Modifiers
- This article is about obtainable in-game modifiers. For the modding page, see Modifier (modding).
A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Modifiers can be temporary or permanent. Characters can have an unlimited number of modifiers but only the first 10 will be displayed.
Permanent dynasty modifiers[edit | edit source]
The following permanent modifiers affect all members of a Dynasty:
Modifier | Effects | Requirements |
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Permanent house modifiers[edit | edit source]
The following permanent modifiers affect all members of a House:
Modifier | Effects | Requirements |
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Permanent county modifiers[edit | edit source]
The following permanent modifiers affect all Baronies in a County:
Modifier | Effects | Requirements |
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Permanent character modifiers[edit | edit source]
The following permanent modifiers affect a certain character:
Modifier | Effects | Requirements |
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Personal Deity[edit | edit source]
Personal Deity are modifiers obtained via the Determine Bhakti or Determine Personal Deity decisions. Each character can choose from 4 modifiers depending on their faith and can replace them at any point by taking the decision again. The modifiers are lost if a character converts to a different faith.
Faith | Patron god | Effects |
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Ganga |
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Hayagriva |
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Jagganath |
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Lakishmi |
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Ganesha |
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Kubera |
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Shiva |
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Vishnu |
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Freyr |
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Odin |
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Thor |
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Tyr |
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Ullr |
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Ganga |
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Saraswati |
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Kali |
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Kubera |
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Warhorse[edit | edit source]
The warhorse is a unique modifier that can gradually increase in effects. It can be obtained as a result of Martial Lifestyle events. If the Royal Court DLC is installed it can also be obtained from royal court events. The modifier will initially grant the following bonuses:
- +1
Prowess
- +0.25 Monthly
Prestige
The modifier can be improved in two ways, both costing a small amount of Gold and offering a choice of what horse talent to improve. The modifier can only be improved twice.
- Every 275-400 days there is a 15% chance to gain the option to train the warhorse. If the Master of the Horse court position is being used its holder can be asked to do it instead, which removes the
Gold cost and grants a temporary +15
Opinion with the Master of the Horse but chooses the training at random. The event can only take place once.
- 25-30 years after obtaining the modifier the warhorse will start to die of old age and offer the option to breed it. Not breeding it will result in the loss of the modifier in 30-60 days.
Training/Breeding | 1st bonus | 2nd bonus |
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Fierceness | ![]() |
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Temporary dynasty modifiers[edit | edit source]
The following temporary modifiers affect all members of a Dynasty:
Modifier | Effects | Duration | Requirements |
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30 years |
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25 years | ![]() |
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80 years | ![]() |
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100 years | ![]() |
Temporary house modifiers[edit | edit source]
The following temporary modifiers affect all members of a House:
Pets[edit | edit source]
Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:
Both pet modifiers can be obtained in three ways. One day after getting the modifier the character will be given the option to input a name for the pet.
- At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of
Gold.
- During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the
Sadistic trait it can kill the pet to gain +1
Learning.
- If the Royal Court DLC is installed a pet can be offered in certain court events.
While the character has a pet modifier the following events can take place:
- A vassal plays with the pet and gains +20
Opinion
- The pet brings 2
Gold
- The pet gives a temporary
Health Boost
- The pet ruins a vassal's possessions, bringing the following options:
- Pay the vassal and lose a moderate random amount of
Gold
- Lose -20
Opinion with the vassal
- Pay the vassal and lose a moderate random amount of
- If there is a scheme targeting the character there is a very small chance for the pet to expose it.
