Decisions

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Decisions are unique actions a landed character who is at least Count can take. Most decisions are unavailable if the character has the  Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.

Major decisions[edit | edit source]

Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.

Decision Effect Cost Requirements
Found a New Kingdom
  • Creates a kingdom title
  • De jure cb.png All held duchy titles becoming de jure part of the created title
  • 300
  • 500
  • 200
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes 30 realm size or at least 3 duchy titles
  •  Illustrious
  • Rules.png Custom Kingdoms are enabled in game rules
Found a New Empire
  • Creates an empire title
  • De jure cb.png All held kingdom titles become de jure part of the created title
1200
2000
600
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes 120 Realm size or at least 3 kingdom titles and 80 realm size
  •  Exalted Among Men
  • Rules.png Custom Kingdoms are enabled in game rules
Adopt Special Succession Type
  • Changes the title succession of all top rank titles to the one specific to the character's culture
  •  +30 opinion with vassals of the same culture for 30 years
300
  • Yes King or emperor
  • Culture meets one of these requirements:
    • The Witengamot tradition
    • North Germanic heritage
    • Goidelic heritage
  • Yes Year is earlier than 1100
  • No Succession type is Seniority, Primogenture, Ultimogeniture, or elective
Challenge the Ruler
  • If victorious, take the claimed title and lose  −50 opinion with the former liege for 12 years
  • If defeated, lose  −30 opinion with the former liege for 12 years and a level of fame
  • Defeated character becomes  Wounded
    • or  Severely Injured if they were already Wounded
    • or  Brutally Mauled if they were already Severely Injured
    • or killed if they were already Brutally Mauled
None
  • Yes Adult
  • Yes Tribal government
  •  Vassal
  • Claim on the liege's title
  • Characters have the same gender or faith has the Equal doctrine
  • Yes Liege is adult
  • Can only be tried once every 10 years
Create Cadet Branch
  •  +350 Prestige
  • Yes Creates a cadet branch of the current house
None
  • Yes Adult
  • No Tribal government
  • No House head
  • No Third or closer in succession for one of the house head's titles
  • No Court chaplain if faith has the Theocratic doctrine
Consecrate Bloodline
  •  +500 Renown if Spiritual Head of Faith
  •  +1000 Renown if Temporal Head of Faith
  • Gain 1 Level of Splendor if Temporal Head of Faith
  •  +25% Fervor
  • Gain the Paragon trait if not head of faith
  • Gain The Savior trait if head of faith
  •  +100 Stress if character is  Content
  •  +100 Stress if character is  Humble
2500
  • Yes At least 3 titles above county rank (e.g. 3 Duchies; 2 Duchies + 1 Kingdom)
  • Yes Faith is organized
  • Yes Control a holy site
  •  Religious Icon
  •  green with head of faith if one exists
  • Can only be done once per faith
  • No  Autonomous Vassals
  • No  Sayyid
  • No  Saoshyant
  • No  Saoshyant Descendant
  • No  Consecrated Blood
  • No  Divine Blood
  • No Has taken "Become the Saoshyant" decision
  • No Has consecrated bloodline under another faith
  • No Spiritual Head of Faith
Strengthen Bloodline
  • Dynasty gains the Strong Blood permanent modifier, giving the following:
    •  +0.25 Health
    • +40% chance of inheriting good congenital traits
    • +400% chance of new good congenital traits
None
  • Yes Dynasty head
  • No Negative congenital traits
  • Yes , or
  • Yes One positive manifestation of each of the congential traits above
Dynasty of Many Crowns
  •  +1,000 Renown
  • Dynasty gains the Dynasty of Many Crowns permanent modifier, giving:
    •  +2 stewardship
    •  +20% Monthly prestige
    •  +10% Levy size
    •  +5 Direct vassal opinion
  • Yes 10 dynasty members are independent kings or emperors
Found Witch Coven
  • House gains the Witch Coven permanent modifier
  • All children educated by a witch become witches
  • All witches are more successful when converting others to witchcraft
None
  • Yes House head
  • Yes At least 7 house members
  •  Witch trait or secret
  • Player heir has the Witch trait or secret known by you
  • At least 60% of house members have the Witch trait or secret known by you
Adopt Feudal Ways through Liege
  • Yes Government becomes feudal
  • Yes Government of tribal vassals becomes feudal
  • All tribal holdings become castle holdings
150
  • Yes Tribal government
  • Yes Faith is organized
  • Yes Liege with feudal government
  • No  Disparate Tribes
Adopt Clan Ways through Liege
  • Yes Government becomes clan
  • Yes Government of tribal vassals becomes clan
  • Holding castle.png All tribal holdings become castle holdings
150
  • Yes Tribal government
  • Yes Faith is organized
  • Yes Liege with clan government
  • No  Disparate Tribes
Adopt Feudal Ways
  • Yes Government becomes feudal
  • Yes Government of tribal vassals becomes feudal
  • All tribal holdings become castle holdings
200
  • Yes Tribal government
  • Yes Faith is organized
  • 70% Tribal Era innovations
  • 5 or more development in the realm capital
  •  Absolute Tribal Authority
  •  Distinguished
  • No Liege with feudal or clan government
  • No Islam religion
Adopt Clan Ways
  • Yes Government becomes clan
  • Yes Government of tribal vassals becomes clan
  • All tribal holdings become castle holdings
200
  • Yes Tribal government
  • Yes Faith is organized
  • 70% Tribal Era innovations
  • 5 or more development in the realm capital
  •  Absolute Tribal Authority
  •  Distinguished
  • No Liege with feudal or clan government
  • Yes Islam religion
Embrace Tribalism
  • Yes Government becomes tribal
150
  • No Hold a non-tribal county level title
  • Yes Feudal or clan government
Found Holy Order
  •  +10% Fervor
  •  +30 opinion with head of faith for 20 years
  • Yes Create a holy order in the selected city and become its patron
  • Modifier piety positive.png Gain the Founded Holy Order modifier for 5 years, giving the following effects:
    •  +0.5 Monthly piety
    • Same faith opinion
  • 500
  • 1000
  • Yes Adult
  • Yes At peace
  • Yes King or emperor
  • Yes At least one castle or city holding other than the realm capital
  • At least +60 opinion with the head of faith if one exists
  •  Devoted Servant
  • No Already patron of a holy order
Take Stewardship of the Sacred River
  • +1 Level of devotion
  • Gain the Steward of the Sacred River modifier
    • If another character has the Steward of the Sacred River modifier, it is removed and they get  −40 opinion
  • Yes Gain the Lord of the Ganges nickname
  • 350
  • Scaled
  • Yes Adult
  • Yes Duke or higher
  • Yes Control the region of Ganges Plain
  • Yes Realm capital is in the region of Ganges Plain
Ganges map.png
  • Hinduism religion
  •  Illustrious
  • Dutiful
Accuse the Krstjani of Heresy
  • If the head of faith refuses, lose  30 opinion with them and cannot take the decision for 30 years
  • If the head of faith agrees, gain  30 opinion with them and the Krstjani faith loses the  Ecumenism doctrine
    • The head of faith always agrees if the character has a  strong hook on them
250
  • Yes Adult
  • Yes Independent
  • Yes Duke or higher
  • Yes Feudal or clan government
  • Yes Faith has a head
  • Character's faith has the Ecumenism doctrine
  • Krstjani faith has the Ecumenism doctrine
  •  Devoted Servant
  • A neighboring duke of at least 8 realm size practices Krstjani
  • No  Excommunicated
Establish Ecumenical Patriarchate
  •  +250 Piety
  •  Orthodoxy:  +15% Fervor
  •  Iconoclasm:  −30% fervor
  • Orthodox faith gains the Ecumenism doctrine
  • Iconoclasm faith loses the Ecumenism doctrine
  • The Ecumenical Patriarchate replaces the Iconoclast Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Own the county of Constantinople
  •  1500 Piety
  •  Orthodox faith
  • No The Ecumenical Patriarchate exists
Establish Iconoclast Patriarchate
  •  +250 Piety
  •  Iconoclasm:  +15% Fervor
  •  Orthodoxy:  −30% fervor
  • Iconoclasm gains the Ecumenism doctrine
  • Orthodoxy loses the Ecumenism doctrine
  • The Iconoclast Patriarchate replaces the Ecumenical Patriarchate
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Own the county of Constantinople
  •  1500 Piety
  •  Iconoclast faith
  • No Iconoclast Patriarchate exists
Restore the Faith High Priesthood
  •  +300 Prestige
  •  +250 Piety
  •  +10% Fervor
  • A random character becomes head of faith and vassal
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Control at least 3 holy sites
  •  1000 Piety
  • Yes One of the following:
    • Historical Jewish faith (except Samaritanism)
    • Historical Zoroastrian faith
Dismantle the Papacy
  •  +500 Piety
  •  +50% Fervor
  •  Catholicism:  −100% Fervor
  • Catholicism loses the Ecumenism doctrine
  • Yes The Pope suffers a humiliating fate:
    • If faith has Human Sacrifices or Grusome Festivals tenet, the former Pope is sacrificed
    • If faith is Greco-Roman, the former Pope is executed via crucifixion
    • Otherwise, the former Pope converts to the character's faith
  • Destroy the Papacy title
  • Lose -40 opinion with non-cynical Catholic characters
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Yes Control the region of Italia
Italia.png
  • Yes Realm capital is in the region of North Africa, Europe or Middle East
  • No The pope is landed
Restore the Papacy
  •  +250 Piety
  •  +15% Fervor
  • The Court Chaplain gains the Papacy, County of Rome, Duchy of Latium and Duchy of Spoleto titles
  • Catholicism gains the Ecumenism doctrine
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  •  Catholic faith
  • The Papacy does not exist
  •  3000 Piety
  • Own the County of Roma
  • Yes Control Ancona, Latium, Romagna and Spoleto
Restore papacy map.png
Restore Pope in Rome
  •  +1000 Piety
  • County of Rome is transferred to the Papacy
  • Gain +40 opinion with the Pope for 40 years
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  •  Catholic faith
  • The Papacy exists and does not control Rome
  • The County of Roma is in realm
  • No Did not previously conquer or revoke titles from Pope
  • No Roman Emperor
  • No The County of Roma is the realm capital
Establish the Yamagate in Samarkand
  • 1000 piety
  • The Yamag of Manichean:
    • Gets the County of Samarkand and makes it their capital
    • Becomes a vassal
    • 40 opinion
None
  • Yes Independent king or emperor
  • Yes Is  Manichean
  • Yes The  Manichean Yamag exists
  • County of Samarkand:
    • YesOwned or owned by vassal
    • NoMust not be the realm capital
    • NoMust not be already held by the Manichean Yamagate
    • NoMust not have been previously revoked or conquered from the Yamagate
Faith Cannibalism
  •  −50% Piety cost to reform or create a faith with the Ritual Cannibalism tenet
  • All close family members become Cannibals
  • All intimidated vassals become Cannibals
  • Yes Gain the Devourer nickname
 250 piety
  • Yes Adult
  •  Cannibal
  • Court chaplain is a Cannibal
  •  Devoted Servant
  •  +40 opinion with head of faith if one exists
  • No Faith has the Ritual Cannibalism tenet
  • Can only be done once per faith
Found University
  • Building university.png Creates a University building on a historical site
  • Yes Gain the Scholar nickname
  • +30 Opinion with the barony holder if it's not part of the domain
 +150 Prestige
Embrace Outremer Culture
  • Change culture to the top liege's hybrid culture
  • Courtiers of the same dynasty and old culture change to the new culture
  • Realm capital changes to the new culture
  • Domain counties in the region of Middle-East changes to the new culture
None
  • Character or liege follows a Christian faith
  • Yes Realm capital is in the region of Africa, Middle-East or Persia
  • Yes Different culture than top-level liege
  • Yes Top-level Liege's culture was hybridized from a culture with Arabic heritage
  • Top-level Liege is the Emperor of Outremer
  • No Roman culture
  • No Hybrid culture descended from a culture with Arabic heritage
Reclaim Constantinople
  • Realm capital.png Barony of Constantinople becomes realm capital
None
  • Yes Adult
  • Byzantine Emperor
  • Count of Byzantion or their liege
Reclaim Rome
  • Realm capital.png Barony of Rome becomes realm capital
None
  • Yes Adult
  • Roman Emperor
  • Count of Rome or their liege
Repay Loan
  • Yes Removes all negative effects associated with holy order loans
Scaled
  • Borrow Gold from Holy Order decision
Secede from Empire
  • Yes Become independent
  • Yes Liege loses amount of debt proportionate to seceding realm
None
  • Yes Direct vassal of an  Emperor
  • Yes One of:
    • YesLiege is over 25 years in debt
    • YesLiege has engaged an offensive war as primary attacker for over 25 years
Escape from Prison
  • 50% chance to escape prison
  • 50% chance to gain  −20 opinion with the jailer and Moderate Health Penalty for 5 years
    • Chance is increased to 66% if the character is  Craven,  Delicate or  Weak
    • Chance is increased to 75% if the character is  Frail or  Feeble
None
  • Yes At least 10 years old
  • Imprisoned
  • Can only be tried once every 5 years
Hold Grand Blót
  • Organize a Grand Blot event
200
  • Icon CK3.png Northern Lords DLC
  • Yes Independent, king, or emperor
  • Yes At least one county follows a faith with the Gruesome Festivals tenet
9 years
Raise a Runestone (Northern Lords)
  • +250 Piety
  • +350 Prestige
  • +10 Opinion with vassals of a runestone culture (North Germanic cultures whose era is Tribal or Early Medieval)
  • A county gains a runestone modifier depending on the runestone reason:
    • Death natural.png Dead ancestor: County gains the Ancestral Runestone modifier (+20 Popular Opinion)
    • Conquered a county: County gains the Conquest Runestone modifier (+0.5/month Control Growth)
    • Rank promotion: County gains the Clout Runestone modifier (+10% Levy Size)
50
  • Icon CK3.png Northern Lords DLC
  • North Germanic culture group or Embraced Local Traditions character modifier
  • Tribal or Early Medieval Era
  • Yes Has at least one valid reason:
    • Death natural.png Dead ancestor
    • Conquered a county
    • Rank promotion
  • Landed count or higher rank
  • Yes Adult
  • No At war
10 years
Convene Council of Toledo
  • +10 Fervor for Mozarabic faith
  • Begins "Council of Toledo" event chain
100
250 piety
  • Icon CK3.png Fate of Iberia DLC
  • Yes Mozarabic faith
  • Yes At peace
  • Yes At least 3 powerful vassals follow the Mozarabic faith
  • Yes Realm size 20 or larger
25 years
Secure Iberian Foothold
  • Ends the Iberian struggle
  • Any held Kingdom title in Iberia that mostly follows the same faith is de jure drifted into any owned empire, or otherwise into the de jure empire of the primary title
None
  • Icon CK3.png Fate of Iberia DLC
  • Yes Iberian struggle is Hostility or Opportunity phase
  • Yes Is Uninvolved in the Iberian Struggle
  • Yes One of the following:
    • Yes Holds 50% of counties following same faith
    • Yes 50% of total counties in Iberia
  • Held a kingdom in Iberia for at least 15 years
  • No Emperor of Hispania

