunter
  • +40 if  Master Hunter
  • -10 if  Craven
Seneschal +0.1 to +0.5 Monthly Control Growth
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.5 Common 1
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2.5 per  Stewardship (max 50)
  • +20 if  Administrator
  • +20 if  Overseer
Bodyguard
  • 50% Chance to prevent an Assassination Murder scheme
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
  • Powerful Agent
0.5 Common 2
  • Yes Gender matches Martial Custom
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +4 per  Prowess (max 50)
  • +5 if  Aspiring Blademaster
  • +5 if  Gallant
  • +10 if  Blademaster
  • +10 if  Paranoid
  • +15 if  Legendary Blademaster
  • +20 if  Brave
  • +20 if  Shieldmaiden
  • -15 if  Craven
Royal Court
Court Artificer
  • Inspiration.png 10% to 30% Yearly Chance to gain Inspiration
  • 0 to +2 Court Grandeur
  • +10 Opinion of Liege
  • +2 Monthly Prestige
  • No Cannot have another position
  • Will leave the Court if fired
0.5 Royal 3
  •  Kingdom or Empire title rank
  • Inspiration.png Inspired or completed an inspiration
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • +1 per any skill
Royal Court
Court Musician
  • +1 to +3 Court Grandeur
  • 0 to +20% Monthly Court Grandeur Change
  • +30 Opinion for 10 years from Feasts without Musical Theorists
  • +65 Opinion for 10 years from Feasts with Musical Theorists
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.25 Royal 1
  •  Kingdom or Empire title rank
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2.5 per  Diplomacy (max 50)
  • +10 if  Poet
  • +20 if Musical Theorists tradition
  • +30 if  Gregarious
  • -10 if  Shy
Royal Court
Court Poet
  • Inspiration.png 10% to 30% Yearly Chance to gain Inspiration
  • +1 to +3 Court Grandeur
  • 0 to +20% Monthly Court Grandeur Change
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.25 Royal 1
  •  Kingdom or Empire title rank
  •  Poet candidate
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +1 per  Learning (max 50)
  • +2.5 per  Diplomacy (max 50)
  • +15 if  Gregarious
  • +20 if Refined Poetry tradition
Royal Court
Court Tutor
  • +4 to +20 Learn Language Scheme Power
  • Yes Enables the Have Child Study Language Interaction
  • Yes Improves Education Outcomes
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
0.5 Common 1
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2.5 per  Learning (max 50)
  • +10 if  Shrewd
  • +10 if  Patient
  • +10 if  Quick
  • +20 if  Intelligent
  • +20 if 15 points in every skill
  • +40 if  Genius
  • -10 if  Reclusive
  • -20 if  Shy
Royal Court
Cultural Emissary
  • +0.1 to +1 Monthly Prestige
  • +2 to +20 Different Culture Opinion
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
0.25 Special 1
  • Culture legacy track.png Customs dynasty legacy level 4
  • 8 Diplomacy candidate
  • +2.5 per  Diplomacy (max 50)
  • +10 per Known Language (max 100)
  • +15 if  Gregarious
  • +15 if  Just
  • +30 if  Diplomat
Royal Court
Executioner
  • Yes Can publicly execute prisoners
  • +5% to +25% Dread Gain
  • -5% to -25% Dread Decay
  • +5 Opinion of Liege
  • -0.2 Monthly Prestige
  • Existing crimes are forgiven
  • No Cannot have another position
0.25 Royal 1
  •  Kingdom or Empire title rank
  • Criminal or Imprisoned candidate
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +2 per  Prowess (max 50)
  • +2.5 per  Intrigue (max 50)
  • +20 if  Sadistic
  • +25 if  Torturer
Royal Court
Food Taster
  • 33% Chance to prevent a Poison Murder scheme
  • +1 to +3 Court Grandeur
  • 0 to -10% Enemy Hostile Scheme Success Chance
  • Can lose weight more quickly
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
  • No Cannot have another position
  • Powerful Agent
0.25 Royal 1
  •  Kingdom or Empire title rank
  • NoCouncil.png Councilor candidate
  • NoMarriage.png Spouse candidate
  • No Vassal candidate
  • +3 per  Intrigue (max 50)
  • +15 if  Comfort Eater
  • +15 if  Herbalist
  • +20 if Culinary Artists tradition
  • +25 if  Gluttonous
  • -50 if  Inappetetic
Royal Court
Lady-in-waiting
  • +10% to +20% Stress Loss
  • +1 to +10 Hostile Scheme Resistance
  • +5 Opinion of Liege
  • +1 Monthly Prestige
  • No Cannot have another position
  • Powerful Agent
0.5 Royal 2
  •  Kingdom or Empire title rank
  • Yes Female
  • Yes Female candidate
  • NoCouncil.png Councilor candidate
  • No Vassal candidate
  • +2.5 per  Diplomacy (max 50)
  • +10 if  Honest
  • +40 if  Gregarious
Royal Court
Personal Champion
  • Yes Can take the ruler's place in Trial-by-Combat duels
  • -25% to -25% Dread Decay
  • 0 to +0.4 Monthly Prestige
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
0.25 Common 1
  • Yes Gender matches Martial Custom
  • No Vassal candidate
  • +4 per  Prowess (max 50)
  • +5 if  Aspiring Blademaster
  • +15 if  Blademaster
  • +20 if  Brave
  • +20 if  Shieldmaiden
  • +30 if  Legendary Blademaster
  • -15 if  Craven
  • -50 if  Blind
  • -50 if  Maimed
  • -75 if  Infirm
Royal Court
Royal Architect -5% to -30% Building Construction Time
  • +5 Opinion of Liege
  • +0.5 Monthly Prestige
0.5 Royal 1
  •  Kingdom or Empire title rank
  • Direct Vassal candidate
  • +2.5 per  Stewardship (max 50)
  • +40 if  Architect
  • -50 if  Blind
Royal Court

