Culture

The culture represents the customs and technologies that a character or county uses. Rulers can change a county's culture by ordering their Steward to complete the  Promote Culture task.

Mashriqi culture

Counties will have lowered popular opinion with their direct Liege if they belong to a different culture and especially heritage. Characters can avoid this by granting the county title to a vassal of the same heritage as the target county.

A ruler can convert to the culture of their Realm Capital at the cost of  Prestige, provided that their Court Chaplain endorses them. Every close family member sharing the ruler's culture will adopt the new culture. Vassals sharing the ruler's culture that own counties with the new culture can decide to adopt it as well.

Depending on their culture, rulers are called by various linguistic titles which are known as their Form of Address.

Culture headEdit

Each culture with at least one ruler has a Culture Head. The Culture Head is always the adult character who owns the most counties of said culture.

Culture Heads can choose an Innovation to become a Cultural Fascination, which will improve its discovery progress by +20%, with an additional +1% per cultural head   Learning skill. The cultural fascination can be changed at any time.

Culture Heads can reform their culture by adding new traditions if empty tradition slots are available or replacing existing ones at additional cost. If the Royal Court DLC is enabled, all rulers can hybridize their culture with another provided they meet the criteria. Adding traditions and reforming a culture takes a number of years to come into effect, depending on the number of said culture's counties. AI Culture Heads may add traditions, but will not directly replace one tradition with another. If a culture head is of a monogamous faith with a spiritual head of faith, the culture head may be given the option to remove Concubinage or Polygamy from their culture at the request of the head of faith via event.

Cultural acceptanceEdit

Cultural Acceptance[1] determines how much   Opinion penalty two cultures have towards each other. If the Royal Court DLC is enabled, it also determines whether two cultures of different heritage can create a hybrid culture.

BaselineEdit

The baseline acceptance between two cultures will be the following:

  • +20 if both cultures share the same heritage
  • +10 if both cultures share the same language
  • +10 if both cultures share the same ethos and are located within the same geographic region
  • +5 if most counties of both cultures share the same religion
  • +10 if most counties of both cultures share the same faith
  • +5 if most counties of both cultures have an eastern faith
  • +10 if most counties of both cultures have pluralistic faiths and are located within the same geographic region

GainEdit

  • Bordering my Culture +0.05 yearly acceptance per border county. This counts the numbers of border counties. So if culture A has a county that borders a single county of culture B, that's 2 border counties. If it bordered 2, it'd be 3 border counties, as each individual county can only get counted once. Capped at +1.
  • Intermingling in Realm up to +0.5 yearly acceptance from shared realms. If 100% of both cultures are in the same realm, acceptance will increase by this much each year. For each realm with both cultures take the % of each culture that's present in the realm and multiply them with one another. E.G., if a realm has 50% of all Norwegian counties and 40% of all Swedish cultures, that'll contribute 50%*40%*0.5 yearly acceptance each year.
  • Vassalage from vassals. (Higher gains with higher tier vassals). Capped at +0.5 yearly acceptance.
  • Promote Cultural Acceptance Steward Job. +0.01 yearly acceptance per Stewardship level, +0.05 if independent. (+30% with Tier 2 Customs Dynastic Legacy). Can stack if multiple rulers of the same culture are promoting cultural acceptance on same the culture.
  • Granting counties to local noble up to +2 flat gain max.
  • Historical Relation, added at the start of the game.
  • Hire Cultural Ambassador, this medium   cost Travel Option gives a +1 increase in acceptance of the traveler (either Ruler or Adventurer) culture while passing through lands of a different culture. Can only trigger once per culture per trip. Has a bug, as the culture of the first province you enter cannot trigger this effect for the rest of the trip.

LossEdit

  • Declaring war on ruler of another culture. Loss of Cultural Acceptance depends on rank of the defender: (-1 flat loss for counts, -2 for dukes, -3 for kings, -4 for emperors).
  • Change culture of county (loses flat Cultural Acceptance with the culture losing the county).
  • Revoking titles from rulers of other cultures (-1 flat loss for counts, -2 for dukes, -3 for kings, none for barons).
  • -0.5 yearly Cultural Acceptance reduction from no interaction. If two cultures gain no acceptance at all from bordering, vassals, or shared realm, their acceptance will go down by this amount each year. Cultures with the same heritage are exempt.
  • Decay towards baseline -0.01 yearly acceptance per % of Cultural Acceptance minus the Baseline. Cultures with the same heritage are exempt.
  • Cultural Acceptance, -0.5% modifier per % of Cultural Acceptance. Caps at -50% modifier at 100% Cultural Acceptance.

Cultural pillarsEdit

Each culture has 5 cultural pillars: Heritage, Language, Aesthetics, Martial Custom and Ethos.

  •   Heritage represents a culture's origin and prevents creating hybrid cultures if both cultures share it.
  •   Language represents the language that all characters and counties of a culture speak, and determines the default birth names, as well as the title naming and what the culture's knights are called. If a character converts to a culture with a different language, they will instantly learn it.
  •   Aesthetics determine the naming practices as well as the appearance of architecture, armies, clothes and coat of arms.
  •   Martial Custom determines what genders can act as Commanders and Knights and requires the Royal Court DLC. Without it the faith's View on Gender doctrine determines it.

EthosEdit

Each culture will have an ethos, which represents the core values, principles and attitude towards life that the culture has. It also determines which court types are available for kingdoms and empires. In the Royal Court DLC, reforming a culture's ethos costs 20000   Prestige. Tribal AI Cultural Heads will never choose the Ceremonious ethos.

Ethos Characters effects Holdings effects Available court types Description
Diplomatic Warlike Administrative Intrigue Scholarly
Bellicose
 
  •   +50% Available Mercenary Companies
  •   +2 Prowess
  •   -10% Men-at-Arms Recruitment Cost
  •   -10.00% Men-at-Arms Maintenance
  •   -10 Minority Vassal Opinion
  +10% Levy Size           This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Bureaucratic
 
  •   +10% Monthly Lifestyle Experience
  •   +5% Cultural Fascination Progress
  •   -10 Minority Vassal Opinion
  •   Kings can adopt Administrative government
  +15% Development Growth           No culture lasts longer than its oldest record, and this culture believes in accounting so meticulous as to guarantee immortality.
Ceremonious
 
  •   +10% Monthly Prestige
  •   -15% Title Creation Cost
  •   +5 House Opinion
  •   +5 Court Grandeur
  •   -10 Minority Vassal Opinion
          The ceremony of court life is so integral to this culture that it forms a core part of people's social behavior. A place for everyone, and everyone in their place.
Communal
 
  •   -15% Same Culture Mercenary Hire Cost
  •   +5 Close Family Opinion
  •   -10 Minority Vassal Opinion
  •   -10% Building Construction Time
  •   -5% Building Construction Cost
          This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Egalitarian
 
  •   +35% Cultural Acceptance Gain
  •   +10 Vassal Limit
  •   +5 Different Culture Opinion
  •   +5 Different Faith Opinion
          Intolerance and isolationism may be the way for others, but this culture recognizes that accepting difference is far better than annihilating it.
Spiritual
 
  •   +10% Monthly Piety
  •   +15% Control Growth
  •   -20% Faith Creation and Reformation Cost
  •   -10 Minority Vassal Opinion
          While some cultures turn to war and others to worldly knowledge, this culture places its trust in the only constant throughout its history - the divine. Spirituality is the only way forward in a harsh and uncaring world.
Stoic
 
  •   +0.25 Health (Disease Resistance)
  •   -15% Stress Gain
  •   -15% Friendly Fatal Casualties
  •   -10 Minority Vassal Opinion
  +5 Defender Advantage           This culture believes in standing strong like a mountain, taking any and all hardships that life may throw at them and enduring them all with grim determination and an indomitable spirit.

TraditionsEdit

Main article: Traditions

Each culture has several traditions, which represent the main customs of a culture and can grant various effects. A culture can have up to five traditions in the tribal era, with every additional era reached granting an additional slot for Traditions. The base cost of adding a tradition is 2000   Prestige, which may be increased by the following:

  • +2000 if the culture does not have one of the Tradition's preferred ethos.
  • +3000 if the Tradition's optional requirement is not fulfilled. This does not apply to AI Culture Heads.

In the Royal Court DLC replacing a tradition increases the final cost by +50% and the time it takes to establish it by +25%.

The needed time to establish a tradition is dependent on the number of counties with that culture. The fewer counties the culture has, the faster it goes. The maximum time to establish a tradition is 30 years.

Many traditions are mutually exclusive with other traditions. The only way to bypass this this restriction is through hybridization with a culture that has the other tradition.

New culturesEdit

There are two ways through which a new culture can be formed, both of which cost   Prestige.

Divergent culturesEdit

Divergent cultures can be created at any point. Ethos can be freely changed. Language can be changed as long as a culture that has the target language as a pillar occupies at least 10% of the realm's counties, borders the character's culture, and has at least 25% acceptance of it (each condition can be met by a different culture that has the target language as a pillar). Martial Custom can be changed as long as the gender succession law favors the same gender. Aesthetics cannot be changed unless creating a culture divergence that took place historically. Traditions can be changed for a cost. The base cost of creating a divergent culture depends on how little of the original culture the ruler causing the divergence controls. Newly created divergent cultures gain a conversion bonus in counties of the original culture for 50 years.

Hybrid culturesEdit

Hybrid cultures can be created between two cultures with at least 40% Cultural Acceptance by a ruler that has counties of both cultures within their realm. Depending on game settings it might also require both cultures to be old enough. The hybrid culture can choose heritage, cultural pillars, traditions and aesthetics from either parent culture, will gain all innovations known by either culture and will start with 100% Cultural Acceptance with both parents cultures. The cost of creating a hybrid culture decreases based on the current Cultural Acceptance between the two parent cultures. The size of the hybrid culture will depend on how much Cultural Acceptance has been built when creating the hybrid culture. The Promote Culture steward task will have its efficiency increased for a few years in counties belonging to either parent culture. By default hybrid cultures will be given the name of their parent cultures connected by a hyphen, though some hybrids have custom names by default. Their default color will be a mix of the parent cultures' colors.

If a ruler does not share the culture of their realm capital and the two cultures meet the requirements to create a hybrid culture is a 5% chance each year that the ruler will be given the option to create a hybrid culture. While it is free it does not allow its pillars or traditions to be customized and are chosen at random from the two parent cultures. The hybrid culture creation can be canceled and doing so will grant +5% Cultural Acceptance. This sort of hybridization cannot take place if either culture has the Staunch Traditionalists tradition.

List of culturesEdit

Culture divergences that take place after the start date can be stopped by a player who controls 80% of the counties from the original culture.

  • Norse architecture will have Continental European appearance and Norse fashion will have Northern European appearance if the   Northern Lords DLC is not installed.
  • Iberian architecture will have Mediterranean appearance and Iberian fashion will have Continental European appearance if the   Fate of Iberia DLC is not installed.
  • Iranian architecture will have Arabic appearance, Iranian fashion will have Arabic appearance, and Turkic Fashion will have Mongolian appearance if the   Legacy of Persia DLC is not installed.
  • Byzantine architecture will have Mediterranean appearance and Byzantine fashion will have Mediterranean appearance if the   Roads to Power DLC is not installed. Constantinople will also use a unique appearance if the DLC is installed.
  Heritage   Culture Ethos Traditions   Language Martial Custom Architecture Fashion Coat of Arms Military Equipment Origin
Akan Akan Egalitarian
 
  • Bush Hunting
  • Matriarchal
  • Mystical Ancestors
  • Parochialism
Kwa   Equal African
 
African West African Sub-Saharan African Original
Guan Communal
 
  • Bush Hunting
  • Dryland Dwellers
  • Frequent Festivities
  • Strong Believers
Kwa   Equal African
 
African West African Sub-Saharan African Original
Kru Stoic
 
  • Bush Hunting
  • Dexterous Fishermen
  • Practiced Pirates
Kru   Men Only African
 
African West African Sub-Saharan African Original
Albanian Albanian Communal
 
  • Hill Defenders
  • Marital Ceremonies
  • Swords for Hire
  •   Staunch Traditionalists
Albanian   Men Only Mediterranean
 
Byzantine South Slavic Eastern European Original
Arabic Bedouin Stoic
 
  • Caravaneers
  • Desert Travelers
  • Mubarizun
  • Tribal Unity
  •   Avid Falconers
Arabic   Men Only Arabic
 
Abbasid Arabic Arabic Original
Egyptian Spiritual
 
  • Agrarian
  • Mubarizun
  • Philosopher Culture
  • Strong Believers
Arabic   Men Only Arabic
 
Abbasid Arabic Arabic Original
Maghrebi Spiritual
 
  • African Tolerance
  • Dexterous Fishermen
  • Dryland Dwellers
  • Mubarizun
  • Water Rituals
Arabic   Men Only Arabic
 
Berber Arabic Arabic Hybrid Bedouin/Baranis in 600
Mashriqi Spiritual
 
  • Dryland Dwellers
  • Medicinal Herbalists
  • Mubarizun
  • Philosopher Culture
  • Water Rituals
Arabic   Men Only Arabic
 
Abbasid Arabic Arabic Hybrid Bedouin/Syriac in 650
Yemeni Communal
 
  • Maritime Mercantilism
  • Mountain Herding
  • Mountaineers
  • Religion Blending
Arabic   Men Only Arabic
 
Abbasid Arabic Arabic Original
Baltic Latgalian Stoic
 
  • Forest Wardens
  • Sacred Groves
  •   Staunch Traditionalists
Baltic   Men Only Continental European
 
Northern European Baltic Northern European Original
Lithuanian Bellicose
 
  • Forest Wardens
  • Hit-and-Run Tacticians
  • Sacred Groves
  • Strong Believers
Baltic   Men Only Continental European
 
Northern European Baltic Northern European Original
Prussian Bureaucratic
 
  • Charismatic
  • Equitable
  • Forest Wardens
  • Sacred Groves
Baltic   Men Only Continental European
 
Northern European Baltic Northern European Original
Balto-Finnic Estonian Bellicose
 
  • Musical Theorists
  • Hirds /   Coastal Warriors
  •   Staunch Traditionalists
Finnic   Men Only Continental European
 
Northern European Balto-Finnic Northern European Original
Finnish Stoic
 
  • Dexterous Fishermen
  • Forest Wardens
  • Isolationist
Finnic   Men Only Continental European
 
Northern European Balto-Finnic Northern European Original
Karelian Stoic
 
  • Forest Wardens
  • Stalwart Defenders
  • Swords for Hire
Finnic   Men Only Continental European
 
Sami Balto-Finnic Northern European Original
Sami Communal
 
  • Adaptive Skirmishers
  • Forest Wardens
  • Winter Warriors
Sami   Men Only Continental European
 
Sami Sami Northern European Original
Vepsian Egalitarian
 
  • Isolationist
  • Xenophilic
Finnic   Men Only Continental European
 
Ugro-Permian Balto-Finnic Northern European Original
Bantu East Bantu Bureaucratic
 
  • Hit-and-Run Tacticians
  • Maritime Mercantilism
  • Religion Blending
  • Seafarers
Sabaki   Men Only African
 
African East African African Dead
Berber Baranis Spiritual
 
  • African Tolerance
  • Family Business
  • Mountain Herding
Berber   Men Only Berber
 
Berber Berber Arabic Original
Butr Stoic
 
  • African Tolerance
  • Desert Ribats
  • Equal Inheritance
  • Saharan Nomads
Berber   Men Only Berber
 
Berber Berber Arabic Original
Guanche Stoic
 
  • Isolationist
  • Mystical Ancestors
  • Stalwart Defenders
Berber   Men Only Berber
 
African West African Arabic Original
Zaghawa Egalitarian
 
  • African Tolerance
  • Desert Ribats
  • Saharan Nomads
Tubu   Men Only Berber
 
Berber Berber Arabic Original
Brythonic Breton Communal
 
  • Chanson de Geste
  • Dexterous Fishermen
  • Storytellers
  • Swords for Hire
Brythonic   Men Only Continental European
 
Continental European Breton Continental European Original
Cornish Communal
 
  • Ancient Miners
  • Dexterous Fishermen
  • Storytellers
Brythonic   Men Only Continental European
 
Continental European Welsh Continental European Original
Cumbrian Stoic
 
  • Concubines
  • Highland Warriors
  • Refined Poetry
  • Stalwart Defenders
Brythonic   Men Only Continental European
 
Continental European Scottish Continental European Original
Pictish Bellicose
 
  • Concubines
  • Highland Warriors
  • Hill Dwellers
  • Refined Poetry
Brythonic   Men Only Continental European
 
Northern European
Continental European
Scottish Continental European Original (Dead in 1066)
Welsh Stoic
 
  • Concubines
  • Highland Warriors
  • Longbow Competitions
  • Refined Poetry
Brythonic   Men Only Continental European
 
Continental European Welsh Continental European Original
Burman Burmese Spiritual
 
  • Fervent Temple Builders
  • Frequent Festivities
  • Religion Blending
  • Royal Army
Burmese   Men Only Indian
 
Indian Burman Indian Original
Mon Spiritual
 
  • Mystical Ancestors
  • Religious Patronage
  •   Culture Blending
Burmese   Men Only Indian
 
Indian Burman Indian Original
Caucasian Armenian Stoic
 
  • Fervent Temple Builders
  • Highland Warriors
  • Hill Dwellers
  • Strong Believers
  • Eastern Roman Legacy /   Indomitable Azatani
Armenian   Men Only Byzantine
 
Byzantine Byzantine Eastern European Original
Georgian Communal
 
  • Castle Keepers
  • Caucasian Wolves
  • Hereditary Hierarchy
  • Metalworkers
Georgian   Men Only Byzantine
 
Byzantine Byzantine Eastern European Original
Central African Hausa Egalitarian
 
  • Caravaneers
  • Family Business
  • Parochialism
Chadic   Equal African
 
African Central African Sub-Saharan African Original
Kanuri Bellicose
 
  • Hit-and-Run Tacticians
  • Quarrelsome
Tubu   Men Only African
 
African Central African Sub-Saharan African Hybrid Sao/Zaghwa in 860
Nupe Bellicose
 
  • Musical Theorists
  • Parochialism
East Kwa   Men Only African
 
African Central African Sub-Saharan African Original
Sao Stoic
 
  • Agrarian
  • City Keepers
  • Dryland Dwellers
  • Parochialism
Chadic   Men Only African
 
African Central African Sub-Saharan African Original
Central Germanic Bavarian Spiritual
 
  • Hereditary Hierarchy
  • Stand and Fight!
  • Strong Believers
High German   Men Only Continental European
 
Holy Roman Imperial German Continental European Original
Dutch Bureaucratic
 
  • Agrarian
  • Maritime Mercantilism
  • Parochialism
  • Polders
Dutch   Men Only Continental European
 
Holy Roman Imperial Frisian Continental European Hybrid Frankish/Frisian in 750
Franconian Ceremonious
 
  • Astute Diplomats
  • Castle Keepers
  • Hereditary Hierarchy
High German   Men Only Continental European
 
Holy Roman Imperial German Continental European Diverged from Frankish in 640
Frisian Stoic
 
  • Battlefield Looters
  • Dexterous Fishermen
  • Strong Believers
Anglic   Men Only Continental European
 
Holy Roman Imperial Frisian Continental European Dead
German Stoic
 
  • Astute Diplomats
  • Hereditary Hierarchy
  • Stand and Fight!
High German   Men Only Continental European
 
Holy Roman Imperial German Continental European Dead
Langobard Stoic
 
  • Isolationist
  • Martial Admiration
  • Stand and Fight!
  •   Malleable Invaders
Central Germanic   Men Only Mediterranean
 
Continental European Latin Continental European Dead
Saxon Stoic
 
  • Religious Patronage
  • Ruling Caste
  • Stand and Fight!
Saxon   Men Only Continental European
 
Holy Roman Imperial German Continental European Diverged from Old Saxon in 843
Swabian Communal
 
  • Industrious
  • Mountain Homes
  • Parochialism
High German   Men Only Continental European
 
Holy Roman Imperial German Continental European Original
Chinese Han Ceremonious
 
  • Court Eunuchs
  • Family Business
  • Mystical Ancestors
  • Philosopher Culture
  • Water Rituals
Chinese   Men Only Indian
 
Mongolian Chinese Mongolian Original
Dravidian Gond Communal
 
  • Jungle Warriors
  • Sacred Groves
  •   Culture Blending
Telugu   Men Only Indian
 
Indian Dravidian Indian Original
Kannada Stoic
 
  • Fervent Temple Builders
  • Garuda Warriors
  • Refined Poetry
  • Ruling Caste
Kannada   Men Only Indian
 
Indian Dravidian Indian Original
Tamil Communal
 
  • Metalworkers
  • Parochialism
  • Seafarers
Tamil   Men Only Indian
 
Indian Dravidian Indian Original
Telugu Bellicose
 
  • Metalworkers
  • Recognition of Talent
  • Warrior Culture
Telugu   Men Only Indian
 
Indian Dravidian Indian Original
East African Beja Communal
 
  • Desert Travelers
  • Isolationist
  • Mountain Skirmishing
  • Warriors of the Dry
Cushitic   Men Only African
 
African East African Arabic Original
Daju Stoic
 
  • Dryland Dwellers
  • Warrior Culture
  • Warrior Queens
Sudanic   Equal African
 
Arabic East African Arabic Original
Ethiopian Spiritual
 
  • Amharic Highlanders
  • Fervent Temple Builders
  • Isolationist
  • Strong Believers
Ethiopic   Men Only African
 
Arabic East African Arabic Original
Nubian Spiritual
 
  • Agrarian
  • Astute Diplomats
  • Land of the Bow
  • Warrior Queens
  • Xenophilic
Sudanic   Equal African
 
Arabic East African Arabic Original
Welayta Stoic
 
  • Frequent Festivities
  • Mountain Skirmishing
Omotic   Men Only African
 
Arabic East African Arabic Original
East Slavic Ilmenian Communal
 
  • Agrarian
  • Druzhina
  • Forest Folk
  • Hit-and-Run Tacticians
East Slavic   Men Only Continental European
 
Northern European East Slavic Eastern European Dead
Russian Communal
 
  • Charismatic
  • Druzhina
  • Mendicant Mystics
East Slavic   Men Only Continental European
 
Northern European East Slavic Eastern European Original
Severian Stoic
 
  • Druzhina
  • Forest Folk
  • Sacred Groves
East Slavic   Men Only Continental European
 
Northern European East Slavic Eastern European Dead
Volhynian Ceremonious
 
  • Agrarian
  • Astute Diplomats
  • City Keepers
  • Druzhina
East Slavic   Men Only Continental European
 
Northern European East Slavic Eastern European Dead
Eastern Roman Greek Bureaucratic
 
  • Religious Patronage
  • Byzantine Traditions /   Roman Ceremonies
  • Eastern Roman Legacy /   Imperial Tagmata
  • Formation Fighting Experts /   Palace Politics
  • Legalistic /   Cultivated Sophistication
Greek   Men Only Byzantine
 
Byzantine Byzantine Eastern European Original
Frankish Frankish Bellicose
 
  • Hereditary Hierarchy
  • Stand and Fight!
  • Warrior Culture
Frankish   Men Only Continental European
 
French Frankish Continental European Dead
French Ceremonious
 
  • Chanson de Geste
  • Chivalry
  • Hereditary Hierarchy
D'Oïl Vulgar   Men Only Continental European
 
French Frankish Continental European Diverged from Frankish in 862
Norman Bellicose
 
  • Chanson de Geste
  • Ruling Caste
  • Stand and Fight!
  •   Audacious Cadets
D'Oïl Vulgar   Men Only Continental European
 
Continental European Norman Continental European Hybrid French/Norse in 911
Occitan Egalitarian
 
  • Chanson de Geste
  • Chivalry
  • Equal Inheritance
  • Parochialism
D'Oc Vulgar   Men Only Mediterranean
 
French Occitanian Continental European Original
Goidelic Gaelic Bellicose
 
  • Concubines
  • Dexterous Fishermen
  • Highland Warriors
  • Hill Dwellers
  • Strong Kinship
Goidelic   Men Only Continental European
 
Northern European Scottish Continental European Hybrid Irish/Pictish in 800
Irish Ceremonious
 
  • Maritime Mercantilism
  • Monastic Communities
  • Pastoralists
  • Polygamous
  • Refined Poetry
Goidelic   Men Only Continental European
 
Northern European Irish Continental European Original
Guinean Uplander Bobo Egalitarian
 
  • Stalwart Defenders
  • Upland Skirmishing
  •   Sorcerous Metallurgy
Soninke   Men Only African
 
African West African Sub-Saharan African Original
Gur Communal
 
  • Ancient Miners
  • Upland Skirmishing
  •   Sorcerous Metallurgy
Gur   Men Only African
 
African West African Sub-Saharan African Original
Malinke Spiritual
 
  • Charitable
  • Upland Skirmishing
  •   Sorcerous Metallurgy
Manding   Men Only African
 
African West African Sub-Saharan African Original
Marka Communal
 
  • Musical Theorists
  • Upland Skirmishing
  • Warriors of the Dry
Manding   Men Only African
 
African West African Sub-Saharan African Original
Mel Egalitarian
 
  • Stalwart Defenders
  • Upland Skirmishing
  •   Staunch Traditionalists
Manding   Men Only African
 
African West African Sub-Saharan African Original
Horn African Afar Bellicose
 
  • Eye for an Eye
  • Monogamous
  • Mountain Skirmishing
  • Warrior Culture
Cushitic   Men Only African
 
African East African Arabic Original
Somali Communal
 
  • Dryland Dwellers
  • Maritime Mercantilism
  • Mountain Skirmishing
  • Refined Poetry
Cushitic   Men Only African
 
African East African Arabic Original
Iberian Andalusian Ceremonious
 
  • Hit-and-Run Tacticians
  • Xenophilic /   Malleable Subjects
  •   Expert Artisans
  •   Ritualized Friendship
  •   Tabletop Warriors
Arabic   Men Only Iberian
 
Andalusian Arabic Andalusian Hybrid Visigothic/Bedouin in 800
Aragonese Bellicose
 
  • Martial Admiration
  • Mountaineers
  • Visigothic Codes
  • Marital Ceremonies /   Ritualized Friendship
  •   State Ransoming
D'Oc Vulgar   Men Only Iberian
 
Iberian Iberian Iberian Hybrid Basque/Catalan in 1035
Asturleonese Egalitarian
 
  • Fervent Temple Builders
  • Hit-and-Run Tacticians
  • Mountaineers
  •   Ritualized Friendship
Iberian Vulgar   Men Only Iberian
 
Iberian Leonese Iberian Diverged from Visigothic in 800
Basque Egalitarian
 
  • Marital Ceremonies
  • Mountaineers
  • Visigothic Codes
  •   Ritualized Friendship
Basque   Men Only Iberian
 
Iberian Iberian Iberian Original
Castilian Bellicose
 
  • Castle Keepers
  • Chivalry
  • Martial Admiration
  • Hit-and-Run Tacticians /   Tabletop Warriors
  •   Ritualized Friendship
Iberian Vulgar   Men Only Iberian
 
Iberian Castilian Iberian Diverged from Visigothic in 800
Catalan Ceremonious
 
  • Maritime Mercantilism
  • Parochialism
  • Refined Poetry
  • Visigothic Codes
  •   Ritualized Friendship
D'Oc Vulgar   Men Only Iberian
 
Iberian Iberian Iberian Hybrid Visigothic/Occitan in 800
Galician Spiritual
 
  • Dexterous Fishermen
  • Highland Warriors
  • Monastic Communities
  •   Ritualized Friendship
Iberian Vulgar   Men Only Iberian
 
Iberian Iberian Iberian Diverged from Visigothic in 800
Portuguese Bellicose
 
  • Chivalry
  • Fervent Temple Builders
  • Martial Admiration
  •   Ritualized Friendship
Iberian Vulgar   Men Only Iberian
 
Iberian Iberian Iberian Diverged from Galician in 1100
Suebi Bellicose
 
  • Agrarian
  • Stand and Fight!
Central Germanic   Men Only Iberian
 
Iberian Iberian Iberian Dead
Visigothic Bellicose
 
  • Hit-and-Run Tacticians
  • Martial Admiration
  • Visigothic Codes
  •   Malleable Subjects
  •   Ritualized Friendship
Iberian Vulgar   Men Only Iberian
 
Iberian Iberian Iberian Diverged from Gothic in 418
Indo-Aryan Bengali Spiritual
 
  • Agrarian
  • Philosopher Culture
  • Religious Patronage
Magadhi   Men Only Indian
 
Indian Indo-Aryan Indian Original
Brahui Communal
 
  • Astute Diplomats
  • Culture Blending
  • Desert Travelers
  •   Jirga
North Dravidian   Men Only Iranian
 
Iranian Indo-Aryan Iranian Original
Gujarati Spiritual
 
  • Expert Artisans
  • Religion Blending
  • Seafarers
  • Vegetarians
Gurjar   Men Only Indian
 
Indian Indo-Aryan Indian Original
Kamrupi Communal
 
  • Collective Lands
  • Jungle Warriors
  •   Culture Blending
Magadhi   Men Only Indian
 
Indian Indo-Aryan Indian Original
Kannauji Spiritual
 
  • Agrarian
  • City Keepers
  • Court Eunuchs
  • Ruling Caste
Shauraseni   Men Only Indian
 
Indian Indo-Aryan Indian Original
Kashmiri Spiritual
 
  • Equal Inheritance
  • Himalayan Settlers
  • Refined Poetry
Kashmiri   Men Only Indian
 
Indian Indo-Aryan Indian Original
Malvi Stoic
 
  • Agrarian
  • Fervent Temple Builders
  • Khadga Puja
  • Mystical Ancestors
Gurjar   Men Only Indian
 
Indian Indo-Aryan Indian Original
Marathi Stoic
 
  • Industrious
  • Modest
  • Pastoralists
Marathi   Men Only Indian
 
Indian Indo-Aryan Indian Original
Nepali Communal
 
  • Himalayan Settlers
  • Martial Admiration
  • Religious Patronage
Pahari   Men Only Indian
 
Indian Indo-Aryan Indian Original
Oriya Spiritual
 
  • Culinary Artists
  • Lords of the Elephants
  • Seafarers
Magadhi   Men Only Indian
 
Indian Indo-Aryan Indian Original
Punjabi Communal
 
  • Agrarian
  • Marital Ceremonies
  • Storytellers
Vrachada   Men Only Indian
 
Indian Indo-Aryan Indian Original
Rajasthani Bellicose
 
  • Khadga Puja
  • Mystical Ancestors
  • Quarrelsome
  • Warrior Culture
Gurjar   Men Only Indian
 
Indian Indo-Aryan Indian Original
Sindhi Spiritual
 
  • Mendicant Mystics
  • Refined Poetry
  • Seafarers
Vrachada   Men Only Indian
 
Indian Indo-Aryan Indian Original
Sinhala Spiritual
 
  • City Keepers
  • Fervent Temple Builders
  • Ruling Caste
Sinhalese   Men Only Indian
 
Indian Indo-Aryan Indian Original
Iranian Alan Communal
 
  • Horse Lords
  • Marital Ceremonies
  • Mountaineers
  • Steppe Tolerance
Scythian   Men Only Mediterranean
 
Iranian Oghuz Iranian Diverged from Scythian in 100
Afghan Communal
 
  • Esteemed Hospitality
  • Eye for an Eye
  • Futuwaa
  • Mountain Homes
  •   Jirga
Scythian   Men Only Iranian
 
Iranian Iranian Iranian Original
Baloch Stoic
 
  • Desert Travelers
  • Esteemed Hospitality
  • Futuwaa
  • Isolationist
  •   Jirga
Iranian   Men Only Iranian
 
Iranian Iranian Iranian Original
Daylamite Bellicose
 
  • Isolationist
  • Mountaineers
  • Stalwart Defenders
  • Swords for Hire
  • Futuwaa /   Pragmatic Creed
Iranian   Men Only Iranian
 
Iranian Iranian Iranian Original
Khwarezmian Stoic
 
  • Caravaneers
  • City Keepers
  • Dryland Dwellers
  • Stalwart Defenders
  • Futuwaa /   Frontier Warriors
Scythian   Men Only Iranian
 
Iranian Iranian Iranian Original (Dead in 1066)
Kurdish Communal
 
  • Eye for an Eye
  • Mountain Homes
  • Swords for Hire
  • Futuwaa /   Fierce Independence
Iranian   Men Only Iranian
 
Iranian Iranian Iranian Original
Persian Ceremonious
 
  • Futuwaa
  • Garden Architects
  • Water Rituals
  • Dryland Dwellers /   Irrigation Experts
  • Philosopher Culture /   Beacon of Learning
  • Refined Poetry /   Enlightened Magnates
Iranian   Men Only Iranian
 
Iranian Iranian Iranian Original
Saka Bellicose
 
  • Caravaneers
  • Dryland Dwellers
  • Expert Artisans
  • Horse Lords
  •   Frontier Warriors
Scythian   Men Only Iranian
 
Arabic Iranian Iranian Diverged from Scythian in 100
Sogdian Egalitarian
 
  • Caravaneers
  • Parochialism
  • Religion Blending
  • Futuwaa /   Frontier Warriors
  •   Horse Breeders
Scythian   Men Only Iranian
 
Iranian Iranian Iranian Original (Dead in 1066)
Tajik Spiritual
 
  • Caravaneers
  • City Keepers
  • Futuwaa
  • Dryland Dwellers /   Irrigation Experts
  • Philosopher Culture /   Beacon of Learning
Iranian   Men Only Iranian
 
Iranian Iranian Iranian Hybrid Bactrian/Khwarezmian in 700
Israelite Ashkenazi Communal
 
  • Bound by Faith
  • Defensive Tactics
  • Diasporic
  • Forbearing
  • Philosopher Culture
High German   Men Only Continental European
 
Holy Roman Imperial Israelite Continental European Original
Bavli Communal
 
  • Bound by Faith
  • Caravaneers
  • Defensive Tactics
  • Diasporic
  • Xenophilic
Aramaic   Men Only Arabic
 
Byzantine Israelite Arabic Original
Hebrew Spiritual
 
  • Fervent Temple Builders
  • Mystical Ancestors
  • Philosopher Culture
  • Strong Believers
Hebrew   Men Only Arabic
 
Byzantine Israelite Arabic Dead
Kochini Communal
 
  • Diasporic
  • Fervent Temple Builders
  • Philosopher Culture
  • Xenophilic
Tamil   Men Only Indian
 
Indian Israelite Indian Hybrid Sephardi/Tamil in 52
Radhanite Egalitarian
 
  • Defensive Tactics
  • Diasporic
  • Maritime Mercantilism
  • Philosopher Culture
  • Xenophilic
Shaz Turkic   Men Only Arabic
 
Mongolian Israelite Arabic Original
Sephardi Communal
 
  • Caravaneers
  • Defensive Tactics
  • Diasporic
  • Maritime Mercantilism
  • Philosopher Culture
Iberian Vulgar   Men Only Arabic
 
Byzantine Israelite Arabic Original
Latin Cisalpine Communal
 
  • Maritime Mercantilism
  • Mountain Homes
  • Republican Legacy
Italian Vulgar   Men Only Mediterranean
 
Continental European Latin Continental European Hybrid Lombard/Frankish in 800
Italian Spiritual
 
  • Formation Fighting Experts
  • Refined Poetry
  • Republican Legacy
Italian Vulgar   Men Only Mediterranean
 
Continental European Latin Continental European Diverged from Roman in 476
Lombard Stoic
 
  • Isolationist
  • Martial Admiration
  • Republican Legacy
  • Stand and Fight!
Italian Vulgar   Men Only Mediterranean
 
Continental European Latin Continental European Hybrid Langobard/Italian in 650
Roman Bellicose
 
  • Eastern Roman Legacy
  • Formation Fighting Experts
  • Hereditary Hierarchy
  • Legalistic
  • Noble Adoption
  • Refined Poetry
Latin   Men Only Mediterranean
 
Byzantine
Continental European
Latin Eastern European Dead
Sardinian Communal
 
  • Isolationist
  • Stalwart Defenders
Sardinian Vulgar   Men Only Mediterranean
 
Continental European Latin Continental European Diverged from Roman in 100
Sicilian Ceremonious
 
  • Refined Poetry
  • Republican Legacy
  • Ruling Caste
  • Swords for Hire
  • Xenophilic
Italian Vulgar   Men Only Mediterranean
 
Continental European Latin Continental European Hybrid Lombard/Greek in 950
Magyar Hungarian Bellicose
 
  • Agrarian
  • Konni Raids
  • Strong Believers
Magyar   Men Only Continental European
 
Continental European Magyar
Continental European
Mongolian Diverged from Mogyër in 1000
Mogyër Bellicose
 
  • Horse Lords
  • Strong Believers
  • Tribal Unity
Magyar   Men Only Eurasian Steppe
 
Mongolian Magyar Mongolian Original
Mongolic Buryat Spiritual
 
  • Horse Lords
  • Mystical Ancestors
  • Sacred Mountains
  • Steppe Tolerance
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Jurchen Spiritual
 
  • Agrarian
  • Horse Breeders
  • Horse Lords
  •   Malleable Invaders
Tungusic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Dead
Kerait Bellicose
 
  • Horse Breeders
  • Horse Lords
  • Prolific Hunters
  • Steppe Tolerance
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Khitan Communal
 
  • Horse Lords
  • Pastoralists
  • Sacred Hunts
  •   Malleable Invaders
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Dead
Mongol Bellicose
 
  • Horse Lords
  • Prolific Hunters
  • Steppe Tolerance
  •   Malleable Invaders
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Naiman Stoic
 
  • Charismatic
  • Horse Lords
  • Pastoralists
  • Steppe Tolerance
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Oirat Bellicose
 
  • Horse Lords
  • Loyal Subjects
  • Prolific Hunters
  • Strong Believers
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Öngüd Bellicose
 
  • Astute Diplomats
  • Horse Lords
  • Stalwart Defenders
  • Steppe Tolerance
Shaz Turkic   Men Only Eurasian Steppe
 
Mongolian Turkic Mongolian Diverged from Shatuo in 830
Tuyuhun Bellicose
 
  • Dryland Dwellers
  • Horse Breeders
  • Horse Lords
  • Pastoralists
Mongolic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian Original
Niger Delta Edo Egalitarian
 
  • Bush Hunting
  • Hidden Cities
  • Parochialism
East Kwa   Men Only African
 
African Central African Sub-Saharan African Original
Ewe Spiritual
 
  • Bush Hunting
  • Legalistic
  • Religion Blending
Kwa   Equal African
 
African Central African Sub-Saharan African Original
Igbo Spiritual
 
  • Bush Hunting
  • Hidden Cities
  • Recognition of Talent
East Kwa   Equal African
 
African Central African Sub-Saharan African Original
Yoruba Communal
 
  • Bush Hunting
  • Equal Inheritance
  • Hidden Cities
  • Philosopher Culture
East Kwa   Equal African
 
African Central African Sub-Saharan African Original
North Germanic Danish Bellicose
 
  • Eye for an Eye
  • Hereditary Hierarchy
  • Runestone Raisers
  • Ting-Meet
  • Hirds /   Coastal Warriors
Norse   Men Only Continental European
 
Northern European Danish Northern European Diverged from Norse in 1000
Norse Bellicose
 
  • Ting-Meet
  • Hirds /   Coastal Warriors
  • Refined Poetry /   Performative Honor
  • Runestone Raisers /   Northern Stories
  •   Malleable Invaders
Norse   Men Only Norse
 
Norse Norse Norse Original
Norwegian Bellicose
 
  • Maritime Mercantilism
  • Runestone Raisers
  • Storytellers
  • Ting-Meet
  • Hirds /   Coastal Warriors
Norse   Men Only Continental European
 
Northern European Norwegian Northern European Diverged from Norse in 1000
Swedish Bellicose
 
  • Runestone Raisers
  • Strong Believers
  • Ting-Meet
  • Hirds /   Coastal Warriors
Norse   Men Only Continental European
 
Northern European Swedish Northern European Diverged from Norse in 1000
Qiangic Qiang Communal
 
  • Equal Inheritance
  • Himalayan Settlers
  • Medicinal Herbalists
  • Sacred Mountains
Tangut   Men Only Indian
 
Mongolian Indian Mongolian Original
Tangut Bureaucratic
 
  • Caravaneers
  • Court Eunuchs
  • Himalayan Settlers
  • Religion Blending
  • Religious Patronage
Tangut   Men Only Indian
 
Mongolian Indian Mongolian Original
Sahelian Bozo Communal
 
  • Isolationist
  • Religion Blending
  • Wetlanders
Soninke   Men Only African
 
African West African Sub-Saharan African Original
Gaw Communal
 
  • Caravaneers
  • Dryland Dwellers
Ayneha   Men Only African
 
African West African Sub-Saharan African Original
Mossi Bellicose
 
  • Adaptive Skirmishers
  • Hereditary Hierarchy
  • Ruling Caste
Gur   Equal African
 
African West African Sub-Saharan African Original
Songhai Ceremonious
 
  • Dryland Dwellers
  • Ruling Caste
  • Warrior Culture
Ayneha   Men Only African
 
African West African Sub-Saharan African Dead
Soninke Ceremonious
 
  • Caravaneers
  • City Keepers
  • Dryland Dwellers
  • Strong Believers
Soninke   Men Only African
 
African West African Sub-Saharan African Original
Sorko Communal
 
  • Dryland Dwellers
  • Xenophilic
Ayneha   Men Only African
 
African West African Sub-Saharan African Original
Senegambian Pulaar Bellicose
 
  • Charismatic
  • Forbearing
Senegambian   Men Only African
 
African West African Sub-Saharan African Original
Serer Spiritual
 
  • Hereditary Hierarchy
  • Stalwart Defenders
  • Strong Believers
Senegambian   Men Only African
 
African West African Sub-Saharan African Dead
Wolof Communal
 
  • Ruling Caste
  • Strong Believers
Senegambian   Men Only African
 
African West African Sub-Saharan African Original
South Slavic Bosnian Communal
 
  • Isolationist
  • Mendicant Mystics
  • Monastic Comunities
South Slavic   Men Only Mediterranean
 
Continental European South Slavic Eastern European Hybrid Croatian/Serbian in 800
Bulgarian Bureaucratic
 
  • Konni Raids
  • Merciful Blindings
  • Ruling Caste
  • Stand and Fight!
Slavonic   Men Only Mediterranean
 
Byzantine South Slavic Eastern European Hybrid Bolghar/South Slavic in 850
Croatian Communal
 
  • Astute Diplomats
  • Hereditary Hierarchy
  • Konni Raids
South Slavic   Men Only Mediterranean
 
Continental European South Slavic Eastern European Original
Serbian Communal
 
  • Konni Raids
  • Religious Patronage
  • Stalwart Defenders
  •   Staunch Traditionalists
South Slavic   Men Only Mediterranean
 
Byzantine South Slavic Eastern European Original
Syriac Syriac Communal
 
  • Caravaneers
  • Loyal Subjects
  • Philosopher Culture
  • Strong Believers
Aramaic   Men Only Arabic
 
Byzantine
Arabic
Byzantine Arabic Original
Tibetan Bodpa Spiritual
 
  • Himalayan Settlers
  • Horse Breeders
  • Religious Patronage
Tibetan   Men Only Indian
 
Mongolian Tibetan Mongolian Original
Kirati Communal
 
  • Himalayan Settlers
  • Religion Blending
Tibetan   Men Only Indian
 
Mongolian Tibetan Mongolian Original
Lhomon Communal
 
  • Himalayan Settlers
  • Medicinal Herbalists
  • Mystical Ancestors
Tibetan   Men Only Indian
 
Mongolian
Indian
Tibetan Mongolian Original
Sumpa Egalitarian
 
  • Equal Inheritance
  • Himalayan Settlers
  • Mountaineers
Tibetan   Men Only Indian
 
Mongolian Tibetan Mongolian Original
Tsangpa Spiritual
 
  • Himalayan Settlers
  • Religious Patronage
  • Sacred Mountains
Tibetan   Men Only Indian
 
Mongolian Tibetan Mongolian Original
Zhangzhung Spiritual
 
  • Himalayan Settlers
  • Sacred Mountains
Tibetan   Men Only Indian
 
Mongolian Tibetan Mongolian Original
Tocharian Tocharian Spiritual
 
  • Caravaneers
  • Philosopher Culture
  • Religious Patronage
  • Xenophilic
  •   Frontier Warriors
Tocharian   Men Only Iranian
 
Iranian Iranian Iranian Original (Dead in 1066)
Turkic Avar Bellicose
 
  • Horse Lords
  • Recognition of Talent
  • Ruling Caste
  •   Culture Blending
Oghur   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original (Dead in 1066)
Bashkir Stoic
 
  • Forest Folk
  • Horse Lords
  • Sacred Mountains
  •   Malleable Invaders
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Bolghar Communal
 
  • Astute Diplomats
  • Horse Lords
  • Ruling Caste
  •   Malleable Invaders
Oghur   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Chuvash Communal
 
  • Horse Lords
  • Sacred Groves
  • Sacred Hunts
  • Strong Believers
Oghur   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Diverged from Bolghar in 800
Cuman Bellicose
 
  • Horse Lords
  • Swords for Hire
  • Warrior Culture
  •   Malleable Invaders
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Karluk Communal
 
  • Horse Lords
  • Sacred Mountains
  • Steppe Tolerance
  •   Malleable Invaders
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Khazar Egalitarian
 
  • Horse Lords
  • Stand and Fight!
  • Steppe Tolerance
Oghur   Equal Eurasian Steppe
 
Turkic Turkic Mongolian Original
Kimek Stoic
 
  • Horse Lords
  • Pastoralists
  • Prolific Hunters
  • Stalwart Defenders
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Kipchak Stoic
 
  • Horse Lords
  • Prolific Hunters
  • Quarrelsome
  • Swords for Hire
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Kirghiz Egalitarian
 
  • Horse Lords
  • Prolific Hunters
  • Quarrelsome
Shaz Turkic   Equal Eurasian Steppe
 
Turkic Turkic Mongolian Original
Laktan Stoic
 
  • Forest Folk
  • Horse Lords
  • Prolific Hunters
  • Stalwart Defenders
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Oghuz Bellicose
 
  • Horse Lords
  • Ruling Caste
  • Swords for Hire
  • Warrior Culture
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Oghuz Mongolian Original
Pecheneg Bellicose
 
  • Horse Lords
  • Quarrelsome
  • Swords for Hire
  • Warrior Culture
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Oghuz Mongolian Original
Shatuo Bellicose
 
  • Court Eunuchs
  • Ruling Caste
  •   Malleable Invaders
Chinese   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original (Dead in 1066)
Turkmen Bellicose
 
  • By the Sword
  • Horse Lords
  • Prolific Hunters
  • Ruling Caste
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Oghuz Mongolian Diverged from Oghuz in 1077
Uriankhai Communal
 
  • Forest Folk
  • Horse Lords
  • Mendicant Mystics
  • Prolific Hunters
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Uyghur Spiritual
 
  • Caravaneers
  • Charitable
  • Religious Patronage
  • Steppe Tolerance
  • Xenophilic
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Original
Yughur Communal
 
  • Horse Lords
  • Pastoralists
  • Steppe Tolerance
Shaz Turkic   Men Only Eurasian Steppe
 
Turkic Turkic Mongolian Diverged from Uyghur in 850
Ugro-Permian Bjarmian Stoic
 
  • Caravaneers
  • Charismatic
  • Forest Wardens
  • Xenophilic
Finnic   Men Only Continental European
 
Ugro-Permian Ugro-Permian Northern European Original
Ostyak Spiritual
 
  • Isolationist
  • Strong Believers
Ugro-Permian   Men Only Continental European
 
Ugro-Permian Ugro-Permian Northern European Original
Permian Communal
 
  • Forest Wardens
  • Frugal Armorers
Ugro-Permian   Men Only Continental European
 
Ugro-Permian Ugro-Permian Northern European Original
Vlach Vlach Communal
 
  • Konni Raids
  • Pastoralists
  • Strong Believers
  • Xenophilic
  •   Staunch Traditionalists
Dacian Vulgar   Men Only Mediterranean
 
Byzantine South Slavic Eastern European Hybrid Roman/South Slavic in 600
Volga-Finnic Mari Stoic
 
  • Frequent Festivities
  • Musical Theorists
Volga-Finnic   Men Only Continental European
 
Ugro-Permian Eurasian Steppe Northern European Original
Merya Stoic
 
  • Storytellers
  •   Culture Blending
Volga-Finnic   Men Only Continental European
 
Ugro-Permian Eurasian Steppe Northern European Original
Meshchera Stoic
 
  • Musical Theorists
  • Religion Blending
  •   Culture Blending
Volga-Finnic   Men Only Continental European
 
Northern European Eurasian Steppe Northern European Original
Mordvin Stoic
 
  • Frequent Festivities
  • Musical Theorists
  • Religion Blending
Volga-Finnic   Men Only Continental European
 
Northern European Eurasian Steppe Northern European Original
Muroma Stoic
 
  • Frequent Festivities
  • Storytellers
  •   Culture Blending
Volga-Finnic   Men Only Continental European
 
Northern European Eurasian Steppe Northern European Original (Dead in 1066)
West Germanic Anglo-Saxon Bureaucratic
 
  • City Keepers
  • Hirds
  • The Witenagemot
Anglic   Men Only Continental European
 
Northern European
Continental European
Anglo-Saxon Continental European Diverged from Old Saxon in 500
English Bureaucratic
 
  • Castle Keepers
  • Chivalry
  • Hereditary Hierarchy
  • Longbow Competitions
Anglic   Men Only Continental European
 
Continental European English Continental European Hybrid Anglo-Saxon/Norman in 1070
Old Saxon Bellicose
 
  • Hirds
  • Seafarers
  • Ting-Meet
  •   Malleable Invaders
Anglic   Men Only Continental European
 
Norse Continental European Continental European Dead
Scots Bureaucratic
 
  • City Keepers
  • Hereditary Hierarchy
  • Strong Kinship
  • Xenophilic
Anglic   Men Only Continental European
 
Continental European Scottish Continental European Hybrid Anglo-Saxon/Cumbrian in 1050
West Slavic Carantanian Communal
 
  • Martial Admiration
  • Mountaineer Ruralism
South Slavic   Men Only Continental European
 
West Slavic West Slavic Eastern European Original
Czech Bureaucratic
 
  • Castle Keepers
  • Industrious
  • Life is just a Joke
  • Mountaineer Ruralism
Czech-Slovien   Men Only Continental European
 
West Slavic West Slavic Eastern European Original
Polabian Stoic
 
  • Hereditary Hierarchy
  • Konni Raids
  • Stalwart Defenders
Lechitic   Men Only Continental European
 
West Slavic Polish Eastern European Original
Polish Ceremonious
 
  • Konni Raids
  • Xenophilic
  •   Staunch Traditionalists
Lechitic   Men Only Continental European
 
West Slavic Polish Eastern European Original
Pomeranian Stoic
 
  • Konni Raids
  • Maritime Mercantilism
  •   Staunch Traditionalists
Lechitic   Men Only Continental European
 
West Slavic West Slavic Eastern European Original
Slovien Egalitarian
 
  • Equitable
  • Mountaineer Ruralism
Czech-Slovien   Men Only Continental European
 
West Slavic Polish Eastern European Original

Ancient culturesEdit

Ancient cultures are all dead and only exist for the purpose of Legends and historical characters. They can be selected for custom characters but do not start with any Innovation.

  Heritage   Culture Ethos Traditions   Language Martial Custom Architecture Fashion Coat of Arms Military Equipment
Egyptian Ancient Egyptian Spiritual
 
  • Agrarian
  • Hereditary Hierarchy
  • Philosopher Culture
  • Strong Believers
Egyptian   Equal Arabic
 
Abbasid
Byzantine
Latin Arabic
Gothic Gothic Bellicose
 
  • Isolationist
  • Martial Admiration
  • Stand and Fight!
  •   Malleable Invaders
Central Germanic   Men Only Mediterranean
 
Continental European Latin Continental European
Hellenic Macedonian Bellicose
 
  • Astute Diplomats
  • Legalistic
  • Philosopher Culture
Hellenic   Men Only Mediterranean
 
Byzantine Byzantine Eastern European
Trojan Bellicose
 
  • Astute Diplomats
  • Legalistic
  • Maritime Mercantilism
  • Philosopher Culture
Hellenic   Men Only Mediterranean
 
Byzantine Byzantine Eastern European
Hunnic Hunnic Bellicose
 
  • Horse Lords
  • Prolific Hunters
  • Steppe Tolerance
Hunnic   Men Only Eurasian Steppe
 
Mongolian Mongolian Mongolian

List of unique formable culturesEdit

Some formable cultures will receive a unique custom name, as long as certain conditions are met upon creation:

Unique divergent culturesEdit

New Culture Name Parent Culture/Heritage Title/Realm Capital Special Condition
Scanian North Germanic Heritage Petty Kingdom of Skåne
Beta Israeli East African Heritage Judaism Religion
Avadhi Indo-Aryan Heritage Kingdom of Kosala
Malayali Tamil Raj of Chera Nadu
Hejazi Bedouin Emirate of Mecca or Medina
Szekely Hungarian Duchy of Transylvania or Transylvanian Alps
Maithili Bengali or Nepali Raj of Tirabhukti
Bihari Indo-Aryan Heritage Raj of Magadha, Tirabhukti or Kasi
Azeri Turkic Heritage High Chiefdom of Shirvan or Azerbaijan
Dhundari Rajasthani Raj of Ajmer
Mewari Rajasthani Raj of Medapata
Marwari Rajasthani Raj of Maru or Stravani
Nimadi Marathi or Malvi Raj of Anupa
Kathiawari Gujarati Raj of Anartta or Saurashtra
Kabyle Butr or Baranis Emirate of Kroumerie, Bejaia or Zab
Austrian Central Germanic Heritage Duchy of Austria, Salzburg, Steyermark or Carinthia or Archduchy of Austria
Burgundian Frankish Heritage Duchy of Burgundy, or Upper Burgundy
Arpitan Frankish Heritage Dauphinate of Viennois, Duchy of Savoy or Provence
Lothringian Central Germanic Heritage Duchy of Upper Lorraine or Lower Lorraine
Lorrainian Duchy of Upper Lorraine or Lower Lorraine
Angevin French Duchy of Anjou
Provancale Occitan or French Duchy of Provence
Walloon Frankish Heritage Duchy of Flanders, Brabant, Luxembourg, Jülich or Holland
Flemish Dutch Duchy of Flanders, Brabant, Luxembourg, Jülich or Holland
Aquitanian Occitan Duchy of Acquitaine, Gascogne or Armagnac
Poitevin French Duchy of Poitiou
Auvergnat Occitan Duchy of Auvergne or Bourbon
Lengadocian Occitan Duchy of Languedoc or Toulouse
Mercian Anglo-Saxon Petty Kingdom of Mercia
Northumbrian Anglo-Saxon Petty Kingdom of Northumbria, York or Lancaster
Northerner English Petty Kingdom of Northumbria, York or Lancaster
Silesian Czech or Polish Duchy of Upper Silesia or Lower Silesia
Ruthenian Russian Grand Principality of Kyiv, Halych, the Cherven Cities, Volhynia, Turov, Pinsk, Minsk, Grodno, Chernigov, Pereyaslavl, Yedisan, Levedia, Voronezh, Khopyor, or Don Valley
Belarusian Russian Grand Principality of Pinsk, Minsk or Grodno
Red Ruthenian Russian Grand Principality of Halych and the Cherven Cities
Munda Bengali Raj of Jharkland
Shirvani Persian Shirvanshahdom of Shirvan
Pontic Greek or either parent culture is Greek Duchy of Chaldia or Steppe Region
Novgorodian Russian Grand Principality of Novgorod
Geatish Swedish Petty Kingdom of Småland, Västergötland or Östergötland
Gutish Swedish Petty Kingdom of Visby
Venetian Latin Heritage Republic of Venice
Mervi Iranian Heritage Mervshahdom of Merv
Parsi India Region Zoroastrian Religion
Icelandic North Germanic Heritage Petty Kingdom of Iceland
Omani Arabic Heritage Emirate of Oman
Khaleeji Arabic Heritage Emirate of Al-Hasa, Bahrain, Khuzestan, Hormuz or Fars
Mahri Arabic Heritage Emirate of Mahra
Gorani Kurdish Kermanshahdom of Kermanshah
Luri Iranian Heritage Khuzestanshahdom of Khuzestan or Kermanshahdom of Kermanshah
Tabari Iranian Heritage Tabaristanshahdom of Tabaristan or Daylamshahdom of Daylam
Ligurian Latin Heritage Duchy of Genoa
Romagnol Latin Heritage Duchy of Romagna or Emilia
Tuscan Latin Heritage Duchy of Tuscany or Pisa
Umbrian Latin Heritage Duchy of Spoleto
New English West Germanic Heritage Steppe Region
Moroccan Grand Emirate of Maghreb
Algerian Grand Emirate of Tahert
Tripolitanian Emirate of Syrte, Fezzan or Cyrenaica
Tunisian Grand Emirate of Africa
Lebanese Arabic Heritage Malikate of Syria Coastal Capital
Syrian Arabic Heritage Sultanate of Syria NOT Coastal Capital
Iraqi Arabic Heritage Sultanate of Mesopotamia or Jazira
Soqotri Arabic Heritage Emirate of Socotra
Palestinian Arabic Heritage Sultanate of Jerusalem or Israel Islamic religion
Upper Saxon Saxon Duchy of Thüringia, Anhalt, Lausitz or Meissen
Dalmatian South Slavic, Eastern Roman or Latin Heritage Kingdom of Croatia
Neapolitan Berber, Eastern Roman or Latin Heritage Kingdom of Sicily EXCEPT Duchy of Sicily
Arvanite Albanian Heritage Byzantine Empire
Griko Greek Kingdom of Sicily
Egyptiote Greek Kingdom of Egypt
Cappadocian Greek Kingdom of Anatolia
Cypriot Greek Kingdom of Cyprus

Unique hybrid culturesEdit

New Culture Name Cultures/Heritages Title/Realm Capital Special Condition
Azeri Turkic and Iranian Heritages High Chiefdom of Shirvan or Azerbaijan
Anatolian Turkish Either Culture is Turkic Heritage GHW Region of Anatolia
Norse-Gael Goidelic; and North Germanic Heritages
Danelander Anglo-Saxon or English; and North Germanic Heritages Kingdom of Danelaw or Daneland
Ænglish Anglo-Saxon; and Norwegian NOT Norse Religion
Anglo-Nordic Anglo-Saxon or English; and North Germanic Heritage
Hindustani Iranian or Turkic (ruler culture), and Indo-Aryan Heritages GHW Region of Northern India
Rhinelander Frankish; and Central Germanic Heritages Rhineland Region
Turko-Persian Oghuz (ruler culture); and Persian
Turko-Afghan Oghuz (ruler culture); and Afghan
Ulster-Scot Scots; and Irish
Romansh Any two of the following: Frankish, Central Germanic or Latin Heritage (EXCEPT Frankish Heritage (ruler culture), and Central Germanic Culture) Duchy of Currezia
Swiss Any two of the following: Frankish, Central Germanic or Latin Heritage Confederation of Switzerland
Transylvanian Magyar; and Vlach Heritage Duchy of Transylvania or Transylvanian Alps
Alsatian Frankish; and Central Germanic Heritages Duchy of Alsace or Upper Lorraine
Vlaemsch Frankish Heritage; and Dutch
Khalka Tibetian; and Mongolic Heritage
Himalayan Tibetan Heritage; and Nepali
Angevin Frankish; and West Germanic Heritage
Kazakh Mongolic; and Turkic Heritages
Kurlander Central Germanic (ruler culture); and Balto or Balto-Finnic Heritage High Chiefdom of Courland
Livonian Balto-Finnic; and Baltic Heritages
Moroccan Arabic Heritage or Arabic Language; and Berber Heritage Grand Emirate of Maghreb (or simply holding the Title as Andalusian)
Algerian Arabic Heritage or Arabic Language; and Berber Heritage Grand Emirate of Tahert (or simply holding the Title as Andalusian)
Tripolitanian Arabic Heritage or Arabic Language; and Berber Heritage Emirate of Syrte, Fezzan or Cyrenaica (or simply holding any of the Titles as Andalusian (must NOT hold the Grand Emirate of Africa))
Tunisian Arabic Heritage or Arabic Language; and Berber Heritage Grand Emirate of Africa (or simply holding the Title as Andalusian)
Kuzarim Khazar; and Israelite Heritage Judaism Religion
Siddi East African or Horn African; and Indo-Aryan or Dravidian Heritages
Bari Berber; and Latin or Frankish Heritages
Gyalrong Tibetan; and Qiangic Heritages
Lebanese Eastern Roman; and Arabic Heritages Malikate of Syria
Outremer Frankish (ruler culture); and Arabic Heritages Syria Region
Oltremare Latin (ruler culture); and Arabic Heritages Syria Region
Ultramar Iberian (ruler culture); and Arabic Heritages Syria Region Culture's faith must be Christian
Hierosolyman North, Central or West Germanic (ruler culture); and Arabic Heritages Syria Region
Jerusaleman South, West or East Slavic (ruler culture); and Arabic Heritages Syria Region
Külföldi Magyar (ruler culture); and Arabic Heritages Syria Region
Dramor Brythonic (ruler culture); and Arabic Heritages Syria Region
Coigríche Goidelic (ruler culture); and Arabic Heritages Syria Region
Arpitan Frankish; and Latin Heritages Dauphinate of Viennois, Duchy of Savoy or Provence
New English West Germanic; and Mongolic or Turkic Heritages Steppe Region
Upper Saxon Saxon and Polabian
Dobrujan Vlach; and Turkic Heritages Duchy of Dobrudja or Bugeac
Aromanian Vlach Heritage (or its Parent Culture); and Eastern Roman Heritage Catapanate of Thessalonika, Epirus, or Hellas
Dalmatian Any two of the following: South Slavic, Eastern Roman or Latin Heritage South Slavia Region except Kingdoms of Wallachia, Moldavia and Bulgaria
Neapolitan Any two of the following: Latin, Eastern Roman or Berber Heritage Kingdom of Sicily EXCEPT Duchy of Sicily
Siculo-Norman Norman (ruler culture); Latin, Eastern Roman or Berber Heritage Kingdom of Sicily
Arvorigeg Brythonic (ruler culture); and Frankish Heritage
Gallo Frankish (ruler culture); and Brythonic Heritages
Scota Scots and Egyptian
Parsi Iranian and either Dravidian or Indo-Aryan Heritage India Region Zoroastrian Religion
Arvanite Albanian and Eastern Roman Heritage
Wendish Czech-Slovien or Lechitic Language with West Slavic Heritage (ruler culture), and Central or West Germanic Heritage Holy Roman Empire
Böhmisch High German or Saxon Language with Central or West Germanic Heritage (ruler Culture); and West Slavic Heritage Kingdom of Bohemia
Gasmoulos Frankish or Latin Heritage; and Eastern Roman Heritage Byzantine Empire or Latin Empire
Aquitanian Basque Language; and Frankish Heritage
Griko Eastern Roman Heritage; and Latin Heritage Kingdom of Sicily
Egyptiote Eastern Roman Heritage (ruler culture); and Arabic Heritage Kingdom of Egypt

Harrying of the NorthEdit

Harrying of the North is a culture mechanic enabled if Duke William II of Normandy wins his starting war against King Harold II Godwineson of England. If playing as Hereward the Wake it will only happen if you choose to travel to England after William wins the war.

Once the Harrying of the North begins, every county belonging to a vassal of King William of Anglo-Saxon culture will gain +25   Control but also -0.25 Monthly   Development for 15 years. King William will gain the Ruthless Conqueror modifier for 15 years, which has the following effects:

  •   +0.2 Monthly Dread
  •   +0.5 Monthly Control
  •   -15 Popular Opinion
  •   -30 Minority Vassal Opinion
  •   -45 Anglo-Saxon Opinion

Harrying of the North has two values to keep track of which are affected by events: Resistance and Pacification. It will start at 5 Resistance and 0 Pacification. Resistance and Pacification come in four levels and whichever value is higher will impart its effects:

Level 1 Level 2 Level 3 Level 4
Resistance If Resistance is above 7
  • -1 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
If Resistance is above 10
  • -2 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • Slightly increased chance of Claimant factions against the king of England
If Resistance is above 13
  • -5 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • Increased chance of Claimant factions against the king of England
  • -10 Control every 3 years in all counties of vassals of king of England
If Resistance is above 16
  • -10 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • Greatly increased chance of Claimant factions against the king of England
  • -20 Control every 3 years in all counties of vassals of king of England
Pacification If Pacification is above 5
  • +1 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
If Pacification is above 8
  • +2 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • +1 Monthly Dread for the king of England
If Pacification is above 11
  • +5 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • +2 Monthly Dread for the king of England
If Pacification is above 14
  • +10 Monthly Cultural Acceptance between Anglo-Saxon and Norman cultures
  • +3 Monthly Dread for the king of England
  • Unlocks the Embrace English Culture decision

Harrying of the North can end in three ways. All of them will give the king of England -65   Stress.

  • If none of the vassals of the king of England has Anglo-Saxon culture or is a   Duke
  • If the king of England does not have Norman or English culture
  • If 50 years pass

ReferencesEdit

  1. details in game\common\defines\00_defines.txt
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