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Introducing CK3 #07 - Money. Havoc teaches you how to get more money in CK3!

There are four important resources which are necessary for most actions in the game:  gold,  prestige,  piety and  renown. Each resource can be spent on different things and all of them can be spent or gained through events. With the exception of gold, each resource also accrues towards a secondary resource— fame,  devotion and  splendor, respectively—which rarely decreases and provides smaller passive benefits.

Gold

Gold is a measure of a character's wealth reserves. Most rulers start the game with gold equal to 18 months of income.

Gold can be gained from: Gold can be spent on:
Your holdings (and their buildings) Buildings
Vassals Recruiting men at arms
Ransoming prisoners Creating titles
Raiding Paying raised troops and hiring mercenaries
Inheriting Hosting feasts and hunts
Asking spiritual head of faith Bribing characters
Events Events

(The table is not exhaustive.)

Debt

Debt occurs when a character has negative gold. During debt, characters cannot declare war, their counties can always acquire corruption, their men-at-arms cannot reinforce, and they can experience various negative events. In addition, debt grants increasingly negative modifiers the longer it goes on.

Years in debt Levy size Levy reinforcement rate  Development growth  Vassal opinion  Popular opinion  Advantage Join faction acceptance
0 −10% −10% −10% −5 −5 −5 +10
1 −20% −20% −20% −10 −10 −10 +20
2 −30% −30% −30% −15 −15 −15 +30
3 −40% −40% −40% −20 −20 −20 +40
4 −50% −50% −50% −25 −25 −25 +50
5 −50% −50% −50% −30 −30 −30 +60
10 −90% −90% −90% −50 −50 −50 +70

Income

Monthly gold income comes from two main sources.

Domain tax is generated by a character's personal holdings. The holder of the barony receives all of the barony's domain tax. It can be increased by the following:

  • Character's  stewardship skill (+2% per level)
  • Buildings
  • Collect Taxes council task (+0.5% per stewardship level)
  • County development (+0.5% per level)

Vassal tax is given to a title holder's direct liege. The amount given depends on the vassal's obligations:

  • Castles are limited to normal obligations, giving 10% of their domain tax to the liege.
  • Cities are held by republics, who provide 20% taxes.
  • Vassal feudal counts, dukes and kings provide tax based on their individual vassal contracts.
  • Vassal clan counts, dukes and kings provide tax based on their opinion, with the minimum amount determined by crown authority.
  • Churches are taxed according to the Clerical Tradition doctrine of the faith.
    • Lay Clergy: churches function identically to castles.
    • Theocratic: churches are held directly by a Realm Priest and are taxed under the following system: Realm Priests receive vassal income at a rate of 25% from Realm Priests belonging to their liege's direct vassals. They also provide up to 50% of their income from directly-controlled churches and their vassal priests to their feudal liege, scaled based on opinion.

The taxable income of feudal vassals (count/duke/king) is their own domain tax, as well as vassal tax from their own vassals. If the vassal receives income from a Realm Priest, this income is not included as taxable income.[1]

Prestige

 Prestige represents the amount of political capital, social influence and goodwill a character is able make use of at any given time. Holding titles, specially of higher rank, as well as the  diplomacy skill are the main continuous sources of prestige, but many events can generate it on occasion as well. Prestige can be spent on most secular matters of realm of management, such as vassal interactions, decisions and declarations of non-holy war.

Fame

Prestige's secondary resource is  fame, which represents the character's general reputation over their entire life. Each time a character gains prestige, they gain the same amount of fame; battles fought in secular wars, as well as winning certain wars as war leader, will also net fame, while losing certain wars as war leader will lose fame. As fame accrues, it will increase progress towards the character's next level of fame, which grants various benefits. Since fame is meant to merely accumulate, not be spent, it rarely decreases, but particularly dishonorable acts can cost levels of fame. A character who lacks the prestige to declare a secular war can also opt to spend fame, at an inflated price.

Level of fame  Feudal secular opinion Tribal secular opinion  Knights Tribal vassal tax Tribal vassal levies Conquest cb.png Max conquest CB rank  Adopt Feudal / Clan Ways  Custom kingdoms  Custom empires  Fame
Icon prestige 00.png Disgraced −10 −10 −1 0% 0% No None No No No 0
Icon prestige 01.png Established 0 0 0 8% 15%  County No No No 1000
Icon prestige 02.png Distinguished +5 +3 +1 16% 30%  County Yes No No 2000
Icon prestige 03.png Illustrious +10 +5 +2 24% 45%  Duchy Yes Yes No 4000
Icon prestige 04.png Exalted among Men +20 +10 +3 32% 60%  Kingdom Yes Yes Yes 8000
Icon prestige 05.png The Living Legend +30 +20 +4 40% 75%  Kingdom Yes Yes Yes 16000

Piety

 Piety is a measure of how virtuous a character is in the eye of others of their religion. It is gained primarily from religious relations, the character's  learning skill, and traits that its faith considers virtuous. Piety is spent when interacting with the church and declaring holy wars. The icon displayed for representing piety depends on the character's religion.