Unique decisions[edit | edit source]

The following major decisions can only be taken once per game, regardless of character.

Decision Effect Cost Requirements
Avenge the Battle of Tours
  •  +750 Prestige
  •  +500 Piety
  •  +25% Fervor
  •  Catholicism:  −25% fervor
  • 33% chance for each vassal or county in Western Europe to convert to the character's faith
  • All kingdom titles in Southern Francia region become de jure part of Empire of Hispania
  • Yes Gain the Avenger nickname
  • Gain Avenger of the Martyrs modifier
None
  • Islam religion
  • Yes Control the regions of Iberia and Southern Francia
  • Yes Realm capital is near the regions of Iberia and Southern Francia
Tours map.png
Become the Saoshyant
  •  +15% Fervor
  • Gain the Saoshyant trait
  • Descendants gain the Saoshyant Descendant trait
  • 35% chance for each courtier to convert to the character's faith
  • Modifier prestige positive.png Dynasty gains the Saoshyant Resurgent modifier for 25 years, giving the following effects:
    •  +15% Monthly prestige
    •  +15% Monthly piety
    •  +25 Same faith opinion
  • Yes Gain the Saoshyant nickname
None
  • Yes Adult
  • Yes At peace
  • Emperor of Persia and fully controls all its de jure territory
  • Zoroastrianism religion
  • Paragon of Virtue
Bind the Faith to Rome
  • Sets the Iberian struggle to Opportunity phase
  • Choice of the following:
    • Swaps Rite for Communal Identity tenet, faith becomes Righteous (gain +20 Stress if Shy and +40 Stress if Cynical)
    • Swaps Rite for Pursuit of Power tenet, faith becomes Fundamentalist (gain +40 Stress if Compassionate and +80 Stress if Craven)
    • Swaps Rite for Religious Law tenet, faith's Clerical Appointment becomes Spiritual, Revocable (gain +40 Stress if Lazy and +80 Stress if Arbitrary)
  • Mozarabism faith keeps Ecumenical doctrine and the Catholic Pope as head of faith
1000
  • Yes Adult
  • Yes At peace
  • Yes Mozarabic faith
  • Yes Catholic Pope exists
  • Devoted Servant
  • Yes At least 12 counties in realm is Mozarabic
  • Pope has opinion of 80
  • No Is rival or nemesis of current Pope
  • No Already enacted "Break with Rome" decision
Break with Rome
  • Sets the Iberian struggle to Opportunity phase
  • Choice of the following:
    • Swaps Rite for Pacifism tenet, faith becomes Righteous (gain +20 Stress if Shy and +40 Stress if Cynical)
    • Swaps Rite for Armed Pilgrimages tenet, faith becomes Fundamentalist (gain +40 Stress if Compassionate and +80 Stress if Craven)
    • Swaps Rite for Islamic Syncretism tenet, faith's Clerical Appointment becomes Temporal, Revocable (gain +40 Stress if Lazy and +80 Stress if Arbitrary)
  • Mozarabism faith gets a new head of faith but loses the Ecumenical doctrine
1500
  • Yes Adult
  • Yes At peace
  • Yes Mozarabic faith
  • Yes Catholic Pope exists
  • Paragon of Virtue
  • Yes At least 20 counties in realm is Mozarabic
  • No Already enacted "Bind the Faith to Rome" decision
Build a Glass Monument
  • Building generic house.png Creates a Glass Monument building in the realm capital
  • Yes Gain the Man of Glass nickname
  • 150
  • Scaled
  • Yes Adult
  •  Lunatic trait event
  •  Distinguished
Champion the Faith of the Country Basques
  • Sets culture to Basque or descendant, if not already
  • Yes If following a non-pagan religion, gain the Pagan nickname
  • Yes If following a different pagan religion, gain the Mountain King nickname
  • Convert to Era Zaharrak faith and automatically reforms it

Choice of the following effects for Era Zaharrak:

  • "Era Zaharrak shall be a warrior's faith again!"
    • Swaps Christian Syncretism for Warmonger tenet
    • Faith becomes Fundamentalist
    • Spiritual head of faith
    • -50 Fervor
    • Gain Friend of the Old Ways character modifier
    • Gain +80 Stress, +20 Stress if Calm, and +40 Stress if Compassionate, -5 Stress Loss if Wrathful
  • "Harmony with nature is better than harmony with neighbors."
    • Swaps Christian Syncretism for Sanctity of Nature tenet
    • Faith becomes Righteous
    • Temporal head of faith
    • Sets Clerical Tradition to Lay Clergy
    • Sets Clerical Appointment to Temporal, Revocable
    • -50 Fervor
    • Gain +80 Stress (double that amount if Craven)
  • "There are more worthy religions to share traditions with."
    • Swaps Christian Syncretism for Islamic Syncretism
    • -50 Fervor
    • Gain opinion with Muslim rulers
    • Gain Friend of the Old Ways character modifier
    • Gain +80 Stress, +20 Stress if Fickle, +80 Stress if Drunkard, -40 Stress Loss if Zealous Muslim
  • "If I try to force change, am I any less corrupt than [old faith]?"
    • Era Zaharrak remains unchanged, sets Fervor at 100
    • +2,000 Piety
    • Gain Champion of the Old Ways character modifier
  • Sets the Iberian struggle to Opportunity phase

