Council

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The council is a group of 6 specialized Vassal or Courtier characters that help a landed character rule its realm. Each council member is able to perform one task at a time. If a Councilor is also a Commander, it cannot lead troops while assigned to a task. Characters cannot be appointed Councilors if they have the  Incapable trait. A Councilor gains Lifestyle Experience for their position's primary skill as well as other ancillary benefits.

While a Councilor is performing a task, one event related to it can trigger each year. Positive events can take place if the councilor's skill is above 8 and negative events can take place if the councilor's skill is below 15.

The Spouse position can be filled by either an unlanded spouse or one who's a direct vassal (but not indirect). If the Faith has the Polygamous Marriage Type Doctrine, the Primary Spouse will fill the position. It is possible to switch the Primary Spouse.

The Court Chaplain can only be changed if the Liege's Faith has the Revocable Clerical Appointment doctrine. Faiths with the Theocratic doctrine have a Realm Priest instead of Court Chaplain. Realm Priests Lease all Temple Holdings in the Liege's Domain and receive a portion of the Taxes and Levies of every vassal's Realm Priest of the same Faith. Realm Priests provide their Liege with Taxes and Levies the same way Vassals do; if they hold a negative  Opinion of the Liege, they will not provide any. A higher opinion will provide a higher amount of Taxes, even under Feudal Government.

Council task[edit]

Each non-spouse councilor can be assigned to one of 3 possible tasks. Current progress towards a councilor task is lost if the task is changed, except for Integrate Title and Increase Development in County.

Position Primary Skill Tasks Effects Possible positive events Possible negative events
Spouse
Spouse job.png
All Unknown.png Assist Ruler 20% of all Councilor's Skills are added to the Ruler's
  • +75 Prestige
  • +10 Dread
  • +2 Advantage for 10 years
  • +10% Levy Size for 10 years
  • −20% Mercenary Hire Cost for 10 years
  • −25% Men-at-Arms Maintenance for 5 years
  • +20 Opinion with a Dynasty member
  • +30 Opinion with Head of Faith
  • Two children stop being rivals
  • Player Heir befriends another one of the children
  • Gain a Favor Hook on a Courtier
None
Diplomacy.png Court Politics 50% of Councilor's Diplomacy Skill is added to the Ruler's
Martial.png Chivalry 50% of Councilor's Martial Skill is added to the Ruler's
Stewardship.png Manage Domain 50% of Councilor's Stewardship Skill is added to the Ruler's
Intrigue.png Court Intrigue 50% of Councilor's Intrigue Skill is added to the Ruler's
Learning.png Patronage 50% of Councilor's Learning Skill is added to the Ruler's
Court Chaplain
Religious councillor job.png
 Learning Task religious relations.png Religious Relations
  • +0.05 Piety per Councilor Skill
  • +0.5 Theocratic Ruler Opinion per Councilor Skill
+30 Opinion with a theocratic vassal for 5 years
  • −50 Piety
  • −30 Opinion with a theocratic vassal for 5 years
Task conversion.png Convert Faith in County At 100% progress, County changes Faith to the liege's
  • +5% County Monthly Development for 5 years
  • +25% County Levy Size for 5 years
  • +30 County Popular Opinion for 5 years
−30 County Popular Opinion for 5 years
Task fabricate claim.png Fabricate Claim on County At 100% progress, gain an Unpressed Claim 20% Chance to gain a Claim on the County's Duchy
  • −100 Piety
  • −30 Opinion with the title holder for 5 years
  • −20 Opinion with a Powerful Vassal for 5 years
  • −10 Direct Vassal Opinion for 5 years
Chancellor
Chancellor job.png
 Diplomacy Task foreign affairs.png Foreign Affairs
  • +0.05 Prestige per Councilor Skill
  • +0.5 Independent Ruler Opinion per Councilor Skill
  • Truce.png Ends a Truce against another ruler
  • +30 Opinion with a neighbor for 5 years
  • −30 Opinion with a neighbor for 5 years
  • Neighbor gains an Unpressed Claim
  • Truce.png Ends an enemy Truce
Task domestic affairs.png Domestic Affairs +0.5 Direct Vassal Opinion per Councilor Skill
  • +30 Opinion with a Powerful Vassal for 5 years
  • A Feudal Contract raises Feudal Taxes
  • Truce.png Option to end a Vassal war
  • Option to give a vassal Partition Law
  • −150 Prestige
  • −30 Opinion with a Powerful Vassal for 5 years
  • A Feudal Contract lowers Feudal Taxes
Task integrate title.png Integrate Title Yes At 100 progress, the targeted Title becomes de jure part of the Primary Title
  • Task integrate title.png +15% Task Progress
  • Option to gain County Development or Prestige
Task integrate title.png −15% Task Progress
Steward
Steward job.png
 Stewardship Task collect taxes.png Collect Taxes +0.5% Domain Taxes per Councilor Skill  Gold based on current monthly income County corruption.png County Corruption for 5 years
Task develop county.png Increase Development in County
  • −1% Building and Holding Construction Time per Councilor Skill
  • +0.2 Monthly Development Growth per Councilor Skill
  • At 100%, increase Development by 1
  • +20 County Control
  • +10% County Holding Taxes for 10 years
  • −20 County Control
  • +20 County Building Construction Time
  • −40 County Popular Opinion for 5 years
Task promote culture.png Promote Culture At 100%, County changes Culture to the liege's
  • +10% County Holding Taxes for 5 years
  • +25% County Levy Size for 5 years
  • +40 County Popular Opinion for 5 years
  • −40 County Popular Opinion for 5 years
Marshal
Marshal job.png
 Martial Task organize levies.png Organize Levies
  • +5% Levy Size, Garrison Size and Reinforcement Rate
  • +1% Levy Size, Garrison Size and Reinforcement Rate per Councillor Skill
  • +5% County Holding Taxes for 5 years
  • County corruption.png No County Corruption for 5 years
  • −5% Levy Size for 5 years
  • −10% County Holding Taxes for 5 years
  • Modifier county development negative.png Thieves Guild County Corruption for 5 years
Task train commanders.png Train Commanders
  • −5% Men-at-Arms Maintenance
  • −1% Men-at-Arms Maintenance per Councilor Skill
  • +0.33% Monthly chance to improve or find a Commander per Councillor Skill
  • +1 Prowess to a Commander
  • Commander gains a new Commander trait
  • Trait wounded 1.png Commander gains the Wounded trait
  • Trait maimed.png Commander gains the Maimed trait
  • Death natural.png Commander is killed
Task increase control.png Increase Control in County
  • County corruption.png +0.2% Monthly chance to remove County Corruption per Chancellor Skill
  • County corruption.png Targeted County cannot gain Corruption
  • +50 County Popular Opinion for 5 years
  • +30 Opinion with a baron for 5 years
  • −20 County Control
  • −50 County Popular Opinion for 5 years
  • −30 Opinion with a baron for 5 years
Spymaster
Spymaster job.png
 Intrigue Task disrupt schemes.png Disrupt Schemes
  • +5 Hostile Scheme Resistance
  • +0.5 Hostile Scheme Resistance per Councilor Skill
  • +10 Scheme Discovery Chance
  • +1 Scheme Discovery Chance per Councilor Skill
  • An enemy Hostile Scheme is canceled
  • Discover a Criminal secret
  • Discover a Shunned secret
  • A personal secret is revealed to a Powerful Vassal
  • A courtier's secret is revealed to a Powerful Vassal
Task support schemes.png Support Schemes
  • +10 Hostile Scheme Power
  • +1 Hostile Scheme Power per Councilor Skill
  • +5 Hostile Scheme Success Chance
  • +0.5 Hostile Scheme Success Chance per Councilor Skill
  • Discover a Criminal secret
  • Discover a Shunned secret
  • −150 Prestige
  • −100 Piety
  • A Hostile Scheme is canceled
Task find secrets.png Find Secrets +5% Chance to discover a Secret at court (if any) per Councilor Skill; if the Truth is Relative perk has been acquired, a Hook will be fabricated if no Secrets are present at court None
  • −15 Opinion with the target
  • Crime against the Liege

Benefits from acting as a Councilor[edit]

Each councilor will gain various benefits depending on both the exact position and the title rank of its liege.

Liege Title Rank Chancellor job.png Chancellor effects Marshal job.png Marshal effects Steward job.png Steward effects Spymaster job.png Spymaster effects Religious councillor job.png Court Chaplain effects
 Duke
  • +1 Monthly Prestige
  • +10 Fellow Vassal Opinion
  • Diplomacy lifestyle.png +10% Diplomacy Lifestyle Experience
  • +2 Prowess
  • +10% Levy Size
  • −10% Army Maintenance
  • Martial lifestyle.png +10% Martial Lifestyle Experience
  • +1 Monthly Gold
  • +10% Domain Taxes
  • −10% Building Construction Cost
  • Stewardship lifestyle.png +10% Stewardship Lifestyle Experience
  • +20 Natural Dread
  • +10 Hostile Scheme Power
  • +4 Hostile Scheme Success Chance
  • Intrigue lifestyle.png +10% Intrigue Lifestyle Experience
  • +1 Monthly Piety
  • +10 Popular Opinion
  • Learning lifestyle.png +10% Learning Lifestyle Experience
 King
  • +2 Monthly Prestige
  • +15 Fellow Vassal Opinion
  • Diplomacy lifestyle.png +15% Diplomacy Lifestyle Experience
  • +3 Prowess
  • +15% Levy Size
  • −15% Army Maintenance
  • Martial lifestyle.png +15% Martial Lifestyle Experience
  • +2 Monthly Gold
  • +15% Domain Taxes
  • −15% Building Construction Cost
  • Stewardship lifestyle.png +15% Stewardship Lifestyle Experience
  • +30 Natural Dread
  • +15 Hostile Scheme Power
  • +6 Hostile Scheme Success Chance
  • Intrigue lifestyle.png +15% Intrigue Lifestyle Experience
  • +2 Monthly Piety
  • +15 Popular Opinion
  • Learning lifestyle.png +15% Learning Lifestyle Experience
 Emperor
  • +3 Monthly Prestige
  • +20 Fellow Vassal Opinion
  • Diplomacy lifestyle.png +20% Diplomacy Lifestyle Experience
  • +4 Prowess
  • +20% Levy Size
  • −20% Army Maintenance
  • Martial lifestyle.png +20% Martial Lifestyle Experience
  • +3 Monthly Gold
  • +20% Domain Taxes
  • −20% Building Construction Cost
  • Stewardship lifestyle.png +20% Stewardship Lifestyle Experience
  • +40 Natural Dread
  • +20 Hostile Scheme Power
  • +8 Hostile Scheme Success Chance
  • Intrigue lifestyle.png +20% Intrigue Lifestyle Experience
  • +3 Monthly Piety
  • +20 Popular Opinion
  • Learning lifestyle.png +20% Learning Lifestyle Experience
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