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Court

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Each landed character has a Court.png court, which consists of the unlanded subjects of a realm. A court may contain family members, knights, lovers, courtiers and guests.

Courtiers[edit]

Courtiers are unlanded characters living at a ruler's Court.png court. They can be appointed as councilors, commanders, knights or vassals. If a courtier does not have a minor title they have a 2% chance to leave each month. The chance is decreased by -0.1% for each 10 points of opinion above 0 and increased by +0.1% for each 10 points of  opinion below 0. In addition the chance to leave can be modified by the following:

Condition Chance to leave
Child -3%
Any claim -1%
Trait pregnant.png Pregnant trait -1%
Marriage.png Married to the liege -0.5%
Low health -0.3%
Liege or another courtier is a friend -0.2%
Liege or another courtier is a lover -0.2%
Liege or another courtier is a close family member -0.2%
Trait bastard.png Bastard trait +0.3%
Liege is a rival +0.5%

Guests[edit]

Guests are unlanded characters staying at a ruler's Court.png court for three years and then have a monthly chance to leave. During this time they will interact with other members of the Court.png court and may take part in random events. They can be convinced to stay permanently in the realm by being given a seat on the council, a landed or minor title, or by using the seduction scheme. Guests can also be directly recruited by paying a variable amount of Gold — the base amount is 10 gold, and increases if the guest has claims, useful traits (Trait physician.png physician), or high skills ( Prowess). Guests are more likely to visit a Court.png court if they have a definite reason, such as the ruler being strong enough to press their claims, or the ruler or one of its adult children being unmarried. The fewer courtiers a character has the more guests it will receive.

Unlanded characters can be asked to visit a Court.png court with the "Invite to Court" interaction. The base reluctance is -50 and typically cannot be overcome without a hook.

If a guest with claims is about to leave, the liege will be given the option to convince the guest to stay for one year.

Court physician[edit]

The court physician is a character carrying a minor title that allows them to help their liege against health traits. When the ruler or someone at their Court.png court gains a health trait while the ruler has a court physician, the ruler will gain the option to try a safe or a risky treatment. A third type of treatment is also available if the court physician has the Trait mystic 1.png Wise Man, Trait mystic 2.png Mystic or Trait mystic 3.png Miracle Worker trait. The risky treatment has a chance to give the character the Trait one eyed.png One-Eyed, Trait one legged.png One-Legged, Trait disfigured.png Disfigured or Trait eunuch.png Eunuch trait.

Court physicians can be appointed through a character interaction or the Search for Physician decision.

Prisoners[edit]

Prisoners are characters who are held at someone's Court.png court unwillingly. A character can obtain prisoners via the Scheme.png Abduction scheme, occupying a character's Realm capital.png realm capital while at war or following battles if the enemy commander has low prowess. A ruler can attempt to imprison any character within their realm but this will incur tyranny unless the prisoner is guilty of a crime. An imprisoned character can be released, ransomed, tortured or executed. Characters will be imprisoned in either the dungeon or under house arrest and can be freely moved between the two. By default prisoners are held in the dungeon if Lowborn.png lowborn and house arrest if noble.

House arrest effects Dungeon effects
  • -5 Diplomacy
  • -20 natural dread
  • -100% dread loss
  • Focus invalid.png -75% monthly lifestyle experience
  • -5 Diplomacy
  • -30 natural dread
  • -100% dread loss
  • Focus invalid.png -150% monthly lifestyle experience
  • +50% stress gain
  • -15 prisoner family Opinion
  • Severe health penalty

In addition if a character stays in the dungeon for more than 5 years they may gain the Ill or Trait pneumonic.png Pneumonia traits.

A prisoner will gain stress while in prison and will eventually die if he has too much stress. This is caused by event stress_threshold_prison.3999 and his death reason will be listed as "died in captivity".

Negotiate release[edit]

A ruler can offer to release a prisoner in exchange for one or more of the following:

Condition Acceptance Opinion
Banish -50 -20
Demand conversion -20 -10
Gain weak hook -80 -20
Recruit -10 -15
Renounce claims -25 -30
Take the vows -30 -10

Ransom[edit]

A ruler can ransom imprisoned characters, exchanging  gold or a  weak hook (Favor) for the prisoner's freedom. The Ransom interaction is used on the prisoner, not the recipient. The character who is sent the ransom is decided by this order:

  1. The prisoner themselves, if they are landed
  2. Their direct liege[1]
  3. The prisoner themselves, if they are unlanded

Prisoners and their direct liege may also offer to pay ransom to the jailer, with an additional option of using a hook on the jailer. Vassals and courtiers who have their ransom paid for by their liege gain +5 opinion (Ransomed Recently) for 1 year.

Ransom cost[edit]

When paying with  gold, the ransom cost of a given prisoner depends on the ransom recipient's primary title rank as well as the prisoner's relation with the recipient.[2] If your spouse is also your primary heir and/or close family member, only the spouse price applies. Unlanded characters may only pay ransoms for themselves.

Rank Ransom cost
Ruler / primary heir Spouse Close family member Other
Unlanded 10
Baron 30 15 10 10
Count 50 25 15 10
Duke 100 50 25 10
King 200 100 50 20
Emperor 500 250 125 50

If the ransom recipient is unable to afford the full price of the ransom, the price is reduced to as much gold as they have left.

The ransom cost is also increased with the Golden Obligations perk ( Avaricious tree) and for rich guests:[3]

  • Characters who are unlanded and liegless cost 100 gold to ransom if the jailer has the Golden Obligations perk (can be increased further) or if the character at least 100 gold to spare.
  • With the Golden Obligations perk, all ransom costs may be increased to approximately the jailor's monthly income times 6 (minimum of 50, maximum of 300 gold), if it is less than that.[4]

Punishment[edit]

Execution[edit]

A ruler can execute any imprisoned character. Executing a character will incur tyranny unless the character is guilty of a very severe crime. Each execution will grant +30  dread and -20  opinion with the victim's dynasty.

If the prisoner shared the same faith they will be beheaded. Otherwise they will be burned. Burning a prisoner grants 25 piety if the character's faith has the Fundamentalist doctrine. Characters with the Trait cannibal.png Cannibal trait or secret can devour prisoners to lose  stress at the cost of a 20% chance to gain the  Ill trait.

Torture[edit]

Torture is an intrigue action that can be performed upon prisoners and has the following effects:

  • The torturer character gains +20  dread.
  • The torturer character loses −100  piety if its faith forbids it.
  • The torturer character loses −10  stress if they have the Sadistic trait.
  • The torturer character gains +10  stress if they have the Trait trusting.png Trusting trait.
  • The torturer character gains +100  Stress if they have the Compassionate trait.
  • The tortured character loses −75  opinion for 50 years towards the torturing character.
  • The tortured character gains the Recently Tortured modifier for 5 years, giving −0.75 Health.
  • If the tortured character has or knows a secret it will have the option to reveal it to avoid torture.

Castration[edit]

Adult characters with either the Ethiopian culture or part of the Byzantine culture group can castrate male prisoners, giving them the Trait eunuch.png Eunuch trait.

Blinding[edit]

Adult characters within the Byzantine culture group can blind their prisoners, giving them the Trait blind.png Blind trait.

Crime[edit]

Crimes are actions that allow a character to imprison someone from their realm without incurring tyranny and may be personal, familial or religious.

  • Personal crimes are caused by certain actions taken against a ruler and allows only the said ruler to imprison the criminal character
  • Familial crimes are caused by certain actions taken against a character and allows any ruler from the same family to imprison the criminal character
  • Religious crimes are caused by traits that are considered criminal by a faith and allows any ruler to imprison the criminal character

The following actions are crimes:

Crime Requirements Title Revocation Banishment Execution Type
Attempted Abduction Abduction scheme fails on the character - - - Personal
Attempted Arrest Liege requests imprisonment and character refuses - - - Personal
Attempted Elopment Elope scheme fails on the character's spouse - - - Personal
Attempted To Murder Me Murder scheme fails on the character - Yes Yes Personal
Blinded Me Blinded the character - - - Personal
Botched My Treatment Court physician's risky treatment of liege failed - Yes Yes Personal
Castrated Me Castrated the character - - - Personal
Declared War Declaring war upon the character Yes - - Personal
Elopment An elope scheme succeeds on the character's spouse - - - Personal
Failed To Treat Me Court physician's safe treatment of liege failed - - - Personal
Revolted against Me Civil war ended in white peace or better for the liege Yes - - Personal
Refused Imprisonment  Vassal refuses imprisonment and realm has high crown authority Yes - - Personal
Refused Retraction  Vassal refuses vassal retraction and realm has High Crown Authority Yes - - Personal
Refused Revocation  Vassal refuses Title Revocation and realm has High Crown Authority Yes - - Personal
Scheming Against Me Discovered as agent in a scheme against the character - - - Personal
Spying on Liege Spymaster job.png Spymaster fails the Find Secrets task on the liege - - - Personal
Tortured Me Tortured the character - - - Personal
Attempted To Murder Family Member Murder scheme fails on a member of the character's family - Yes Yes Familial
Botched Treatment of Kin Court physician's risky treatment of liege's family member failed - Yes Yes Familial
Failed To Treat Kin Court physician's safe treatment of liege's family member failed - - - Familial
Murdered Family Member Murder scheme fails secrecy on a member of the character's family - Yes Yes Familial
Tortured Family Member Tortured a family member of the character - - - Familial
Unlawfully Executed Family Executed a family member of the character without a valid reason - Yes Yes Familial
Excommunicated Character has the Excommunicated trait and faith has the Core tenet chalice.png Communion tenet Yes Yes Yes Religious
Known Adulterer Character has the Trait adulterer.png Adulterer trait and faith has the criminal adultery doctrine for its gender Yes - - Religious
Known Cannibal Character has the Trait cannibal.png Cannibal trait and faith does not have the Core tenet foodsacrifice.png Ritual Cannibalism tenet - - Yes Religious
Known Deviant Character has the Trait deviant.png Deviant trait and faith has the criminal Doctrine deviancy.png deviancy doctrine Yes - - Religious
Known Fornicator Character has the Trait fornicator.png Fornicator trait and faith has the criminal Doctrine adultery men.png/Doctrine adultery women.png adultery doctrine for its gender Yes - - Religious
Known Sodomite Character has the Trait sodomite.png Sodomite trait and faith has the criminal Doctrine homosexuality.png same-sex relations doctrine Yes - - Religious
Known Witch Character has the Trait witch.png Witch trait and faith has the criminal Doctrine witchcraft.png witchcraft doctrine - - Yes Religious
Known Kinslayer Character has a Trait kinslayer 1.png Kinslayer trait and faith has the criminal Doctrine kinslaying.png kinslaying doctrine for its severity Yes - - Religious
Denounced Character has the Trait denounced.png Denounced trait - - - Dynastic

References[edit]

  1. This is only possible if the prisoner is either a vassal or a courtier; guests do not have lieges.
  2. NImprisonment in common/defines/00_defines.txt
  3. game\common\script_values\00_interaction_values.txt, ransom_cost_value
  4. This is based on the medium_gold_value scripted value (game\common\script_values\01_dynamic_values.txt), which is the character's monthly income times 6, bounded by the range 50-300, then rounded up to the closest number divisible by 5.
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