Duchy buildings

Duchy buildings can only be constructed by a Feudal, Clan or Administrative ruler in the de jure capital of a  Duchy and can only be used if the character holds the associated Duchy Title. Each duchy can only support one such building and if the duchy capital is relocated the building is removed. All duchy buildings take 5 years to construct or upgrade and most have 3 levels.

  • Level 1 buildings cost 600  Gold
  • Level 2 buildings cost 900  Gold
  • Level 3 buildings cost 1200  Gold

Duchy buildingsEdit

Building type Level 1 effects Level 2 effects Level 3 effects Requirements Description
Archery Grounds
 
  • Holding
  •   -50% Cost for hosting   Grand Tournament Archery Contest
  •   +30% Stationed Archer Damage
  •   +10% Stationed Archer Toughness
  •   +30% Stationed Skirmisher Damage
  •   +20% Stationed Skirmisher Toughness
  •   +20% Stationed Skirmisher Pursuit
  •   +20% Stationed Skirmisher Screen
  •   +20% Stationed Archer Cavalry Damage
  •   +10% Stationed Archer Cavalry Toughness
  •   +20% Stationed Archer Cavalry Pursuit
  •   +20% Stationed Archer Cavalry Screen
  • Realm
  •   -6.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Archery Contest
  •   +45% Stationed Archer Damage
  •   +12% Stationed Archer Toughness
  •   +45% Stationed Skirmisher Damage
  •   +30% Stationed Skirmisher Toughness
  •   +30% Stationed Skirmisher Pursuit
  •   +30% Stationed Skirmisher Screen
  •   +30% Stationed Archer Cavalry Damage
  •   +12% Stationed Archer Cavalry Toughness
  •   +30% Stationed Archer Cavalry Pursuit
  •   +30% Stationed Archer Cavalry Screen
  • Realm
  •   -8.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Archery Contest
  •   +60% Stationed Archer Damage
  •   +15% Stationed Archer Toughness
  •   +60% Stationed Skirmisher Damage
  •   +40% Stationed Skirmisher Toughness
  •   +40% Stationed Skirmisher Pursuit
  •   +40% Stationed Skirmisher Screen
  •   +40% Stationed Archer Cavalry Damage
  •   +15% Stationed Archer Cavalry Toughness
  •   +40% Stationed Archer Cavalry Pursuit
  •   +40% Stationed Archer Cavalry Screen
  • Realm
  •   -10.00% Men-at-Arms Maintenance
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
Crown Smithies
 
  • Holding
  •   -50% Cost for hosting   Grand Tournament Duel Contest
  •   +15% Stationed Heavy Infantry Damage
  •   +30% Stationed Heavy Infantry Toughness
  •   +15% Stationed Spearmen Infantry Damage
  •   +30% Stationed Spearmen Infantry Toughness
  • Realm
  •   Increased Quality of Sponsored Inspirations
  •   Enables the Superior Armaments Travel Option
  •   -6.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Duel Contest
  •   +20% Stationed Heavy Infantry Damage
  •   +45% Stationed Heavy Infantry Toughness
  •   +20% Stationed Spearmen Infantry Damage
  •   +45% Stationed Spearmen Infantry Toughness
  • Realm
  •   Increased Quality of Sponsored Inspirations
  •   Enables the Superior Armaments Travel Option
  •   -8.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Duel Contest
  •   +25% Stationed Heavy Infantry Damage
  •   +60% Stationed Heavy Infantry Toughness
  •   +25% Stationed Spearmen Infantry Damage
  •   +60% Stationed Spearmen Infantry Toughness
  • Realm
  •   Increased Quality of Sponsored Inspirations
  •   Enables the Superior Armaments Travel Option
  •   -10.00% Men-at-Arms Maintenance
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
Jousting Grounds
 