1,000
1,000

  • Yes Adult
  • Yes At peace
  • Yes Independent
  • Either:
    • Culture is Basque or descended from Basque
    • Any held county's culture is Basque or descended from Basque
  • One of the following:
    • Sinner
    • Yes At least two traits considered sinful by current faith
    • Yes At least two traits considered virtuous by Era Zaharrak faith
    • Yes Excommunicated
    •  Cynical trait
    • Is rivals with current Head of Faith
  • Yes Controls at least 9 counties from the following:
    • Duchies of Viscaya, Navarra, or Armagnac
    • Counties of Labourd, Albret, Marsan, Alto Aragon, Foix, Urgell, Lleida, Fraga, or Cerdaña
  • No Is head of faith
  • No Year is 1200 or later
  • Defenders of Dievas
  • Defenders of Rod
  • Defenders of Ukko
  • Building hall of heroes.png Creates a Hall of Heroes on an owned holy site
  • Yes Gain a building slot on a holy site you hold
  • Gain the Defender of the Faith modifier
  • Gain the Holy Warrior trait
  • Other warriors of the same faith in the realm may gain the Holy Warrior trait
  •  +25% Fervor
None
  • Baltic, Slavic, or Finno-Ugric religion
    • The name and other texts of this decision vary by religion, but are otherwise identical.
  • Yes Hold any holy site
  • Devoted Servant
  • Yes At least 3/4/5 powerful vassals (count or duke/king/emperor) have at least  +60 opinion of you
  • Can only be done once per faith
  • Disabled for non Baltic, Slavic or Finnish Pagan faiths.
Dismantle German Pretenders
  • Default cb.png Start a war against the Holy Roman Empire to conquer it
2,000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Byzantine Emperor or Roman Emperor
  • Yes Another character is Holy Roman Emperor
  • Yes Control the region of Italia
  • Yes Control Brabant, Jülich, Luxembourg, Lower Lorraine and Upper Lorraine
German Pretenders map.png
  •  The Living Legend
  • Latin or Byzantine heritage
Dismantle Greek Pretenders
  • Default cb.png Start a war against the Byzantine Empire to conquer it
2,000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Holy Roman Emperor or Roman Emperor
  • Yes Another character is Byzantine Emperor
  • Yes Control the region of Italia
  • Yes Control Achaia, Athens, Cephalonia, Dyrrachion and Epirus
Greek Pretenders map.png
  •  The Living Legend
  • One of the following cultures:
    • Any culture in the Central Germanic group
    • Frankish, Central German or Latin heritage
Empower the Sicilian Parliament
  • Choice of setting parliament in Palermo or Naples, which becomes the Realm Capital
  • Building generic house.png Realm Capital gains a new building slot to construct the Parliament building
  • Gain the next level of Crown Authority Law
  • De jure counties in the realm capital duchy gain the Parliamentary Bureaucracy modifier for 150 years, giving:
    •  −5% Building construction time
    •  −5% Building construction cost
    •  +10% Monthly development
  • Gain a new nickname:
    • "the Stupor Mundi" if Holy Roman Emperor and completely control the Kingdom of Sicily
    • "the Lawgiver" otherwise
  • Yes If the Kingdom of Sicily is not completely controlled:
    • Destroys the Kingdom of Sicily
    • Duchy of Sicily becomes de jure part of Kingdom of Trinacria
    • Duchy of Beneveto becomes de jure part of Kingdom of Naples
    • Duchy of Capua becomes de jure part of Kingdom of Naples
    • Duchy of Apulia becomes de jure part of Kingdom of Naples
    • Duchy of Salerno becomes de jure part of Kingdom of Naples
    • Duchy of Calabria becomes de jure part of Kingdom of Naples
    • YesReceive the Kingdom of Trinacria if capital is Palermo, or Kingdom of Naples if capital is Naples
1500
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal or Clan government
  • At least 10 learning
  •  Illustrious
  • Latin heritage
  • King of Naples, King of Sicily or King of Trinacria
  • Yes Completely control either the Duchy of Capua or Duchy of Sicily
  • Yes Realm capital is in the Kingdom of Sicily
Sicilian Parliament map.png
  • No  Autonomous Vassals
Embrace English Culture
  •  +150 Prestige
  • Change culture to English
  • Family members change culture to English
  • Every owned county de jure in Kingdom of England has a 40% chance to change culture to English
  • English culture gains several Norman and Anglo-Saxon culture innovations
None
  • Yes Adult
  • King of England
  • Yes Realm capital is in Kingdom of England
  • Culture has Frankish heritage
Establish Norman Culture
  • Change culture to Norman
  • Norse and French culture characters in the Northern France region change culture to Norman
  • Culture gains all innovations discovered by the Norse and French cultures
  • Yes Duchy of Neustria is renamed Duchy of Normandy
None
  • Yes At peace
  • Yes Own and fully control the Duchy of Neustria
  • Norse culture
  • At least one county de jure part of Duchy of Neustria has French culture
  • No Norman culture exists
Forge the Jomsvikings
  •  +10 Fervor
  • Yes Create a holy order and become its patron
  • Realm capital gains an army, inheritable on succession, consisting of:
    • 500 levies
    • Unit jomsviking pirates.png 400 Jomsviking Pirates
    • Unit bondi.png 400 Bondi
    • Unit varangian veterans.png 200 Varangian Veterans
  • Modifier piety positive.png Gain the Founded Holy Order modifier for 5 years, giving the following effects:
    •  +0.5 Monthly piety
    •  +10 Same faith opinion
  •  −100 Stress if  Zealous
  •  +35 Stress if  Cynical
  • 1000
  • 500
  • Icon CK3.png Northern Lords DLC
  • Yes Adult
  •  Ásatrú faith
  •  Illustrious
  • Devoted Servant
  • Yes Control a coastal county in the region of Southern and Eastern Baltic Coast
Jomsvikings region.png
Found the Capital of the Rus'
  • Realm capital.png Player may choose to make Kyiv their capital, if owned
  • De jure cb.png Realm capital becomes the de jure capital of the Empire of Russia, even if it doesn't exist yet
  •  +100 Control in realm capital
  • Realm capital gains the “A Growing Capital” modifier for 20 years, giving the following effects:
    •  +50 Popular opinion
  • Modifier asatru raven positive.png Realm capital gains the “Varangian Capital” modifier for 100 years, giving the following effects:
    •  +50% Levy size
    •  +50% Holding taxes
    • +1.0 development per month
  • Realm capital becomes 5 development if below 5
  • Realm capital becomes 8 development if above 5 and below 8
  • Realm capital becomes 12 development if above 8 and below 12
  • 100
  • 500
  • Icon CK3.png Northern Lords DLC
  • North Germanic heritage, Norman culture, or is settled Norse for less than 80 years
  •  Exalted Among Men if Kyiv is not owned
  •  Illustrious if Kyiv is owned
  • Yes Realm capital is in the Empire of Russia
  • Yes Game start date is before 1066
  • Yes Year is earlier than 1100
Inspire Opus Francigenum
  • Gain the next level of Crown Authority Law
  • Capitals of the required duchies gain the Flourishing Culture modifier for 150 years, giving the following effects:
    •  −10% Building construction time
    •  −10% Building construction cost
    •  −10% Building construction prestige cost
    •  +10% Monthly development
  • Enables possibility to unlock the Peerage regional innovation from the High Medieval Era
  • 3000
  • 500
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Yes King or emperor
  • At least 10 learning
  •  Exalted Among Men
  • Knighthood, Royal Prerogative and Windmills innovations
  • Yes Emperor of Francia, King of France or King of Burgundy
  • Yes Control one of the following:
    • Yes Duchy of Orleans and Duchy of Valois
    • Yes Duchy of Provence and Duchy of Toulouse
Opus Francigenum map.png
  • Culture has Frankish or Latin heritage
  • No Italian culture
  • No  Autonomous Vassals
Mend the Great Schism
  •  +25% Fervor
  •  −25% Fervor for all other Christian faiths
  • Faith gains Ecumenism if it did not already have it
  • All other Christian faiths lose the Ecumenism doctrine
  • 80% chance for each character of a different Christian faith to convert to the character's faith
    • All  Cynical characters will convert and all  Zealous characters will refuse
  • Yes Gain the Ecumenist nickname
None
  • Yes Adult
  • Yes Independent
  • Yes Emperor
  • Christian religion
  •  Religious Icon
  • Yes Completely control the counties of Alexandria, Antiocheia, Constantinople, Jerusalem and Roma
Prepare to Cross the Carpathians
  • Default cb.png Gain the Migrate to Pannonia casus belli
1000
  • Yes Adult
  • Yes At peace
  • Yes Tribal government
  • Yes Year is 910 or earlier
  • Mogyër culture
  • Liege is Mogyër if not independent
  • No Owns 12 or more county titles de jure in Kingdom of Pannonia
  • No Emperor
  • NoRules.png Immediate Hungarian Migration game rule
Promote Christian Settlements
  • Every Magyar county de jure part of Kingdom on Hungary:
    • Changes culture to Hungarian
  • Gains 1 development if below 5
  • May convert to a Christian faith
  • Gains the Christian Settlers modifier for 100 years:
    • +10% Monthly Development
    • -10% Building construction time
  • 2000
  • 500
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Faith has the Ecumenism doctrine
  • At least 2 neighboring independent rulers are Christian
  • Yes King of Hungary or Emperor of Carpathia
  • No Revive Táltosism decision
  • Yes Game start date is before 1066
Revive Táltosism
  • Convert to Táltosism
  • Close family and vassals may convert
  • Yes Gain the Apostate nickname
  • Counties of the same culture group may convert and gain the Magyar Sympathy modifier for 25 years, giving the following effects:
  • Choice to gain one level of devotion or swap one of the following Táltosism tenets:
    • Astrology for Christian/Islamic/Jewish/Eastern Syncretism if the previous religion was Christian/Islamic/Jewish/other
    • Ancestor Worship for Human Sacrifice
    • Auspicious Birthright for Adaptive
2000
  • Yes Adult
  • Yes At peace
  • Yes Feudal government
  • Christian religion
  • Magyar culture group
  • Realm capital has a Magyar culture
  • Devoted Servant
  • Early Medieval era
  • Royal Prerogative innovation
  • Yes King of Hungary or Emperor of Carpathia
  • No Promote Christian Settlements decision
Reclaim Britannia
  • All counties in the region of Britannia gain the Reclaimed Britannia modifier for 10 years, giving the following effects:
    • +75 Promote Celtic culture speed
  • Yes Gain the Tuatha Dé Danann nickname if Goidelic culture group or Pendragon if Brythonic culture group
None
  • Yes Adult
  • Yes At peace
  • Brythonic or Goidelic heritage
  • All powerful vassals belong to a culture with Brythonic or Goidelic heritage
  • Yes Control the region of Britannia
Britannia map.png
Request Claim on Ireland
  • Default cb.png Gain the Laudably Conquer County casus belli for 100 years
  • 1000
  • 2000
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Yes Feudal government
  • Yes King or emperor
  • Culture with Frankish, North Germanic or West Germanic heritage
  • Catholic faith
  •  Devoted Servant
  • with the pope
  • Yes Control Deira, Essex, Lancaster and Mercia
Claim on Ireland needed map.png
  • No Control the region of Ireland
Restore Carolingian Borders
  •  +350 Prestige
  • Gain the Primogeniture Law
  • Culture gains the Heraldry and Knighthood innovations
  •  −50 Opinion with the Holy Roman Emperor
  • Yes Gain the Great nickname
None
  • Yes Adult
  • Yes At peace
  • Emperor of Francia
  • Yes Realm capital is in the region of Western Europe
  • Yes Another character is Holy Roman Emperor
  • Yes Control the western half of Europe
Carolingian Borders map.png
  • Frankish heritage
  • Christian religion
  •  Illustrious
Restore the Ash'ari Caliphate
  •  +250 Piety
  •  +15% Fervor
  • Yes Gain the Sunni Caliphate title
None
  • Yes Adult
  • Yes Independent
  • Yes King or emperor
  • Yes Control the County of Mecca,
  • Yes Completely control Duchy of Medina, Shammar, Palestine, and Oultrejourdain
Restore caliphate map.png
  • Ash'ari faith
  • Devoted Servant
Unite Africa
  •  +750 Prestige
  •  +500 Piety
  •  +25% Fervor
  • 33% chance for each vassal or county in Africa to convert to the character's faith
  • Yes Gain the Unifier of Africa nickname
None
  • Yes Control the region of Africa
  • Yes Realm capital is in the region of Africa
Africa map.png
  • Any African culture group

Realm founding decisions[edit | edit source]

The following unique decisions will result in the creation of a powerful new realm.

Decision Effect Cost Requirements
Become Chakravarti
  • +750 Prestige
  • +2 Levels of Fame
  • +50% Fervor
  • Icon piety eastern 01.png -50% Holy War Piety Cost
  • Trait chakravarti.png Gain the Chakravarti trait
  • Deccan Empire, Empire of Rajastan and The Bengal Empire titles are replaced by Empire of India
  • Gain the Empire of India title
  • Yes Faith gains the Rightful Rulers of the World special doctrine
  • 50% chance for each vassal to convert to the character's faith
Icon piety eastern 01.png 500
Scaled
  • Yes Adult
  • Yes Independent
  • Icon piety eastern 05.png Religious Icon
  • Yes Realm capital is in the region of India
  • Yes Completely control the Deccan Empire, Empire of Rajastan, and The Bengal Empire
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion shaivism.png Hinduism
    • Religion jainism.png Jainism
Become Greatest of Khans
  • Replace all held empire titles with Mongol Empire and unlock its mechanics
  • Mongol Empire gains High Partition title succession law
  • Trait greatest of khans.png Gain the Greatest of Khans trait
  • Icon prestige 05.png Level of Fame becomes The Living Legend if not already
  • Gain 1 army that does not use supply, consisting of:
    • 1400 Horse Archers
    • 2000 Light Horsemen
    • 250 Armored Horsemen
    • 100 Mangonels
  • Gain 3 armies that do not use supply, each consisting of:
    • 5000 Levies
    • 2000 Horse Archers
    • 2000 Light Horsemen
    • 150 Armored Horsemen
    • 50 Mangonels
350
Scaled
  • Yes Adult
  • Yes Tribal government
  • Yes Emperor
  • Yes At least 100 realm size
  • Yes Realm capital is in the Steppe region
  • Religion tengri.png Tengriism faith
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • Mongolic heritage
Consolidate Bene-Israel
  • +350 Prestige
  • +350 Piety
  • Gain the Kingdom of Bene-Israel title
  • Duchy of Chera Nadu becomes de jure part of Kingdom of Bene-Israel
  • Duchy of Konkana becomes de jure part of Kingdom of Bene-Israel
  • If the character holds the duchies of Lata and Nasikya, they will become de jure part of Kingdom of Bene-Israel
  • A random holy site of Malabarism in the character's realm changes culture to Kochinism
  • A random holy site of Malabarism in the character's realm changes faith to Malabarism
Scaled
Scaled
  • Malabarism faith
  • Yes Duke or lower
  • Yes Realm capital is in the region of India
  • Yes Completely control the duchies of Chera Nadu and Konkana
Bene Israel map.png
  • Yes Malabarism has a head of faith
  • Devoted Servant
Elevate the Kingdom of Mann & the Isles
  • +2500 Renown
  • Modifier horse dead positive.png Dynasty gains the Legacy of Piracy modifier for 100 years, giving the following effects:
    • -50% Embarkation Cost
    • +50% Raid Speed
    • Yes Can raid
    • Yes Can sail in Major Rivers
  • Gain the Kingdom of Mann and the Isles title
  • De jure cb.png Duchy of Mann becomes de jure part of Kingdom of Mann and the Isles
  • De jure cb.png Duchy of the Isles becomes de jure part of Kingdom of Mann and the Isles if owned
  • De jure cb.png Duchy of the Northern Isles becomes de jure part of Kingdom of Mann and the Isles if owned
  • De jure cb.png Duchy of Strathclyde becomes de jure part of Kingdom of Mann and the Isles if owned
  • Realm capital.png County of Isle of Man becomes Realm capital
  • Yes Government becomes Feudal
  • Yes Government of Tribal vassals becomes Feudal
  • Yes Realm capital gains 3 extra building slots
  • Realm capital gains an army of 5000 Levies, 1000 Jomsviking Pirates, 1000 Bondi and 500 Varangian Veterans, inheritable on succession
  • Realm capital becomes the character's culture if not already North Germanic/Norman
  • +20 Development in realm capital
  • Modifier horse dead positive.png Realm capital gains the The Stolen City modifier for 100 years, giving the following effects:
    • -200% Building Construction Time
    • -50% Building Construction Cost
  • Choice between the The Great and The Terrible nickname or Stress loss
2000
  • Icon CK3.png Northern Lords DLC
  • North Germanic heritage or Norman culture
  • Icon prestige 05.png The Living Legend Level of Fame
  • Tribal or Early Medieval era
  • Count of Isle of Man
Mann and Isles map.png
  • Duke of Mann
  • Viking
  • No Emperor or king
Establish Bactrian Supremacy
  • Gain the Empire of Bactria title
  • De jure cb.png Kingdom of Kabulistan becomes de jure part of Empire of Bactria
  • De jure cb.png Kingdom of Khorasan becomes de jure part of Empire of Bactria
  • De jure cb.png Kingdom of Transoxiana becomes de jure part of Empire of Bactria
  • De jure cb.png Any Kingdom titles with all de jure territory owned become de jure part of Empire of Bactria
  • Destroys any other held Empire titles
  • Modifier county development positive.png County of Balkh gains the Royal Tolls permanent modifier
350
Scaled
  • Yes Adult
  • Yes Independent
  • Yes Feudal or clan government
  • Yes King or emperor
  • Yes Realm capital is in the region of Bactria
  • Yes Control the region of Bactria
Bactria map.png
  • Afghan or Tajik culture
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following religions
    • Religion lamaism buddhism.png Buddhism
    • Religion urartuism.png Zoroastrianism
Establish Kingdom of Toledo
  • +750 Prestige
  • Gain the Kingdom of Toledo title
  • Duchy of Toledo becomes de jure part of Kingdom of Toledo
  • One neighboring duchy becomes de jure part of Kingdom of Toledo if completely controlled AND their current de jure kingdom has more than two duchies
    • Under the default de jure setup, only Badajoz, Cordoba, Murcia or Valencia can be de jure drifted by this decision
  • Gain the The Kingdom of Toledo character modifier for ten years:
    • +10% Monthly development growth
    • +10 Same faith opinion
250
  • Icon CK3.png Fate of Iberia DLC
  • Yes Independent
  • Culture has Iberian heritage
  • Yes Mozarabic faith
  • Yes Capital is the County of Toledo
  • Yes Completely controls the Duchy of Toledo
  • Yes Has at least one duchy title that directly borders the Duchy of Toledo and is completely controlled
Formalize the Daneland
  • +350 Prestige
  • Kingdom of Danelaw title is replaced by Kingdom of Daneland
  • -75 Opinion with the King of England
750
  • Yes Adult
  • Yes At peace
  • High Medieval or Late Medieval era
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Own the Kingdom of Danelaw
  • Yes Year is 1100 or later
  • Yes Kingdom of England exists
Form Archduchy of Austria
  • +350 Prestige
  • Gain the Archduchy of Austria title
  • Gain the Primogeniture Law
  • De jure cb.png Duchy of Austria becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Steyermark becomes de jure part of Archduchy of Austria
  • De jure cb.png Duchy of Carinthia becomes de jure part of Archduchy of Austria if completely controlled
  • De jure cb.png Duchy of Krain becomes de jure part of Archduchy of Austria if completely controlled and presently de jure a part of Bavaria, otherwise if it borders the de jure liege of the Duchy of Croatia, it becomes de jure part of that kingdom instead, otherwise its de jure status is unchanged.
  • De jure cb.png Duchy of Istria becomes de jure part of Archduchy of Austria if completely controlled and presently de jure a part of Bavaria, otherwise if it borders the de jure liege of the Duchy of Croatia, it becomes de jure part of that kingdom instead, otherwise its de jure status is unchanged.
1000
  • Yes Adult
  • Yes At peace
  • Yes Count or duke
  •  Catholic faith
  • Yes Control Austria and Steyermark
Austria map.png
  •  Dynasty is not the same as the Holy Roman Emperor
  •  Strong hook on the Holy Roman Emperor
  • Liege is Holy Roman Emperor
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • High Crown Authority or Absolute Crown Authority
Form the Outremer Empire
  • +150 Prestige
  • +100 Piety
  • +15% Fervor
  • -25% Ash'arism faith fervor
  • Gain the Empire of Outremer title
  • De jure cb.png Kingdom of Arabia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Jerusalem becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Mesopotamia becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Syria becomes de jure part of Empire of Outremer
  • De jure cb.png Kingdom of Egypt becomes de jure part of Empire of Outremer if completely controlled
  • De jure cb.png Kingdom of Israel becomes de jure part of Empire of Outremer if completely controlled
  • De jure cb.png Duchy of Sinai becomes de jure part of Kingdom of Jerusalem if the Kingdom of Egypt is not completely controlled
  • De jure cb.png Any Kingdom titles with all de jure territory owned become de jure part of Empire of Outremer
  • Creates a new European-Arabian hybrid culture if one has not already been created
    • If former culture does not have Arabic heritage, creates hybrid culture with Mashriqi
    • If former culture does have Arabic heritage, creates hybrid culture with Occitan
  • Realm capital changes to the hybrid culture
  • Culture gains the Men-at-Arms and Desert Tactics innovations
  • Destroy the Sunni Caliphate title
  • Religion catholicism.png 35% chance for each owned county to change faith to Catholicism
  • Religion catholicism.png 35% chance for each Muslim vassal to change faith to Catholicism
  • 50% chance for each vassal with the same culture heritage to change to the new culture
  • Yes 10% Chance of receiving one of these possible nicknames:
    • "the Crusader"
    • "the Holy"
    • "the Sword of God"
    • "the Messenger of Christ"
    • "the Virgin's Maiden" (female)
    • "the Knight of Gabriel" (male)
None
  • Yes Adult
  • Yes Independent
  • Yes Duke or king
  • Religion catholicism.png Catholicism faith
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes Control the region of Outremer
  • Yes Realm capital is in the region of Outremer
Outremer map.png
  • Yes Crusades are available
  • No Byzantine heritage
Form the Sultanate of Rum
  • +150 Prestige
  • Gain the Kingdom of Rum title
  • If vassal become independent and the former liege gains the following:
    • Unpressed claim on the Kingdom of Rum
    • -100 Opinion for 50 years
None
  • Yes Adult
  • Yes At peace
  • Yes Control the region of Asia Minor
Rum map.png
  • Yes Realm capital must either be Samosota or in the regions of Asia Minor or Persia
  • Icon piety islam 01.png Islam religion
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Devoted Servant
  • Yes One of the following:
    • Yes Independent
    • Icon piety islam 01.png Liege follows Islam religion
  • No Emperor or non-independent King
  • No Vassal in the Byzantine or Roman Empire
  • No Greek culture
Form the Swiss Confederation
  • +350 Prestige
  • Gain the Kingdom of Switzerland title
  • De jure cb.png Duchy of Transjurania becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Currezia becomes de jure part of Kingdom of Switzerland
  • De jure cb.png Duchy of Savoy becomes de jure part of Kingdom of Switzerland if completely controlled
  • Gain Absolute Crown Authority Law
500
  • Yes Adult
  • Yes At peace
  • Yes Control Currezia and Transjurania
Swiss map.png
  • Liege holds any Empire title
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • One of the following cultural heritages:
    • Central Germanic
    • Frankish
    • Latin
  • No Emperor or king
Found Portugal
  • +350 Prestige
  • Gain the Kingdom of Portugal title
  • Duchy of Algarve becomes de jure part of Kingdom of Portugal
  • Duchy of Beja becomes de jure part of Kingdom of Portugal
  • Duchy of Coimbra becomes de jure part of Kingdom of Portugal
  • Duchy of Portucale becomes de jure part of Kingdom of Portugal
  • All characters and counties in de jure Portugal with Iberian heritage adopt Portuguese culture
    • Counties with a culture from a non-Iberian heritage have a 50% chance to become Portugese
  • Portugese culture gains all Innovations from the previous culture, plus one random Military innovation and one random Civic innovation
  • Yes Gain the Great nickname
300
  • One of the following:
  • Yes Has the Duchies of Algarve, Beja, Coimbra and Portucale
Portugal map.png
  • Culture has Iberian heritage
  • Yes  Count or  Duke
Found the Kingdom of Aragon
  • +350 Prestige
  • Gain the Kingdom of Aragon title
  • Kingdom of Aragon becomes de jure part of Empire of Hispania
  • Duchy of Aragon becomes de jure part of Kingdom of Aragon
  • Duchy of Barcelona becomes de jure part of Kingdom of Aragon if completely controlled
  • Duchy of Navarre becomes de jure part of Kingdom of Aragon if completely controlled
  • Duchy of Valencia becomes de jure part of Kingdom of Aragon if completely controlled
  • Converts to Aragonese culture
  • 3 random counties in the Duchy of Aragon become Aragonese
  • Aragonese culture receives all innovations from old culture
  • Choice of the following:
    • Aragonese culture keeps its default ethos and pillars
