Event trigger.png We are conducting a survey to learn how we can improve the Paradox Wikis experience for our users. Please take the time to fill the Survey Event trigger.png

Modifiers

From CK3 Wiki
Jump to navigation Jump to search
This article is about obtainable in-game modifiers. For the modding page, see Modifier (modding).

A modifier is an effect that adds various bonuses or penalties to a dynasty, house, character or county. Modifiers can be temporary or permanent, with permanent modifiers always granting positive effects.

Permanent dynasty modifiers[edit]

The following permanent modifiers affect all members of a dynasty:

Modifier Effects Requirements
Dynasty of Many Crowns
  • +2 Stewardship
  • +20% Monthly Prestige
  • +10% Levy Size
  • +5 Direct Vassal Opinion
Dynasty of Many Crowns decision
Strong Blood
  • +40% chance of inheriting new positive Congenital Traits
  • +400% chance of being born with new positive Congenital Traits
  • +0.25 Health
Strengthen Bloodline decision

Permanent house modifiers[edit]

The following permanent modifiers affect all members of a house:

Modifier Effects Requirements
Witch Coven
  • +10% Fertility
  • +0.5 Health
  • +10 Hostile Scheme Power
  • +10 Hostile Scheme Resistance
Found Witch Coven decision

Permanent county modifiers[edit]

The following permanent modifiers affect all baronies in a county:

Modifier Effects Requirements
Royal Tolls
  • −10% Building Construction Time
  • −10% Building Construction Gold Cost
  • +0.5 Monthly Development
Establish Bactrian Supremacy decision
Runestone +20 Popular Opinion Raise a Runestone decision

Permanent character modifiers[edit]

The following permanent modifiers affect a certain character:

Modifier Effects Requirements
Avenger of the Martyrs +10 Same Faith Opinion Avenge the Battle of Tours decision
Defender of the Faith
  • +1 Prowess
  • +10 Same Faith Opinion
Defenders of Dievas, Defenders of Rod or Defenders of Ukko decision
Display of Submission +10 Same Faith Opinion
Friends in High Places
  • +6 Diplomacy
  • +4 Martial
  • Martial lifestyle.png +50% Monthly Martial Lifestyle Experience
Comet Sighted Event
Yes Character is Gregarious, Hideous and Reclusive
Generosity to Mercenaries −10% Mercenary Hire Cost Martial lifestyle event choice
Holy Order Training
  • +1 Martial
  • +1 Prowess
Child returning from a Holy Order
Imperial Vicar
  • +25 Head of Faith Opinion
  • −10% Temple Holding and Building Construction Cost
  • −10% Temple Holding and Building Construction Time
Icon group of characters.png Matilda of Tuscany
Mothered Many Children +5 General Opinion 10% chance with each birth after giving birth at least 4 times
Prophetic Visions
  • +1 Monthly Piety
  • +10 Clergy Opinion
Possessed trait event choice
Respected by Mercenaries −20% Mercenary Hire Cost Martial lifestyle event choice
Respected Expert +2 Prowess Martial lifestyle event choice
Steward of the Sacred River
  • +1 Diplomacy
  • +1 Learning
  • Icon piety eastern 01.png +5 Monthly Piety
  • +10 Theocratic Ruler of Same Faith Opinion
Take Stewardship of the Sacred River decision
The Greatest Khan
  • +30 Natural Dread
  • −50% Dread Decay
  • +20 Hostile Scheme Resistance
  • −15 Enemy Hostile Success Chance
Become Greatest of Khans decision
No Raiment
  • +20 Attraction Opinion
  • −1 Monthly Prestige
  • Character does not wear clothes
  • Lunatic trait event choice
  • Rules.png Character nudity game rule set to Default

Pets[edit]

Pets are character modifiers that last between 11 and 16 years and can be inherited if a character dies before the pet. Both pet modifiers unlock a  Decision to pet them and have a hidden 33% chance to save the character when a Murder Scheme is executed against him or her. There are two pet modifiers:

  • Modifier dog positive.png Pet Dog grants +1 to  Diplomacy and  Prowess
  • Modifier cat positive.png Pet Cat grants +1 to  Intrigue and  Learning

Both pet modifiers can be obtained in two ways. One day after getting the modifier the character will be given the option to input a name for the pet.