- If the character has both pet modifiers it might gain an event that grants -20
Stress
- If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
- 30% chance the dog dies
- 45% chance the cat dies
- 15% chance both die
- 10% chance they get along and the character gains -10
Stress
Other temporary modifiers[edit | edit source]
From decisions[edit | edit source]
Character modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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This character worships the Old Gods, and will go to any lengths to show that others should too. | defiant_high_king_conversion_boost_modifier | |
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This character worships the Old Gods, and will go to any lengths to show that others should too. | defiant_high_queen_conversion_boost_modifier |
County modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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(unrecognized string “county modifier opinion positive” for Template:Icon) A Growing Capital |
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The constant influx of goods, merchants, and thralls into this county has left its people utterly content. | capital_of_rus_opinion_modifier | |
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This settlement is the regional hub for Slavs and Norse alike, and enjoys ample benefits for being home to innumerable bands of adventurers, conquerors, and pirates. | capital_of_rus_misc_benefits_modifier | |
(unrecognized string “horse dead positive” for Template:Icon) Went to Grand Sacrifice |
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The peasants of this county rest easy, knowing that the gods smile on those who pay tribute. | held_grand_sacrifice_fp1_modifier | |
(unrecognized string “horse dead positive” for Template:Icon) Went to Peoples' Grand Sacrifice |
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The peasants in this county still talk of how they mixed freely with the nobility at the last mighty feast held in honor of their gods. | commoners_grand_sacrifice_fp1_modifier | |
(unrecognized string “blood negative” for Template:Icon) Horrified by Human Sacrifice |
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The peasantry are up in arms at being ruled over by a character who practices the ritual murder of other humans. | held_human_sacrifice_fp1_modifier | |
(unrecognized string “horse dead positive” for Template:Icon) The Stolen City |
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The local capital earned its moniker through blood, fear, and toil. The toil is home-grown, but the blood and fear are brought in from abroad. Regularly. | fp1_mann_pirate_capital_modifier |
From events[edit | edit source]
Character modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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This character fled Scandinavia with an army of rogues and adventurers, seeking to carve out a realm elsewhere. | scandinavian_adventurer_fp1_modifier | |
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This character is nothing to $north_germanic_group_collective_noun$, considered dead, below even a thrall. | nithing_fp1_modifier | |
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This character is known to refuse unimportant persons even a hot meal at their court. | stingy_host_fp1_modifier | |
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This character is known to treat wanderers with respect, courtesy, and a hot meal. | generous_host_fp1_modifier | |
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This character remembers many interesting tales of the mysterious islands of the Atlantic. | phantom_island_trivia_fp1_modifier | |
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This character is noted for their skepticism of the tall-tales certain sailors tell. | phantom_island_critique_fp1_modifier | |
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This character is known within the Islamic world as the liege of a strange and intriguing pagan realm. | exotic_foreign_lord_fp1_modifier | |
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Stories abound throughout the Islamic world of the horrifying pagan sacrifices that infest this character's realm. | horrifying_foreign_lord_fp1_modifier | |
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This character has spent an immense amount of time fruitlessly hiking the wilds of their realm, hunting for monsters. | draugr_healthy_hiking_fp1_modifier | |
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This character is focusing on ruling, and only ruling, at the expense of other demands in life. | fp1_focusing_on_rule_modifier | |
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This character has no time for annoyances and petty flights of infantile fancy. | fp1_ignoring_annoyances_modifier | |
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This character has been chastised for spending too much time out in the cold. | fp1_avoiding_the_snow_modifier | |
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This character has spent significant time mentally planning diplomatic policy. | fp1_daydreaming_about_diplomacy_modifier | |
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This character has spent significant time mentally planning future wars. | fp1_daydreaming_about_martial_modifier | |
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This character has spent significant time mentally planning how to raise future taxes. | fp1_daydreaming_about_stewardship_modifier | |
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This character has spent significant time mentally evaluating who's next on the list. | fp1_daydreaming_about_intrigue_modifier | |
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This character has spent significant time thinking back to their preferred tomes. | fp1_daydreaming_about_learning_modifier | |
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This character's fleet cuts through the waves like a blade through a monk. | fp1_excellent_longships_modifier | |
(unrecognized string “asatru raven negative” for Template:Icon) Rotting Longships |
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This character's fleet is barely seaworthy. | fp1_rotting_longships_modifier | |
(unrecognized string “bear positive” for Template:Icon) Leviathan Flagship |
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This character's personal longship is huge, capable of holding a ridiculous amount of loot. | fp1_flagship_leviathan_modifier | |
(unrecognized string “blood positive” for Template:Icon) Monstrous Flagship |
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This characters' personal longship is adorned with carvings of beasts, monsters, myth, and suffering. Many of the figures resemble their vassals and enemies. | fp1_flagship_monster_modifier | |