  • Holding
  •   -50% Cost for hosting   Grand Tournament Joust and Horse Race Contest
  •   +20% Stationed Light Cavalry Damage
  •   +20% Stationed Light Cavalry Toughness
  •   +20% Stationed Light Cavalry Pursuit
  •   +20% Stationed Light Cavalry Screen
  •   +30% Stationed Heavy Cavalry Damage
  •   +30% Stationed Heavy Cavalry Toughness
  •   +30% Stationed Heavy Cavalry Pursuit
  •   +30% Stationed Heavy Cavalry Screen
  •   +20% Stationed Camel Cavalry Damage
  •   +20% Stationed Camel Cavalry Toughness
  •   +20% Stationed Camel Cavalry Pursuit
  •   +20% Stationed Camel Cavalry Screen
  •   +30% Stationed Elephant Cavalry Damage
  •   +30% Stationed Elephant Cavalry Toughness
  • Realm
  •   -6.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Joust and Horse Race Contest
  •   +30% Stationed Light Cavalry Damage
  •   +30% Stationed Light Cavalry Toughness
  •   +30% Stationed Light Cavalry Pursuit
  •   +30% Stationed Light Cavalry Screen
  •   +45% Stationed Heavy Cavalry Damage
  •   +45% Stationed Heavy Cavalry Toughness
  •   +45% Stationed Heavy Cavalry Pursuit
  •   +45% Stationed Heavy Cavalry Screen
  •   +30% Stationed Camel Cavalry Damage
  •   +30% Stationed Camel Cavalry Toughness
  •   +30% Stationed Camel Cavalry Pursuit
  •   +30% Stationed Camel Cavalry Screen
  •   +45% Stationed Elephant Cavalry Damage
  •   +45% Stationed Elephant Cavalry Toughness
  • Realm
  •   -8.00% Men-at-Arms Maintenance
  • Holding
  •   -50% Cost for hosting   Grand Tournament Joust and Horse Race Contest
  •   +40% Stationed Light Cavalry Damage
  •   +40% Stationed Light Cavalry Toughness
  •   +40% Stationed Light Cavalry Pursuit
  •   +40% Stationed Light Cavalry Screen
  •   +60% Stationed Heavy Cavalry Damage
  •   +60% Stationed Heavy Cavalry Toughness
  •   +60% Stationed Heavy Cavalry Pursuit
  •   +60% Stationed Heavy Cavalry Screen
  •   +40% Stationed Camel Cavalry Damage
  •   +40% Stationed Camel Cavalry Toughness
  •   +40% Stationed Camel Cavalry Pursuit
  •   +40% Stationed Camel Cavalry Screen
  •   +60% Stationed Elephant Cavalry Damage
  •   +60% Stationed Elephant Cavalry Toughness
  • Realm
  •   -10.00% Men-at-Arms Maintenance
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
Leisure Palaces
 
  • Holding
  •   -50% Feast Cost
  •   +5 Renown from Grand Weddings
  •   -30 Stress from Grand Weddings
  • Duchy
  •   +0.20 Monthly Control Growth
  •   +20% Control Growth
  • Realm
  •   +5% Monthly Prestige
  •   +15% Stress Loss
  •   +5.0% Initial Hostile Scheme Success Chance
  •   +5.0% Initial Personal Scheme Success Chance
  • Holding
  •   -50% Feast Cost
  •   +25 Renown from Grand Weddings
  •   -65 Stress from Grand Weddings
  • Duchy
  •   +0.30 Monthly Control Growth
  •   +40% Control Growth
  • Realm
  •   +10% Monthly Prestige
  •   +25% Stress Loss
  •   +15.0% Initial Hostile Scheme Success Chance
  •   +15.0% Initial Personal Scheme Success Chance
  • Holding
  •   -50% Feast Cost
  •   +50 Renown from Grand Weddings
  •   -100 Stress from Grand Weddings
  • Duchy
  •   +0.40 Monthly Control Growth
  •   +60% Control Growth
  • Realm
  •   +15% Monthly Prestige
  •   +35% Stress Loss
  •   +25.0% Initial Hostile Scheme Success Chance
  •   +25.0% Initial Personal Scheme Success Chance
  •   Manorialism innovation for level 1
  •   Windmills innovation for level 2
  •   Cranes innovation for level 3
While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
Marches
 
  • Duchy
  •   +25% Supply Limit
  •   +2 Fort Level
  •   +20% Hostile Raid Time
  •   +25% Garrison Size
  •   +25% Levy Reinforcement Rate
  •   +5 Defender Advantage
  •   -10 Danger
  •   +15% Holding Taxes in Hills
  •   +15% Holding Taxes in Mountains
  •   +15% Holding Taxes in Desert Mountains
  • Duchy
  •   +50% Supply Limit
  •   +4 Fort Level
  •   +30% Hostile Raid Time
  •   +50% Garrison Size
  •   +50% Levy Reinforcement Rate
  •   +10 Defender Advantage
  •   -20 Danger
  •   +20% Holding Taxes in Hills
  •   +20% Holding Taxes in Mountains
  •   +20% Holding Taxes in Desert Mountains
  • Duchy
  •   +100% Supply Limit
  •   +6 Fort Level
  •   +40% Hostile Raid Time
  •   +100% Garrison Size
  •   +100% Levy Reinforcement Rate
  •   +15 Defender Advantage
  •   -30 Danger
  •   +30% Holding Taxes in Hills
  •   +30% Holding Taxes in Mountains
  •   +30% Holding Taxes in Desert Mountains
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
Marcher lords protect the borders with fortifications and local garrisons.
Military Academies
 