  • At any point the character may be given a pet from a consort, friend, lover or vassal and gain the option to keep it or sell it for a minor random amount of  Gold.
  • During childhood the character might encounter a pet and have the option to keep it and gain the modifier. Alternatively if the character has the Trait sadistic.png Sadistic trait it can kill the pet to gain +1  Learning.

While the character has a pet modifier the following events can take place:

  • A vassal plays with the pet and gains +20  Opinion
  • The pet brings 2  Gold
  • The pet gives a temporary  Health Boost
  • The pet ruins a vassal's possessions, bringing the following options:
    • Pay the vassal and lose a moderate random amount of  Gold
    • Lose -20  Opinion with the vassal
  • If there is a scheme targeting the character there is a very small chance for the pet to expose it.
  • If the character has both pet modifiers it might gain an event that grants -20 Stress
  • If the character has both pet modifiers the two pets might fight. Within two weeks one on the following will happen:
    • 30% chance the dog dies
    • 45% chance the cat dies
    • 15% chance both die
    • 10% chance they get along and the character gains -10 Stress

Temporary modifiers[edit]

From hunting[edit]

The following modifiers may be gained through the Call Hunt activity.[1]

Character modifiers[edit]

Name Effects Description Modifier ID Notes
Poacher Training
  • +2 Prowess
This character has been trained by poachers to hunt. hunt_poacher_training_modifier
Hunting Trophy
  • +0.5 Monthly prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_hunting_trophy There is another modifier with the same name.
Friend of Animals
  • +0.25 Monthly prestige
  • +25% Stress loss
This character has an uncanny ability to handle animals. modifier_hunt_friend_of_animal
Resisted Advances
  • +10 Theocratic ruler opinion (same faith)
This character has resisted the siren song of temptation. modifier_hunt_resisted_advances
Local Guide
  • +2 Prowess
- hunt_guide_local_madman_modifier
Fresh Air and Exercise
  • +1 Health
  • +1 Diplomacy
This character has enjoyed rigorous exercise during their hunts. hunt_fresh_air_and_exercise_modifier
Focused Attention
  • +2 Stewardship
  • +1 Prowess
This character knows how to focus on the things that demand immediate attention. hunt_focused_attention_modifier
Hunting Trophy
  • +0.25 Prestige
An impressive hunting trophy hangs in this character's great hall, showing off their achievements. modifier_hunt_dog_trophy_modifier There is another modifier with the same name.
Improved Prowess
  • +1 Prowess
This character has perform an impressive feat of prowess during their hunts. modifier_hunt_dog_fighting_modifier
Mediator
  • +1 Diplomacy
This character has successfully negotiated between two people in conflict– a valuable lesson. hunt_mediated_fight_modifier
Focused Hunting Effort
  • +1 Prowess
This character is very focused on the hunt hunt_focused_effort_modifier
Practiced Field Surgery
  • +1 Learning
This character has some recent experience with very trying medical treatments hunt_treated_injury_modifier
Tasted the Belt
  • −0.25 Health
  • −0.5 Monthly prestige
This character is suffering from a bruised rear hunt_tasted_the_belt_modifier
Dressed Wounds
  • +1.5 Disease resistance (health)
This character's wounds have been seen to in some fashion hunt_treated_wound_modifier
Humble Honesty
  • +5 Direct vassal opinion
This character has spoken the truth at the detriment of themselves hunt_chose_truth_modifier
Hunted Mystical Animal
  • +5 Direct vassal opinion
  • +0.75 Monthly prestige
This character hunted, and killed, a mystical white animal hunt_mystical_animal_modifier

County modifiers[edit]

