Interactions

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Interactions are actions that can be taken with or against another character. These include arranging marriages, starting schemes, or issuing declarations of war. Most interactions can be accessed by right-clicking a character's model or portrait, and in many cases require a character to be within diplomatic range.

Diplomacy actions[edit | edit source]

Declare War[edit | edit source]

Main article: Casus belli

Allows declaring war on the target, provided not currently in debt.

Call to War[edit | edit source]

Main article: Alliance#Joining wars

This action allows a war leader to requests that an ally join them in an on-going war. This interaction has a scaling  prestige prestige cost if calling into an offensive war. A character cannot be called into Great Holy Wars if they are of the wrong faith.

Call House Member To War[edit | edit source]

Call Dynasty Member To War[edit | edit source]

Negotiate Alliance[edit | edit source]

This interaction is may be used to create alliances if the following conditions are met:

  • Neither are at war with each other
  • Not imprisoned
  • The rulers have family ties:
    • Parent/child
    • Siblings
    • Children of Siblings/Siblings of Parent
    • Spouse
    • Spouse of any extended family member

Propose Alliance[edit | edit source]

Requires the Defensive Negotiations perk from the Diplomat lifestyle. Asks to form an alliance with any other ruler as long as both meet the following conditions:

  • At peace
  • Not imprisoned
  • Not already vassal & liege
  • At least  count rank
  • Not eligible to use the Negotiate Alliance interaction

Offer to Join War[edit | edit source]

Sends a proposal to another ruler to join their on-going war, provided they are an ally, liege, defender of the faith, or a vassal fighting a peasant rabble faction. This cannot be used if the target is currently at war with your liege. For joining holy wars, the target must either be same faith or a faith in same religion that is not hostile, and must be within a certain distance of your realm.

Joining a war will cause Craven characters to gain 40 stress and Shy characters to gain 20 stress, and may cause sender and recipient to progress to becoming friends.

Arrange marriage/betrothal[edit | edit source]

Main article: Marriage

Can propose a marriage between the target character and an eligible spouse, with certain conditions between candidates:

  • Must be opposite genders
  • Must not have recently divorced
  • Must be permitted to marry according to faith's Consanguinity doctrines

The marriage must be approved by the liege of each party's court. If a candidate is wandering, they will approve marriage themselves.

Break betrothal[edit | edit source]

Make concubine[edit | edit source]

Makes the target character become a concubine, if permitted by the sender's faith. To be eligible for concubinage, the character must be:

  • Adult
  • Unlanded
  • If married or bethrothed, must be a prisoner of the sender.
  • Does not have concubines themselves
  • Is not already a concubine
  • Must otherwise fulfill conditions for marriage

Making a concubine of a prisoner will incur an opinion penalty, and if doing so broke marriage or betrothal, an opinion penalty with their spouse/betrothed.

Offer concubine[edit | edit source]

Can offer a character as a concubine to any neighboring ruler or vassal. An eligible concubine must be:

  • Adult.
  • Unlanded
  • Not a concubine of someone other than sender
  • If married or betrothed, must be a prisoner of the sender.
  • Does not have concubines themselves
  • Cannot have been previously offered as concubine to sender.
  • Cannot be a Realm Priest or theocratic lessee.
  • Must otherwise fulfill conditions for marriage

Acceptance chance depends on the age, genetic traits, and opinion of sender and concubine. The AI is more likely to accept if the sender is their liege.

Dismiss Concubine[edit | edit source]

Removes the targeted character as a concubine. This will incur an opinion penalty with them, and inflicts Stress if the ruler is Compassionate. The character will leave court unless they are on the council.

Legitimize Bastard[edit | edit source]

Have a bastard child made legitimized, rendering them eligible for title inheritance. This must be approved by the current house head. Relevant characters must be following a faith with the Legitimization marriage doctrine. This interaction will give Arrogant characters 20  stress.

Demand Payment[edit | edit source]

Requires the Golden Obligations lifestyle perk. Sends a blackmail demand against the target requesting a ransom of gold in exchange for releasing a hook, up to a maximum payment of 100 . To use this interaction, the following requirements must be met:

  • Adult
  • Not at war with target
  • Target is not a human player
  • Target is not imprisoned
  • Target's gold must be greater than 0

Generous characters will receive stress from using this interaction. AI characters will never use this against friends or lovers.