    • Aragonese culture receives the Language and Martial Tradition pillars of old culture
    • Aragonese culture receives the Ethos of the old culture
    • Both of the above two effects
200
  • Yes Independent
  • Yes Completely controls the Duchy of Aragon and at least one of the following:
    • Duchy of Barcelona
    • Duchy of Navarre
    • Duchy of Valencia
Aragon map.png
  • Yes  Count or  Duke
  • Yes Game start date is 867
Found the Kingdom of Bosnia
  • Gain the Kingdom of Bosnia title
  • Duchy of Upper Bosnia becomes de jure part of Kingdom of Bosnia
  • Duchy of Lower Bosnia becomes de jure part of Kingdom of Bosnia
  • Duchy of Zachlumia becomes de jure part of Kingdom of Bosnia
300
200
  • Yes Independent
  • Yes Control Upper Bosnia, Lower Bosnia and Zachlumia
  • Yes Capital is within Upper Bosnia, Lower Bosnia or Zachlumia
Bosnia map.png
  • Yes Feudal or Clan government
  • Yes Count or duke
  • Bosnian, Croatian or Serbian culture
  • No Tribal era
Negotiate the Danelaw
  • Send to a neighbor of North Germanic, West Germanic or Brythonic culture group a bargain
  • Yes If the neighbor accepts:
    • Gain the Kingdom of the Danelaw title
    • De jure cb.png De jure duchies of Kingdom of England (except the capital duchy) become de jure part of the Danelaw if at least one of their counties is owned
    • Neighbor gains the Kingdom of England title
    • Yes Ruler and neighbor get a truce for 25 years
    • +50 Opinion with neighbor
    • -40 Opinion with other rulers in de jure England
  • No If the neighbor refuses:
    • Lose prestige
    • Yes Gain the Weak nickname
None
  • No Kingdom of England created
  • Yes You and a neighbor are both
    • Yes Adult
    • Yes At peace
    • Tribal era
    • Icon prestige 02.png Level of Fame is at least Distinguished
    • Yes Count or duke
    • Yes Control two Duchies de jure part of Kingdom of England
    • Yes Realm capital is within the de jure territory of Kingdom of England
  • Yes One side:
    • West Germanic or Brythonic heritage
    • No Religion germanic.png Religion is not Germanic
  • Yes Other side has one of:
    • North Germanic heritage
    • Norman culture
    • Yes Religion germanic.png Religion is Germanic
Proclaim Terra Mariana
  • Gain the Kingdom of Livonia title
  • Duchies of Latigalians, Courland and Livonia become de jure part of Kingdom of Livonia
  • If the character holds the Duchy of Estonia then it will become de jure part of Kingdom of Livonia
  • If Vidilist faith AND culture does not have Longships innovation, then the culture gets that innovation
  • A choice between a nickname and piety level increase:
    • If a nickname is chosen:
      • If Culture has Baltic heritage AND Vidilist faith, then get the nickname "Father/Mother of the Baltic"
      • Else get the nickname "Scourge of the Baltic"
      • +350 Fame
    • Else  +250 Piety and +250 Devotion
  •  −25 Stress
Scaled
  • No Estonian culture
  • One of the following:
    • Culture has Baltic heritage AND Vidilist faith AND Yes Realm capital is in the Baltic region
    • No Vidilist faith AND No Unreformed faith AND Yes Realm capital is in the Baltic region
    • Latgalian culture
  • Yes Duke or lower
  • Yes Independent OR Vassal of an emperor
  • Distinguished or higher
  • Yes Holds the Duchies of Latigalians, Courland and Livonia
  • Yes Completely controls the region of Livonia
Livonia map.png
Restore Israel
  • +150 Prestige
  • +100 Piety
  • +25% Fervor
  • Kingdom of Jerusalem title is replaced by Kingdom of Israel
  • Gain the Kingdom of Israel title
  • 33% chance for each owned county to gain the character's faith and culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Religion kabarism.png Judaism religion
  • Religion kabarism.png County of Jerusalem shares the character's faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Devoted Servant
  • Yes Fully controls Oultrejourdain, Palestine and Urdunn
Israel map.png
Restore the Kingdom of Cornwall
  • Gain the Kingdom of Cornwall title
  • De jure cb.png Duchy of Hwicce becomes de jure part of Kingdom of Cornwall if owned
  • De jure cb.png Duchy of Wessex becomes de jure part of Kingdom of Cornwall if owned
  • Choice of the following:
    • Gain the nickname "the Trojan" and 75 Prestige
    • No nickname and 150 Prestige
300
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes Duke of Cornwall
  • Yes Completely controls the Duchy of Cornwall
Cornwall map.png
  • Brythonic heritage
  • At least one barony has Brythonic culture group
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Must not be King or Emperor rank
Restore the Holy Roman Empire
  • +750 Prestige
  • +500 Fame
  • +30 Opinion with current direct vassals for 30 years
  • Gain the Holy Roman Empire title
  • Holy Roman Empire gains Princely Elective title succession law
  • Holy Roman Empire gains Male Only title succession law
  • De jure cb.png Completely controlled kingdoms outside of Italia will become de jure part of Holy Roman Empire
  • Destroy the Kingdom of East Francia title
  • Yes Gain the Great nickname
500
200
  • Yes Adult
  • Yes Independent
  • Yes Feudal or Clan government
  • Yes King
  • Yes At least 140 realm size
  • King of East Francia
  • Own at least 3 kingdom titles
  • Yes Christian Faith
  • Yes Spiritual Head of Faith
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Yes One of the following
    • +60 Opinion with the pope
    • A hook on the pope
  • No Byzantine Emperor follows the Catholic faith
  • No Excommunicated trait
Restore the Roman Empire
  • Replace all held empire titles with Roman Empire and unlock its mechanics
  • Yes Gain the Glorious nickname
None
  • Yes Adult
  • Yes Feudal or Clan government
  • No Is not imprisoned
  • Yes Hold or control the following titles: Duchies of Latium, Venice, Romagna, Sicily, Genoa, Capua, Apulia, Thrace, Antioch, Palestine, Alexandria, Athens, Tunis, Croatia, and Thessalonika
Roman Empire duchies.png
  • Icon prestige 05.png The Living Legend Level of Fame
  • Yes One of the following
    • Owns the Byzantine Empire and one of the following:
      • Religion catholicism.png Religion is Christian
      • Religion hellenic.png Religion is Greco-Roman
      • Culture is Roman
    • Owns the Holy Roman Empire and is Christian
    • Unify Italy decision and one of the following:
      • Culture has Latin heritage and Religion catholicism.png Religion is Christian
      • Culture has Latin heritage and Religion hellenic.png Religion is Greco-Roman
      • Culture is Roman
Revive Greater Armenia
  • Gain the Empire of Greater Armenia title
  • De jure cb.png All held kingdoms in the region of the former Armenian Empire become de jure part of Empire of Greater Armenia
  • De jure cb.png All duchies in the former Armenian Empire become de jure part of the Kingdom of Armenia, but remain part of their current kingdom if the character holds that title.
2000
1000
  • Yes Adult
  • Yes Independent
  • Yes Capital in the region of the former Armenian Empire
  • Yes Feudal or Clan government
  • Yes King
  • Yes Control the region of the former Armenian Empire
Greater Armenia map.png
  • Yes One of the following
    • Armenian culture
    • Religion christianity armenian.png Apostolic faith
Secure the High Kingdom of the North Sea
  • Gain the Empire of The North Sea title
  • De jure cb.png Kingdoms of Denmark, England and Norway becomes de jure part of Empire of The North Sea
  • Yes Government becomes Feudal if Tribal and Unreformed
  • Modifier martial positive.png Gain the High-King of the seas permanent modifier if Tribal and Unreformed
  • Yes Gain the Sea King nickname if Tribal and Unreformed
  • Modifier outdoors positive.png Gain the Defiant High-King modifier if Tribal and Reformed Pagan
  • Yes Gain the Defiant nickname if Reformed Pagan
  • Gain Strong Hook on all Powerful Vassals with positive Opinion if Feudal, Clan or not Pagan
  • +50 Opinion for 20 years with all Powerful Vassals with positive Opinion if Feudal, Clan or not Pagan
  • Yes Gain the Great nickname if Feudal/Clan and Unreformed, or not Pagan
200
1000
  • Icon CK3.png Northern Lords DLC
  • North Germanic or West Germanic heritage
  • Icon prestige 03.png Level of Fame is at least Illustrious
  • Tribal or Early Medieval era
  • Yes Control the region of North Sea Heartlands
North Sea map.png
  • Yes Control the Kingdoms of Denmark, England and Norway for 30 years
  • No Emperor
  • No The Kingdom of the Danelaw exists
Secure the Mediterranean
  • Gain the Kingdom of Baleo-Tyrrhenia title
  • De jure cb.png Duchies of Mallorca, Sardinia, Corsica and Sicily become de jure part of Kingdom of Baleo-Tyrrhenia
  • Modifier compass positive.png House gains Controlling the Mediterranean for 100 years
  • Default cb.png Unlocks the Mediterranean Conquest casus belli, allowing you to conquer any county along the shores of the Mediterranean for the duration of the House modifier while you control the Kingdom of Baleo-Tyrrhenia
  • Kingdom of Baleo-Tyrrhenia becomes de jure part of Empire of Italia
~150
~1000
  • Icon CK3.png Fate of Iberia DLC
  • Yes Control the Duchies of Mallorca, Sardinia, Corsica and Sicily
Unify Italy
  • +350 Prestige
  • De jure cb.png Duchies of Istria, Krain, Tyrol and Carinthia be come de jure part of Kingdom of Italy
  • De jure cb.png Kingdoms of Sicily, Venice, Croatia and Serbia become de jure part of Empire of Italia
  • De jure cb.png Kingdom of Italy becomes de jure part of Empire of Italia if it was not already
  • All cultures with Latin heritage discover the Guilds, Men-at-Arms, and Pike Columns innovations
  • 50% chance for vassals to change to your current culture
None
  • Yes Adult
  • Yes Independent
  • Yes At peace
  • Emperor of Italia
  • Yes Control the regions of Italia and Illyricum
Unify Italy map.png
  • Yes Realm Capital is in the region of Italia
  • Culture has Latin heritage
  • Icon prestige 04.png Level of Fame is at least Exalted Among Men
  • No Restore Carolingian Borders decision
  • No Restore the Roman Empire decision
Unify the Burgundies
  • +150 Prestige
  • Gain the Kingdom of Burgundy title
  • De jure cb.png Duchy of Burgundy becomes de jure part of Kingdom of Burgundy
  • Change culture to Occitan if not already
  • Culture discovers the Bailiffs, Burhs and Guilds innovations
  • Become independent
  • Former liege gains an unpressed claim on the Kingdom of Burgundy title
  • -100 Opinion with the former liege gains for 50 years
1000
  • Yes Adult
  • Yes At peace
  • Yes Realm capital is in the region of Burgundy
  • Yes Control the region of Burgundy
Unify Burgundy map.png
  • Frankish heritage
  • Liege is Holy Roman Emperor, Emperor of Francia or King of France
  • Icon prestige 03.png Level of Fame is at least Illustrious
Unite the Slavs
  • +750 Prestige
  • Culture gains up to 3 Innovations from other Slavic cultures
  • Gain the Empire of Slavia title
  • De jure cb.png All owned Slavic kingdom titles become de jure part of Empire of Slavia
  • Yes Gain the Bogatyr nickname if male
  • Yes Gain the Polyanitsa nickname if female
600
  • East Slavic, West Slavic or South Slavic heritage
  • Yes Control the region of Slavia
Slavia map.png
Unite the South Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • If primary title is a kingdom, all owned South Slavic kingdom titles are merged under the primary title
  • If primary title is an empire, all owned South Slavic kingdom titles are made de jure part of the empire
None
  • South Slavic heritage
  • Yes Completely control the region of South Slavia
South Slavia map.png
  • Yes Primary title is Kingdom of Bosnia, Bulgaria, Croatia, Moldavia, Serbia or Wallachia
Unite the West Slavs
  • +750 Prestige
  • Culture gains a random Civic and Military Innovation
  • If primary title is a kingdom, gain the West-Slavia Empire title
  • All owned West Slavic kingdom titles are made de jure part of the primary title
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • West Slavic heritage
  • Yes Completely control the region of West Slavia
West Slavia map.png
  • Yes King of Bohemia, Great Moravia, Poland or Pomerania, and either emperor or one of these titles is primary
Unite the Spanish Thrones
  • +750 Prestige
  • All owned Spanish kingdom titles (you completely control all de-jure land of) are merged under the primary title
    • Custom kingdom titles, including those created by the Status Quo ending of the Iberian struggle, will NOT be included
  • Gain the next level of Crown Authority Law if government is Feudal or Clan
None
  • Iberian heritage
  • Yes Control Castille, Léon and Galicia (excluding any that has no de jure land)
  • Yes Primary title is Kingdom of Castille, Léon, Galicia, Portugal, Aragon, Navarra, Andalusia, Badajoz or Valencia
  • Yes Game start date is 1000 or later
  • Yes High Medieval Era or later
  • High Crown Authority or Absolute Crown Authority
  • No  Emperor

