Console commands
This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed on non-ironman games whilst in debug mode by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based upon keyboard layout). For QWERTY keyboards, the key is `. Otherwise, Shift + Alt + C may work if the combinations above did not. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.
Character IDs can be seen by hovering the cursor over a character with debug mode enabled.
Note: on Linux, there is currently a bug that makes the console window invisible, but you can still press the buttons (version 1.1.3).[1]
Contents
Debug mode[edit]
Debug mode is a set of tools within the game that are typically hidden from the user. They allow the user to modify game behavior outside normal means. Debug mode contains the following tools:
- Console Window (user can input console commands)
- Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others)
- Debug Info
- Debug Interactions (user can instantly change opinion, imprison and more)
- Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them.
- File watcher that automatically reloads changed files (including mods) into memory.
Enabling debug mode[edit]
Debug mode must be enabled upon launching the game. It can also be disabled within the Console Window.
Steam[edit]
To start the game in debug mode, within Steam, right-click to set the game's Properties, then under the General tab, click the Set Launch Options... button. Add -debug_mode to the launch options. You will have to restart the game.
Without Steam[edit]
Alternatively, without using Steam, you can start the game in debug mode by going to your main CK3 installation folder and creating a shortcut by right-clicking on the main CK3 application and selecting Create shortcut. Right-click the new shortcut and select properties. In the Shortcut tab where it says Target add -debug_mode to the very end of the field and hit apply. This will enable debug mode when launching the game using that shortcut.
Xbox game pass[edit]
For the Xbox gamepass edition/windows 10 store edtion it's a tad more complicated, as you cannot create a normal shortcut for it, so you'll have to run the following commands in Command Prompt every time you open the game:
start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode
Suffice you don't want to run Command Prompt every time, you can create a batch (.bat) file to execute the aforementioned command instead, that can run from your desktop. To create a simple batch file on Windows 10, follow these steps:
- Open Start.
- Search for Notepad, and click the top result to start the app.
- Paste in the aforementioned command.
- Click the File menu.
- Select the Save As option or CTRL + SHIFT + S.
- Type a name for the script, for example "ck3debug.bat". whatever you call it, it must end in .bat
- Select Desktop for location.
- Click save and you're done!
Disabling debug mode[edit]
In order to activate your achievement system, you need to totally deactivate the debug mode (not just through the Console Window).
Steam[edit]
To deactivate debug mode, within Steam, right-click to set the game's Properties, then under the General tab, click the Set Launch Options... button. remove -debug_mode in the launch options. You will have to restart the game.
Debug info[edit]
When debug mode is activated, characters, interactions and events will show debug info which is normally hidden during normal gameplay.
Characters[edit]
The following values are shown for characters under debug mode:
Name | Description |
---|---|
ID | The character's ID. Used to reference them in events and console commands. |
Historical ID | |
Fertility | The character's fertility as a percentage. |
Health | The character's health as a number. Values are provided with one decimal place. |
Stress | The amount of stress the character has. |
Base Weight | Related to the weight mechanic. |
Target Weight | Related to the weight mechanic. |
Current Weight | Related to the weight mechanic. |
Events[edit]
Hovering over event options will show the AI weight for the option. Also, in the top-right corner of the event window, hovering over the question mark (?
) shows internal details, including the following:
- Event ID
- Character for whom the event triggered
- Root character
- Saved event targets
- Saved list targets
- Descriptions
Interactions[edit]
In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients.
Cheats[edit]
Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. They are different from scripted commands. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window.
Command | Effect | Parameters | Example |
---|---|---|---|
age | Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | age 20 |
add_claim | Adds a pressed claim on [ title id ] to [character id], if no character is specified then the player character. | [ title id ] [character id] | add_claim e_hre |
add_doctrine | Adds [doctrine id] to [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] | add_doctrine doctrine_pluralism_fundamentalist catholic |
add_dread | Adds [amount] of dread to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | add_dread 100 |
add_maa | Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs. | [regiment id] [character id] | add_maa bowmen |
add_perk | Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs. | [perk id] [character id] | add_perk thoughtful_perk |
add_piety | Adds [amount] of piety to the player character. Negative values lower it. Default 1000. | [amount] | add_piety 9000 |
add_prestige | Adds [amount] of prestige to the player character. Negative values lower it. Default 1000. | [amount] | add_prestige 16000 |
add_realm_law | Passes [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs. | [law id] [character id] | add_realm_law crown_authority_3 |
add_realm_law_skip_effects | Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs. | [law id] [character id] | add_realm_law_skip_effects crown_authority_3 |
add_relation | Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] | add_relation friend 1234 |
add_secret | Adds [secret id] to the player character. Pressing tab reveals all secret IDs. | [secret id] | add_secret secret_witch |
add_stress | Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | add_stress 50 |
add_title_law | Adds [succession law id] to [title id]. (Developers Only!) | [title id] [law id] | add_title_law e_hre feudal_elective_succession_law |
add_trait | Adds [ trait id ] to [character id], if no character is specified then the player character. | [ trait id ] [character id] | add_trait witch |
add_lifestyle_xp_all | Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_lifestyle_xp_all 2000 |
add_diplomacy_lifestyle_xp | Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_diplomacy_lifestyle_xp 2000 |
add_martial_lifestyle_xp | Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_martial_lifestyle_xp 2000 |
add_stewardship_lifestyle_xp | Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_stewardship_lifestyle_xp 2000 |
add_intrigue_lifestyle_xp | Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_intrigue_lifestyle_xp 2000 |
add_learning_lifestyle_xp | Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000. | [amount] [character id] | add_learning_lifestyle_xp 2000 |
change_culture | Changes the culture of [county id] to [culture id]. | [county id] [culture id] | change_culture 496 swedish |
change_development_level | Adds [amount] of development to [county id], if no county is specified then the player character's capital. Negative values lower it. | [amount] [county id] | change_development_level 100 496 |
change_fervor | Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10. | [amount] [faith id] | change_fervor 100 catholic |
change_diplomacy | Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_diplomacy 16 |
change_martial | Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_martial 16 |
change_stewardship | Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_stewardship 16 |
change_intrigue | Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_intrigue 16 |
change_learning | Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_learning 16 |
change_prowess | Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it. | [amount] [character id] | change_prowess 16 |
clear_character_modifiers | Removes all character modifiers from [character id], if no character is specified then the player character. | [character id] | clear_character_modifiers |
clear_title_laws | Removes all title succession laws from [title id]. | [title id] | clear_title_laws e_hre |
clear_traits | Removes all traits from [character id], if no character is specified then the player character. | [character id] | clear_traits |
discover_all_eras | Discovers all innovations for the culture of [character id], if no character is specified then the player character's. | [character id] | discover_all_eras all [character id] ( if use the character id should pass the all before) |
discover_era | Discovers [era id] and all its innovations for the player character's culture. Pressing tab reveals all era IDs. Default current era. | [era id] | discover_era culture_era_early_medieval |
discover_fascination | Discovers the current fascination for the culture of [character id], if no character is specified then the player character's. | [character id] | discover_fascination |
discover_innovation | Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all innovation IDs. | [innovation id] [character id] | discover_innovation innovation_motte |
dynasty_prestige | Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Negative values lower it. Default 1000. | [amount] [dynasty id] | dynasty_prestige 100000 |
end_schemes | All schemes targeting the player character are abandoned. | None | end_schemes |
event | Triggers [event id]. | [event id] [character id] | event lifestyle_nicknames.0001 |
gain_all_dynasty_perks | Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character's. | [character id] | gain_all_dynasty_perks |
gain_all_perks | Gives all lifestyle perks to [character id], if no character is specified then the player character. | [character id] | gain_all_perks |
give_title | Gives [title id] to [character id], if no character is specified then the player character. | [title id] [character id] | give_title e_hre |
gold | Adds [amount] of gold to the player character. Negative values lower it. Default 1000. | [amount] | gold 500 |
instabuild | Holdings and buildings in the player character's domain are finished in a day. Entering it again disables it. | None | instabuild |
instant_birth | Pregnancies last a day. Entering it again disables it. | None | instant_birth |
join_era | Enters [ era id ] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all era IDs. | [ era id ] | join_era culture_era_high_medieval |
kill | Kills [character id], if no character is specified then the player character. | [character id] | kill |
know_schemes | Discovers all schemes targeting the player character. | None | know_schemes |
merge_culture | Changes the culture of all counties of [culture id] to [culture id]. | [culture id] [culture id] | merge_culture greek swedish |
pregnancy | Impregnates female [character id] with father [character id], if no character is specified then an unknown father. | [character id] [character id] | pregnancy 1234 |
remove_doctrine | Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs. | [doctrine id] [faith id] | remove_doctrine doctrine_pluralism_righteous catholic |
remove_nick | Removes the current nickname from [character id], if no character is specified then the player character. | [character id] | remove_nick |
remove_relation | Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. | [relation id] [character id] | remove_relation friend 1234 |
remove_trait | Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. | [trait id] [character id] | remove_trait witch |
set_culture | Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs. | [culture id] [character id] | set_culture swedish |
set_dread | Sets the dread to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_dread 100 |
set_faith | Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs. | [faith id] [character id] | set_faith catholic |
set_focus | Sets the focus to [focus id] for [character id], if no character is specified then the player character. | [focus id] [character id] | set_focus diplomacy_majesty_focus |
set_nick | Gives [ nickname id ] to [character id], if no character is specified then the player character. | [ nickname id ] [character id] | set_nick nick_the_lazy |
set_sexuality | Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. | [sexuality id] [character id] | set_sexuality bisexual |
set_stress | Sets the stress to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_stress 0 |
set_diplomacy | Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_diplomacy 16 |
set_martial | Sets the martial skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_martial 16 |
set_stewardship | Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_stewardship 16 |
set_intrigue | Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_intrigue 16 |
set_learning | Sets the learning skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_learning 16 |
set_prowess | Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. | [amount] [character id] | set_prowess 16 |
yesmen | AI characters accept all proposals. Entering it again disables it. | None | yesmen |
Testing commands[edit]
Testing commands are used for developer, beta tester or modder testing.
Command | Effect | Parameters | Example |
---|---|---|---|
clear | Clears console history. | None | clear |
effect | Executes a scripted effect. | [effect script] | effect test |
faction_spawn | Spawns [faction type] if there are valid counties or courtiers to create it. | [faction type] | faction_spawn peasant_faction |
generate_cadet_coa | Generates a new coat of arms for the player character's house. | None | generate_cadet_coa |
help | Prints the description of [command], if empty lists all console commands. | [command] | help help |
instamove | Armies move one barony per day. (Affects AI as well as the player) | None | instamove |
map_editor | Opens the map editor. | None | map_editor |
nomen | AI characters refuse all proposals. Entering it again disables it. | None | nomen |
observe | Enters observer mode. | None | observe |
play | Switches character to [character id]. | [character id] | play 1234 |
portrait_editor | Opens the portrait editor. | None | portrait_editor |
reload | Reloads mod and game files into memory. Press tab to see all the (many) possible targets that can be reloaded. | [filename][target] | reload events |
run | Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. | None | run test.txt |
set_is_ai | Allows the AI to control [character id]. | [character id] | set_is_ai 1234 |
set_is_player | Disallows the AI to control [character id]. | [character id] | set_is_player 1234 |
Trait IDs[edit]
- Main article: Traits
All traits have an ID that is referenced internally by the game. They can be found in game\common\traits\00_traits.txt
. A trait's ID typically matches its name. To get a trait's ID from its name, perform the following steps:
- If a trait displays two names in-game, use the one in brackets
- Replace spaces (
-
) with underscores (_
) - Remove all apostrophes (
'
) - Turn all upper case letters into lower case (
A...Z->a...z
)
Traits that do not follow this pattern have been listed below for reference.
Trait (education) | ID |
---|---|
![]() |
education_diplomacy_1 |
![]() |
education_diplomacy_2 |
![]() |
education_diplomacy_3 |
![]() |
education_diplomacy_4 |
![]() |
education_martial_1 |
![]() |
education_martial_2 |
![]() |
education_martial_3 |
![]() |
education_martial_4 |
![]() |
education_stewardship_1 |
![]() |
education_stewardship_2 |
![]() |
education_stewardship_3 |
![]() |
education_stewardship_4 |
![]() |
education_intrigue_1 |
![]() |
education_intrigue_2 |
![]() |
education_intrigue_3 |
![]() |
education_intrigue_4 |
![]() |
education_learning_1 |
![]() |
education_learning_2 |
![]() |
education_learning_3 |
![]() |
education_learning_4 |
![]() |
education_martial_prowess_1 |
![]() |
education_martial_prowess_2 |
![]() |
education_martial_prowess_3 |
![]() |
education_martial_prowess_4 |
Trait (congenital) | ID |
---|---|
![]() |
beauty_bad_1 |
![]() |
beauty_bad_2 |
![]() |
beauty_bad_3 |
![]() |
beauty_good_1 |
![]() |
beauty_good_2 |
![]() |
beauty_good_3 |
![]() |
intellect_bad_1 |
![]() |
intellect_bad_2 |
![]() |
intellect_bad_3 |
![]() |
intellect_good_1 |
![]() |
intellect_good_2 |
![]() |
intellect_good_3 |
![]() |
physique_bad_1 |
![]() |
physique_bad_2 |
![]() |
physique_bad_3 |
![]() |
physique_good_1 |
![]() |
physique_good_2 |
![]() |
physique_good_3 |
![]() |
depressed_1 / depressed_genetic |
![]() |
lunatic_1 / lunatic_genetic |
![]() |
possessed_1 / possessed_genetic |
Trait (lifestyle) | ID |
---|---|
![]() |
blademaster_1 |
![]() |
blademaster_2 |
![]() |
blademaster_3 |
![]() |
hunter_1 |
![]() |
hunter_2 |
![]() |
hunter_3 |
![]() |
mystic_1 |
![]() |
mystic_2 |
![]() |
mystic_3 |
![]() |
reveler_1 |
![]() |
reveler_2 |
![]() |
reveler_3 |
![]() |
physician_1 |
![]() |
physician_2 |
![]() |
physician_3 |
![]() |
family_first |
![]() |
lifestyle_herbalist |
Trait (other) | ID |
---|---|
![]() |
kinslayer_1 |
![]() |
kinslayer_2 |
![]() |
kinslayer_3 |
![]() |
wounded_1 |
![]() |
wounded_2 |
![]() |
wounded_3 |
![]() |
infertile |
![]() |
devoted |
![]() ![]() ![]() |
faith_warrior |
![]() |
crusader_king |
![]() |
pneumonic |
![]() |
clubfooted |
![]() |
savior |
![]() |
viking |
![]() ![]() |
early_great_pox |
![]() |
blood_of_prophet |
![]() |
child_of_concubine_female |
![]() |
child_of_concubine_male |
![]() ![]() |
pilgrim |
Innovation IDs[edit]
- Main article: Innovation
Innovation IDs usually match their name. The following innovations use a different ID however:
Title IDs[edit]
- Main article: Titles
All titles have an internal title ID that can be found in game\common\landed_titles\00_landed_titles.txt
. Title IDs have a prefix based on their rank, followed by an underscore (_
) and then their name.
Rank | Prefix | Example |
---|---|---|
![]() |
b_
|
Wigmore -> b_wigmore
|
![]() |
c_
|
Sundgau -> c_sundgau
|
![]() |
d_
|
Sicily -> d_sicily
|
![]() |
k_
|
Denmark -> k_denmark
|
![]() |
e_
|
Persia -> e_persia
|
Title IDs can also be seen in their respective title lists:
Finding title IDs based on in-game name[edit]
The title ID may not match the title's name in-game. For example, the player may have their game set to a language other than English or a title has a culture-specific name. Use the following steps to find a title ID purely on its in-game name:
- Navigate to the file located at
game\localization\LANGUAGE\titles_l_LANGUAGE.yml
, replacingLANGUAGE
with your game language. - Open the file with a text editor like Notepad++ and search for any instances of the in-game name using CTRL + F.
- If you managed to find a match:
- The line should look similar to
b_my_barony_name:0 "In-game name for barony"
. - The title ID is the word before the
:0
, therefore beingb_my_barony_name
in this example.
- The line should look similar to
- If you could not find a match:
- Close the file.
- In the same folder as the previous file, open the file
titles_cultural_names_l_LANGUAGE.yml
, replacingLANGUAGE
appropriately. - Repeat your search for the title's in-game name in this file.
- When you find a match, it should look like so:
cn_lunden:0 "Lunden"
. - Remember/copy the word before the
:0
(in this example,cn_lunden
); this is a cultural name key of the title. - Close the file.
- Navigate to the file
game\common\landed_titles\00_landed_titles.txt
and open it with your text editor. - Perform a search for the cultural name key you found in the previous file (e.g.,
cn_lunden
). - The search query should land within a block named
cultural_names
enclosed by curly brackets ({
,}
). - Read the lines above until you reach another start of a block (denoted by
b_london = {
). Ignore any blocks likecolor = {
orcolor2 ={
. - The word in place of
b_london
is your title ID.
Finding custom title ID[edit]
Custom titles (i.e. the title of a player created Empire) do not follow the same naming convention. To find the ID:
- From the debug console use the command
explorer
to open Object Browser - In Object Browser choose Provider: Landed Titles
- Enter search term
- Hover over the Name field to show the title card
See also[edit]
References[edit]
Documentation | Effects • Triggers • Modifiers • Scopes • Variables • Data types • Localization • Customizable localization |
Scripting | AI • Bookmarks • Characters • Commands • Council • Culture • Decisions • Dynasties • Events • Governments • History • Holdings • Lifestyles • Regiments • Religions • Story cycles • Titles • Traits |
Map | Map • Terrain |
Graphics | 3D models • Exporters • Interface • Coat of arms • Graphical assets • Fonts • Particles • Shaders • Unit models |
Audio | Music • Sound |
Other | Console commands • Checksum • Mod structure • Troubleshooting |