Prisoners[edit | edit source]

Prisoners are characters who are held at someone's court unwillingly. A character can obtain prisoners via the Abduction scheme, occupying a character's realm capital while at war or following battles if the enemy commander has low  Prowess. A ruler can attempt to imprison any character within their realm but this will incur tyranny, particularly if the prisoner is Noble, unless they are guilty of a Crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either the dungeon or under house arrest and can be freely moved between the two. By default prisoners are held in the dungeon if Lowborn and house arrest if Noble. Prisoners suffer the following penalties:

House arrest Dungeon
 Diplomacy -5 -5
Natural Dread -20 -30
Dread Loss -100% -100%
Focus invalid.png Monthly Lifestyle Experience -75% -150%
 Stress Gain 0 +50%
Prisoner Family Opinion 0 -15
 Health Penalty None Severe
Illness Risk None After 5 years

A prisoner will gain stress while in prison and will eventually die if he has too much stress.

Negotiate release[edit | edit source]

A ruler can offer to release a prisoner in exchange for one or more of the following:

Condition Acceptance Opinion
Banish -50 -20
Demand conversion -20 -10
Gain Weak Hook -80 -20
Recruit -10 -15
Renounce claims -25 -30
Take the vows -30 -10

Ransom[edit | edit source]

A ruler can ransom imprisoned characters, exchanging  gold or a  weak hook for the prisoner's freedom. The Ransom interaction is used on the prisoner, not the recipient. The character who is sent the ransom is decided in the following order:

  1. The prisoner themselves if they are landed
  2. Their direct liege if prisoner is a courtier
  3. The prisoner themselves, if they are unlanded

Prisoners and their direct liege may also offer to pay ransom to the jailer, with an additional option of using a hook on the jailer. Vassals and courtiers who have their ransom paid for by their liege gain +5  opinion for 1 year.

Ransom cost[edit | edit source]

When paying with  gold, the ransom cost of a given prisoner depends on the ransom recipient's primary title rank as well as the prisoner's relation with the recipient. If a spouse is also the primary heir and/or close family, only the spouse price applies. If the ransom recipient is unable to afford the full price of the ransom, the price is reduced to as much gold as they have left.

Rank Ransom cost
Ruler / primary heir Spouse Close family member Other
Unlanded 10
Baron 30 15 10 10
Count 50 25 15 10
Duke 100 50 25 10
King 200 100 50 20
Emperor 500 250 125 50

If the jailor has the Golden Obligations perk, all ransom costs are increased to approximately 6 times the jailor's tax income (minimum of 50, maximum of 300 gold).

Characters who are unlanded and liegeless cost 100 gold to ransom if the jailer has the Golden Obligations perk (can be increased further) or if the character at least 100 gold to spare.

Punishment[edit | edit source]

Execution[edit | edit source]

A ruler can execute any imprisoned character. Each execution will give -20  Opinion with the victim's dynasty and -30  Opinion with the victim's friends and lovers as well as +2 Tyranny unless the prisoner is guilty of a very severe crime or follows a faith considered Hostile or Evil. There are 4 execution methods:

  • If the prisoner follows the same faith and the faith does not have the Gruesome Festivals tenet the prisoner will be beheaded. Beheading costs 25  Piety if the character is Unlanded, Baron or Count and 100  Piety if the character is Duke, King or Emperor and grants  Dread based on their realm size.
  • If the prisoner follows a different faith and the faith does not have the Gruesome Festivals tenet the prisoner will be burned at stake. Burning at stake grants  Dread based on their realm size as well as 25 piety if the faith has the  Fundamentalist doctrine.
  • If the faith has the Gruesome Festivals tenet the prisoner will be sacrificed. Sacrificing grants 17  Dread and 50  Piety if the prisoner follows the same faith and 250  Piety if it follows a different faith.
  • Characters with the  Cannibal trait can devour the prisoner. Devouring grants  Dread based on their realm size and give -35  Stress at the cost of a 20% chance to gain the  Ill trait.