Minor decisions[edit | edit source]

The following decisions have a cooldown and do not affect the world at large.

Decision Effect Cost Requirements Cooldown
Search for Physician
  • Gain the option to hire one of the following Court Physicians within two weeks:
    • A character with 5-10  Learning
    • A character with 10-15  Learning
    • A character with 1-15  Learning and the Trait mystic 1.png Wise Man or Trait mystic 2.png Mystic trait if they're in the capital county
    • A character with 15  Learning if the character taking the decision has at least 15  Learning
None
  • None
1 year
Find Court Language Linguist
  • Gain the option to hire one of the following linguists within two weeks:
    • An expensive linguist with 10-14  Learning
    • An average linguist with 6-10  Learning
    • A cheap linguist with 3-7  Learning, must have  Greedy trait
    • A scholarly linguist with 10-14  Learning and  Scholar, must have  Scholar trait
  • Automatically starts a Learn Language scheme with recruited linguist, canceling any on-going personal scheme
    • Linguist will be appointed Court Tutor if the position was vacant
None
  • Icon CK3.png Royal Court DLC
  • Yes Has a royal court
  • Yes Age 6 or older
  • Yes Culture head exists for a culture with the court language
  • No Is busy with an activity
  • No Learn Language scheme already on-going
  • No Court Language is same as own culture's language
  • No Any courtier in court that knows the court language
2 years
Find Court Language Teacher
  • Gain the option to hire one of the following linguists within two weeks:
    • An expensive linguist with 10-14  Learning
    • An average linguist with 6-10  Learning
    • A cheap linguist with 3-7  Learning, must have  Greedy trait
    • A scholarly linguist with 10-14  Learning and  Scholar, must have  Scholar trait
  • Automatically starts a Learn Language scheme with recruited linguist, canceling any on-going personal scheme
    • Linguist will be appointed Court Tutor if the position was vacant
None
  • Icon CK3.png Royal Court DLC
  • Yes Liege has a royal court
  • Yes Age 6 or older
  • Yes Culture head exists for a culture with the court language
  • No Independent
  • No Is busy with an activity
  • No Learn Language scheme already on-going
  • No Court Language is same as own culture's language
  • No Any courtier in court that knows the court language
2 years
Build Pilgrim Roads
  • A randomly chosen holy site of the faith within the realm gains the Pilgrim Roads county modifier for 50 years:
    • -20% Building Construction Piety Cost
    • -50% Temple Building Construction Time
    • +15% Domain Taxes
    • +10% Monthly Development Growth
  • One of the following events will occur within five years:
    • "Pilgrim Roads: Wandering Warrior" - can recruit a free knight, discount on hiring Holy Order, or gain piety
    • "Pilgrim Roads: Impoverished Student" - gain Learning lifestyle XP, recruit a courtier with Theologian or Architect trait, or give gold for piety
    • "Pilgrim Roads: Paths of Piousness" - Head of Faith awards you piety, a Holy Order discount, or a holy trinket
100 - 750 Gold
  • Yes Independent
  • Yes Involved in the Iberian Struggle
  • Yes Holy site is in realm
  • No All eligible holy sites already have Pilgrim Roads modifier
Expand Cities
  • Every city holding within a county of your personal domain gains +1 building slot
    • No effect for city holdings that already have 5 building slots
75 * (number of city holdings + 1) Gold
  • Icon CK3.png Fate of Iberia DLC
  • Yes Has dynasty with the 5th legacy of the Metropolitan track
  • City holding in realm has less than 5 building slots
50 years
Invite Knights
  • Doctrine gender male dominated.png 3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
  • Doctrine gender equal.png 3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
  • Doctrine gender female dominated.png 3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
150
  • None
10 years
Invite Claimants
  • Yes 3 characters with relevant claims will arrive as guests within the next 5 years
150 if Count
350 if Duke
750 if King
1500 if Emperor
  • Yes Title rank is at least duke
10 years
Scrape the Barrel
  • Recruit a lowborn character to fill a vacant court position
150
  • Yes Has a royal court
  • Yes Court Grandeur 4 or lower
2 years
Recruit Gardener
  • A character with the Gardener trait arrives in court
30 gold
150
  • Culture has Garden Architects tradition
5 years
Convert to Local Culture
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
300
  • Yes Adult
  • Yes At peace
  • Realm capital has a different culture
Lifetime
Have the Realm Embrace Local Tradition
  • Adopts the culture of the realm capital
  • 20% chance for each vassal to convert to the character's culture
  • Modifier asatru raven positive.png Gain the Embraced Local Traditions permanent modifier
  • Convert to the realm capital's religion if different
300
  • Yes At peace
  • Yes Independent
  • Norse culture
  • Realm capital has a different culture
  • No Realm capital is in the Northern Europe region
Lifetime
Commission Artifact
  • Seek out a local artisan to create a new personal or court artifact of your choice
    • Court artifacts can only be created if you have an active royal court
At least 100
  • Yes Count or higher
  • Yes Antiquarian at court
5 years
Introduce a New Fashion at Court
  • Starts a new fashion trend at court
30
150
  • Icon CK3.png Royal Court DLC
  • Yes At peace
  • Yes One of the following:
    • Has a royal court with level 4 fashion amenities
    • Liege has a royal court with level 4 fashion amenities
  • No Faith with Natural Primitivism tenet
  • No King of Fashion
  • No Already have a fashion trend at court
5 years
Order Mass Eviction
  • Removes visiting guests at court
    • If Lodgings amenities is at level 1, can also choose to evict any unimportant courtiers at double the prestige cost
  • Lose -30 stress if  Shy
  • Gain 80 stress if  Gregarious
350
  • Icon CK3.png Royal Court DLC
  • Yes Has a royal court
  • Yes At least one guest or unimportant courtier
  • No Lodgings amenities at level 4 or 5
20 years
Exoticize A Grand Hall
  • Choose a neighboring royal court to emulate, gaining Court Grandeur and a +30 opinion boost.
Varies
  • Icon CK3.png Royal Court DLC
  • Yes Has a royal court with level 5 Lodgings amenities
10 years
Celebrate Other Cultures
  • All counties of different cultures with at least 75% cultural acceptance gain the Celebrated Culture modifer for 10 years:
    • -15% Building Construction Cost
    • +0.3 Monthly Development
    • +0.3 Monthly Control Change
    • +5 Defender Advantage
30 + 10 for every eligible county
  • Icon CK3.png Royal Court DLC
  • Yes Dynasty has "Side-by-Side" Customs legacy
  • No All other cultures have 75 cultural acceptance with realm's culture
10 years
Borrow Gold from Holy Order
  • Gain scaled Gold
  • The holy order will make demands if the loan is not repaid
  • If the character dies the loan is inherited
50
  • Yes Any holy order with the same faith and enough gold
  • Yes No active loan
15 years
Revoke Holy Order Lease
  • Take a barony title from the holy order
  • -40 Opinion with the holy order grandmaster
  • -20 Opinion with the head of faith if one exists
500
  • Yes Adult
  • Yes At peace
  • Yes Own the de jure county of a holy order barony
None
Submit to the Great Khan
  • Become a vassal of the Mongol Empire
  • War outcome white peace.png All defensive wars end in white peace
None
  • Yes Independent
  • Yes Mongol Empire borders the realm
  • No Title rank is emperor
None
Return Roma
  • Yes The pope gains the County of Roma title
  • +250 Piety
  • +20 Opinion with the pope
  • +10 Stress if character has the Ambitious trait
  • +30 Stress if character has the Cynical trait
None
  • Yes Independent
  • Own the County of Roma title
  • Religion catholicism.png Catholicism faith
None
Raise a Runestone (Original)
  • Icon piety pagan 01.png +100 Piety
  • +10 Opinion with vassals of the same faith
  • Modifier social positive.png Capital county gains the Runestone permanent modifier
None
  • NoIcon CK3.png No Northern Lords DLC
  • Religion germanic.png Ásatrú faith or Embraced Local Traditions character modifier
  • Death natural.png Dead ancestor
None
Determine Bhakti Icon piety eastern 01.png 100 if no patron deity
Icon piety eastern 01.png 500 if any patron deity
  • Yes Faith has the Bhakti tenet
None
Divine the Stars
  • Gain a random modifier for 10 years:
    • +2  Diplomacy, +25% Diplomacy lifestyle.png Monthly Diplomacy Lifestyle Experience and -2  Martial
    • +2  Martial, +25% Martial lifestyle.png Monthly Martial Lifestyle Experience and -2  Learning
    • +2  Stewardship, +25% Stewardship lifestyle.png Monthly Stewardship Lifestyle Experience and -2  Intrigue
    • +2  Intrigue, +25% Intrigue lifestyle.png Monthly Intrigue Lifestyle Experience and -2  Diplomacy
    • +2  Learning, +25% Learning lifestyle.png Monthly Learning Lifestyle Experience and -2  Stewardship
None
  • Yes Faith has the Astrology tenet
None
Give your Ancestor a Sky Burial
  • Icon piety pagan 01.png +250 Piety
  • +20 Opinion with vassals whose faiths have the same tenet
None
  • Yes Faith has the Sky Burials tenet
  • Death natural.png Dead ancestor
None
Initiate Consolamentum
  • Death natural.png Character dies
  • +1 Level of Devotion
None
  • Yes Faith has the Consolamentum tenet
  • Yes One of the following
    • Yes 60 years old
    • Health is Near Death or Dying
    •  Incapable trait
None
Seek Aid of the Spirits
  • Choose an offering
    • A large offering gives +40  Stress if the character has the Trait cynical.png Cynical or Trait greedy.png Greedy traits
    • No offering gives +40  Stress if the character has the Trait generous.png Generous or Trait humble.png Humble traits
  • Triggers one of the following:
    • A positive effect
      • Lose a negative trait, if any, or gain a positive trait
        • Lose Dull trait, or gain Shrewd trait
        • Lose Weak trait, or gain Strong trait
      • Gains a positive modifier
        • +3  Stewardship and +25%  Fertility for 20 years
        • +3  Intrigue and +25%  Dread Gain for 20 years
        • +3  Learning and −25%  Stress Gain for 20 years
        • +3  Martial and +4  Prowess for 20 years
        • +3  Diplomacy and Small Health Boost for 20 years
    • No effect
    • A negative effect
      • Possessed trait
      • Impotent trait
      • Infirm trait
      • Ill trait
  • Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of Possessed Trait should a negative effect occurs.
  • No offering will increase the chance for no effect and negative effect.
  • Having Zealous trait will reduce the chance for no effect, while having Cynical trait will increase the chance for no effect.
  • A  Court Chaplain with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
  • A  Court Chaplain with 10 Learning will have no impact on the effect.
  • A  Court Chaplain with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
  • Having a  Court Chaplain with any Mystic trait will increase the chance of positive effect.
  • Having a  Court Chaplain with better Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.
None
  • Yes Faith has the Adorcism tenet
  • Religious councillor job.png Court Chaplain
  • NoTrait possessed.png Possessed trait
5 years
Take Vow of Poverty
  • Modifier piety positive.png Vow of Poverty
    • +5 Clergy Opinion
    • +2 Monthly Piety
    • -20% Monthly Income
    • Character wears Lowborn clothes
  • +10 Stress if the character has the Ambitious trait
  • +35 Stress if the character has the Cynical trait
  • +60 Stress if the character has the Greedy trait
None
  • Yes Faith has the Vows of Poverty tenet
None
Renounce Vow of Poverty
  • Modifier piety positive.png Lose Vow of Poverty
  • +10 Stress if the character has the Humble trait
  • +35 Stress if the character has the Zealous trait
  • +60 Stress if the character has the Generous trait
100
  • Yes Faith has the Vows of Poverty tenet
None
Commission Epic
  • Choose who shall write the epic:
    • Choosing the storyteller will give +30  Stress if the character has the Greedy trait
  • Choose a theme:
    • Focusing on the character will grant 150  Prestige and 50  Renown when the poem is complete
    • Focusing on family will grant 75  Prestige and 75  Renown when the poem is complete
    • Focusing on truth will grant 150  Prestige and 250  Piety when the poem is complete
  • +2 Monthly Prestige for 10 years if the epic is regular
  • +5 Monthly Prestige for 10 years if the epic is exceptional
  • If character has a royal court, creates a Book court artifact
Scaled
  • Yes Adult
  • Diplomacy lifestyle.png Writing History perk
10 years
Extort Subjects
  • Two events to gain gold in exchange for penalties will take place within the next 5 days
  • +60 Stress if the character has the Generous trait
None
  • Yes Adult
  • Stewardship lifestyle.png It is MY Domain perk
5 years
Sell Minor Titles
  • Scaled Gold
  • One of the following happens in 5 days:
    • Gain random  Gold,  Prestige and a  Weak Hook on a vassal
    • Gain random  Gold and reduce a powerful vassal's feudal taxes
    • Lose random  Prestige and 30  Opinion with a vassal
    • Choose to gain random  Gold or random  Prestige
    • Choose to gain random  Gold or random  Renown
    • Choose to lose random  Prestige or 30  Opinion with a powerful vassal
500
  • Yes Adult
  • Stewardship lifestyle.png At Any Cost perk
5 years
Embrace Celibacy
  • Trait celibate.png Gain the Celibate trait
  • +60 Stress if the character has the Lustful trait
None
  • Yes Adult
  • Learning lifestyle.png Restraint perk
  • NoTrait seducer.png Seducer trait
  • NoTrait reveler 1.png Eager Reveler trait
  • NoTrait reveler 2.png Famous Reveler trait
  • NoTrait reveler 3.png Legendary Reveler trait
1 year
Abandon Celibacy
  • Trait celibate.png Lose the Celibate trait
  • -35 Stress if the character has the Lustful trait
None
  • Learning lifestyle.png Restraint perk
  • Trait celibate.png Celibate trait
1 year
Hold Mystical Communion
  • Learning lifestyle.png +300 Learning Lifestyle Experience
  • Modifier stress positive.png Gain the Divine Guidance modifier for 5 years, giving the following effects:
    • +1 Martial
    • +1 Learning
    • -25% Stress Gain
    • +25% Stress Loss
  • 50% change to gain one of the following in 3 days:
    • -20 Opinion with the court chaplain
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
    • -20 Opinion with a vassal with the Zealous trait
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
    • -30 Opinion with the head of faith and -1 level of devotion
      • Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
    • +30 Opinion with a vassal with the Zealous trait
    • +30 Opinion with a vassal, councilor or family member with a required trait
    • Ill trait
    • Ill trait removed
100
  • Yes Adult
  • Yes One of the following
    • Trait mystic 1.png Wise Man trait
    • Trait mystic 2.png Mystic trait
    • Trait mystic 3.png Miracle Worker trait
5 years
Adopt Puppy
  • Obtain a pet dog
30
  • Icon CK3.png Royal Court DLC
  • Yes House has Dog Lovers modifier from a Hold Court event
  • No Lowborn
  • No Already have a pet
5 years
Pet Cat
  • -10 Stress
None
  • Modifier cat positive.png Pet cat
5 years
Pet Dog
  • One of the following happens:
    • 98% character gains -10  Stress
    • 1% choice between an  Unpressed Claim on a random neighbor title or +20  Opinion with the title holder
    • 1% character is injured
None
  • Modifier dog positive.png Pet dog
5 years
Attempt Suicide
  • -1 Level of Devotion
  • 50% chance the following happen
    • Death natural.png Character dies
    • -1 Level of Splendor
    • -30 Opinion with all vassals
None
  • No Faith has the Consolamentum tenet
  • One of the following
    • Trait cancer.png Cancer trait
    • Trait depressed.png Depressed trait
    • Trait great pox.png Great Pox trait
    •  Incapable trait
    • Trait leper.png Leper trait
    • Trait lunatic.png Lunatic trait
    • Stress level 3.png Stress Level 3
    • Death natural.png Best Friend, Soulmate or Child with high Opinion died
5 years
Integrate English Duchy
  • De jure cb.png If owning England all controlled Danelaw duchies become de jure part of Kingdom of England
  • De jure cb.png If owning Danelaw all controlled England duchies become de jure part of Kingdom of Danelaw
  • -30 Opinion with holder of the Kingdom of England title if owning Kingdom of Danelaw
  • -30 Opinion with holder of the Kingdom of Danelaw title if owning Kingdom of England
500
  • Yes Adult
  • Yes At peace
  • Negotiate the Danelaw decision happened
  • Own Kingdom of England or Kingdom of Danelaw
  • Control a Duchy from the other kingdom
  • Yes Kingdom of England and Kingdom of Danelaw exist
5 years
Revoke False Conversion
  • Yes Convert back to the original faith
  • Yes If independent all owned falsely-converted counties convert back to the original faith
  • Modifier county opinion positive.png If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following effects:
    • +30 Popular Opinion
  • Modifier county opinion negative.png If independent all owned falsely-converted counties lose the Suspected False Converts modifier
  • +35 Stress if Cynical
250
  • Yes Adult
  • Yes False convert
  • No Head of faith
  • No Zealous trait
  • No Accuse the Krstjani of Heresy decision
20 years
Amnesty for False Conversions
  • Vassals, guests, courtiers and owned counties will convert to their original faith if they practice the same faith in secret.
  • If  Pluralist, vassals, guests and courtiers will convert if original faith has equal or less faith hostility than the false faith and they are not  Deceitful,  Paranoid,  Zealous or head of the false faith
  • If  Pluralist and independent, owned counties will convert if original faith has equal or less faith hostility than the false faith
  • Modifier county opinion positive.png If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following effects:
    • +30 Popular Opinion
  • Modifier county opinion negative.png If independent all owned falsely-converted counties lose the Suspected False Converts modifier
  • +10 Stress if Honest or Trusting
  • +30 temporary Opition with converted characters
250
  • Yes Adult
  • Below 20 Dread
  • No Tyranny
  • No Zealous trait
  • Yes If no vassal or owned county practices the same faith in secret then:
    •  Pluralist doctrine
    • Yes Original faith has equal or less faith hostility than false faith
10 years
Study the Art of Scheming
  • Adds 10 to scheme power and success
  • Forces an on-going scheme to execute
None
  • Yes Deceitful trait
  • Yes Has a hostile scheme in progress
    • If AI, the scheme target must be a rival
  • Yes Have a Stress level of 1 or greater
3 years
Develop Capital
  • +0.2 Monthly Development in Realm Capital for 5 years
  • Increases stress by 80
None
  • Yes Adult
  • Yes At peace
  • Yes Diligent trait
  • No Is AI
5 years
Expedite Schemes
  • Increases progress on active schemes
None
  • Yes Impatient trait
  • Yes Has a scheme in progress
  • Yes Have a Stress level of 1 or greater
  • No Is AI
5 years
Eat Your Cheese
  • Destroys Aged Cheese artifact, removing stress proportionate to its remaining durability
None
  • Icon CK3.png Fate of Iberia
  • Yes Has "Aged Cheese" artifact from Viking Cheese event

Activities[edit | edit source]

Activities are minor decisions which temporarily move the character to a specific location and prevent the character from taking other decisions for a while. Activities are not available if the character is imprisoned or commanding an army.