Name Effects Description Modifier ID
Punished Poachers
  • +10% County tax
  • −30 Popular opinion
People in this County bear the burden of making up for poachers in the forests. hunt_punished_locals_modifier
Poaching Outrage
  • −30 Popular opinion
This County is upset over the way it has been treated for the actions of a handful of poachers hunt_upset_hunting_county_modifier
Killed Local
  • −30 Popular opinion
  • +1 Monthly control
- hunt_killed_local_madman_modifier
Listened to Local Concerns
  • +1 Monthly control
- hunt_talked_to_madman_modifier
Peasants Denied Forest
  • −30 Popular opinion
The peasants of this County have been denied the right to forage in the forests. hunt_peasants_denied_forest_modifier
Hunted Peasants
  • −60 Popular opinion
  • −10% Monthly development growth
Peasants are afraid of settling in this County, due to the unspeakable things that have happened here. hunt_peasants_hunted_modifier
Aided Peasants
  • +30 Popular opinion
  • +10% Monthly development growth
The poorest people of this County have received significant charitable aid. hunt_aided_peasants_modifier
Protected Peasants
  • +30 Popular opinion
The peasants of this county feel protected hunt_protected_peasants_modifier
Disturbed Locals
  • −15 Popular opinion
The locals in this county just wants (sic) to be left alone hunt_disturbed_locals_modifier

From feasting[edit]

The following modifiers may be gained through the Host Feast activity.[2] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Discussions on Strategy
  • +2 Martial
Discussing strategies with experienced commanders has proved fruitful for this character. feast_strategy_discussions_modifier
Cavalry Insight
  • +15% Light cavalry damage
  • +15% Light cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their cavalry. feast_cavalry_insight_modifier
Heavy Infantry Insight
  • +15% Heavy cavalry damage
  • +15% Heavy cavalry toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their heavy infantry. feast_skirmishers_insight_modifier
Skirmisher Insight
  • +15% Skirmisher damage
  • +15% Skirmisher toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their skirmishers. feast_skirmishers_insight_modifier
Archers Insight
  • +15% Archer damage
  • +15% Archer toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their archers. feast_archers_insight_modifier
Pikemen Insight
  • +15% Spearmen damage
  • +15% Spearmen toughness
Plotting out theoretical strategies has given this character ideas for how to more efficiently use their pikemen. feast_pikemen_insight_modifier
Better Safe Than Sorry
  • +10 Defender advantage
This character likes to assess the situation and make sure they are prepared for all eventualities. feast_better_safe_than_sorry_modifier There is another modifier with the same name.
Better Safe Than Sorry
  • +10 Defender advantage
  • +10 Hostile scheme resistance
This character likes to assess the situation and make sure they are prepared for all eventualities. All eventualities. feast_overly_safe_rather_than_sorry_modifier There is another modifier with the same name.
Silenced a Disruptive Guest
  • +1 Monthly prestige
- feast_silenced_a_disruptive_guest
Bad Reaction to Food
  • −1 Health
- feast_bad_reaction_to_food
Had Good Fight
  • +25% Stress loss
- feast_had_good_fight_modifier
Loyal Servantry
  • +20% Hostile scheme resistance
- feast_loyal_servantry_modifier
Courteous Guest
  • +1 Diplomacy
  • +5 Liege opinion
  • +5 Direct vassal opinion
This character is exceptionally courteous and considerate of their host, wherever they may be. i_am_corteous_guest_modifier
Higher Standards of Courtesy
  • +1 Monthly prestige
There are certain things a noble should simply be too good for. feast_higher_standards_modifier
Scholarly Confidence
  • −25% Stress gain
  • +1 Learning
It's not hubris if it's true. feast_scholarly_confidence_modifier
Gratifying Complaints
  • −25% Stress gain
  • +25% Stress loss
It is immensely cathartic to complain when things are even slightly wrong. feast_gratifying_complaints_modifier
Life Reaffirmed
  • −50% Stress gain
  • +0.5 Health
A chance encounter with a meal at a feast has reignited this character's passion for life. feast_life_reaffirmed_modifier
Reinvigorating Friendship
  • +1 Health
Spending time with those who care for us is one of the things that makes life worth living. feast_reinvigorated_by_friend_modifier
Practiced Secrecy
  • +2 Intrigue
  • +0.25 Health
Certain things require great skill to keep unnoticed. feast_practiced_secrecy_modifier
Capable of Restraint
  • +1 Diplomacy
  • +1 Learning
It is important to know when to indulge, and when to make sacrifices. feast_showed_great_restraint_modifier
Feast Ruined by Rival
  • +20% Stress gain
  • −0.25 Health
The world would have been a perfectly fine place without a certain someone. feast_bad_form_with_rival_modifier
Had Interesting Conversation
  • +1 Diplomacy
  • +1 Learning
A good talk about an interesting subject does really get the brain going. feast_had_interesting_conversation_modifier
Fought Thirst
  • +0.5 Monthly prestige
To supply your guests with enough to drink is the job of any host! feast_bought_more_drink_modifier
Ate Exquisite Food
  • +1 Health
To eat highly agreeable food is good for both mind and soul! feast_good_food_modifier
Household Efforts
  • +5 Direct vassal opinion
  • +10 Courtier and guest opinion
The head of this character's household is doing a stellar job of managing the relationship between guests and the court. feast_household_efforts_modifier
Raucous Entertainment
  • −20% Stress gain
  • +0.5 Health
A good laugh prolongs life, as long as you are not the butt of the joke. feast_raucous_entertainment_modifier
Suspicious of Food
  • +1 Intrigue
  • +30% Hostile scheme resistance
Once burnt, check that all food is properly cooked twice. feast_suspicious_of_food_modifier
Public Display of Ruthlessness
  • +25% Dread gain
  • −50% Dread decay
Showing a cold heart and a will of steel in front of others, this character has left an impression. feast_display_of_ruthlessness_modifier
Bird-based Exercise
  • +1 Learning
  • +1 Health
This character has invented an interesting new way of practicing endurance. feast_bird_based_exercise_modifier
Lively Feast
  • −25% Stress gain
  • +10% Light cavalry damage
  • +10% Heavy cavalry damage
The feast doesn't truly start until the livestock joins the table. feast_livestock_at_feast_modifier
Blew off Steam
  • +1 Diplomacy
  • +0.5 Health
This character hasn't been this rested and invigorated in a long time! feast_blew_off_steam_modifier
Hearty Diet
  • +1 Health
A sound meal can mend the gravest illness. feast_hearty_diet_modifier
Obsessed With Garum
  • −20% Stress gain
  • +0.5 Health
It goes with everything! feast_obsessed_with_garum_modifier