Buy Claim[edit | edit source]

Requires the Sanctioned Loopholes lifestyle perk. This interaction allows the spending of piety to obtain an unpressed claim on one of the target's currently held titles. Kingdom and Empire claims cannot be purchased unless one tier lower. Claims cannot be purchased on head of faith titles. This interaction cannot be used if the target has a strong hook over the sender.

The piety costs are as follows:

Title rank Piety cost
 County 250
 Duchy 500
 Kingdom 1000
 Empire 2000

This interaction will give stress to Just characters.

Request Claim[edit | edit source]

Rulers with a spiritual head of faith may use this interaction to request an unpressed claim on one of a co-religionist's currently held titles. The cost is in piety using the same rates as Buy Claim above, and will cause a -50 opinion penalty with the target.

Friendly actions[edit | edit source]

Send Gift[edit | edit source]

Send a payment of gold to the target for an opinion boost. This action will incur a medium stress penalty for Greedy characters and a medium stress loss for Generous characters.

Sway[edit | edit source]

Begins a Sway scheme with the target to increase opinion.

Befriend[edit | edit source]

Begins a Befriend scheme with the target to become friends. Requires either the Befriend lifestyle perk, or to have the final Adventure dynastic legacy and be targeting a vassal.

Seduce[edit | edit source]

Begins a Seduce scheme with the target to become lovers.

Romance[edit | edit source]

Begins a Romance scheme with the target to gain prestige.

Elope[edit | edit source]

Begins an Elope scheme with the target to marry them.

Educate Child[edit | edit source]

Sends a request to allow the player to educate the selected child. This will increase the child's skills and allow them to gain traits from the guardian

Offer Ward[edit | edit source]

Sends request to selected character to educate a chosen child

Offer Guardianship[edit | edit source]

Sends offer to parents/guardian of a child to allow a chosen educator

Ask to Take Vows[edit | edit source]

Characters following a faith with the Core tenet meditation.png Monasticism tenet may request a courtier to take the vows and join the clergy. The target must be at least age of ten, not already be Devoted or part of a Holy Order, and cannot be the Realm Priest/Court Chaplain. Upon acceptance, the character will gain the trait and one level of devotion, divorce their spouse/break betrothal/remove concubines, and leave the court to either visit a theocratic vassal's realm or become a wanderer.

Host as Honored Guest[edit | edit source]

Characters following a faith with the Core tenet cabal.png Ritual Hospitality tenet may honor another character with a ritual celebration. This interaction cannot be used on characters considered Hostile or Evil by the sender's faith, are ill, commanding an army, at war with sender, or is a courtier in sender's court. This interaction spends piety scaling with the rank of character, and grants +20 opinion boost with the target (increased by another +10 if they are Zealous and same faith, decreased by -10 if they are Cynical or follow faith with Ritual Hospitality, and increased by +10 if Arrogant.

This interaction gives Shy and Cynical characters +20 .

Send Poem[edit | edit source]

Make Shieldmaiden[edit | edit source]

With the Northern Lords installed, a Norse character following any Norse faith can appoint a close female relative as a Shieldmaiden, provided the faith's View on Gender doctrine isn't set to Equal. If the faith's view on gender doctrine is set to Female Dominated, this interaction can instead be used to appoint a male relative as a Shieldswain.

Abandon Hook[edit | edit source]

Characters with the Forgiving trait can expend a hook they have on another character, reducing -65 stress for strong hooks and -30 stress for weak hooks. The target will gain a decaying 50 opinion bonus with the forgiver. Note that house head hooks cannot be "forgiven".

Hostile actions[edit | edit source]

Blackmail[edit | edit source]

Threatens the target with exposing a secret in exchange for a hook.

Murder[edit | edit source]

Begins a Murder scheme against the target. Taking this action will cause a medium stress penalty for Compassionate characters, and a minor stress penalty for Honest or Just characters.