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This character's personal longship is the stuff of sagas, its distinctive appearance known across the world. | fp1_flagship_dragon_modifier | |
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This character has been fatally cursed by a nithing pole. They know their doom is coming, just not when, and the fear is eating them alive. | fp1_cursed_by_nithing_pole_modifier | |
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This character keeps to an immaculate bathing schedule, washes their hands before meals, and always has a hot towel for guests. | fp1_bathing_health_modifier | |
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This character is always immaculately groomed: teeth scraped, hair combed, ears scooped, skin washed, and nary so much as a whisper of a louse. | fp1_bathing_attraction_modifier | |
(unrecognized string “bear positive” for Template:Icon) Bear-Slayer |
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This character is reputed to have slain either a troll, or the world's largest bear. | fp1_yearly_0071_troll_victory_bear_modifier | |
(unrecognized string “bear positive” for Template:Icon) Wolf-Slayer |
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This character slew a wolf so swift that the commonfolk believed it a troll. | fp1_yearly_0071_troll_victory_wolf_modifier | |
(unrecognized string “bear positive” for Template:Icon) Wolverine-Slayer |
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This character slew a wolverine so ferocious that the commonfolk believed it a troll, keeping the wilds safe. | fp1_yearly_0071_troll_victory_wolverine_modifier | |
(unrecognized string “bear positive” for Template:Icon) Lynx-Slayer |
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This character slew a lynx so silent that the commonfolk believed it a troll. | fp1_yearly_0071_troll_victory_lynx_modifier | |
(unrecognized string “bear positive” for Template:Icon) Moose-Slayer |
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This character slew a moose so rabid that the commonfolk believed it a troll. | fp1_yearly_0071_troll_victory_moose_modifier | |
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This character has accepted guidance from clerics, to avoid dark times, allows the merchants to assist. | fp1_yearly_????_clerical_guidance_modifier | |
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This character, for some reason, never seems to be at their own court. Especially around dinner time. | fp1_yearly_0551_absent_lord_modifier | |
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This character refuses to don their crown, insisting that true power lies only in the divine. | fp1_abased_before_highgod_modifier | |
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This character is accompanied by a rotting, maggot-encrusted trophy literally everywhere they go. Some claim the miasma stretches for miles. | fp1_0511_carries_stinking_trophy_modifier | |
(unrecognized string “blood positive” for Template:Icon) Monstrous Flagship |
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Somehow, this character has won a measure of respite from the relentless viking hordes. | fp1_reprieve_from_sa_modifier | |
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This character has worked harder than many to improve their command of soldiers. | shieldmaiden_level_martial_1_fp1_modifier | |
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This character has worked harder than many to improve their command of soldiers. | shieldmaiden_level_martial_2_fp1_modifier | |
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This character has worked harder than many to improve their command of soldiers. | shieldmaiden_level_martial_3_fp1_modifier | |
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This character seems to never stop practicing with a blade. | shieldmaiden_level_prowess_1_fp1_modifier | |
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This character seems to never stop practicing with a blade. | shieldmaiden_level_prowess_2_fp1_modifier | |
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This character seems to never stop practicing with a blade. | shieldmaiden_level_prowess_3_fp1_modifier | |
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This character is always looking for opportunities to take advantage of their foes. | shieldmaiden_level_intrigue_1_fp1_modifier | |
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This character is always looking for opportunities to take advantage of their foes. | shieldmaiden_level_intrigue_2_fp1_modifier | |
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This character is always looking for opportunities to take advantage of their foes. | shieldmaiden_level_intrigue_3_fp1_modifier |
County modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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Local communities rest safe in the knowledge that a scoundrel has been punished justly. | nithing_exiled_fp1_modifier | |
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Local communities detest their liege's support of a known scoundrel. | nithing_harboured_fp1_modifier | |
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Certain elements of the court clash regularly with local communities. | nithing_in_limbo_fp1_modifier | |
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By hook or by crook, the risen corpse that surely haunted this county has been dealt with. | draugr_remedies_succeeded_fp1_modifier | |
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Despite the best efforts of the living, this county is overrun with plagues, curses, and misfortune. | draugr_remedies_failed_fp1_modifier | |
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An abnormally hungry and aggressive pack of wolves stalks the wilds of this county, tearing apart livestock and lonely wanderers. | draugr_monstrous_wolfpack_fp1_modifier | |
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A colossal bear strikes at random in this county, sometimes taking only a cow, sometimes slaughtering entire families. | draugr_monstrous_bear_fp1_modifier | |
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Some call them a walking corpse, others merely a quiet thief, but all agree that a kleptomaniacal ghost harasses the locals. | draugr_nithing_fp1_modifier | |
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Despite the best efforts of their liege to prove otherwise, the local smallfolk insist they are stalked by the risen dead. | draugr_nothing_found_fp1_modifier | |
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This county has benefited amply from trading with would-be raiders instead of fighting them, the wealthiest locals wearing exotic garb and trinkets ripped from foreign lands. | trade_instead_of_raid_fp1_modifier | |
