Decision
|
Effect
|
Cost
|
Requirements
|
Cooldown
|
Search for Physician
|
Gain the option to hire one of the following Court Physicians within two weeks:
- A character with 5-10
Learning
- A character with 10-15
Learning
- A character with 1-15
Learning and the Wise Man or Mystic trait if they're in the capital county
- A character with 15
Learning if the character taking the decision has at least 15 Learning
|
None
|
|
1 year
|
Find Court Language Linguist
|
Gain the option to hire one of the following linguists within two weeks:
- An expensive linguist with 10-14
Learning
- An average linguist with 6-10
Learning
- A cheap linguist with 3-7
Learning, must have Greedy trait
- A scholarly linguist with 10-14
Learning and Scholar, must have Scholar trait
- Automatically starts a Learn Language scheme with recruited linguist, canceling any on-going personal scheme
- Linguist will be appointed Court Tutor if the position was vacant
|
None
|
Royal Court DLC
Has a royal court
Age 6 or or older
Culture head exists for a culture with the court language
Is busy with an activity
Learn Language scheme already on-going
Court Language is same as own culture's language
Any courtier in court that knows the court language
|
2 years
|
Find Court Language Teacher
|
Gain the option to hire one of the following linguists within two weeks:
- An expensive linguist with 10-14
Learning
- An average linguist with 6-10
Learning
- A cheap linguist with 3-7
Learning, must have Greedy trait
- A scholarly linguist with 10-14
Learning and Scholar, must have Scholar trait
- Automatically starts a Learn Language scheme with recruited linguist, canceling any on-going personal scheme
- Linguist will be appointed Court Tutor if the position was vacant
|
None
|
Royal Court DLC
Liege has a royal court
Age 6 or or older
Culture head exists for a culture with the court language
Independent
Is busy with an activity
Learn Language scheme already on-going
Court Language is same as own culture's language
Any courtier in court that knows the court language
|
2 years
|
Invite Knights
|
3 men with 12+ Prowess arrive as guests within the next 3 years if faith has the Male Dominated doctrine
3 characters with 12+ Prowess arrive as guests within the next 3 years if faith has the Equal doctrine
3 women with 12+ Prowess arrive as guests within the next 3 years if faith has the Female Dominated doctrine
|
150
|
|
10 years
|
Invite Claimants
|
3 characters with relevant claims will arrive as guests within the next 5 years
|
150 if Count
350 if Duke
750 if King
1500 if Emperor
|
Title rank is at least duke
|
10 years
|
Scrape the Barrel
|
- Recruit a lowborn character to fill a vacant court position
|
150
|
Has a royal court
Court Grandeur 4 or lower
|
2 years
|
Recruit Winter Specialist
|
- A commander with the
Winter Soldier trait arrives in court
|
30 gold
150
|
Culture has Winter Warriors tradition
|
5 years
|
Recruit Forest Specialist
|
- A commander with the
Forest Fighter trait arrives in court
|
30 gold
150
|
Culture has one of the following traditions:
- Forest Fighters
- Forest Wardens
|
5 years
|
Recruit Mountain Specialist
|
- A commander with the
Rough Terrain Expert trait arrives in court
|
30 gold
150
|
Culture has one of the following traditions:
- Mountaineers
- Caucasian Wolves
- Himalayan Settlers
- Mountain Herding
- Mountain Skirmishing
- Mountaineer Ruralism
|
5 years
|
Recruit Dry Terrain Specialist
|
- A commander with the
Desert Warrior trait arrives in court
|
30 gold
150
|
Culture has one of the following traditions:
- Warriors of the Dry
- Desert Ribats
- Mubarizun
|
Recruit Hill Specialist
|
- A commander with the
Rough Terrain Expert trait arrives in court
|
30 gold
150
|
Culture has one of the following traditions:
- Highland Warriors
- Upland Skirmishing
|
5 years
|
Recruit Jungle Specialist
|
- A commander with the
Jungle Stalker trait arrives in court
|
30 gold
150
|
Culture has one of the following traditions:
- Jungle Warriors
- Bush Hunting
- Lords of the Elephant
- Royal Army
|
5 years
|
Recruit Plains Specialist
|
- A commander with the