Abduct[edit | edit source]

Begins an Abduct scheme against the target. Requires the Kidnapper lifestyle perk. Taking this action will cause a major stress penalty for Compassionate characters, and a medium stress penalty for Honest or Just characters.

Claim Throne[edit | edit source]

Begins a Claim Throne scheme against the target (must be liege). Requires the Meritocracy lifestyle perk. Taking this action will cause a medium stress penalty for Just and Content characters.

Fabricate Hook[edit | edit source]

Begins a Fabricate Hook scheme against the target. Requires either the Truth is Relative lifestyle perk, or a Vengeful character targeting a rival. Taking this action will cause a medium stress penalty for Just and Honest characters, and a minor stress penalty for Compassionate characters.

Dismiss hook[edit | edit source]

An Arbitrary ruler can choose to outright dismiss a hook a vassal has on them, at a cost of prestige and will incur tyranny with subjects. Dismissing a Strong Hook costs 1500 Prestige, adds 35 tyranny, and reduces the target's opinion by 50 for ten years. Dismissing a Weak Hook costs 350 Prestige, adds 15 tyranny, and reduces the target's opinion by 10 for ten years.

Excommunicate[edit | edit source]

A head of a reformed faith with the Core tenet chalice.png Communion tenet can excommunicate another character of the faith. The target must be at least 12 years old, and must not have had their excommunication lifted in past ten years, have a strong hook on their head of faith, or have pledged to contribute to a Great Holy War. This action may push the sender and target towards a rivalry.

Request Excommunication[edit | edit source]

Characters following a reformed faith with both the Core tenet chalice.png Communion tenet and a spiritual head of faith can use this interaction to request that the target be excommunicated. The character must have at least 500 piety and the target cannot be under the age of 12 or have a strong hook on the sender. If accepted, the sender spends -500 piety and the target is excommunicated. This action may push the sender and target towards a rivalry.

Challenge Rival to Fight[edit | edit source]

A character with the Stalwart Leader lifestyle perk can challenge a rival to a duel.

Punish Criminal[edit | edit source]

A Wrathful ruler can challenge a criminal to a trial by combat.

Release your Anger[edit | edit source]

An Irritable character with a high stress level can challenge anyone to a duel.

Trial-by-Combat[edit | edit source]

Vassal actions[edit | edit source]

Grant Landed Title[edit | edit source]

Offer Vassalage[edit | edit source]

List of modifiers for offer vassalage interaction

  • Base Reluctance -45
  • Target is king -50
  • Not rightful liege -25
  • Difference in military strength (max 20 depending on difference)
  • Speak same language +5
  • Belongs to your Dynasty +5
  • Terrified of you +20
  • Opinion +35 at 100 opinion
  • Diplomatic court +0.5 per grandeur level
  • Intimidated by you +10
  • Their realm is distant from yours -250
    • Their realm is remote from yours -500
  • Major difference in our Tiers +5 (2 Tiers difference at least)
  • Cultural Acceptance -35 at 0%
  • You are of different Faith
    • Astray -20
    • Hostile -60
    • Evil -120
  • Low Feudal Obligation +30
  • High Feudal Obligation -40
  • Religious Exemption +60

This is just a handful of existing modifiers

Swear Fealty[edit | edit source]

Grant Independence[edit | edit source]

Grant Vassal[edit | edit source]

Retract Vassal[edit | edit source]

Start Independence Faction[edit | edit source]

Join Independence Faction[edit | edit source]

Start Claimant Faction[edit | edit source]

Stop Vassal War[edit | edit source]

Force to Join Faction[edit | edit source]

Demand Council Position[edit | edit source]

Ask for Pardon[edit | edit source]

Grant Pardon[edit | edit source]

Petition Liege[edit | edit source]

Pay Homage[edit | edit source]

Imprisonment actions[edit | edit source]

Main article: Court#Prisoners

Religious actions[edit | edit source]

Demand Conversion[edit | edit source]

Issues a demand that the target convert to the sender's faith. The target must either be a direct vassal or a courtier, and must not have a strong hook on the sender, be  devoted or an  Order Member, a head of faith, or be a feudal vassal with the Religious Rights: Protected contract. This interaction can also be used by House Heads to demand conversion of house members even if they are not a vassal.

Acceptance chance if modified by the following:

  • Their opinion of the sender
  • The difference in Learning between sender and target
  • Using a weak hook gives +50 acceptance
  • If sender has The Savior trait, +30 acceptance
  • If sender has Divine Blood trait, +15 acceptance
  • Cynical characters have +30 acceptance
  • Zealous characters have -50 acceptance
  • Heresiarch characters have -100 acceptance
  • The difference in fervor between sender's and recipient's respective faiths
  • If the recipient follows a faith with the Core tenet shadyfigure.png Sanctioned False Conversions and/or the Core tenet cabal.pngAdaptive tenets, -20 acceptance
  • If refusing conversion would be a criminal act, +50 acceptance
  • If the target is intimidated (+10 acceptance) or terrified (+20 acceptance) by the sender (doubled if sender has Family Connections dynastic legacy)
  • Characters from a dynasty with the Strange Gods legacy have +50 acceptance

If accepted, the target will adopt the sender's faith. For landed vassals, this also converts the their capital county to the new faith, along with any spouse and family members in their court. For courtiers, any present family members will also convert. If the target was imprisoned, they will be released.

If declined, the target will incur an opinion penalty. If the sender's faith is Righteous and considers the target's faith to be Evil, or Fundamentalist and considers the target's faith to be Hostile or Evil, refusal to convert is considered a criminal act and grant an imprisonment reason for the liege. If the demand was sent by a House Head to a landed house member, they will immediately create a new cadet branch (if eligible).

Adopt Faith[edit | edit source]

Can be used to convert to the faith of either a liege or spouse. This interaction will convert the capital county to the new faith, along with family members in court.

This interaction can also be used against an aggressor in a holy war. This will invalidate the war and convert the defender to the attacker's faith. The attacker gains +250 piety}}. The defender will lose 100 piety

Seek Indulgences[edit | edit source]

Characters following a faith with the Core tenet chalice.png Communion tenet can use this interaction on their head of faith to ask for forgiveness for their sins, especially infamous acts, or otherwise exchange gold for piety. The price is multiplied by the severity of sins being forgiven.

This interaction cannot be used by characters who are excommunicated, who must instead Make Declaration of Repentance.

Make Declaration of Repentance[edit | edit source]

This interaction can be used by an excommunicated character to ask their head of faith to remove the status. If accepted, excommunication will be lifted at a cost of 1500 and one level of fame, unless a hook was used.

Lift Excommunication[edit | edit source]

A head of faith with the Core tenet chalice.png Communion tenet can lift the excommunication of another character of the faith. The target must not be at war with the sender. This action may push the sender and target towards a friendship.

Condemn Sins[edit | edit source]

A liege following a faith with the Core tenet judged.png Religious Law tenet can issue a temporal condemnation of any landed vassal for their sins. The target must have traits considered sinful by the faith, and more sinful traits than the sender. Once condemned, the target receives the Temporal Condemnation modifier and the liege gains a revoke title justification.

Ask for Gold[edit | edit source]

Rulers with a spiritual head of faith may use this interaction to request financial aid. The sender must not be Template:Trait excommunicated or at war with their head of faith, and the recipient must be able to afford handing out funds. If accepted, the character will receive between 100 and 750 , and will spend -250 piety (unless they used a hook) and receive a decaying -20 opinion with their head of faith.

Literalist Debate[edit | edit source]

Characters following a faith with the Core tenet altar.png Literalism tenet may engage in a Literalist Debate with either direct vassals, vassals, co-vassals, or their liege. This interaction can only be used on adult characters, cannot be used if either party recently participated in a debate.

Designate Sacrifice[edit | edit source]

Requires Northern Lords and following a faith with Core tenet blood bowl.png Gruesome Sacrifices tenet. This interaction can be used during preparations of a Grand Blót to designates a prisoner to be used for human sacrifice.

Refute Sacrifice[edit | edit source]

Requires Northern Lords and following a faith with Core tenet blood bowl.png Gruesome Sacrifices tenet. This interaction can be used during preparations of a Grand Blót to reprieve a prisoner from being used for human sacrifice


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