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Petty drama at the local Ting has recently gained this county tracts of border land, causing new villages to spring up. | fp1_yearly_0591_levy_modifier | |
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Political capital at the local Ting has allowed this county to claim several minor border territories, giving ample space to expand existing settlements. | fp1_yearly_0591_building_modifier | |
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The locals in this county know for a fact that their liege prefers a rival county to theirs. | fp1_yearly_0591_spurned_modifier | |
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This county is too busy fighting their rivals next door to foment unrest against their liege. | fp1_yearly_0591_otherwise_occupied_modifier | |
(unrecognized string “bear negative” for Template:Icon) Troll Attacks |
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There is... something in the wilds of this county, terrifying, and even killing, the locals. | fp1_yearly_0071_troll_attacks_modifier | |
(unrecognized string “building positive” for Template:Icon) Foreign Architects |
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Foreign architects bring the latest styles and buildings techniques from abroad. | fp1_trade_events_foreign_architects_modifier | |
(unrecognized string “building positive” for Template:Icon) Foreign Assistance |
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Foreign architects bring the latest styles from abroad, though they can do little to improve the sophisticated local buildings. | fp1_trade_events_foreign_architects_no_growth_modifier | |
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Cadres of veteran raiders have been paid a premium to guard this county against others of their ilk. | fp1_trade_events_raid_consultants_modifier |
From hunting[edit | edit source]
The following modifiers may be gained through the Call Hunt activity.[1]
Character modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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This character has been trained by poachers to hunt. | hunt_poacher_training_modifier | |
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An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_hunting_trophy | There is another modifier with the same name. |
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This character has an uncanny ability to handle animals. | modifier_hunt_friend_of_animal | |
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This character has resisted the siren song of temptation. | modifier_hunt_resisted_advances | |
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- | hunt_guide_local_madman_modifier | |
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This character has enjoyed rigorous exercise during their hunts. | hunt_fresh_air_and_exercise_modifier | |
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This character knows how to focus on the things that demand immediate attention. | hunt_focused_attention_modifier | |
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An impressive hunting trophy hangs in this character's great hall, showing off their achievements. | modifier_hunt_dog_trophy_modifier | There is another modifier with the same name. |
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This character has perform an impressive feat of prowess during their hunts. | modifier_hunt_dog_fighting_modifier | |
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This character has successfully negotiated between two people in conflict– a valuable lesson. | hunt_mediated_fight_modifier | |
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This character is very focused on the hunt | hunt_focused_effort_modifier | |
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This character has some recent experience with very trying medical treatments | hunt_treated_injury_modifier | |
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This character is suffering from a bruised rear | hunt_tasted_the_belt_modifier | |
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This character's wounds have been seen to in some fashion | hunt_treated_wound_modifier | |
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This character has spoken the truth at the detriment of themselves | hunt_chose_truth_modifier | |
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This character hunted, and killed, a mystical white animal | hunt_mystical_animal_modifier |
County modifiers[edit | edit source]
Name | Effects | Description | Modifier ID |
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People in this County bear the burden of making up for poachers in the forests. | hunt_punished_locals_modifier |
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This County is upset over the way it has been treated for the actions of a handful of poachers | hunt_upset_hunting_county_modifier |
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- | hunt_killed_local_madman_modifier |
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- | hunt_talked_to_madman_modifier |
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The peasants of this County have been denied the right to forage in the forests. | hunt_peasants_denied_forest_modifier |
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Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. | hunt_peasants_hunted_modifier |
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The poorest people of this County have received significant charitable aid. | hunt_aided_peasants_modifier |
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The peasants of this county feel protected | hunt_protected_peasants_modifier |
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The locals in this county just wants (sic) to be left alone | hunt_disturbed_locals_modifier |
From feasting[edit | edit source]
The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
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Discussing strategies with experienced commanders has proved fruitful for this character. | feast_strategy_discussions_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. | feast_cavalry_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. | feast_skirmishers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. | feast_skirmishers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. | feast_archers_insight_modifier | |
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Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. | feast_pikemen_insight_modifier | |
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This character likes to assess the situation and make sure they are prepared for all eventualities. | feast_better_safe_than_sorry_modifier | There is another modifier with the same name. |