Open Terrain Expert trait arrives in court
|
30 gold
150
|
Culture has Horse Lords tradition
|
5 years
|
Recruit Gardener
|
- A character with the
Gardener trait arrives in court
|
30 gold
150
|
Culture has Garden Architects tradition
|
5 years
|
Convert to Local Culture
|
Adopts the culture of the realm capital
20% chance for each vassal to convert to the character's culture
|
300
|
Adult
At peace
Realm capital has a different culture
|
Lifetime
|
Have the Realm Embrace Local Tradition
|
Adopts the culture of the realm capital
20% chance for each vassal to convert to the character's culture
Gain the Embraced Local Traditions permanent modifier
Convert to the realm capital's religion if different
|
300
|
At peace
Independent
Norse culture
Realm capital has a different culture
Realm capital is in the Northern Europe region
|
Lifetime
|
Commission Artifact
|
- Seek out a local artisan to create a new personal or court artifact of your choice
- Court artifacts can only be created if you have an active royal court
|
At least 100
|
Count or higher
Antiquarian at court
|
5 years
|
Introduce a New Fashion at Court
|
- Starts a new fashion trend at court
|
30
150
|
Royal Court DLC
At peace
One of the following:
- Has a royal court with level 4 fashion amenities
- Liege has a royal court with level 4 fashion amenities
Faith with Natural Primitivism tenet
King of Fashion
Already have a fashion trend at court
|
5 years
|
Order Mass Eviction
|
- Removes visiting guests at court
- If Lodgings amenities is at level 1, can also choose to evict any unimportant courtiers at double the prestige cost
- Lose
-30 stress if Shy
- Gain
80 stress if Gregarious
|
350
|
Royal Court DLC
Has a royal court
At least one guest or unimportant courtier
Lodgings amenities at level 4 or 5
|
20 years
|
Exoticize A Grand Hall
|
- Choose a neighboring royal court to emulate, gaining Court Grandeur and a
+30 opinion boost.
|
Varies
|
Royal Court DLC
Has a royal court with level 5 Lodgings amenities
|
10 years
|
Celebrate Other Cultures
|
- All counties of different cultures with at least 75% cultural acceptance gain the Celebrated Culture modifer for 10 years:
-15% Building Construction Cost
+0.3 Monthly Development
+0.3 Monthly Control Change
+5 Defender Advantage
|
30 + 10 for every eligible county
|
Royal Court DLC
Dynasty has "Side-by-Side" Customs legacy
All other cultures have 75 cultural acceptance with realm's culture
|
10 years
|
Borrow Gold from Holy Order
|
Gain scaled Gold
The holy order will make demands if the loan is not repaid
If the character dies the loan is inherited
|
50
|
Any holy order with the same faith and enough gold
No active loan
|
15 years
|
Revoke Holy Order Lease
|
Take a barony title from the holy order
-40 Opinion with the holy order grandmaster
-20 Opinion with the head of faith if one exists
|
500
|
Adult
At peace
Own the de jure county of a holy order barony
|
None
|
Submit to the Great Khan
|
Become a vassal of the Mongol Empire
All defensive wars end in white peace
|
None
|
Independent
Mongol Empire borders the realm
Title rank is emperor
|
None
|
Return Roma
|
The pope gains the County of Roma title
+250 Piety
+20 Opinion with the pope
+10 Stress if character has the Ambitious trait
+30 Stress if character has the Cynical trait
|
None
|
Independent
Own the County of Roma title
Catholicism faith
|
None
|
Raise a Runestone (Original)
|
+100 Piety
+10 Opinion with vassals of the same faith
Capital county gains the Runestone permanent modifier
|
None
|
 No Northern Lords DLC
Ásatrú faith or Embraced Local Traditions character modifier
Dead ancestor
|
None
|
Determine Bhakti
|
If faith is Vaishnavism choose or replace one of the following permanent bonuses:
- Ganga: -33%
Stress Gain and +0.5 Health
- Lakishmi: +10%
Domain Taxes from same faith and +20% Monthly Stewardship Lifestyle Experience
- Jagganath: +2
Martial and +3 Controlled Territory Defender Advantage
- Hayagriva: +2
Learning and +20% Monthly Piety
If faith is Shaivism choose or replace one of the following permanent bonuses:
- Parvati: +25%
Fertility, +10 Attraction Opinion, and +10 Close Relative Opinion.
- Vīrabhadra: +4
Prowess and +3 Attacker Advantage
- Munīshwarar: +20
Spouse Opinion, +10 Dynasty Opinion, and +10 Close Relative Opinion.
- Dakshinamoorthy: +20%
Monthly Lifestyle Experience Gain and +10 Religious Vassal Opinion. (This does not work. Shaivism does not have the Bhakti Tenet and reforming a religion with Shaivism as its base does not get the special Patron Deities Shaivism would theoretically get)
If faith is Smartism choose or replace one of the following permanent bonuses:
- Kubera: +2
Stewardship, +5% Domain Taxes, and -10 Attraction Opinion
- Ganesha: +2
Diplomacy and +2 Learning
- Vishnu: +10
Vassal Opinion and +0.25 Health
- Shiva: +10
Dynasty Opinion and +2 Faith Hostility Advantage
If religion is Norse choose or replace one of the following permanent bonuses:
- Odin: +2
Intrigue and +0.03 Monthly Piety from Dread
- Tyr: +2
Diplomacy and +2 Martial
- Only available if
culture is Danish or the de jure kingdom of the capital county is Denmark
- Ullr: +3
Martial, +50% Movement Speed in Baronies affected by Winter, and +2 Advantage in in Baronies affected by Winter
- Only available if
culture is not Danish and the de jure kingdom of the capital county is not Denmark
- Thor: +2
Stewardship and +3 Prowess
- Freyr: +25%
Fertility and +0.1 Control Growth
If religion is Hindu and faith is not Vaishnavism, Shaivism, or Smartism, choose or replace one of the following permanent bonuses:
- Ganga: −33%
Stress Gain and +0.5 Health
- Saraswati: +2
Learning and +20% Monthly Prestige
- Kali: +4
Prowess and +4 Faith Hostility Advantage
- Kubera: +2
Stewardship, +5% Domain Taxes, and −10 Attraction Opinion
|
100 if no patron deity
500 if any patron deity
|
Faith has the Bhakti tenet
|
None
|
Divine the Stars
|
Gain a random modifier for 10 years:
- +2
Diplomacy, +25% Monthly Diplomacy Lifestyle Experience and -2 Martial
- +2
Martial, +25% Monthly Martial Lifestyle Experience and -2 Learning
- +2
Stewardship, +25% Monthly Stewardship Lifestyle Experience and -2 Intrigue
- +2
Intrigue, +25% Monthly Intrigue Lifestyle Experience and -2 Diplomacy
- +2
Learning, +25% Monthly Learning Lifestyle Experience and -2 Stewardship
|
None
|
Faith has the Astrology tenet
|
None
|
Give your Ancestor a Sky Burial
|
+250 Piety
+20 Opinion with vassals whose faiths have the same tenet
|
None
|
Faith has the Sky Burials tenet
Dead ancestor
|
None
|
Initiate Consolamentum
|
Character dies
+1 Level of Devotion
|
None
|
Faith has the Consolamentum tenet
One of the following
60 years old
Health is Near Death or Dying
Incapable trait
|
None
|
Seek Aid of the Spirits
|
Choose an offering
- A large offering gives +40
Stress if the character has the Cynical or Greedy traits
- No offering gives +40
Stress if the character has the Generous or Humble traits
- Triggers one of the following:
A positive effect
Lose a negative trait, if any, or gain a positive trait
- Lose
Dull trait, or gain Shrewd trait
- Lose
Weak trait, or gain Strong trait
Gains a positive modifier
- +3
Stewardship and +25% Fertility for 20 years
- +3
Intrigue and +25% Dread Gain for 20 years
- +3
Learning and −25% Stress Gain for 20 years
- +3
Martial and +4 Prowess for 20 years
- +3
Diplomacy and Small Health Boost for 20 years
No effect
A negative effect
Possessed trait
Impotent trait
Infirm trait
Ill trait
- Expensive offering will reduce the chance for no effect, increase the chance of a trait change should a positive effect occurs, and increase the chance of
Posssessed Trait should a negative effect occurs.
- No offering will increase the chance for no effect and negative effect.
- Having
Zealous trait will reduce the chance for no effect, while having Cynical trait will increase the chance for no effect.
- A
Court Chaplain with 11 or higher Learning will increase the chance for positive effect (no cap) while reducing the chance for negative effect (caps at 20 Learning)
- A
Court Chaplain with 10 Learning will have no impact on the effect.
- A
Court Chaplain with 9 or lower Learning will reduce the chance for positive effect while increasing the chance for negative effect.
- Having a
Court Chaplain with any Mystic trait will increase the chance of positive effect.
- Having a
Court Chaplain with better Mystic trait will increase the chance for a trait change, should a positive effect occurs. The higher level of the trait, the higher the chance increases.
|
None
|
Faith has the Adorcism tenet
Court Chaplain
 Possessed trait
|
5 years
|
Take Vow of Poverty
|
Vow of Poverty
+5 Clergy Opinion
+2 Monthly Piety
-20% Monthly Income
Character wears Lowborn clothes
+10 Stress if the character has the Ambitious trait
+35 Stress if the character has the Cynical trait
+60 Stress if the character has the Greedy trait
|
None
|
Faith has the Vows of Poverty tenet
|
None
|
Renounce Vow of Poverty
|
Lose Vow of Poverty
+10 Stress if the character has the Humble trait
+35 Stress if the character has the Zealous trait
+60 Stress if the character has the Generous trait
|
100
|
Faith has the Vows of Poverty tenet
|
None
|
Commission Epic
|
Choose who shall write the epic:
- Choosing the storyteller will give +30
Stress if the character has the Greedy trait
Choose a theme:
- Focusing on the character will grant 150
Prestige and 50 Renown when the poem is complete
- Focusing on family will grant 75
Prestige and 75 Renown when the poem is complete
- Focusing on truth will grant 150
Prestige and 250 Piety when the poem is complete
+2 Monthly Prestige for 10 years if the epic is regular
+5 Monthly Prestige for 10 years if the epic is exceptional
- If character has a royal court, creates a Book court artifact
|
Scaled
|
Adult
Writing History perk
|
10 years
|
Extort Subjects
|
Two events to gain gold in exchange for penalties will take place within the next 5 days
+60 Stress if the character has the Generous trait
|
None
|
Adult
It is MY Domain perk
|
5 years
|
Sell Minor Titles
|
Scaled Gold
One of the following happens in 5 days:
- Gain random
Gold, Prestige and a Weak Hook on a vassal
- Gain random
Gold and reduce a powerful vassal's feudal taxes
- Lose random
Prestige and 30 Opinion with a vassal
- Choose to gain random
Gold or random Prestige
- Choose to gain random
Gold or random Renown
- Choose to lose random
Prestige or 30 Opinion with a powerful vassal
|
500
|
Adult
At Any Cost perk
|
5 years
|
Embrace Celibacy
|
Gain the Celibate trait
+60 Stress if the character has the Lustful trait
|
None
|
Adult
Restraint perk
 Seducer trait
 Eager Reveler trait
 Famous Reveler trait
 Legendary Reveler trait
|
1 year
|
Abandon Celibacy
|
Lose the Celibate trait
-35 Stress if the character has the Lustful trait
|
None
|
Restraint perk
Celibate trait
|
1 year
|
Hold Mystical Communion
|
+300 Learning Lifestyle Experience
Gain the Divine Guidance modifier for 5 years, giving the following effects:
+1 Martial
+1 Learning
-25% Stress Gain
+25% Stress Loss
50% change to gain one of the following in 3 days:
-20 Opinion with the court chaplain
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
-20 Opinion with a vassal with the Zealous trait
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
-30 Opinion with the head of faith and -1 level of devotion
Not if Faith considers Wise Man, Mystic, or Miracle Worker to be a virtue
+30 Opinion with a vassal with the Zealous trait
+30 Opinion with a vassal, councilor or family member with a required trait
Ill trait
Ill trait removed
|
100
|
Adult
One of the following
Wise Man trait
Mystic trait
Miracle Worker trait
|
5 years
|
Adopt Puppy
|
|
30
|
Royal Court DLC
House has Dog Lovers modifier from a Hold Court event
Lowborn
Already have a pet
|
5 years
|
Pet Cat
|
-10 Stress
|
None
|
Pet cat
|
5 years
|
Pet Dog
|
One of the following happens:
- 98% character gains -10
Stress
- 1% choice between an
Unpressed Claim on a random neighbor title or +20 Opinion with the title holder
- 1% character is injured
|
None
|
Pet dog
|
5 years
|
Attempt Suicide
|
-1 Level of Devotion
50% chance the following happen
Character dies
-1 Level of Splendor
-30 Opinion with all vassals
|
None
|
Faith has the Consolamentum tenet
One of the following
Cancer trait
Depressed trait
Great Pox trait
Incapable trait
Leper trait
Lunatic trait
Stress Level 3
Best Friend, Soulmate or Child with high Opinion died
|
5 years
|
Integrate English Duchy
|
If owning England all controlled Danelaw duchies become de jure part of Kingdom of England
If owning Danelaw all controlled England duchies become de jure part of Kingdom of Danelaw
-30 Opinion with holder of the Kingdom of England title if owning Kingdom of Danelaw
-30 Opinion with holder of the Kingdom of Danelaw title if owning Kingdom of England
|
500
|
Adult
At peace
Negotiate the Danelaw decision happened
Own Kingdom of England or Kingdom of Danelaw
Control a Duchy from the other kingdom
Kingdom of England and Kingdom of Danelaw exist
|
5 years
|
Revoke False Conversion
|
Convert back to the original faith
If independeng all owned falsely-converted counties convert back to the original faith
If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following effects:
+30 Popular Opinion
If independent all owned falsely-converted counties lose the Suspected False Converts modifier
+35 Stress if Cynical
|
250
|
Adult
False convert
Head of faith
 Zealous trait
 Accuse the Krstjani of Heresy decision
|
20 years
|
Amnesty for False Conversions
|
- Vassals, guests, courtiers and owned counties will convert to their original faith if they practice the same faith in secret.
- If
Pluralist, vassals, guests and courtiers will convert if original faith has equal or less faith hostility than the false faith and they are not Deceitful, Paranoid, Zealous or head of the false faith
- If
Pluralist and independent, owned counties will convert if original faith has equal or less faith hostility than the false faith
If independent all owned falsely-converted counties gain the Relieved Crypto-Religionists modifier for 25 years, giving the following effects:
+30 Popular Opinion
If independent all owned falsely-converted counties lose the Suspected False Converts modifier
+10 Stress if Honest or Trusting
+30 temporary Opition with converted characters
|
250
|
Adult
Below 20 Dread
 Tyranny
 Zealous trait
If no vassal or owned county practices the same faith in secret then:
Pluralist doctrine
Original faith has equal or less faith hostility than false faith
|
10 years
|
Study the Art of Scheming
|
- Adds 10 to scheme power and success
- Forces an on-going scheme to execute
|
None
|
 Deceitful trait
Has a hostile scheme in progress
- If AI, the scheme target must be a rival
Have a Stress level of 1 or greater
|
3 years
|
Develop Capital
|
+0.2 Monthly Development in Realm Capital for 5 years
- Increases
stress by 80
|
None
|
Adult
At peace
 Diligent trait
Is AI
|
5 years
|
Expedite Schemes
|
- Increases progress on active schemes
|
None
|
 Impatient trait
Has a scheme in progress
Have a Stress level of 1 or greater
Is AI
|
5 years
|