From pilgrimage[edit]

The following modifiers may be gained through the Go on a Pilgrimage or Undertake the Hajj activities.[3] Note that they are all character modifiers.

Name Effects Description Modifier ID Notes
Sympathy to Heathens
  • +10 Different faith opinion
  • +10 Opinion of different faiths
  • +10% Domain taxes (different faith)
- pilgrimage_sympathetic_towards_faiths_modifier
Disdain for Heathens
  • −5 Different faith opinion
  • −5 Opinion of different faiths
  • +20% Levy reinforcement rate (same faith)
- pilgrimage_disdainful_towards_faiths_modifier
Foreign Guards
  • +2 Prowess
  • +5% Levy size
This character has hired foreign personal guards from distant lands pilgrimage_foreign_guards_modifier
Divine Protection
  • +5% Monthly piety
  • +1 Diplomacy per level of devotion
  • −1 Intrigue per level of devotion
This character has safely traveled with almost no protection through foreign lands pilgrimage_divine_protection_modifier
Varied Pilgrimage Companions
  • +10 Different culture opinion
  • +10 Opinion of different cultures
This character has traveled with a wide range of different people new_pilgrimage_companions_modifier
Got Lost
  • −1 Health
This character got completely lost on a pilgrimage pilgrimage_completely_lost_modifier
Dedicated Pilgrim
  • +10% Monthly piety
- dedicated_to_pilgrimage_modifier Not to be confused with Determined Pilgrim
Theatrical Pilgrimage
  • +15 Theocratic ruler opinion (same faith)
This character has made sure that everyone knows how pious their pilgrimage was showy_about_pilgrimage_modifier
Worldly Pilgrimage
  • +2 Diplomacy
A pilgrimage has taught this character much about the world pilgrimage_worldly_modifier
Determined Pilgrim
  • +2.5% Monthly piety per knight
This character has been on a Pilgrimage while following the Armed Pilgrimages tenet. pilgrimage_armed_pilgrimages_modifier Requires faith to have Armed Pilgrimages tenet. Not to be confused with Dedicated Pilgrim
Poverty's Journey
  • −33% Holy order hire cost
This character has been on a Pilgrimage while following the Mendicant Preachers tenet. pilgrimage_mendicant_preachers_modifier Requires faith to have Mendicant Preachers tenet.
The Seats of Bishops
  • +10 Clergy opinion
This character has been on a Pilgrimage while following the Ecclesiarchy tenet. pilgrimage_pentarchy_modifier Requires faith to have Ecclesiarchy tenet.
Display of Submission
  • +10 Same faith opinion
This character has been on a Pilgrimage while following the Struggle and Submission tenet. pilgrimage_struggle_submission_modifier Requires faith to have Struggle and Submission tenet.
In the Footsteps of My Forebears
  • +10 Close relative opinion
This character has been on a Pilgrimage while following the Ancestor Worship tenet. pilgrimage_ancestor_worship_modifier Requires faith to have Ancestor Worship tenet.
Halq
  • +10 Same faith opinion
  • −10 Attraction opinion
  • +5 Monthly piety
This character's head has been shaved clean, a sign of their recent completion of the Hajj. hajj_halq_modifier Only possible on Hajj. Limited to certain genders based on the faith's View on Gender doctrine:
  •  Equal: both men and women
  •  Male Dominated: men only
  •  Female Dominated: women only
Met Mystic on Pilgrimage
  • +1 Learning
- pilgrimage_religious_reflections_modifier
Restful Traveler
  • +0.25 Health
  • −20% Stress gain
This character takes it very easy when journeying. pilgrimage_rest_and_good_health_modifier