  • Realm
  •   Enables the Train Knights Travel Option
  •   -10% Men-at-Arms Recruitment Cost
  •   -2.50% Army Gold Maintenance
  •   +2 Number of Knights
  •   +25% Knight Effectiveness
  •   +1 Size of Men-at-Arms Regiments
  • Realm
  •   Enables the Train Knights Travel Option
  •   -20% Men-at-Arms Recruitment Cost
  •   -3.50% Army Gold Maintenance
  •   +4 Number of Knights
  •   +50% Knight Effectiveness
  •   +2 Size of Men-at-Arms Regiments
  • Realm
  •   Enables the Train Knights Travel Option
  •   -30% Men-at-Arms Recruitment Cost
  •   -5.00% Army Gold Maintenance
  •   +6 Number of Knights
  •   +75% Knight Effectiveness
  •   +3 Size of Men-at-Arms Regiments
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
Dedicated facilities for training officers and knights, improving their efficiency in combat.
Royal Armories
 
  • Holding
  •   -50% Cost for hosting   Grand Tournament Melee Contest
  •   +15% Stationed Men-at-Arms Damage
  •   +15% Stationed Men-at-Arms Toughness
  • Duchy
  •   +20% Levy Size
  • Realm
  •   -2.50% Army Gold Maintenance
  • Holding
  •   -25% Grand Tournament Cost
  •   +20% Stationed Men-at-Arms Damage
  •   +20% Stationed Men-at-Arms Toughness
  • Duchy
  •   +30% Levy Size
  • Realm
  •   -5.00% Army Gold Maintenance
  • Holding
  •   -25% Grand Tournament Cost
  •   +25% Stationed Men-at-Arms Damage
  •   +25% Stationed Men-at-Arms Toughness
  • Duchy
  •   +40% Levy Size
  • Realm
  •   -10.00% Army Gold Maintenance
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
Royal Reserves
 
  • Holding
  •   Increased Hunt Success Chance
  •   +0.80 Monthly Tax
  • Duchy
  •   +10% Development Growth
  •   +5 Popular Opinion
  • Holding
  •   Increased Hunt Success Chance
  •   +1.10 Monthly Tax
  • Duchy
  •   +20% Development Growth
  •   +10 Popular Opinion
  • Holding
  •   Increased Hunt Success Chance
  •   +1.40 Monthly Tax
  • Duchy
  •   +30% Development Growth
  •   +15 Popular Opinion
  •   Manorialism innovation for level 1
  •   Windmills innovation for level 2
  •   Cranes innovation for level 3
  •    Desert terrain
  •    Mountains terrain
  •    Oasis terrain
  •    Steppe terrain
  •    Wetlands terrain
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
Siege Works
 
  • Holding
  •   +5 Stationed Siege Weapon Toughness
  •   +20% Stationed Siege Weapon Effectiveness
  • Duchy
  •   +2 Fort Level
  • Realm
  •   -15.00% Siege Weapon Maintenance
  •   -15.00% Siege Weapon Recruitment Cost
  • Holding
  •   +10 Stationed Siege Weapon Toughness
  •   +30% Stationed Siege Weapon Effectiveness
  • Duchy
  •   +4 Fort Level
  • Realm
  •   -30.00% Siege Weapon Maintenance
  •   -30.00% Siege Weapon Recruitment Cost
  • Holding
  •   +15 Stationed Siege Weapon Toughness
  •   +40% Stationed Siege Weapon Effectiveness
  • Duchy
  •   +6 Fort Level
  • Realm
  •   -45.00% Siege Weapon Maintenance
  •   -45.00% Siege Weapon Recruitment Cost
  •   Burhs innovation for level 1
  •   Castle Baileys innovation for level 2
  •   Royal Armory innovation for level 3
Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
Tax Offices
 
  • Duchy
  •   +15% Holding Taxes
  • Duchy
  •   +20% Holding Taxes
  • Duchy
  •   +30% Holding Taxes
  •   Manorialism innovation for level 1
  •   Windmills innovation for level 2
  •   Cranes innovation for level 3
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!
Royal Gardens
 
Duchy
  •   +5 Popular Opinion

Holding

  •   +0.8 Monthly Tax

Realm

  •   +5% Monthly Prestige
  •   -10% Stress Gain
  •   +4 Court Grandeur
Duchy
  •   +10 Popular Opinion

Holding

  •   +1.1 Monthly Tax

Realm

  •   +10% Monthly Prestige
  •   -20% Stress Gain
  •   +8 Court Grandeur
Duchy
  •   +15 Popular Opinion

Holding

  •   +1.4 Monthly Tax

Realm

  •   +15% Monthly Prestige
  •   -30% Stress Gain
  •   +12 Court Grandeur
  •   Garden Architects tradition
  •   Manorialism innovation for level 1
  •   Windmills innovation for level 2
  •   Cranes innovation for level 3
Few places allow people to relax and socialize as well as a beautiful garden. While a small and personal garden would suffice for most, only the most spectacular of creations is good enough for the wealthy and powerful!
Burial Site
 
