A duel is a combat outside of battle between two characters. Duels can last either until a character gets wounded or until death. Characters cannot duel if they are children, have the Blind, Incapable or Pregnant trait or are both over 70 and have below 10 Prowess.
Issuing a challenge[edit | edit source]
To start a duel a character must first issue a challenge. If the recipient refuses the challenge it loses 150 Prestige while the challenger gains 150 Prestige. Acceptance for a duel is determined by the difference in Prowess as well as the recipient's Opinion and personality. AI Rulers will never challenge someone with 15 Prowess more than them unless their Rationality is very low. There are three types of Duels:
- Single Combat is a duel issued by either a character who has the Stalwart Leader perk against a Rival or by a character with the Irritable trait. The victor will lose Stress while the loser will gain Stress.
- Punishment Combat is a duel issued by a character who has the Wrathful trait against some guilty of a crime. If the challenger wins the challenged character will be imprisoned. If the challenged character wins the challenger will gain 100 Stress.
- Trial-by-Combat is a duel issued by a character of North Germanic culture group or Norman culture against someone of a similar culture who is guilty of a Crime and is neither their Liege nor Vassal. The challenger may choose to duel for either Gold, Stress, Weak Hook or Death. Trial-by-Combat requires the Northern Lords DLC.
Mechanics[edit | edit source]
Each duel has two values to keep track of:
- Likelihood of Success is a measure of who is currently dominating the duel. All moves add Likelihood of Success, and the first character to get it a certain threshold above the opponent's wins.
- Risk of Injury is a measure of how overextended a character is. If at the end of a round the difference in Likelihood of Success is not high enough for a character to win each character has a chance to lose based on their Risk of Injury.
All duels last between 2 and 4 rounds. If after the final round there is no victor then the character with higher Prowess will win. During a duel either character can gain or lose Duel Edge. Duel Edge will add or substract Prowess to a character for the duration of the duel.
During each round both characters will choose one of three random combat moves that are given based on their Prowess. AI characters will choose among the available moves based on their personality:
- Characters with high Boldness and Vengefulness will choose the option that offers the best Likelihood of Success
- Characters with low Boldness and Vengefulness will choose the option that offers the least Risk of Injury
- Characters with high Rationality will choose the middle ground
- Characters without high or low Boldness, Vengefulness or Rationality will choose at random
|Combat Move||Likelihood of Success||Risk of Injury||Prowess||Other effects|
|Wait & Hope||Low||Medium||0-15|
|Enthusiastic Onslaught||High||Very High||0-15|
|Clouded Vision||None||Low||0-15||Adds -4 Duel Edge to the opponent|
|Headbutt||Medium||High||0-15||Adds -4 Duel Edge to both opponents|
|Put the Boot In||Very High||Very High||6-20|
|Taunt||None||Medium||6-20||Opponent gains a Stress Gain modifier|
|Lightning Assault||Very High||High||8+|
|Tire Opponent||Low||None||8+||Increases the opponent's Risk of Injury|
|Attempt Disarm||Low||Medium||12+||Adds -6 Duel Edge to the opponent|
Special moves[edit | edit source]
Special combat moves are either effective or grant additional bonuses but have additional requirements. If those requirements are met special moves have a 30% chance to appear in the place of a regular move.