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This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. | feast_overly_safe_rather_than_sorry_modifier | There is another modifier with the same name. |
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- | feast_silenced_a_disruptive_guest | |
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- | feast_bad_reaction_to_food | |
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- | feast_had_good_fight_modifier | |
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- | feast_loyal_servantry_modifier | |
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This character is exceptionally courteous and considerate of their host, wherever they may be. | i_am_corteous_guest_modifier | |
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There are certain things a noble should simply be too good for. | feast_higher_standards_modifier | |
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It's not hubris if it's true. | feast_scholarly_confidence_modifier | |
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It is immensely cathartic to complain when things are even slightly wrong. | feast_gratifying_complaints_modifier | |
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A chance encounter with a meal at a feast has reignited this character's passion for life. | feast_life_reaffirmed_modifier | |
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Spending time with those who care for us is one of the things that makes life worth living. | feast_reinvigorated_by_friend_modifier | |
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Certain things require great skill to keep unnoticed. | feast_practiced_secrecy_modifier | |
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It is important to know when to indulge, and when to make sacrifices. | feast_showed_great_restraint_modifier | |
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The world would have been a perfectly fine place without a certain someone. | feast_bad_form_with_rival_modifier | |
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A good talk about an interesting subject does really get the brain going. | feast_had_interesting_conversation_modifier | |
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To supply your guests with enough to drink is the job of any host! | feast_bought_more_drink_modifier | |
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To eat highly agreeable food is good for both mind and soul! | feast_good_food_modifier | |
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The head of this character's household is doing a stellar job of managing the relationship between guests and the court. | feast_household_efforts_modifier | |
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A good laugh prolongs life, as long as you are not the butt of the joke. | feast_raucous_entertainment_modifier | |
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Once burnt, check that all food is properly cooked twice. | feast_suspicious_of_food_modifier | |
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Showing a cold heart and a will of steel in front of others, this character has left an impression. | feast_display_of_ruthlessness_modifier | |
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This character has invented an interesting new way of practicing endurance. | feast_bird_based_exercise_modifier | |
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The feast doesn't truly start until the livestock joins the table. | feast_livestock_at_feast_modifier | |
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This character hasn't been this rested and invigorated in a long time! | feast_blew_off_steam_modifier | |
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A sound meal can mend the gravest illness. | feast_hearty_diet_modifier | |
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It goes with everything! | feast_obsessed_with_garum_modifier |
From pilgrimage[edit | edit source]
The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.
Name | Effects | Description | Modifier ID | Notes |
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- | pilgrimage_sympathetic_towards_faiths_modifier | |
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- | pilgrimage_disdainful_towards_faiths_modifier | |
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This character has hired foreign personal guards from distant lands | pilgrimage_foreign_guards_modifier | |
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This character has safely traveled with almost no protection through foreign lands | pilgrimage_divine_protection_modifier | |
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This character has traveled with a wide range of different people | new_pilgrimage_companions_modifier | |
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This character got completely lost on a pilgrimage | pilgrimage_completely_lost_modifier | |
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This character has made sure that everyone knows how pious their pilgrimage was | showy_about_pilgrimage_modifier | |
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A pilgrimage has taught this character much about the world | pilgrimage_worldly_modifier | |
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This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. | pilgrimage_armed_pilgrimages_modifier | Requires faith to have Armed Pilgrimages tenet. Not to be confused with Dedicated Pilgrim |
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This character has been on a Pilgrimage while following the Mendicant Preachers tenet. | pilgrimage_mendicant_preachers_modifier | Requires faith to have Mendicant Preachers tenet. |
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This character has been on a Pilgrimage while following the Ecclesiarchy tenet. | pilgrimage_pentarchy_modifier | Requires faith to have Ecclesiarchy tenet. |
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This character has been on a Pilgrimage while following the Ancestor Worship tenet. | pilgrimage_ancestor_worship_modifier | Requires faith to have Ancestor Worship tenet. |
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This character's head has been shaved clean, a sign of their recent completion of the Hajj. | hajj_halq_modifier | Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
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- | pilgrimage_religious_reflections_modifier | |
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This character takes it very easy when journeying. | pilgrimage_rest_and_good_health_modifier |
From meet peers[edit | edit source]
The following modifiers may be gained through the Meet Peers activity. All are character modifiers.