Monthly piety

The table below shows available sources of monthly piety. Note that these are value gains; for percentage effects, see the table on factors.

Source Monthly piety
 Learning skill

+0.1

 Reincarnation trait

+1

 Humble trait

+0.5

 Celibate Celibate trait

+1

 Devoted trait

+0.3

trait (unobtainable)

+2

Is court chaplain Dependent on liege's rank:
 Count +0.5
 Duke +1
 King +2
 Emperor +3
 Religious Relations council task

+0.05 per Learning skill

Learning theology focus.png Theology focus

+1

Has a virtuous trait
  • +1 Monthly piety times the virtue's multiplier per virtue
Has a sinful trait
  • -1 Monthly piety times the sin's multiplier per sin
Grand Cathedral

+0.25

Grand Mosque

+0.25

+0.25

Mahabodhi Temple

+1

Imam Ali Mosque

+1

Great Mosque of Mecca

+1

Great Mosque of Cordoba

+0.5

Great Mosque of Djenne

+1

Great Mosque of Samarra

+0.3

Canterbury Cathedral
  • +0.3 base
  • +0.2 per powerful vassal on the council
Prophetic Mosque

+0.5

Notre Dame

+1

Brihadeeswarar Temple

+0.2

Shwedagon Pagoda

+0.5

Hagia Sophia

+0.1 per knight

Hall of Heroes

+0.1

Monasteries
Ritual Hospitality tenet

+0.3 per powerful vassal on the council

Braslau holy site

+0.1 per knight

Is head of faith

+1

Polygamous marriage doctrine
Prophetic Visions modifier
( Possessed trait)
Steward of the Sacred River modifier
( Take Stewardship of the Sacred River decision)
Cologne Cathedral

+0.1 per knight

Halq modifier ( Undertake the Hajj)

+5

Various events Varies

Factors affecting monthly piety

The following table shows factors affecting the gain of monthly piety as a percentage effect. For value additions to monthly piety, see the table above

Source Monthly piety
Cologne Cathedral +15%
Buddhas of Bamiyan +10%
Ananda Temple +5%
Temple City +5% per powerful vassal on the council
The Third Temple / Dome of the Rock +3%
Reconquista innovation +10%
Divine Right innovation +10%
Ordained Rulership (second tier of Erudition legacy) +10%
Prophet perk (Theologian tree) +1% per knight
Defender of Faith perk (Theologian tree) +20% if faith is Pluralist
Sculptor's Workshop Investment modifier
(A Word of Advice event)
Great Sculptor's Workshop Investment modifier
(A Word of Advice event)
Earthly Focus modifier
(Scholarship lifestyle event)
Clerical Guidance modifier
(Commision Epic decision)
Related to Wisdom modifier
(Sell Minor Titles decision)
Excommunication Recently Lifted
Crusading House modifier
(house beneficiary won crusade)
House of the Mujahid modifier
(house beneficiary won jihad)
Holy Warriors modifier
(house beneficiary won great holy war)
Saoshyant Resurgent modifier
(Become the Saoshyant decision)
Devotee of Hayagriva modifier
(Determine Bhakti decision)
Jerusalem holy site +20%
Dwin holy site +5%
Armagh holy site +5%
Mecca holy site +2% per knight
Lalish holy site +20%
Ayodhya holy site +1% per knight
Palitana holy site +10%
Maowün holy site +1% per knight
Rebgong holy site +2% per powerful vassal on the council
Takht-e Soleyman holy site +10%
Uppsala holy site +1% per knight
Raivola holy site +2% per powerful vassal on the council
Kiev holy site +10%
Olvia holy site +10%
Kabul holy site +5%
Multan holy site +5%
Lhasa holy site +20%
Kukiya holy site +1% per knight
Ife holy site +20%
Harar holy site +10%
Theologian trait +20%
Cynical trait −20%
Zealous trait +20%
Pilgrim trait +10%
Excommunicated trait −50%
Stuffed Corpse modifier
(Mental break event)
Church and State perk
(Theologian tree)
+100% from buildings if faith has Lay Clergy
Divine Protection modifier
( Go on a Pilgrimage)
+5%
Dedicated Pilgrim modifier
( Go on a Pilgrimage)
+10%
Determined Pilgrim modifier
( Go on a Pilgrimage)
+2.5% per knight

Level of devotion

Each time a character gains piety, they will also gain  devotion, which gives progress towards their next level of devotion. Like the levels of fame above, each level of devotion grants various benefits. A character will lose a level of devotion if they are caught doing something their faith doctrines consider shunned. A character can pay a piety cost with devotion if they don't have enough piety. Generated characters and those at the game start begin with the  Dutiful level.

Icons Level of devotion Clergy opinion Theocracy vassal tax Theocracy vassal levies Religious war cb.png Max holy war objective rank Create holy orders Consecrate Bloodline Required piety
Icon piety christian 00.pngIcon piety islam 00.pngIcon piety judaism 00.pngIcon piety eastern 00.pngIcon piety zoroastrian 00.pngIcon piety pagan 00.png Sinner −10 0% 0% No None No No 0
Icon piety christian 01.pngIcon piety islam 01.pngIcon piety judaism 01.pngIcon piety eastern 01.pngIcon piety zoroastrian 01.pngIcon piety pagan 01.png Dutiful 0 15% 10%  County No No 1000
Icon piety christian 02.pngIcon piety islam 02.pngIcon piety judaism 02.pngIcon piety eastern 02.pngIcon piety zoroastrian 02.pngIcon piety pagan 02.png Faithful +5 25% 20%  Duchy No No 1500
Icon piety christian 03.pngIcon piety islam 03.pngIcon piety judaism 03.pngIcon piety eastern 03.pngIcon piety zoroastrian 03.pngIcon piety pagan 03.png Devoted Servant +10 35% 30%  Duchy Yes No 2500
Icon piety christian 04.pngIcon piety islam 04.pngIcon piety judaism 04.pngIcon piety eastern 04.pngIcon piety zoroastrian 04.pngIcon piety pagan 04.png Paragon of Virtue +20 45% 40%  Kingdom Yes No 4500
Icon piety christian 05.pngIcon piety islam 05.pngIcon piety judaism 05.pngIcon piety eastern 05.pngIcon piety zoroastrian 05.pngIcon piety pagan 05.png Religious Icon +30 55% 50%  Kingdom Yes Yes 8500

Renown

 Renown is a resource accumulated by a dynasty and is used for the most powerful dynasty head interactions, unlocking dynasty legacies and increasing a dynasty's level of splendor. Each living dynasty member will add renown to the dynasty, and prestige to its dynasty head and house head. Renown can also be gained by marrying a ruler of a different dynasty.

Title rank  Renown Dynasty head prestige House head prestige Marriage renown
None (stacks with title bonuses) +0.02 +0.01 +0.02 0
 Baron +0.12 +0.01 +0.02 +0.1
 Count +0.25 +0.02 +0.04 +0.2
 Duke +0.5 +0.03 +0.06 +0.4
 King +1 +0.04 +0.08 +0.8
 Emperor +2 +0.5 +0.1 +1.6

Renown gain is capped at +2 for total non-ruler house members (100 members). Dynasty head prestige gain is capped at +3. House head prestige gain is capped at +5. Rulers will not add renown to their dynasty if any liege is a member of the same dynasty.

Splendor

Renown earned by a dynasty is also added to its level of splendor, which determines how well known the dynasty is in the eyes of the world, how much prestige characters get from being born or marrying into it, the maximum Long Reign opinion characters can get, and how decorated the dynasty's coat of arms will be. Having a high level also makes it much easier to arrange marriages, especially with dynasties with a lower level of splendor. Splendor will only decrease if a player character attempts suicide. Peasant dynasties start at Base Origins.

Level of splendor Birth prestige Marriage prestige Max Long Reign opinion Max level for guest congenital traits Required renown
Icon dynasty prestige 00.png Base Origins 0 −100 +5 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 0
Icon dynasty prestige 00.png Obscure +100 0 +10 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 300
Icon dynasty prestige 01.png Insignificant +200 +100 +15 Trait beauty good 1.pngTrait intellect good 1.pngTrait physique good 1.png 1000
Icon dynasty prestige 01.png Noteworthy +300 +200 +20 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 2000
Icon dynasty prestige 02.png Reputable +400 +300 +25 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 4000
Icon dynasty prestige 02.png Well-known +500 +400 +30 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 7000
Icon dynasty prestige 03.png Significant +600 +500 +35 Trait beauty good 2.pngTrait intellect good 2.pngTrait physique good 2.png 11000
Icon dynasty prestige 03.png Famous +700 +600 +40 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 16000
Icon dynasty prestige 04.png Glorious +800 +700 +45 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 22000
Icon dynasty prestige 04.png Fabled +900 +800 +50 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 29000
Icon dynasty prestige 05.png Legendary +1000 +900 +55 Trait beauty good 3.pngTrait intellect good 3.pngTrait physique good 3.png 37000

References

Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon