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The lifestyle represents a character's choice of which skill the character will devote his or her time honing. There are 5 lifestyles to choose from, each containing 3 focuses and 3 perk trees.

Once a lifestyle is chosen a character can receive random events related to its focuses. While most events are related to the currently selected focus, events from other focuses within the same lifestyle can take place as well.

Focuses[edit | edit source]

Each lifestyle contains 3 focuses, each one granting various bonuses to the character. All focuses grant +25 monthly experience towards the character's lifestyle, which can further be improved by the character's education and other factors. A character's focus can be changed once every 5 years. A chosen lifestyle can also rarely offer a character a selection of 3 nicknames if it doesn't have one already.

Characters must be landed or heirs to gain lifestyle experience and can buy perks even if unlanded.

Lifestyle Focus Effects Description Nicknames ( Ambitious /  Arrogant) Nicknames ( Content /  Humble /  Shy)
Diplomacy lifestyle.png
Diplomacy family focus.png Family
  • +2 Diplomacy
  • +20% Fertility
Even if we do not choose them, those closest to us are the most important.
  • the Magnanimous
  • the Magnificent
  • the Peacemaker
  • the Affable
  • the Diplomat
  • the Kind
Diplomacy foreign affairs focus.png Foreign Affairs
  • +3 Diplomacy
One can never have too many friends, near or far.
Diplomacy majesty focus.png Majesty
  • +1 Diplomacy
  • +1 Monthly Prestige
Regality flows from ritual, tradition and glory.
Martial lifestyle.png
Martial authority focus.png Authority
  • +1 Martial
  • +20% Dread Gain
  • +0.3 Monthly Control
To rule is to make all the aspects of a realm move in unison and work together.
  • the Conqueror
  • the Hard Ruler
  • the Noble
  • the Guardian
  • the Tactician
  • the Valiant
Martial chivalry focus.png Chivalry
  • +3 Prowess
  • +10 Attraction Opinion
  • +5 Advantage
Victory comes not through blood or gold, but honor.
Martial strategy focus.png Strategy
  • +3 Martial
Luck can win a duel. A fool can win a battle. It takes more to win a war.
Stewardship lifestyle.png
Stewardship domain focus.png Domain
  • +3 Stewardship
My land and the people under my care are my strength.
  • the Architect
  • the Just
  • the Lawgiver
  • the Benevolent
  • the Elegant
  • the Generous
Stewardship duty focus.png Duty
  • +1 Stewardship
  • +20 Courtier and Guest Opinion
  • Yes -5 Enemy Agent Acceptance
The bonds of loyalty that bind us do not constrict; they show the way.
Stewardship wealth focus.png Wealth
  • +10% Monthly Income
War, honor, and loyalty are all means to an end: gold!
Intrigue lifestyle.png
Intrigue intimidation focus.png Intimidation
  • +2 Intrigue
  • +30 Natural Dread
Threats, both overt and subtle, guide the path to true power.
  • the Crow
  • the Impaler
  • the Shadow
  • the Sly
  • the Spider
  • the Whisperer
Intrigue skulduggery focus.png Skulduggery
  • +3 Intrigue
  • Yes +10 Agent Acceptance
Schemes, subversion, and secrets.
Intrigue temptation focus.png Temptation
  • +20% Fertility
  • +10 Attraction Opinion
  • +20% Seduction Scheme Power
Seduction, desire, and the gentle art of twisting people around your little finger.
Learning lifestyle.png
Learning medicine focus.png Medicine
  • +1 Learning
  • Small Health Boost
An understanding of life, beyond the vagaries of the world upon the body.
  • the Chronicler
  • the Enlightened
  • the Truthseeker
  • the Historian
  • the Sage
  • the Scholar
Learning scholarship focus.png Scholarship
  • +3 Learning
  • +15% Development Growth
The knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.
Learning theology focus.png Theology
  • +1 Learning
  • +1 Monthly Piety
Faith and knowledge. Understanding the divine means understanding the world.

Education focuses[edit | edit source]

Education focuses are available to characters between the age of 6 and 9 and grant the character +1 in the matching skill. When the character becomes an adult they will gain an education trait. The level of the education trait depends on both how well the character's childhood trait matched with the education focus, and the quality of their guardian, if they were assigned one. The education focus can only be changed once.

Focus Helpful traits Struggling trait Description
  • Trait charming.png Charming
  • Trait curious.png Curious
Trait bossy.png Bossy The study of etiquette, communication and the practices of courtly life.
  • Trait bossy.png Bossy
  • Trait rowdy.png Rowdy
Trait curious.png Curious The study of warfare and combat and the commanding of armies.
  • Trait bossy.png Bossy
  • Trait pensive.png Pensive
Trait charming.png Charming The study of administration, management and the flow of gold.
  • Trait charming.png Charming
  • Trait rowdy.png Rowdy
Trait pensive.png Pensive The study of secrecy, shadows and careful planning.
  • Trait pensive.png Pensive
  • Trait curious.png Curious
Trait rowdy.png Rowdy The study of scholarship, theology and the pursuit of knowledge.

Experience gain modifiers[edit | edit source]

The rate of monthly lifestyle experience gain can be modified (as a percentage of the base rate) by the following:

Source Attribute Modifier
 Naive Appeaser education Diplomacy +10%
 Adequate Bargainer education Diplomacy +20%
 Charismatic Negotiator education Diplomacy +30%
 Grey Eminence education Diplomacy +40%
 Misguided Warrior education Martial +10%
 Tough Soldier education Martial +20%
 Skilled Tactician education Martial +30%
 Brilliant Strategist education Martial +40%
 Indulgent Wastrel education Stewardship +10%
 Thrifty Clerk education Stewardship +20%
 Fortune Builder education Stewardship +30%
 Midas Touched education Stewardship +40%
 Amateurish Plotter education Intrigue +10%
 Flamboyant Trickster education Intrigue +20%
 Intricate Webweaver education Intrigue +30%
 Elusive Shadow education Intrigue +40%
 Conscientious Scribe education Learning +10%
 Insightful Thinker education Learning +20%
 Astute Intellectual education Learning +30%
 Mastermind Philosopher education Learning +40%
 Slow congenital trait All -10%
 Stupid congenital trait All -20%
 Imbecile congenital trait All -30%
 Quick congenital trait All +10%
 Intelligent congenital trait All +20%
 Genius congenital trait All +30%
Core tenet bigbook.png Alexandrian Catechism tenet (Christian faiths) Learning +20%
Structure grand library of baghdad.png House of Wisdom special building All +15%
Building university.png University special building All +5%
Structure al-azhar university.png Al-Azhar University special building All +10%
Structure nalanda.png Nalanda University special building All +10%
Structure the university of sankore.png The University of Sankoré special building All +10%
Structure university of siena.png The University of Siena special building All +10%
Structure stonehenge.png Stonehenge special building Learning +15%
Lumbini holy site bonus (Buddhist faiths) All +15%
"Devotee of Lakishmi" modifier (Determine Bhakti) Stewardship +20%
"Devotee of Dakshinamoorthy" modifier (Determine Bhakti) All +20%
"Anticipating Great Battle" modifier (Divine the Stars) Martial +25%
"Making New Friends" modifier (Divine the Stars) Diplomacy +25%
"Hard Work" modifier (Divine the Stars) Stewardship +25%
"Suspicious Of Others" modifier (Divine the Stars) Intrigue +25%
"Open Minded" modifier (Divine the Stars) Learning +25%
"All Work, No Play" modifier All +25%
"Aloof but Alluring" modifier Diplomacy -20%
"Aloof but Alluring" modifier Intrigue -20%
"Friends in High Places" modifier Martial +50%
Squire Traditions legacy Martial +10%
Power and Prosperity legacy Stewardship +10%
Natural Schemers legacy Intrigue +10%
Treasured Knowledge legacy Learning +10%
Earning Respect legacy Diplomacy +10%
Chancellor position (scaled by liege rank) Diplomacy +5% ~ +20%
Marshal position (scaled by liege rank) Martial +5% ~ +20%
Steward position (scaled by liege rank) Stewardship +5% ~ +20%
Spymaster position (scaled by liege rank) Intrigue +5% ~ +20%
Court Chaplain position (scaled by liege rank) Learning +5% ~ +20%
Under house arrest All -75%
Imprisoned in dungeon All -150%

Perk trees[edit | edit source]

Each lifestyle has 3 perk trees, each one containing 9 perks. Each perk costs 1000 experience to unlock and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through lifestyle events. A perk can only be unlocked if all perks above have been unlocked.

On average a new perk is unlocked every few years. A character can reset all lifestyle perks once per lifetime at the cost of one  stress level. Resetting the perks will also remove any final trait.

As a witch, it is also possible to gain a random perk during a Witch Coven's Grand Rite.

Diplomacy[edit | edit source]

Diplomat[edit | edit source]

  • +100% Opinion Gain from Send Gift
Ducal Conquest
  • -20% Title Creation Cost
  • Enables the Ducal Conquest Casus Belli
Adaptive Tradition
  • +1 Max Learn Language Schemes
  • +25% Foreign Affairs Effectiveness
Defensive Negotiations
  • +15 Fellow Vassal Opinion
  • +15 Independent Ruler Opinion
  • Can propose one Alliance without a Marriage
Forced Vassalage
  • Enables the Vassalize Casus Belli
Flexible Truces
  • -25% Truce Time
  • No Prestige penalty for breaking Truces
  • +75% Learn Language Scheme Power
  • +1 Diplomacy per Alliance (up to 5)
Accomplished Forger
  • +75% Fabricate Claim on County Speed
  • Can use the Buy Artifact Claim interaction
Trait diplomat.png

August[edit | edit source]

Benevolent Intent
  • +30% Sway Scheme Power
Firm Hand
  • +1% Monthly Prestige per Dread
Inspiring Rule
  • +5% Monthly Prestige per Powerful Vassal on the Council
Praetorian Guard
  • +2% Monthly Prestige per Knight
True Ruler
  • +25 Offer Vassalization Acceptance
Writing History
  • Can use the Commission Epic Decision
A Life of Glory
  • +100% Level of Fame Impact
  • +1 Diplomacy per Level of Fame
Trait august.png

Family Hierarch[edit | edit source]

  • Enables the Befriend Scheme
Groomed to Rule
  • Children receive +1 to +3 skill points based on their childhood trait
  • -5% Stress Gain per Friend
Heart of the Family
  • +15 Close Family Opinion
  • +30% Befriend Scheme Power
Thicker than Water
  • +25% Personal Scheme Success Chance against family members
Friendly Counsel
  • Each Friend and Best Friend gives +2 random skill points (up to 5)
Sound Foundations
  • Each living Child gives +1 random skill points (up to 5)
Trait family first.png
Patriarch / Matriarch

Martial[edit | edit source]

Strategist[edit | edit source]

Bellum Justum
  • -50% Casus Belli Cost
Parthian Tactics
  • +30% Cavalry Toughness
  • +20% Cavalry Pursuit
Organized March
  • +15% Movement Speed
  • +5 Screen for Archer, Heavy Infantry, Pikeman and Skirmisher
Engineered for Destruction
  • +25% Naval Speed
  • +40% Siege Weapon Effectiveness
  • +25% Men-at-Arms Counter Efficiency
Hit and Run
  • -25% Retreat Losses
  • +15% Heavy Infantry Damage and Toughness
  • +30% Archer Damage
  • +30% Spearmen Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
Living Off the Land
  • +25% Raid Speed
  • +200% Supply Capacity
  • +0.1 Siege Progress for Archer, Heavy Infantry, Pikeman and Skirmisher
Trait strategist.png

Overseer[edit | edit source]

Serve the Crown
  • +15 Natural Dread
  • +0.3 Monthly Control Growth
A Man's Home
  • +5 Controlled Territory Defender Advantage
Strict Organization
  • +20% Increase Control in Country Progress Gain
Enduring Hardships
  • +1 Fort Level
  • Enemy Occupations do not lower Control
Hard Rule
  • +20% Dread Gain
  • +50% Siege Progress against Revolts
  • +20 Faction Military Power Threshold for Vassals
Prepared Conscription
  • -15% Army Maintenance
  • +100% Friendly Territory Levy Reinforcement Rate
Soldiers of Lesser Fortune
  • -30% Mercenary Hire Cost
Absolute Control
  • 100 Control grants additional Taxes and Levies
Trait overseer.png

Gallant[edit | edit source]

Stalwart Leader
  • +4 Prowess
  • -50% Death and Injury Risk when Commanding Armies
  • -25% Death and Injury Risk as a Knight
  • Can challenge Rivals to Single Combat
  • +30% Romance and Elope Scheme Power and Scheme Success Chance
Chivalric Dominance
  • +75% Knight Effectiveness
Promising Prospects
  • +50 Marriage Acceptance
  • +25 Marriage Acceptance for Close Family and Extended Family
Never Back Down
  • -20% Friendly Fatal Casualties
  • +5 Advantage
Loyalty and Respect
  • +50 Spouse Opinion
  • +25% Skills from Spouse Councilor Tasks
  • +4 Number of Knights
  • +10 Peace Acceptance
Trait gallant.png

Stewardship[edit | edit source]

Avaricious[edit | edit source]

Golden Obligations
  • Can Demand Payment for Hooks
  • Increased Ransom Costs
  • +10% Vassal Tax Contribution
War Profiteer
  • +10% Monthly Income while at War
This is MY Domain
  • Can use the Extort Subjects Decision
Detailed Ledgers
  • +20 Republican Ruler Opinion
  • +15% Republican Tax Contribution
Fearful Troops
  • -0.5% Men-at-Arms Maintenance per dread
Golden Aplomb
  • +10% Monthly Income per stress level
At Any Cost
  • Can use the Sell Titles Decision
Trait avaricious.png

Architect[edit | edit source]

Tax Man
  • +25% Collect Taxes Effectiveness
Cutting Cornerstones
  • -5% Gold, Piety, and Prestige Construction Cost for Buildings and Holdings
Defensive Measures
  • +1 Fort Level
  • +20% Garrison Size
  • Can use the Purchase Truce interaction
Professional Workforce
  • -30% Building and Holding Construction Time
Organized Muster Rolls
  • +100% Levy Reinforcement Rate
  • +0.3 Monthly Development Growth in Realm Capital
Popular Figurehead
  • +50 Popular Opinion
Divided Attention
  • +2 Domain Limit
Trait architect.png

Administrator[edit | edit source]

  • Enables the Claim Throne Scheme
Chains of Loyalty
  • +25% Domestic Affairs Efficiency
  • +50% Learn Language Scheme Power
Large Levies
  • +20% Vassal Levy Contribution
  • +10 Direct Vassal Opinion
  • +20 Liege Opinion
Soon Forgiven
  • -0.15 Monthly Tyranny
Positions of Power
  • +20 Councillor Opinion
Toe the Line
  • Vassals are less likely to join Independence Factions
Honored to Serve
  • +20% Powerful Vassal Councillor Tax and Levy Contribution
Trait administrator.png

Intrigue[edit | edit source]

Schemer[edit | edit source]

Truth is Relative
  • Enables the Fabricate Hook Scheme
  • Find Secrets may also fabricate Hooks and will always do so if there are no secrets to be found
Digging for Dirt
  • +25% Find Secrets Progress Speed
Court of Shadows
  • +50% Disrupt Schemes Effectiveness
Swift Execution
  • +30% Murder Scheme Power
  • Enables the Abduction Scheme
Prepared for Anything
  • -25 Enemy Hostile Scheme Success Chance
  • -10 Enemy Hostile Scheme Success Chance against own Courtiers
A Job Done Right
  • +25 Hostile Scheme Success Chance
Twice Schemed
  • +1 Max Hostile Schemes
Trait schemer.png

Seducer[edit | edit source]