  • Duchy
  •   +10% Control Growth
  •   +5 Popular Opinion
  •   +20 Plague Resistance
  • Realm
  •   +0.3 Monthly Piety
  •   +2 Court Grandeur
  •   +20% Legend Spread Chance
  •   +10% Legitimacy Gain
  • Duchy
  •   +20% Control Growth
  •   +10 Popular Opinion
  •   +30 Plague Resistance
  • Realm
  •   +0.5 Monthly Piety
  •   +4 Court Grandeur
  •   +30% Legend Spread Chance
  •   +15% Legitimacy Gain
  • Duchy
  •   +40% Control Growth
  •   +10 Popular Opinion
  •   +40 Plague Resistance
  • Realm
  •   +1.0 Monthly Piety
  •   +6 Court Grandeur
  •   +40% Legend Spread Chance
  •   +20% Legitimacy Gain
  •   Legends of the Dead DLC
  •   Manorialism innovation for level 1
  •   Windmills innovation for level 2
  •   Cranes innovation for level 3
By creating a vast burial site for our dead, we will both keep miasma away from the populace and give a place of veneration and remembrance for our ancestors.

Faith duchy buildingsEdit

Faith duchy buildings can only be constructed if the barony owner's faith has the required doctrine or tenet.

Building type Level 1 effects Level 2 effects Level 3 effects Requirements Description
Charnel Grounds
 
Duchy
  •   +5 Popular Opinion
  •   +10 Plague Resistance

Realm

  •   +0.1 Monthly Piety
  •   -10% Stress Gain
  •   +5 Clergy Opinion
Duchy
  •   +10 Popular Opinion
  •   +15 Plague Resistance

Realm

  •   +0.2 Monthly Piety
  •   -15% Stress Gain
  •   +10 Clergy Opinion
  •   Small Disease Resistance Health Boost
Duchy
  •   +15 Popular Opinion
  •   +20 Plague Resistance

Realm

  •   +0.3 Monthly Piety
  •   -20% Stress Gain
  •   +15 Clergy Opinion
  •   Small Disease Resistance Health Boost
  Sky Burials doctrine
  Independent or Liege's faith has Sky Burials
As much sites for spiritual cleansing as they are areas for the dead to rest, these open-air grounds provide a site for bodies to decompose.
Great Tower of Silence
 
Holding
  •   +50 Piety from Funerals
  •   +10 Legitimacy from Funerals

Duchy

  •   +0.25 Monthly Control
  •   +10 Plague Resistance
  •   +30 Popular Opinion

Realm

  •   +1 Monthly Piety
  •   +30% Legitimacy Gain
  •   +20% Legend Spread Chance
  •   +10 Same Faith Opinion
  •   +10 Zealot Vassal Opinion
  •   +20% Zealot Vassal Tax Contribution
  •   +20% Zealot Vassal Levy Contribution
   
  •   Sky Burials doctrine
  •    Liege's faith has the Sky Burials doctrine
Our faith teaches us to dispose of the cadavers of righteous adherents by leaving them to animals and the open sky. Thusly the soul is kept pure and the community free from the corruption of decomposing flesh.

When outsiders won't allow us our rites, we must build these towers to safeguard such mortal remains and symbolize our enduring belief.
Great Megalith
 
  • Holding
  •   +1.1 Monthly Tax
  • Duchy
  •   +15% Development Growth
  •   +10 Popular Opinion
  • Realm
  •   +0.2 Monthly Piety
  •   +5% Monthly Renown
  •   +10% Naval Speed
  •   +10% Monthly Learning Lifestyle Experience
      Megalithic Constructions tenet An extremely ambitious version of the Megalith, the Great Megalith project involves covering the landscape of the countryside in small Megalithic constructions centered around a single gargantuan construction.

Historical duchy buildingsEdit

Historical duchy buildings start already constructed. If so desired they can be replaced by other duchy buildings as well as rebuilt afterwards.

Building Holding effects County effects Duchy effects Barony Description
Aurelian Walls
 
  •   +3 Fort Level
  •   +50% Garrison Size
  •   -20 Danger
  •   +500 Garrison
  •   +50% Hostile Raid Time
  •   +10% Development Growth
  •   +0.30 Monthly Development Growth
  •   +15% Levy Size
  •   +15% Holding Taxes
Rome The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome.
Theodosian Walls
 
  •   +10.0 Monthly Tax
  •   +5 Fort Level
  •   +100% Garrison Size
  •   -20 Danger
  •   +1000 Garrison
  •   +50% Hostile Raid Time
  •   +30% Levy Size
  •   +30% Holding Taxes
  •   +20% Development Growth
  •   +0.40 Monthly Development Growth
  •   +15% Levy Size
  •   +15% Holding Taxes
Constantinople The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.