Name | Effects | Description | Modifier ID | Notes |
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This character is carrying around beautiful little trinket. | playdate_minor_trinket_modifier | |
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This character has shown themselves helpless. | playdate_showing_weakness_modifier | |
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Brave and ferocious, this character has shown their mettle. | playdate_shown_bravery_modifier | |
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This character has much to learn in the art of trading. | playdate_fumbling_merchant_modifier | |
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This character is intensely practicing the art of trade. | playdate_practicing_trade_modifier | |
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This character is focused on learning at the expense of all else. | playdate_boring_playmate_modifier | |
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Letters and sentences elude this character. | playdate_struggling_with_writing_modifier |
Religious modifiers[edit | edit source]
Name | Effects | Description | Modifier ID | Notes |
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This character has recently been excommunicated, damaging their standing in the eyes of their faith. | recent_excommunication | |
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It will take some time before the stain of this character's former excommunication fades completely. | excommunication_recently_lifted | |
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This character has made a sacred vow to give away much of their wealth. | vow_of_poverty_modifier | |
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This character has decided to focus on the heavens, endowing in hidden knowledge and unexplainable truths. | scholarship_astrological_insights_modifier | |
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This character has decided to focus on things relative to the earth, the clergies favorite. | scholarship_down_to_earth_modifier | |
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Religious authorities have condemned this character as unsuitable to lead the faithful. | temporal_condemnation_modifier | |
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This character has publicly insulted and threatened a member of the clergy. | scorned_theocrats_modifier | |
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This character has been exposed as a non-believer. | known_non_believer | |
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Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith. | dynasty_beneficiary_won_ghw | |
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When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens. | house_beneficiary_won_ghw_crusade |
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There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House. | house_beneficiary_won_ghw_jihad |
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Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal. | house_beneficiary_won_ghw |
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It is rumored that this character has been blessed by the spirits. | wind_spirit_blessing | Seek Aid of the Spirits |
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It is rumored that this character has been blessed by the spirits. | water_spirit_blessing | Seek Aid of the Spirits |
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It is rumored that this character has been blessed by the spirits. | rock_spirit_blessing | Seek Aid of the Spirits |
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It is rumored that this character has been blessed by the spirits. | tree_spirit_blessing | Seek Aid of the Spirits |
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It is rumored that this character has been blessed by the spirits. | bush_spirit_blessing | Seek Aid of the Spirits |
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This character is anticipating and training for a great battle. | astrology_great_battle | Divine the Stars |
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This character is healing old rivalries and making new friends. | astrology_new_friends | Divine the Stars |
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This character plans to prove that hard work and dedication pays off. | astrology_hard_work | Divine the Stars |
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Something has made this character suspicious and distrustful of others. | astrology_betrayal | Divine the Stars |
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This character is actively trying to keep an open mind. | astrology_new_beginnings | Divine the Stars |
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This character sacrificed their own head of faith to another faith's divinities. No one considers them a true member of the faithful. | ultimate_blasphemer_modifier | Hold Grand Blót |
(unrecognized string “asatru raven negative” for Template:Icon) Crisis of Faith |
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An altercation with the leader of a holy order has caused this character to doubt their beliefs. | fp1_jomsvikings_caused_faith_crisis_modifier |
False conversion modifiers[edit | edit source]
The following modifiers are related to the false conversion mechanic.[4][5] Note that both of these modifiers are county modifiers.
Name | Effects | Description | Modifier ID | Notes |
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Many communities in this county are thought to still practice their old faith in secret. | false_convert_modifier | |
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The populace here are thankful for permission to practice their faith in the open once more. | relieved_cryptos_modifier |
References[edit | edit source]
Characters | Characters • Attributes • Traits • Resources • Lifestyle • Dynasty • Culture • Innovations • Modifiers |
Realm & Governance | Vassals • Council • Court • Schemes • Government • Laws • Decisions • Titles • Barony • County |
Warfare | Warfare • Casus belli • Alliance • Army • Hired forces |
Faith | Religion • Faith • Doctrines • Tenets |
Meta | Modding • Patches • Downloadable content • Developer diaries • Achievements • Jargon |