Like Weeds in a Garden
  • +30% Fertility
Enticing Opportunity
  • +30% Seduction Scheme Power
Unshackled Lust
  • Removes the Attraction penalty from Seduction Schemes
Home Advantage
  • +50% Seduction Scheme Success Chance against own Courtiers and Guests
Subtle Desire
  • Removes the Tier difference penalty from Seduction Schemes
  • Removes the Incestuous penalty from Seduction Schemes targeting characters over 19 years old
Graceful Recovery
  • Can no longer Critically Fail Seduction Schemes
Mortal Adoration
  • -25 Acceptance for Lovers against Murder Schemes targeting this character
  • If a Murder Scheme is successfully executed against this character a Lover may die in its place
Smooth Operator
  • +25% Seduction Scheme Success Chance
  • +1 Foreign Language Limit
Trait seducer.png

Torturer[edit | edit source]

Dark Insights
  • 50% chance to gain 1 Intrigue or 1 Prowess when torturing someone (Max 5 each)
  • +30% Dread Gain
Divine Retribution
  • No longer lose Piety or Clergy Opinion from Torturing or Executing
Thriving in Chaos
  • +4 Martial and Intrigue per stress level
  • +6 Prowess per stress level
Malice Implicit
  • +0.5 Dread Gain per tyranny
Fear Tax
  • +15% Intimidated Vassal Tax and Levy Contribution
  • +30% Terrified Vassal Tax and Levy Contribution
Forever Infamous
  • -1000% Dread Decay
Prison-Feudal Complex
  • +50% Imprison Chance
Trait torturer.png

Learning[edit | edit source]

Whole of Body[edit | edit source]

Anatomical Studies
  • -50% Court Physician Hire Cost
  • +50% Treatment Success Chance
  • -20% Stress Gain
  • Can take the Embrace Celibacy and Abandon Celibacy Decisions
Wash Your Hands
  • -50% Chance for the character to contract illnesses
  • -25% Chance for Courtiers to contract illnesses
Mental Resilience
  • +3 Years Time between Mental Breaks
Know Thyself
  • Receive a warning 1 year before Death of natural causes
Iron Constitution
  • +30% Disease Resistance Fertility
  • Massive Boost to Disease Resistance Health
  • Medium Health Boost
Trait whole of body.png
Whole of Body

Scholar[edit | edit source]

  • 20% chance the character's Ward gains additional Skills
  • 20% chance the character's Ward becomes a Friend
  • +25% Learn Language Success Chance
  • +35% Cultural Fascination Progress
  • +15 Different Culture Opinion
  • +20% Cultural Acceptance Gain
  • +2 Foreign Language Limit
Planned Cultivation
  • +20% Increase Development in County Efficiency
  • +15 Different Faith Opinion
  • -75% Faith Conversion Cost
Scholarly Circles
  • +2 Learning per level of devotion
Learn on the Job
  • Gain 20% of the Councilors' primary Skills
Sanctioned Loopholes
  • Can use the Buy Claim Interaction
Trait scholar.png

Theologian[edit | edit source]

  • Faithful
  • +10 Clergy Opinion (Faith has Theocratic Clergy)
  • +5 Same Faith Opinion (Faith has Lay Clergy)
  • Zealous Proselytizer
  • +25% Convert Faith in Country Progress
  • Clerical Justifications
  • +20% Religious Relations Efficiency
  • Religious Icon
  • Fervor no longer slows Convert Faith in Country
  • Church and State
  • +50 Realm Priest Opinion (Faith has Theocratic Clergy)
  • +100% Monthly piety from buildings if faith has Lay Clergy
  • Prophet
  • +1% Monthly piety per knight
  • -50% Faith Creation and Reformation Cost
  • Radiant
  • +100% Level of Devotion Impact
  • Defender of Faith
  • -25% Tyranny Gain (Faith is Righteous)
  • +5 Same Faith Opinion (Faith is Righteous)
  • +1 Diplomacy per level of devotion (Faith is Pluralistic)
  • +20% Monthly Piety Gain (Faith is Pluralist)
  • +10 Faith Hostility Advantage (Faith is Fundamentalist)
  • +2 Prowess per level of devotion (Faith is Fundamentalist)
  • +20 Clergy Opinion (Faith is Fundamentalist)
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