Activity Immediate effects Cost Additional requirements Cooldown
Host Feast
  • Icon piety pagan 01.png +100 Piety if faith has the Hedonistic tenet
  • Icon piety pagan 01.png +100 Piety if faith has the Ritual Celebrations tenet
  • Icon piety pagan 01.png +250 Piety if faith has the Sun Worship tenet and month is May - July
  • -30 Stress if the character doesn't have the Shy trait
  • Additional Stress lost if character have Gluttonous, Gregarious, Drunkard, Comfort Eater, Greedy or Reveler trait.
  • Can trigger events with courtiers, vassals, family, liege and personal scheme targets
  • Increases the reveler lifestyle progress variable. More information can be found here. [1]
Depends of primary title tier No Child 5 years
Call Hunt
  • -30 Stress if the character doesn't have the Lazy trait
  • Additional stress lost if character have Diligent, Athletic, Sadistic, Brave or Hunter trait.
  • Additional stress gain if character have Compassionate or Craven trait.
  • Can trigger events with courtiers, vassals and guests
  • Increases the hunter lifestyle progress variable. More information can be found here. [2]
Depends of primary title tier No Vegetarians tradition
No Child
5 years
Meet Peers
  • Can trigger events with guests
  • May alter attributes, gain traits, or learn secrets or languages
Depends of primary title tier Yes Age 4-15 3 years
Meditate in Seclusion
  • Choose a place to meditate based on what terrain controlled baronies have:
    • If meditating at the castle lose -10  Stress
    • If meditating outside the castle, receive one of the following effects:
      • Lose -20 or -40  Stress
      • Gain +20  Stress
      • Gain 1 or 2  Learning
      •  Gluttonous becomes  Temperate
      •  Greedy becomes  Generous
      •  Ambitious becomes  Content
      •  Lustful becomes  Chaste
      •  Deceitful becomes  Honest
      •  Sadistic becomes  Callous
      •  Impatient becomes  Patient
  • Modifier learning negative.png Gain the Meditating in Seclusion modifier for 6 months, giving the following effects:
    • -1 Diplomacy
    • -1 Martial
    • -1 Stewardship
    • -1 Intrigue
  • Each meditation increases the chance of a successful outcome for further meditations
None Yes Asceticism or Inner Journey tenet
No Child
3 years
Go on a Pilgrimage
  • Choose a destination
  • Can trigger various events
  • Gain the Pilgrim Trait if pilgrimage was not short
  • Gain piety based upon the length of the pilgrimage:
    • +250 Piety if the pilgrimage was short
    • +375 Piety if the pilgrimage was medium
    • +625 Piety if the pilgrimage was long
    • +875 Piety if the pilgrimage was very long
  • Trait mystic.png Learning Challenge to gain or upgrade a Mystic trait if faith has the Esotericism tenet
  • Modifier prowess positive.png Upon completion grants the Determined Pilgrim modifier for 10 years if faith has the Armed Pilgrimages tenet, giving:
    • +2% Monthly Piety per Knight
  • Modifier family positive.png Upon completion grants the In the Footsteps of my Forebearers modifier for 10 years if faith has the Ancestor Worship tenet, giving:
    • +10 Close Family Opinion
  • Modifier martial positive.png Upon completion grants the Poverty's Journey modifier for 10 years if faith has the Mendicant Preachers tenet, giving:
    • -33% Holy Order Hire Cost
  • Modifier social positive.png Upon completion grants the The Seats of Bishops modifier for 10 years if faith has the Ecclesiarchy tenet, giving:
    • +10 Clergy Opinion
  • Modifier social positive.png Upon completion grants the Display of Submission modifier for 10 years if faith has the Struggle and Submission tenet, giving:
    • +10 Same Faith Opinion
  • Character may die if they're ill
Depends of distance to destination NoReligion christianity lollard.png Lollardy faith
NoReligion christianity paulicanism.png Paulicianism faith
NoReligion christianity waldensian.png Waldensianism faith
No Child
15 years
Undertake the Hajj
  • Has the same effects as a pilgrimage to Mecca
  • Gain the  Hajjaj Trait instead of the  Pilgrim Trait
  • Modifier letter positive.png Reaching Mecca grants the option to gain the Halq modifier for 5 months, giving the following effects:
    • −10 Attraction Opinion
    • Icon piety islam 01.png +5 Monthly Piety
    • +5 Same Faith Opinion
    • −10 Stress if character has the Humble trait
    • Additional stress gain if character has the Arrogant, Cynical, or Beautiful trait
  • Modifier letter positive.png Refusing to perform Halq gives the following effects:
    • +25 Piety if man and faith has the Female-Dominated doctrine
    • +25 Piety if woman and faith has the Male-Dominated doctrine
    • -50 Piety if man and faith has the Male-Dominated or Equal doctrine
    • -50 Piety if woman and faith has the Female-Dominated or Equal doctrine
    • Additional stress gain if character has the Zealous or Humble trait
Depends of distance to Mecca Icon piety islam 01.png Islam religion
NoReligion alevi.png Alevism faith
NoReligion islam druze.png Druze faith
No Child
15 years
Host Grand Rite
  • 7 days after starting the activity choose what to perform:
    • Being successful grants +20  Opinion with every participant
    • Being unsuccessful grants -15  Opinion with every participant and +20  Stress
  • Trait witch.png Can trigger events with characters with the Witch trait
50 Gold Trait witch.png Witch trait
Modifier outdoors positive.png Witch Coven house modifier
No Child
10 years

Coping actions[edit | edit source]

Coping actions are decisions available to characters with a coping mechanism trait and reduce  Stress at the cost of various penalties. Each coping action can only be done once every 3 years.

Decision Stress Cost Required trait Description
Confess -20
  • Expose a secret if the character has any
  • Modifier social negative.png Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
    • -5 General Opinion
Trait contrite.png Contrite Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
Consume Hashish Cakes -20
  • Modifier stress negative.png Gain the Hashish Stupor modifier for 2 years, giving the following effects:
    • -1 Stewardship
    • -2 Learning
Trait hashishiyah.png Hashishiyah Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
Flagellate -40
  • Trait wounded 1.png Gain the Wounded trait
    • If already Trait wounded 1.png Wounded, gain the Trait wounded 2.png Severely Injured trait
    • If already Trait wounded 2.png Severely Injured, gain the Trait wounded 3.png Brutally Mangled trait
    • If already Trait wounded 3.png Brutally Mangled, character dies
Trait flagellant.png Flagellant Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
Indulge in Drink -20
  • -150 Prestige
  • Chance of forming a friendship with a vassal or liege that also has the Drunkard trait
Trait drunkard.png Drunkard The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
Indulge in Food -20
  • Scaled gold
Trait comfort eater.png Comfort Eater When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
Lash Out -20
  • Modifier stress negative.png 50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
    • -10 Direct Vassal Opinion
  • 50% Chance to lose -40 Opinion with a vassal
    • Friend vassals will only be insulted if the character has no other vassals
Trait irritable.png Irritable To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
Seclude Yourself -20
  • -150 Prestige
Trait reclusive.png Reclusive To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
Shun Food -20
  • Modifier food negative.png Gain the Famished modifier for 3 years, giving the following effects:
    • -1 Prowess
    • Moderate Health Penalty
Trait inappetetic.png Inappetetic I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
Talk to Confidant -20
  • -10 Opinion with all courtiers except one
Trait confider.png Confider To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Visit a Brothel -40
  • Scaled gold
  • Trait lovers pox.png 20% chance to gain the Lover's Pox trait
  • Trait great pox.png 5% chance to gain the Great Pox trait
  • 5% chance to be suspected of adultery
Trait rakish.png Rakish Nothing relieves the mind like some carnal relief.
Visit the Market -20
  • Scaled gold
Trait profligate.png Profligate Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
Work Off Some Stress -20
  • Modifier social negative.png Gain the Sweaty Stench modifier for 1 year, giving the following effects:
    • -5 General Opinion
Trait athletic.png Athletic Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
Write Thoughts Down -20
  • Modifier social negative.png Gain the Occupied Writing modifier for 1 year, giving the following effects:
    • -2 Diplomacy
Trait journaller.png Journaller I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!

Recruit specialists[edit | edit source]

Cultures with certain traditions have access to decisions that allows them to gain a courtier with a commander trait. All recruit specialist decisions cost 150  Prestige and a scaled amount of  Gold. Each decision can only be taken once every 5 years.

Decision Character trait Enabling traditions Description
Recruit Dry Terrain Specialist  Desert Warrior
  • Desert Ribats
  • Mubarizun
  • Warriors of the Dry
The [culture collective noun] are used to the scorching heat of the sun, and travel far and wide under its scorching influence. If I wish to move my armies without having them perish in the heat, I should ask for their guidance.
Recruit Forest Specialist  Forest Fighter
  • Forest Fighters
  • Forest Wardens
The [culture collective noun] treat the forest as their second home. It offers protection, shelter, and fuel for the hearth. If I need someone to guide my troops through the deep and treacherous forests, there's no shortage of willing hunters to heed the call.
Recruit Hill Specialist  Rough Terrain Expert
  • Highland Warriors
  • Upland Skirmishing
The [culture collective noun] are at home in the hills and valleys where they herd their animals and fend off wild animals with ease. There's no shortage of skilled herders who would do just as well guiding an army.
Recruit Jungle Specialist  Jungle Stalker
  • Bush Hunting
  • Jungle Warriors
  • Lords of the Elephant
  • Royal Army
The jungle is harsh and treacherous to travel — but my people, the [culture collective noun], have mastered the art of traversing it. Seasoned explorers and guides stand at the ready to see my forces through this lush but deadly terrain.
Recruit Mountain Specialist  Rough Terrain Expert
  • Caucasian Wolves
  • Himalayan Settlers
  • Mountain Herding
  • Mountain Skirmishing
  • Mountaineer Ruralish
  • Mountaineers
My tough people, the [culture collective noun], can navigate the most treacherous mountain pass. If I want to move and fight in the mountains, I can call upon a seasoned guide to help my army find its way.
Recruit Plains Specialist  Open Terrain Expert Horse Lords In a sea of grass maneuver is almost entirely unrestricted, the [culture collective noun], have mastered the art of how to best make use of this mobility. Within the ranks of our own we would be able to quickly find commanders who would use our forces for envelopments and encirclements.
Recruit Winter Specialist  Winter Soldier Winter Warriors My hardy people, the [culture collective noun], are masters of the cold. Should I require an expert commander to guide my troops through the unforgiving winter, I need but to send word — there is no shortage of frost-bitten veterans willing to heed my call.
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