Religious modifiers[edit]

Name Effects Description Modifier ID Notes
Recent Excommunication
  • −10 Same faith opinion
This character has recently been excommunicated, damaging their standing in the eyes of their faith. recent_excommunication
Excommunication Recently Lifted
  • −10% Monthly piety
It will take some time before the stain of this character's former excommunication fades completely. excommunication_recently_lifted
Vow of Poverty
  • +2 Monthly piety
  • +5 Clergy opinion
  • −20% Monthly income
This character has made a sacred vow to give away much of their wealth. vow_of_poverty_modifier
Temporal Condemnation
  • −5 Same faith opinion
Religious authorities have condemned this character as unsuitable to lead the faithful. temporal_condemnation_modifier
Scorned Clergy
  • −20% Monthly piety
  • −10 Religious vassal opinion
This character has publicly insulted and threatened a member of the clergy. scorned_theocrats_modifier
Non-Believer
  • −20 Religious vassal opinion
  • −1 Monthly piety
This character has been exposed as a non-believer. known_non_believer
Ardent Dynasty
  • +10% Monthly prestige
  • +15% Levy reinforcement rate (same faith)
Nobody can deny the fervor and bravery what which the members of this dynasty have distinguished themselves with time and again in war, especially when it comes to matters of faith. dynasty_beneficiary_won_ghw
Crusading House
  • +5 Head of faith opinion
  • +10% Monthly piety
When it was time to prove their devotion to the Church, the members of this House were ready to answer the call to arms and distinguish themselves in battle against the heathens. house_beneficiary_won_ghw_crusade
House of the Mujahid
  • +5 Head of faith opinion
  • +10% Monthly piety
There is no doubt about it: the spirit of the sacred struggle is alive and strong within the members of this House. house_beneficiary_won_ghw_jihad
Holy Warriors
  • +5 Head of faith opinion
  • +10% Monthly piety
Members of this House have distinguished themselves in the fight against the enemies of the Faith time and again, proving beyond doubt their zeal. house_beneficiary_won_ghw

False conversion modifiers[edit]

The following modifiers are related to the false conversion mechanic.[4][5] Note that both of these modifiers are county modifiers.

Name Effects Description Modifier ID Notes
Suspected False Converts
  • −5 Popular opinion
Many communities in this county are thought to still practice their old faith in secret. false_convert_modifier
Relieved Crypto-Religionists
  • +30 Popular opinion
The populace here are thankful for permission to practice their faith in the open once more. relieved_cryptos_modifier

References[edit]

  1. game\common\modifiers\00_activity_hunt_modifiers.txt
  2. game\common\modifiers\00_activity_feast_modifiers.txt
  3. game\common\modifiers\00_activity_pilgrimage_modifiers.txt
  4. game\common\modifiers\00_religion_modifiers.txt
  5. game\events\religion_events\false_conversion_events.txt
Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon