Console commands

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This page lists the codes that may be input into the Console Window, a special debugging window that may be accessed in non-ironman games while in debug mode by pressing Shift+2, ALT+2+1, Shift+3,§, ~, ^, °, ², or ` (key varies based upon keyboard layout). For QWERTY keyboards, the key is `. Otherwise, Shift + Alt + C may work if the prior combinations did not. Press the up or down arrow keys to traverse through previously executed commands. Many codes can be turned off by repeating the command, but sometimes reloading the save or exiting the game is necessary.

Character IDs can be seen by hovering the cursor over a character with debug mode enabled.

Debug mode[edit | edit source]

Debug mode is a set of game tools that allow to modify game behavior outside of normal means. It includes:

  • Console Window (accepts console commands)
  • Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others)
  • Debug Info
  • Debug Character Interactions (user can instantly change opinion, imprison and more)
  • Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them
  • File watcher that automatically reloads changed files (including mods) into memory

Enabling debug mode[edit | edit source]

Debug mode can be enabled before launching the game and/or toggled in the game using mods. It can be disabled from the console, but can't be re-enabled after it's closed (unless with mods).

How to enable it:

Mods[edit | edit source]

There are a number of mods, like Free Console Access and Debug Toggle.

They allow to toggle the debug mode on and off, making it convenient to use the console and play, but this doesn't enable instant reloading of files. For modding, it's better to use both a mod and launch options.

Launcher[edit | edit source]

In the game Launcher:

  1. Switch to Game Settings on the left
  2. Scroll down to "Open game in Debug Mode" section and click Launch

Steam[edit | edit source]

On Steam:

  1. Right-click the game, open Properties
  2. Add -debug_mode to the Launch Options at the bottom
  3. Start the game

Windows[edit | edit source]

Without Steam, on Windows:

  1. Go to your CK3 directory, "binaries" folder
  2. Right-click ck3.exe and create a shortcut
  3. Right-click the shortcut, open Properties
  4. In the Target field add -debug_mode at the end (so it looks like this "...\ck3.exe" -debug_mode)
  5. Launch the game using the shortcut

GOG[edit | edit source]

On GOG:

  1. Right-click the game, open Settings
  2. Check "Add command line arguments" and enter debug_mode

On GOG Galaxy 2.0:

  1. In the game page, select Settings (next to the Play button at the top of the page)
  2. Open Manage installation and select Configure...
  3. Make sure the Launch parameters "Custom executables / arguments" is ticked at the bottom of the page. You can duplicate the "startgame" executable and type -debug_mode into the Arguments field.

Xbox Game Pass[edit | edit source]

For the Xbox Game Pass / Windows 10 Store edtion it's more complicated, as you cannot create a normal shortcut for it, so you'll have to run the following commands in Command Prompt every time you open the game:

start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode

To simplify it, you can also create a batch (.bat) file with this command and run it from the desktop:

  1. Right-click on your Desktop, choose New -> Text Document.
  2. Rename it to "ck3.bat". Make sure to remove ".txt" from the end. Confirm changes when prompted.
  3. Right-click the file and select Edit.
  4. Paste the command: start shell:AppsFolder\ParadoxInteractive.ProjectTitus_zfnrdv2de78ny!App -debug_mode
  5. Save the file
  6. Double-click it to start the game

Disabling debug mode[edit | edit source]

To activate achivements again, disable all active mods and remove -debug_mode from launch options. After launching the game, make sure you have the correct checksum. It can be found in the right corner in the Main Menu.

Debug info[edit | edit source]

When debug mode is activated, characters, interactions and events will show debug info which is normally hidden during normal gameplay.

Characters[edit | edit source]

The following values are shown for characters under debug mode:

Name Description
ID The character's ID. Used to reference them in events and console commands.
Historical ID
Fertility The character's fertility as a percentage.
Health The character's health as a number. Values are provided with one decimal place.
Stress The amount of stress the character has.
Base Weight Related to the weight mechanic.
Target Weight Related to the weight mechanic.
Current Weight Related to the weight mechanic.

Events[edit | edit source]

Hovering over event options will show the AI weight for the option. Also, in the top-right corner of the event window, hovering over the question mark (?) shows internal details, including the following:

  • Event ID
  • Character for whom the event triggered
  • Root character
  • Saved event targets
  • Saved list targets
  • Descriptions

Interactions[edit | edit source]

In a given interaction's menu, hovering over the purple R next to the final button will show the root scope, the primary/secondary actors and the primary/secondary recipients.

Cheats[edit | edit source]

Cheats are console commands that can be used to give unfair advantages as opposed to sole testing purposes. They are different from scripted commands. Note that pressing the Tab key with the debug window open will show a list of commands, and pressing tab again after typing chosen command will show parameters available for the command in the debug window.

Command Effect Parameters Example
age Adds [amount] of age to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] age 20
add_claim Adds a pressed claim on [ title id ] to [character id], if no character is specified then the player character. [ title id ] [character id] add_claim e_hre
add_doctrine Adds [doctrine id] to [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id] add_doctrine doctrine_gender_equal catholic
add_dread Adds [amount] of dread to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] add_dread 100
add_maa Adds [regiment id] of of men-at-arms to [character id], if no character is specified then the player character. Pressing tab reveals all regiment IDs. [regiment id] [character id] add_maa bowmen
add_perk Adds [perk id] to [character id], if no character is specified then the player character. Pressing tab reveals all perk IDs. [perk id] [character id] add_perk thoughtful_perk
add_piety Adds [amount] of piety to the player character. Negative values lower it. Default 1000. [amount] add_piety 9000
add_prestige Adds [amount] of prestige to the player character. Negative values lower it. Default 1000. [amount] add_prestige 16000
add_realm_law Passes [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs. [law id] [character id] add_realm_law crown_authority_3
add_realm_law_skip_effects Adds [law id] to the realm of [character id], if no character is specified then the player character's realm. Pressing tab reveals all law IDs. [law id] [character id] add_realm_law_skip_effects crown_authority_3
add_relation Adds [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. [relation id] [character id] add_relation friend 1234
add_secret Adds [secret id] to the player character. Pressing tab reveals all secret IDs. If no IDs are specified then the player character. Adding [character id 1] [character id 2] creates a secret held by the respective character(s). [secret id] [character id] add_secret secret_witch
add_stress Adds [amount] of stress to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] add_stress 50
add_title_law Adds [succession law id] to [title id]. [title id] [law id] add_title_law e_hre feudal_elective_succession_law
add_trait Adds [ trait id ] to [character id], if no character is specified then the player character. [ trait id ] [character id] add_trait witch
add_lifestyle_xp_all Adds [amount] of experience to all lifestyles of [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_lifestyle_xp_all 2000
add_diplomacy_lifestyle_xp Adds [amount] of diplomacy lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_diplomacy_lifestyle_xp 2000
add_martial_lifestyle_xp Adds [amount] of martial lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_martial_lifestyle_xp 2000
add_stewardship_lifestyle_xp Adds [amount] of stewardship lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_stewardship_lifestyle_xp 2000
add_intrigue_lifestyle_xp Adds [amount] of intrigue lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_intrigue_lifestyle_xp 2000
add_learning_lifestyle_xp Adds [amount] of learning lifestyle experience to [character id], if no character is specified then the player character. Default 1000. [amount] [character id] add_learning_lifestyle_xp 2000
bypass_requirements Ignores the requirements for player decisions, interactions, schemes, laws, title creation and struggle endings. None bypass_requirements
change_culture Changes the culture of [county id] to [culture id]. [county id] [culture id] change_culture 496 swedish
change_development_level Adds [amount] of development to [county id or barony id], if no county is specified then the player character's capital. Negative values lower it. [amount] [county id or barony id] change_development_level 100 496
change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. Negative values lower it. Default 10. [amount] [faith id] change_fervor 100 catholic
change_diplomacy Adds [amount] of diplomacy skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_diplomacy 16
change_martial Adds [amount] of martial skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_martial 16
change_stewardship Adds [amount] of stewardship skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_stewardship 16
change_intrigue Adds [amount] of intrigue skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_intrigue 16
change_learning Adds [amount] of learning skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_learning 16
change_prowess Adds [amount] of prowess skill to [character id], if no character is specified then the player character. Negative values lower it. [amount] [character id] change_prowess 16
charinfo You can view infomation such as characters' ID in the game. None charinfo
clear_character_modifiers Removes all character modifiers from [character id], if no character is specified then the player character. [character id] clear_character_modifiers
clear_title_laws Removes all title succession laws from [title id]. [title id] clear_title_laws e_hre
clear_traits Removes all traits from [character id], if no character is specified then the player character. [character id] clear_traits
discover_all_eras Discovers all innovations for the culture of [character id], if no character is specified then the player character's. [character id] discover_all_eras all
discover_era Discovers [era id] and all its innovations for the player character's culture. Pressing tab reveals all era IDs. Default current era. [era id] discover_era culture_era_early_medieval
discover_fascination Discovers the current fascination for the culture of [character id], if no character is specified then the player character's. [character id] discover_fascination
discover_innovation Discovers [innovation id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all innovation IDs. [innovation id] [character id] discover_innovation innovation_motte
dynasty_prestige Adds [amount] of renown to [dynasty id], if no dynasty is specified then the player character's dynasty. Negative values lower it. Default 1000. [amount] [dynasty id] dynasty_prestige 100000
effect start_cat_story_cycle_effect Gain a pet cat None effect start_cat_story_cycle_effect
effect start_dog_story_cycle_effect Gain a pet dog None effect start_dog_story_cycle_effect
end_schemes All schemes targeting the player character are abandoned. None end_schemes
event Triggers [event id]. [event id] [character id] event court_maintenance.0012
fow Toggles the fog of war. None fow
gain_all_dynasty_perks Buys all dynasty legacies for the dynasty of [character id], if no character is specified then the player character's. [character id] gain_all_dynasty_perks
gain_all_perks Gives all lifestyle perks to [character id], if no character is specified then the player character. [character id] gain_all_perks
give_title Gives [title id] to [character id], if no character is specified then the player character. [title id] [character id] give_title e_hre
gold Adds [amount] of gold to the player character. Negative values lower it. Default 1000. [amount] gold 500
guaranteed_scheme_success Schemes are always successful. None guaranteed_scheme_success
guaranteed_scheme_secrecy_success Schemes are always secret. None guaranteed_scheme_secrecy_success
instabuild Player Men-at-Arms are reinforced instantly. Current constructions in the player character's domain are finished instantly. New constructions are finished in a day. Entering it again disables it. None instabuild
instant_birth Pregnancies last a day. Entering it again disables it. None instant_birth
join_era Enters [era id] for the culture of [character id], if no character is specified then the player character's. Pressing tab reveals all era IDs. [era id] join_era culture_era_high_medieval
kill Kills [character id], if no character is specified then the player character. [character id] kill
know_schemes Discovers all schemes targeting the player character. None know_schemes
merge_culture Changes the culture of all counties of [culture id] to [culture id]. [culture id] [culture id] merge_culture greek swedish
pregnancy Impregnates female [character id] with father [character id], if no character is specified then an unknown father. [character id] [character id] pregnancy 1234
remove_doctrine Removes [doctrine id] from [faith id], if no faith is specified then the player character's faith. Pressing tab reveals all doctrine IDs. [doctrine id] [faith id] remove_doctrine doctrine_gender_equal catholic
remove_nick Removes the current nickname from [character id], if no character is specified then the player character. Pressing tab reveals all nickname IDs. [character id] remove_nick
remove_relation Removes [relation id] between [character id] and [character id], if only one character is specified then between the player character and them. [relation id] [character id] remove_relation friend 1234
remove_trait Removes [trait id] from [character id], if no character is specified then the player character. Pressing tab reveals all trait IDs. [trait id] [character id] remove_trait witch
set_culture Changes the culture to [culture id] for [character id], if no character is specified then the player character. Pressing tab reveals all culture IDs. [culture id] [character id] set_culture swedish
set_dread Sets the dread to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_dread 100
set_faith Changes the faith to [faith id] for [character id], if no character is specified then the player character. Pressing tab reveals all faith IDs. [faith id] [character id] set_faith catholic
set_focus Sets the focus to [focus id] for [character id], if no character is specified then the player character. [focus id] [character id] set_focus diplomacy_majesty_focus
set_nick Gives [ nickname id ] to [character id], if no character is specified then the player character. Pressing tab reveals all nickname IDs. [ nickname id ] [character id] set_nick nick_the_lazy
set_sexuality Changes the sexual orientation to [sexuality id] for [character id], if no character is specified then the player character. [sexuality id] [character id] set_sexuality bisexual
set_stress Sets the stress to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_stress 0
set_diplomacy Sets the diplomacy skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_diplomacy 16
set_martial Sets the martial skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_martial 16
set_stewardship Sets the stewardship skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_stewardship 16
set_intrigue Sets the intrigue skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_intrigue 16
set_learning Sets the learning skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_learning 16
set_prowess Sets the prowess skill to [amount] for [character id], if no character is specified then the player character. [amount] [character id] set_prowess 16
set_date Sets the date to [year.month.day], if no month or day is specified, sets to the 1 of January. [year.month.day] set_date 1100.6.15
yesmen AI characters accept all proposals. Entering it again disables it. None yesmen
yesmen_instant AI characters accept all proposals instantly. Entering it again disables it. None yesmen_instant
progress_struggle_phase Adds [amount] of catalyst points towards the next phase of [struggle id]. Pressing tab reveals all struggle IDs. [struggle id] [phase id] [amount] progress_struggle_phase iberian_struggle struggle_iberia_phase_hostility 1000

Scripting commands[edit | edit source]

Script commands are typically more involved, and mostly used for setting up events. These can be used in the console as cheats.

Script Effect Parameters Example
effect = { set_global_variable = { name = char_culture value = root.culture }} Set current ruler's culture as a global variable to be used later effect = { set_global_variable = { name = char_culture value = root.culture }}
effect = { every_held_title = { set_county_culture = global_var:char_culture}} Changes held title to Ruler's culture effect = { every_held_title = { set_county_culture = char_culture }}
effect = { every_held_title = { set_county_culture = root.culture}} Same as above, but in one line effect = { every_held_title = { set_county_culture = root.culture}}
effect = { every_sub_realm_county  = { set_county_culture = global_var:char_culture }} Changes every sub realm county to Ruler's culture effect = { every_sub_realm_county  = { set_county_culture = global_var:char_culture }}
effect = { every_sub_realm_county  = { set_county_faith = faith:[faith id] }} Changes every sub realm county to specified faith id [faith: faith id] effect = { every_sub_realm_county  = { set_county_faith = faith:dynamic_faith_101 }}
effect = { every_vassal_or_below  = { set_culture = global_var:char_culture }} Changes every vassal, and their vassals, to Ruler's culture effect = { every_vassal_or_below  = { set_culture = global_var:char_culture }}
effect = { every_vassal_or_below  = { set_character_faith = faith:[faith id] }} Changes every vassal, and their vassals, to Ruler's faith [faith: faith id] effect = { every_vassal_or_below  = { set_character_faith = faith:dynamic_faith_101 }}
effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }} Changes every courtier and guest to their rulers culture effect = { every_courtier_or_guest = { set_culture = global_var:char_culture }}
effect = { every_courtier_or_guest  = { set_character_faith = faith:[faith id] }} Changes every courtier and guest to their rulers faith [faith: faith id] effect = { every_courtier_or_guest  = { set_character_faith = faith:dynamic_faith_101 }}
effect = {house = { every_house_member = { set_culture = global_var:char_culture }} Changes every relative in the house to match ruler's culture effect = {house = { every_house_member = { set_culture = global_var:char_culture }}
effect = {house = { every_house_member  = { set_character_faith = faith:[faith id] }} Changes every relative in the house to match ruler's faith [faith: faith id] effect = {house = { every_house_member  = { set_character_faith = faith:dynamic_faith_101 }}

Testing commands[edit | edit source]

Testing commands are used for developer, beta tester or modder testing.

Command Effect Parameters Example
clear Clears console history. None clear
dump_bookmark_portraits Creates bookmark portraits of all current bookmark characters, stored in Documents\Paradox Interactive\Crusader Kings III\common\bookmark_portraits. Any changes applied through the barbershop will be kept. None dump_bookmark_portraits
effect Executes a scripted effect.

To run the effect on a character other than the player, use effect character:<character_id> = {<effect_name> = <parameters>}

[effect script] effect test
faction_spawn Spawns [faction type] if there are valid counties or courtiers to create it. [faction type] faction_spawn peasant_faction
generate_cadet_coa Generates a new coat of arms for the player character's house. None generate_cadet_coa
guaranteed_scheme_failure Schemes are never successful. None guaranteed_scheme_failure
guaranteed_scheme_secrecy_failure Schemes are never secret. None guaranteed_scheme_secrecy_failure
help Prints the description of [command], if empty lists all console commands. [command] help help
instamove Armies move one barony per day. Affects AI as well as the player. None instamove
map_editor Opens the map editor. None map_editor
nomen AI characters refuse all proposals. Entering it again disables it. None nomen
observe Enters observer mode. None observe
play Switches character to [character id]. [character id] play 1234
portrait_editor Opens the portrait editor. None portrait_editor
reload Reloads mod and game files into memory. Press tab to see all the (many) possible targets that can be reloaded. [filename][target] reload events
run Executes the commands in [file name]. The txt file must be placed in Documents/Paradox Interactive/Crusader Kings III/run. None run test.txt
set_is_ai Allows the AI to control [character id]. [character id] set_is_ai 1234
set_is_player Disallows the AI to control [character id]. [character id] set_is_player 1234
script_docs Prints all effects, event scopes, modifiers, on actions, triggers, etc. to Documents\Paradox Interactive\Crusader Kings III\logs. None script_docs
tick_development Adds [amount] of development to all counties. [amount] tick_development 200

Trait Tags[edit | edit source]

Main article: Traits

All traits have a tag that is referenced internally by the game. They can be found in game\common\traits\00_traits.txt. A trait's tag typically matches its name. To get a trait's tag from its name, perform the following steps:

  • If a trait displays two names in-game, use the one in brackets
  • Replace spaces ( ) and dashes (-) with underscores (_)
  • Remove all apostrophes (')
  • Turn all upper case letters into lower case (A...Z->a...z)

Traits that do not follow this pattern have been listed below for reference.

Trait (education) Tag
 Naive Appeaser education_diplomacy_1
 Adequate Bargainer education_diplomacy_2
 Charismatic Negotiator education_diplomacy_3
 Grey Eminence education_diplomacy_4
 Misguided Warrior education_martial_1
 Tough Soldier education_martial_2
 Skilled Tactician education_martial_3
 Brilliant Strategist education_martial_4
 Indulgent Wastrel education_stewardship_1
 Thrifty Clerk education_stewardship_2
 Fortune Builder education_stewardship_3
 Midas Touched education_stewardship_4
 Amateurish Plotter education_intrigue_1
 Flamboyant Trickster education_intrigue_2
 Intricate Webweaver education_intrigue_3
 Elusive Shadow education_intrigue_4
 Conscientious Scribe education_learning_1
 Insightful Thinker education_learning_2
 Astute Intellectual education_learning_3
 Mastermind Philosopher education_learning_4
 Bumbling Squire education_martial_prowess_1
 Confident Knight education_martial_prowess_2
 Formidable Banneret education_martial_prowess_3
 Famous Champion education_martial_prowess_4
 Town Dweller education_republican_knowledge_1
 Mayor Trainee education_republican_knowledge_2
 Town Maven education_republican_knowledge_3
 Republican Heir education_republican_knowledge_4
Trait (congenital) Tag
 Homely beauty_bad_1
 Ugly beauty_bad_2
 Hideous beauty_bad_3
 Comely beauty_good_1
 Handsome / Pretty beauty_good_2
 Beautiful beauty_good_3
 Slow intellect_bad_1
 Stupid intellect_bad_2
 Imbecile intellect_bad_3
 Quick intellect_good_1
 Intelligent intellect_good_2
 Genius intellect_good_3
 Delicate physique_bad_1
 Frail physique_bad_2
 Feeble physique_bad_3
 Hale physique_good_1
 Robust physique_good_2
 Amazonian / Herculean physique_good_3
 Melancholic depressed_1 / depressed_genetic
 Lunatic lunatic_1 / lunatic_genetic
 Possessed possessed_1 / possessed_genetic
Trait (lifestyle) Tag
 Aspiring Blademaster blademaster_1
 Blademaster blademaster_2
 Legendary Blademaster blademaster_3
 Novice Hunter hunter_1
 Hunter hunter_2
 Master Hunter hunter_3
 Wise Man / Wise Woman mystic_1
 Mystic mystic_2
 Miracle Worker mystic_3
 Eager Reveler reveler_1
 Famous Reveler reveler_2
 Legendary Reveler reveler_3
 Novice Physician physician_1
 Physician physician_2
 Renowned Physician physician_3
 Patriarch / Matriarch family_first
 Herbalist lifestyle_herbalist
 Gardener lifestyle_gardener
Trait (other) Tag
 Dynastic Kinslayer kinslayer_1
 Familial Kinslayer kinslayer_2
 Kinslayer kinslayer_3
 Wounded wounded_1
 Severely Injured wounded_2
 Brutally Mauled wounded_3
 Sterile / Barren infertile
 Monk / Nun devoted
 Crusader
 Mujahid
 Warrior of the Faith
faith_warrior
 Holy Monarch crusader_king
 Pneumonia pneumonic
 Club-footed clubfooted
 The Savior savior
 Raider / Viking viking
 Child of Concubine child_of_concubine_female
 Child of Consort child_of_concubine_male
 Pilgrim
 Hajji / Hajjah
pilgrim
Diplomatic Courtier diplomatic_court_1
Valued Diplomatic Courtier diplomatic_court_2
Warlike Courtier warlike_court_1
Valued Warlike Courtier warlike_court_2
Administrative Courtier administrative_court_1
Valued Administrative Courtier administrative_court_2
Intrigue Courtier intrigue_court_1
Valued Intrigue Courtier intrigue_court_2
Scholarly Courtier scholarly_court_1
Valued Scholarly Courtier scholarly_court_2

Innovation tags[edit | edit source]

Main article: Innovation

Innovation IDs usually match their name. The following innovations use a different ID however:

Innovation Tag
Innovation majesty 02.png Currency innovation_currency_01
Innovation civil construction 01.png Public Works innovation_development_01
Innovation siege weapons.png Onager innovation_catapult
Innovation special maa 02.png Chu-ko-nu innovation_repeating_crossbow
Innovation special maa 01.png Defensive Tactics innovation_mobile_guards
Innovation special maa 01.png Konni Raids innovation_hussar_raids
Innovation misc inventions.png Longships innovation_longboats
Innovation majesty 01.png West African Canoes innovation_african_canoes
Innovation nobility 01.png Coinage innovation_currency_02
Innovation nobility 03.png Communal Development innovation_development_02
Innovation maa 01.png Household Soldiers innovation_house_soldiers
Innovation maa 02.png Desert Mountain Practices innovation_desert_mountain_herding
Innovation majesty 03.png Stammesherzogtum innovation_stem_duchies
Innovation majesty 02.png Banking innovation_currency_03
Innovation civil construction 01.png Urbanization innovation_development_03
Innovation misc inventions.png Ostsiedlung innovation_east_settling
Innovation administration 01.png Promissory Notes innovation_currency_04
Innovation misc inventions.png Renaissance Thought innovation_development_04

Spawning artifacts[edit | edit source]

Most artifacts are randomly generated through complex scripts and cannot be spawned with the console. However historical artifacts can be created that way. To spawn an artifact copy one of the following lines in the console. The game will crash without the { OWNER = this } scope.

Command Artifact
effect create_artifact_al_dawat_effect = { OWNER = this } al-Dawat
effect create_artifact_al_hafir_effect = { OWNER = this } al-Hafir
effect create_artifact_pedestal_al_jabal_effect = { OWNER = this } al-Jabal
effect create_artifact_al_sayf_al_khass_effect = { OWNER = this } al-Sayf al Khass
effect create_artifact_al_taj_crown_effect = { OWNER = this } al-Taj al-Sharif
effect create_artifact_pedestal_al_yatima_effect = { OWNER = this } al-Yatima
effect create_artifact_abhidhamma_pitaka_effect = { OWNER = this } Abhidhamma Pitaka
effect create_artifact_afarganyu_effect = { OWNER = this } Afarganyu
effect create_artifact_arms_of_alexander_effect = { OWNER = this } Alexander's Armor
effect create_artifact_aruval_effect = { OWNER = this } Ancient Aruval
effect create_artifact_kantele_effect = { OWNER = this } Ancient Kantele
effect create_artifact_angelicas_ring_effect = { OWNER = this } Angelica's Ring
effect create_artifact_aram_effect = { OWNER = this } Aram
effect create_artifact_sculpture_ark_of_covenant_effect = { OWNER = this } Ark of the Covenant
effect create_artifact_ascalon_effect = { OWNER = this } Ascalon
effect create_artifact_sculpture_babr_e_bayan_effect = { OWNER = this } Babr-e Bayan
effect create_artifact_wall_banner_thankfulness_effect = { OWNER = this } Banner of Thankfulness
effect create_artifact_various_bells_santiago = { OWNER = this } Bells of Santiago
effect create_artifact_pedestal_branch_relic_boog_effect = { OWNER = this } Branch of Somb, the First Tree on Earth
effect create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = this } Branch of one of the Wish-Granting Kalpavrikshas
effect create_artifact_pedestal_branch_relic_slavic_effect = { OWNER = this } Branch of the Tree of Life standing on the rock Alatyr
effect create_artifact_bronze_head_effect = { OWNER = this } Bronze Head
effect create_artifact_khanda_effect = { OWNER = this } Ceremonial Khanda
effect create_artifact_goblet_chalice_of_dona_urraca = { OWNER = this } Chalice of Dona Urraca
effect create_artifact_chinese_caligraphy_effect = { OWNER = this } Chinese Calligraphy
effect create_colada_effect = { OWNER = this } Colada
effect create_artifact_pedestal_justinian_effect = { OWNER = this } Crown of Justinian
effect create_artifact_nikephoros_crown_effect = { OWNER = this } Crown of Nikephoros II Phokas
effect create_artifact_crystal_carving_effect = { OWNER = this } Crystal Carving
effect create_artifact_pedestal_cup_jamshid_effect = { OWNER = this } Cup of Jamshid
effect create_artifact_curtana_effect = { OWNER = this } Curtana
effect create_artifact_dagger_of_rostam_effect = { OWNER = this } Dagger of Rostam
effect create_artifact_pedestal_david_harp_effect = { OWNER = this } David's Harp
effect create_artifact_wall_banner_kaviani_effect = { OWNER = this } Derafsh Kaviani
effect create_artifact_dhammapada_effect = { OWNER = this } Dhammapada
effect create_artifact_dragvandil_effect = { OWNER = this } Dragvandil
effect create_artifact_durendal_effect = { OWNER = this } Durendal
effect create_artifact_excalibur_effect = { OWNER = this } Excalibur
effect create_artifact_various_aquamanile_santiago = { OWNER = this } Former Bells of Santiago
effect create_artifact_pedestal_great_diamond_effect = { OWNER = this } Great Diamond
effect create_artifact_edmund_head_effect = { OWNER = this } Head of St. Edmund
effect create_artifact_ibeji_effect = { OWNER = this } Ibeji
effect create_artifact_pedestal_ikenga_effect = { OWNER = this } Ikenga
effect create_artifact_wall_banner_edessa_effect = { OWNER = this } Image of Edessa
effect create_artifact_pedestal_crown_iron_effect = { OWNER = this } Iron Crown of Lombardy
effect create_artifact_jewelled_danda_effect = { OWNER = this } Jeweled Danda
effect create_artifact_joyeuse_effect = { OWNER = this } Joyeuse
effect create_artifact_kaves_apron_effect = { OWNER = this } Kave's Apron
effect create_artifact_essen_crown_effect = { OWNER = this } Kinderkrone
effect create_artifact_kladenets_effect = { OWNER = this } Kladenets
effect create_artifact_legbiter_effect = { OWNER = this } Legbiter
effect create_artifact_makarakundala_effect = { OWNER = this } Makarakindala
effect create_artifact_mantle_of_the_prophet_effect = { OWNER = this } Mantle of the Prophet
effect create_artifact_sword_mmaagha_kamalu_effect = { OWNER = this } Mmaagha Kamalu
effect create_artifact_monomachus_crown_effect = { OWNER = this } Monomachus Crown
effect create_artifact_pedestal_koh_i_noor_effect = { OWNER = this } Mountain of Light
effect create_artifact_nagelring_effect = { OWNER = this } Nagelring
effect create_artifact_navaratna_effect = { OWNER = this } Navaratna
effect create_artifact_olifant_effect = { OWNER = this } Olifant
effect create_artifact_papal_tiara_effect = { OWNER = this } Papal Tiara
effect create_artifact_peacock_throne_effect = { OWNER = this } Peacock Throne
effect create_artifact_sculpture_cabinet_pentapyrgion_effect = { OWNER = this } Pentapyrgion
effect create_artifact_robe_kassapa_effect = { OWNER = this } Piece of Kassapa's Robe
effect create_artifact_qadib_al_mulk_effect = { OWNER = this } Qadib al-Mulk
effect create_artifact_quernbiter_effect = { OWNER = this } Quern-Biter
effect create_artifact_reichskrone_effect = { OWNER = this } Reichskrone
effect create_artifact_ruyi_effect = { OWNER = this } Ruyi
effect create_artifact_zomorrodnegar_effect = { OWNER = this } Shamshir-e Zomorrodnegar
effect create_artifact_pedestal_shankha_conch_effect = { OWNER = this } Shankha Conch
effect create_artifact_siddhachakra_effect = { OWNER = this } Siddhachakra
effect create_artifact_skull_cap_charlemagne_effect = { OWNER = this } Skull Cap of Charlemagne
effect create_artifact_sledovik_effect = { OWNER = this } Sledovik
effect create_artifact_spear_of_the_prophet_effect = { OWNER = this } Spear of the Prophet
effect create_artifact_staff_kakusandha_effect = { OWNER = this } Staff of Kakusandha
effect create_artifact_throne_scone_effect = { OWNER = this } Stone of Scone
effect create_artifact_sutta_pitaka_effect = { OWNER = this } Sutta Pitaka
effect create_artifact_wall_sword_attila_effect = { OWNER = this } Sword of God
effect create_artifact_wall_muhammad_sword_effect = { OWNER = this } Sword of Muhammad
effect create_artifact_szczerbiec_effect = { OWNER = this } Szczerbiec
effect create_artifact_throne_charlemagne_effect = { OWNER = this } Throne of Charlemagne
effect create_artifact_throne_solomon_effect = { OWNER = this } Throne of Solomon
effect create_artifact_wall_cid_sword_effect = { OWNER = this } Tizona
effect create_artifact_turquoise_throne_effect = { OWNER = this } Turquoise Throne
effect create_artifact_vinaya_pitaka_effect = { OWNER = this } Vinaya Pitaka
effect create_artifact_fp2_votive_crowns_effect = { OWNER = this } Visigothic Votive Crown
effect create_artifact_konagamana_effect = { OWNER = this } Water Filter of Koṇāgamana

Title Tags[edit | edit source]

Main article: Titles

All titles have an internal title tag that can be found in game\common\landed_titles\00_landed_titles.txt. Title tags have a prefix based on their rank, followed by an underscore (_) and then their name.

Rank Prefix Example
 Barony b_ Wigmore -> b_wigmore
 County c_ Sundgau -> c_sundgau
 Duchy d_ Sicily -> d_sicily
 Kingdom k_ Denmark -> k_denmark
 Empire e_ Persia -> e_persia

Title Tags can also be seen in their respective title lists:

Finding title tags based on in-game name[edit | edit source]

The title ID may not match the title's name in-game. For example, the player may have their game set to a language other than English or a title has a culture-specific name. Use the following steps to find a title ID purely on its in-game name:

  • Navigate to the file located at game\localization\LANGUAGE\titles_l_LANGUAGE.yml, replacing LANGUAGE with your game language.
  • Open the file with a text editor like Notepad++ and search for any instances of the in-game name using CTRL + F.
  • If you managed to find a match:
    • The line should look similar to b_my_barony_name:0 "In-game name for barony".
    • The title ID is the word before the :0, therefore being b_my_barony_name in this example.
  • If you could not find a match:
    • Close the file.
    • In the same folder as the previous file, open the file titles_cultural_names_l_LANGUAGE.yml, replacing LANGUAGE appropriately.
    • Repeat your search for the title's in-game name in this file.
    • When you find a match, it should look like so: cn_lunden:0 "Lunden".
    • Remember/copy the word before the :0 (in this example, cn_lunden); this is a cultural name key of the title.
    • Close the file.
    • Navigate to the file game\common\landed_titles\00_landed_titles.txt and open it with your text editor.
    • Perform a search for the cultural name key you found in the previous file (e.g., cn_lunden).
    • The search query should land within a block named cultural_names enclosed by curly brackets ({, }).
    • Read the lines above until you reach another start of a block (denoted by b_london = {). Ignore any blocks like color = { or color2 ={.
    • The word in place of b_london is your title ID.

Finding custom title tags[edit | edit source]

Custom titles (i.e. the title of a player created Empire) do not follow the same naming convention. To find the ID:

  • From the debug console use the command explorer to open Object Browser
  • In Object Browser choose Provider: Landed Titles
  • Enter search term
  • Hover over the Name field to show the title card

See also[edit | edit source]

References[edit | edit source]