Torture[edit | edit source]

Torture is an intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20  dread.
  • The torturer character loses −100  piety if its faith forbids it.
  • The torturer character loses −10  stress if they have the Sadistic trait.
  • The torturer character gains +10  stress if they have the Trait trusting.png Trusting trait.
  • The torturer character gains +100  Stress if they have the Compassionate trait.
  • The tortured character loses −75  opinion for 50 years towards the torturing character.
  • The tortured character gains the Recently Tortured modifier for 5 years, giving −0.75 Health.
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture.

Castration[edit | edit source]

Adult characters of a culture with the Amharic Highlanders, Byzantine Traditions or Court Eunuchs tradition can castrate male prisoners, giving them the  Eunuch trait.

Blinding[edit | edit source]

Adult characters of a culture with the Byzantine Traditions or Merciful Blindings tradition can blind their prisoners, giving them the  Blind trait.

Crime[edit | edit source]

Crimes are actions that allow a character to imprison someone from their realm without incurring tyranny and may remove tyranny from certain punishments. Crimes of courtiers and vassals may be pardoned, preventing just imprisonment in exchange for an  opinion bonus. Crimes can be personal, familial or religious.

  • Personal crimes are caused by certain actions taken against a ruler and allows only the said ruler to imprison the criminal character
  • Familial crimes are caused by certain actions taken against a character and allows any ruler from the same family to imprison the criminal character
  • Religious crimes are caused by traits that are considered criminal by a faith and allows any ruler of that faith to imprison the criminal character

The following actions are crimes:

Crime Requirements Title Revocation Banishment Execution Type
Attempted Abduction Abduction scheme fails on the character Personal
Attempted Arrest Liege requests imprisonment and character refuses Personal
Attempted Elopement Elope scheme fails on the character's spouse Personal
Slept With My Spouse Caught sleeping with liege's spouse Personal
Attempted To Murder Me Murder scheme fails on the character Yes Yes Personal
Blinded Me Blinded the character Personal
Botched My Treatment Court physician's risky treatment of liege failed Yes Yes Personal
Castrated Me Castrated the character Personal
Declared War Declaring war upon the character Yes Personal
Elopement An elope scheme succeeds on the character's spouse Personal
Failed To Treat Me Court physician's safe treatment of liege failed Personal
Revolted against Me Civil war ended in white peace or better for the liege Yes Personal
Refused Imprisonment  Vassal refuses imprisonment and realm has high crown authority Yes Personal
Refused Retraction  Vassal refuses vassal retraction and realm has High Crown Authority Yes Personal
Refused Revocation  Vassal refuses Title Revocation and realm has High Crown Authority Yes Personal
Scheming Against Me Discovered as agent in a scheme against the character Personal
Spying on Liege Spymaster job.png Spymaster fails the Find Secrets task on the liege Personal
Tortured Me Tortured the character Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family Yes Yes Familial
Botched Treatment of Kin Court physician's risky treatment of liege's family member failed Yes Yes Familial
Failed To Treat Kin Court physician's safe treatment of liege's family member failed Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family Yes Yes Familial
Tortured Family Member Tortured a family member of the character Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason Yes Yes Familial
Excommunicated Character has the Excommunicated trait and faith has the Core tenet chalice.png Communion tenet Yes Yes Yes Religious
Known Adulterer Character has the Trait adulterer.png Adulterer trait and faith has the criminal adultery doctrine for its gender Yes Religious
Known Cannibal Character has the Trait cannibal.png Cannibal trait and faith does not have the Core tenet foodsacrifice.png Ritual Cannibalism tenet Yes Religious
Known Deviant Character has the Trait deviant.png Deviant trait and faith has the criminal Doctrine deviancy.png deviancy doctrine Yes Religious
Known Fornicator Character has the Trait fornicator.png Fornicator trait and faith has the criminal Doctrine adultery men.png/Doctrine adultery women.png adultery doctrine for its gender Yes Religious
Known Sodomite Character has the Trait sodomite.png Sodomite trait and faith has the criminal Doctrine homosexuality.png same-sex relations doctrine Yes Religious
Known Witch Character has the Trait witch.png Witch trait and faith has the criminal Doctrine witchcraft.png witchcraft doctrine Yes Religious
Known Kinslayer Character has a Trait kinslayer 1.png Kinslayer trait and faith has the criminal Doctrine kinslaying.png kinslaying doctrine for its severity Yes Religious
Denounced Character has the Trait denounced.png Denounced trait Dynastic

References[edit | edit source]

Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon