Character decisions

Decisions are unique actions a character can take. Most decisions are unavailable if the character has the  Incapable trait. Decisions are not shown unless the character meets one of the more specific requirements.

Major decisionsEdit

Major decisions leave a permanent mark on the world and notify all rulers which may be affected by the decision.

Decision Effect Cost Requirements Description
Create Cadet Branch
  •   +350 Prestige
  •   Creates a cadet branch of the current house
None
  •   Adult
  •   House head
  •   Court chaplain if faith has the Theocratic doctrine
  •   Living ancestor in house
  • One of:
    •   Clan government and independent
    •   Feudal government and not third or closer in succession for one of the house head's titles
    •   Administrative government and not third or closer in succession for one of the house head's titles
  •   If married must be the dynastic spouse
  •    Devoted
  •    Bastard
It may be time for my family to abandon the legacy of the House and carve its own path in history, with me as the head of this new branch of our great dynasty.
Found Witch Coven
  •   House gains the Witch Coven permanent modifier
  •   All children educated by a witch become witches
  •   All witches are more successful when converting others to witchcraft
None
  •   House head
  •   At least 7 house members
  •   Witch trait or secret
  •   Player heir has the Witch trait or secret known by you
  •   At least 60% of house members have the Witch trait or secret known by you
Our proud house is united by blood, but the truth divides us. I long for the day when we will no longer live in fear, but be completely open with each other. Our sons and daughter will be raised to embrace their powers and the will of Horned God. May we serve Him well!
Faith Cannibalism
  •   −50% Piety cost to reform or create a faith with the Ritual Cannibalism tenet
  •   All close family members become Cannibals
  •   All intimidated vassals become Cannibals
  •   Gain the Devourer nickname
  250
  •   Adult
  •   Cannibal
  •   Court chaplain is a Cannibal
  •   Devoted Servant
  •   +40 opinion with head of faith if one exists
  •   Faith has the Ritual Cannibalism tenet
  •   Can only be done once per faith
Our creator god made us in their image. By imbibing the reflection of the divine we grow closer to [high god name].
Repay Loan   Removes all negative effects associated with holy order loans   Scaled   Borrow Gold from Holy Order decision To have a debt hanging over me is unbecoming of a [title rank] – the time has come to repay the money I owe.

Minor decisionsEdit

The following decisions have a cooldown and do not affect the world at large.

Decision Effect Cost Requirements Cooldown Description
Convert to Local Culture
  •   Adopts the culture of the realm capital
  •   20% chance for each vassal to convert to the character's culture
  Scaled
  •   Adult
  •   At peace
  •   Location has a different culture
  Lifetime Truth be told, there is little separating my traditions from those of the people in my capital. We observe the same holy days, the same public feasts, and our language has become almost the same.
Borrow Gold from Holy Order
  •   Gain scaled Gold
  •   The holy order will make demands if the loan is not repaid
  •   If the character dies the loan is inherited
  50
  •   Any holy order with the same faith and enough gold
  •   No active loan
  15 years You will borrow money from an available Holy Order
Pet Cat
  •   -10 Stress
None
  •   Pet cat
  5 years It is time to take a deep breath and find my trusted four-legged companion [cat name]. Some people say cats are evil and selfish creatures, but no matter how tough life gets I know he/she will always be there for me!
Pet Dog
  •   One of the following happens:
    • 98% character gains -10   Stress
    • 1% choice between an   Unpressed Claim on a random neighbor title or +20   Opinion with its holder
    • 1% character is injured
None
  •   Pet dog
  5 years It is time to take a deep breath and find my trusted four-legged companion [dog name]. Some people say dogs are base creatures, but no matter how tough life gets I know he/she will always be there for me!
Reject Inheritance
  •   Gain the Gallivanter trait
  •   -200 Stress
  •   -30 Opinion with every adult family member that can't take the decision
  100
  •   If landed character must stand to inherit a higher title
  •   At least one of the following:
    •   Content trait
    •   Carefree perk
    •   Adventurer
  30 years What lure do fresh titles hold for me? Naught but further shackles of duty and unearnt wealth binding the soul tight.

When I want such fripperies, I shall simply take them myself.
Meditate in Seclusion
  •   Choose a location to meditate
    • Meditating at home reduces   Stress
    • Meditating outside home can reduce   Stress, give   Learning, or replace a sinful trait with its opposite
None
  •   At least one of the following:
    •   Faith has the Asceticism or Inner Journey tenet
    •   Have the Sufi Initiate modifier
  3 years Only through meditation can we come to understand the true nature of the universe.

Though it means neglecting my other responsibilities, by retreating into seclusion for meditation I may learn more about myself and the universe I inhabit.
Attempt Suicide
  •   -1 Level of Devotion
  •   50% chance the following happen
    •   Character dies
    •   -1 Level of Splendor
    •   -30 Opinion with all vassals
None
  •   Faith has the Ritual Suicide tenet
  •   Faith has the Sacrificial Ceremonies tenet
  •   One of the following
    •   Cancer trait
    •   Depressed trait
    •   Great Pox trait
    •   Incapable trait
    •   Leper trait
    •   Lunatic trait
    •   Stress Level 3
    •   Best Friend, Soulmate or Child with high Opinion died
  5 years There is only darkness and pain. People tell me it will get better, but how do they know? And what does that help me in this moment? It is time to shed the trappings of this mortal realm. The time has come to depart from this world.
Eat Your Cheese   Destroys Aged Cheese artifact, removing stress equal to its remaining durability None   Aged Cheese artifact Your aging cheese is ready to be eaten.
Raise a Runestone
  •   +100 Piety
  •   +10 Opinion with vassals of the same faith
  •   Character location gains the Runestone permanent modifier
None
  •    Northern Lords DLC
  •   Ásatrú faith or Embraced Local Traditions character modifier
  •   Dead ancestor
None Raise a Runestone. The runestone will be destroyed if the county falls to someone outside of your dynasty.
Give your Ancestor a Sky Burial
  •   +250 Piety
  •   +20 Opinion with vassals whose faiths have the same doctrine
None
  •    Legends of the Dead DLC
  •   Faith has the Sky Burials doctrine
  •   Dead ancestor
None Put your ancestor to rest and gain piety and vassal opinion.

Perk decisionsEdit

The following decisions are unlocked by certain lifestyle perks.

Decision Effect Cost Requirements Cooldown Description
Embrace Celibacy
  •   Gain the Celibate trait
  •   +60 Stress if the character has the Lustful trait
None   Restraint perk
   Seducer trait
   Eager Reveler trait
1 year A life devoid of carnal pleasures will bring me peace and satisfaction.
Abandon Celibacy
  •   Lose the Celibate trait
  •   -35 Stress if the character has the Lustful trait
None   Restraint perk
  Celibate trait
1 year I have duties to the realm, and to myself... I can no longer live in celibacy.
Create Travel Itinerary   Scaled
  •   Charts & Itineraries perk
  •   Visited a point of interest
5 years The insights I have collected during my travels can be condensed into an itinerary, for others to follow and admire.

Tenet decisionsEdit

The following decisions can only be unlocked by certain faith tenets.

Decision Effect Cost Requirements Cooldown Description
Determine Bhakti Choose or replace a Personal Deity modifier   500
  •   Bhakti tenet
  •   Hindu faith
  2 years Every devout [adherent name] should have bhakti, or a devotion to a specific god or goddess who most strongly resonates with their soul.

I should contemplate the various divine beings and decide which one calls to me the most.
Determine Personal Deity   500
  •   Patron Gods tenet
  •   Norse faith
  2 years It is not uncommon for [adherent plural] to single out one amongst the gods who suits their particular tastes and aims in life for special attention.

I should contemplate these divine beings and decide which one calls to me the most.
Divine the Stars
  •   Gain a random modifier for 10 years:
    • +2   Diplomacy, +25%   Monthly Diplomacy Lifestyle Experience and -2   Martial
    • +2   Martial, +25%   Monthly Martial Lifestyle Experience and -2   Learning
    • +2   Stewardship, +25%   Monthly Stewardship Lifestyle Experience and -2   Intrigue
    • +2   Intrigue, +25%   Monthly Intrigue Lifestyle Experience and -2   Diplomacy
    • +2   Learning, +25%   Monthly Learning Lifestyle Experience and -2   Stewardship
None   Astrology tenet   10 years Our destinies are written in the stars themselves. By studying them I may gain some insight into what the future holds...
Enact Ritual Suicide
  •   Character dies
  •   +1 Level of Devotion
None
  •   One of the following tenets
    •   Ritual Suicide
    •   Sacrificial Ceremonies
  •   One of the following
    •   60 years old
    •   Health is Near Death or Dying
    •   Incapable trait
None As the end of my life draws near, I should initiate the Endura ritual to cleanse my soul of sin and move on from this world.
Seek Aid of the Spirits
  •   Choose an offering
    • A large offering gives doubles the chance of positive effect and gives +40   Stress if the character is   Cynical or   Greedy
    • No offering doubles the chance of negative effect and gives +40   Stress if the character is   Generous or   Humble
  •   4% chance to gain the Shrewd or Strong trait
  •   36% chance to gain a positive modifier for 20 years
    • +3   Stewardship and +25%   Fertility for 20 years
    • +3   Intrigue and +25%   Dread Gain for 20 years
    • +3   Learning and −25%   Stress Gain for 20 years
    • +3   Martial and +4   Prowess for 20 years
    • +3   Diplomacy and   Small Health Boost for 20 years
  •   20% chance a to become Possessed, Ill, Impotent or Infirm
None
  •   Adorcism tenet
  •    Possessed trait
  5 years Spirits inhabit the world all around us, some helpful, some malevolent, and some indifferent to human lives.
Take Vow of Poverty
  •   Vow of Poverty
    •   +5 Clergy Opinion
    •   +2 Monthly Piety
    •   -20% Monthly Income
    •   Character wears Lowborn clothes
    •   Using it for a long time will cause the character to become malnourished
  •   +10 Stress if the character has the Ambitious trait
  •   +35 Stress if the character has the Cynical trait
  •   +60 Stress if the character has the Greedy trait
None
  •   Vows of Poverty tenet
None Money is the root of all evil. While I cannot feasibly give away everything, I can vow to give a portion of my income away each month.
Renounce Vow of Poverty
  •   Lose Vow of Poverty
  •   +10 Stress if the character has the Humble trait
  •   +35 Stress if the character has the Zealous trait
  •   +60 Stress if the character has the Generous trait
  100
  •   Vows of Poverty tenet
  •   Vow of Poverty
None There is no getting around the fact that I need a bigger budget to effectively govern my realm. Pragmatism demands the revocation of my vow of poverty.

Trait decisionsEdit

The following decisions are only unlocked by character traits.

Decision Effect Cost Requirements Cooldown Description
Expedite Schemes   +2 Advantage to all schemes None   Impatient trait
  scheme in progress
  Stress level 1 or higher
  5 years Why should I wait forever when I feel ready? Let's try my chance now!
Hold Mystical Communion
  •   +300 Learning Lifestyle Experience
  •   Gain the Divine Guidance modifier for 5 years, giving the following effects:
    •   +1 Martial
    •   +1 Learning
    •   -25% Stress Gain
    •   +25% Stress Loss
  •   50% change to gain one of the following in 3 days:
    •   -20 Opinion with the court chaplain unless faith considers the trait a virtue
    •   -20 Opinion with a vassal with the Zealous trait unless faith considers the trait a virtue
    •   -30 Opinion with the head of faith and -1 level of devotion unless faith considers the trait a virtue
    •   +30 Opinion with a vassal with the Zealous trait
    •   +20 Opinion with a vassal, councilor or family member with the same trait
    •   Ill trait
    •   Ill trait removed
  100   Wise Man / Woman trait
  Adult
  5 years You are the only one who truly knows.
Study the Art of Scheming   +10 Scheme Power and Success Chance for the hostile scheme None   Deceitful trait
  Hostile scheme in progress
  Stress level 1 or higher
  3 years I must consider every angle my scheme might turn to. As the spider weaves its web, I should ensure there are many ways my prey could become ensnared. I will spend some time planning my deception carefully.
Embrace Responsibilities
  •   Lose the Gallivanter trait
  •   -20 Family Opinion for 20 years
  •   400
  •   100
  Had the Gallivanter trait for 20 years   30 years I cannot deny that a carefree life suited me once, but the needs of duty yoke us all, given time. Would that I but had a little more of it...
Wipe Slate
  •   Choose a Gallowsbait trait experience track to remove
  •   Removes the Gallowsbait trait if at 0 experience in all tracks
  •   Scaled
  •   Scaled
  •   Scaled
  Gallowsbait trait   1 year Must a man forever suffer for crimes committed in the direst of circumstances? Are not all adherents entitled a path to redemption? With time, energy, and — most importantly — coin, all manner of sins may be forgiven by the world at large.
Write Muwashshah Poem
  •   Choose what to do with the poem
    • Keeping the poem grants a random bonus to the The Double-Moon Tome artifact
    • Distributing the poem grants 75-350   Prestige
    • Selling the poem grants 25-140   Gold depending on the culture era
None   Violet Poet trait   3 years With all the great minds I keep around me, writing a new poem in the popular Muwashshah style would be fairly simple. With so many eager to read my works, I have multiple options for its final resting place, too.
Found Salon
  •   +300 Renown
  •   +350 Prestige
  •   Gain the Founded Salon modifier
  •   Character's location gains the Poetry Salon modifier for 250 years, giving the following effects:
    •   +25% Holding Taxes
    •   +50% Development Growth
    •   +35 Popular Opinion
  350
  •   Violet Poet trait
  •   5 courtiers or followers have the Poet trait
  Lifetime Establish a permanent poetry salon, in order to nurture the best and brightest minds.

Coping actionsEdit

Coping actions are decisions available to characters with a coping mechanism trait and reduce   Stress at the cost of various penalties. Each coping action can only be done once every 3 years.

Decision Stress Cost Required trait Description
Confess -20
  •   Expose a secret if the character has any
  •   Gain the Disturbing Confession modifier for 2 years if the character has no secrets, giving the following effects:
    •   -5 General Opinion
  Contrite Few things brings such release and freedom as a confession. By voicing my secrets and faults I can calm my mind.
Consume Hashish Cakes -20
  •   Gain the Hashish Stupor modifier for 2 years, giving the following effects:
    •   -1 Stewardship
    •   -2 Learning
  Hashishiyah Just a few bites, and the stress seems to flow from my body. My mind begins to fog, and a sense of peace and restfulness overcomes me. There is nothing that is quite as relaxing as good hashish!
Flagellate -40
  •   Gain the Wounded trait
    • If already   Wounded, gain the   Severely Injured trait
    • If already   Severely Injured, gain the   Brutally Mangled trait
    • If already   Brutally Mangled, character dies
  •   +50 Piety if faith has the Exaltation of Pain tenet
  Flagellant Nothing cleanses the mind like the catharsis of pain. I will apply the whip to my own back until my mind clears.
Indulge in Drink -20
  •   150 Prestige
  • Chance of forming a friendship with a vassal or liege that also has the Drunkard trait
  Drunkard The camaraderie found in the company of fellow patrons of the drinks, the calm that the fog grants... The time has come to indulge in a drinking binge!
Indulge in Food -20
  •   Scaled
  Comfort Eater When everything seems a bit too much I can always count on food to put my mind at ease – a full stomach leads to an empty and calm mind.
Lash Out -20
  •   50% Chance to gain the Lashing Out modifier for 1 year, giving the following effects:
    •   -10 Direct Vassal Opinion
  •   50% Chance to lose -40 Opinion with a vassal
    • Friend vassals will only be insulted if the character has no other vassals
  Irritable To let go off all this anger and irritation I have been holding in... Oh, there's nothing better than it to clear the mind! Next time an opportunity arises I will not stop myself.
Seclude Yourself -20
  •   150 Prestige
  Reclusive To truly center my mind and clear it of thoughts and concerns I have to be left to my own devices. Alone I can focus and heal.
Shun Food -20
  •   Gain the Famished modifier for 3 years, giving the following effects:
    •   -1 Prowess
    •   Moderate Health Penalty
  Inappetetic I have too much on my plate at it is, even without counting the literal food sitting there! By skipping meals I can focus on the issues that actually matter to the realm.
Talk to Confidant -20
  •   -10 Opinion with all courtiers except one
  Confider To truly be listened to is a rare treat. Nothing eases the mind like a good conversation with someone you can trust, and it usually makes problems seem much smaller!
Visit a Brothel -40
  •   Scaled
  •   20% chance to gain the Lover's Pox trait
  •   5% chance to gain the Great Pox trait
  •   5% chance to be suspected of adultery
  Rakish Nothing relieves the mind like some carnal relief.
Visit the Market -20
  •   Scaled
  Profligate Something new, something shiny, something rare... Nothing centers me like a new purchase, and the local market holds many treasures!
Work Off Some Stress -20
  •   Gain the Sweaty Stench modifier for 1 year, giving the following effects:
    •   -5 General Opinion
  Athletic Nothing eases the mind like a raised pulse and a healthy sweat! I will work my body until my mind is more at ease.
Write Thoughts Down -20
  •   Gain the Occupied Writing modifier for 1 year, giving the following effects:
    •   -2 Diplomacy
  Journaller I will put my thoughts and burdens down in writing. Nothing clears the mind like some ink and paper can!

Struggle decisionsEdit

Struggle decisions are only available to characters who are present within the Iranian Intermezzo region if their head of faith is the Sunni Caliphate and allow them to determine their stance in the struggle. They can only be taken at peace and if the character is a ruler they must be either independent or their liege must use the lowest Crown Authority law. All of them cost 250   Piety and grant 150   Prestige.

Decision Effect Requirements Description
Announce Opposition to Caliphate
  •   -40 Opinion with every Involved character in the Iranian Intermezzo with the Supporter of Caliphal Authority trait
  •   Replace the Supporter of Caliphal Authority trait with Detractor of the Caliphate
  •   Gain the Name Read in Friday Prayer modifier for 20 years, giving the following effects:
    •   +2 Diplomacy
    •   -20% Title Creation Cost
    •   +5% Monthly Piety per Powerful Vassal on the Council
  •   Supporter of Caliphal Authority trait
  •    Allied with Head of Faith
  •    Emphasized Submission to Caliph modifier unless Sunni Caliph died
  •   Head of Faith
The Friday Prayer is the most important religious ceremony of the week, ending with a recitation of the realm's spiritual and temporal sovereigns.

By removing the caliph's name from this list, I declare to all the Ummah that I consider myself the foremost master of my domain.
Become Caliphal Supporter
  •   -40 Opinion with every Involved character in the Iranian Intermezzo with the Detractor of the Caliphate trait
  •   Replace the Detractor of the Caliphate trait with Supporter of Caliphal Authority
  •   Gain the Emphasized Submission to Caliph modifier for 20 years, giving the following effects:
    •   +2 Learning
    •   +20 Head of Faith opinion
    •   +1 Diplomacy per Level of Devotion
  •   Detractor of the Caliphate trait
  •    Name Read in Friday Prayer modifier unless Sunni Caliph died
  •   Murdered the Head of Faith
The Friday Prayer is the most important religious ceremony of the week, ending with a recitation of the realm's spiritual and temporal sovereigns.

By emphasizing the preeminence of the caliph at the start of this list, I publicly mark myself as a loyal vassal to the hierarch of Sunni orthodoxy.
Declare Stance in the Iranian Intermezzo
  •   Choice to get one of the following:
    •   Supporter of Caliphal Authority trait and Emphasized Submission to Caliph modifier for 20 years
    •   Detractor of the Caliphate trait and Name Read in Friday Prayer modifier for 20 years
  •   Involved in the Iranian Intermezzo
  •    Detractor of the Caliphate trait
  •    Supporter of Caliphal Authority trait
The Friday Prayer is the most important religious ceremony of the week, ending with a recitation of the realm's spiritual and temporal sovereigns.

By altering who is read in the list in my realm, and where they place, I can announce where my true loyalties lie.

Administrative decisionsEdit

The following decisions are available for characters with   Administrative government, whether they are landed or not.

Decision Effect Cost Requirements Cooldown
Change Imperial Aspirations
  •   -1000 Acclamation Succession candidacy score
    •   +10% Stress Loss if applying the effect to the character
  •   House Heads can apply the effect to the house instead
    •   -5% Monthly Influence if applying the effect to the house
  •   Can be canceled at any time
None
  •   Adult
  •   Realm has Acclamation Succession law
  •   Top liege
None
Gather Faction Support
  •   Faction gains 20 Discontent
  •   If a civil war starts gain an army of 450 Levies and 200 Light Footmen
  300
  •   Adult
  •   At peace
  •   House Head
  •   Joined a faction
  25 years
Adopt State Faith
  •   Convert to the State Faith
  •   +250 Influence
  •   +500 Piety
  •   +30 Vassal Opinion
  •   +30 Opinion with the liege if they follow the state faith
  100   Faith is different from the State Faith None
Foster Integration
  •   Gain the Integration Promoter modifier for 15 years, giving the following effects:
    •   Increased Appointment Succession score
    •   +0.5 Monthly Influence
    •   -25% Domicile Building Construction Time
  •   The country where the estate is located has its culture converted more easily for 10 years
  •   +25 Liege Opinion
  200
  •   Adult
  •   At peace
  •   House Head
  •   Liege has a different culture from their realm capital
  •   75+ Cultural Acceptance between the two cultures
  20 years
Embrace Heresy
  •   +150 Influence
  •   Gain the Heresiarch trait
  •   Unlocks the Push State Faith Change decision
  •   Choose to convert to a Hostile faith that's part of the same religion as the state faith and present in at least 3 counties in the realm
None
  •   Adult
  •   Top liege
  •   Liege is head of faith
  •   State faith is Eastern
  •   Learning lifestyle
  50 years
Push State Faith Change   If liege agrees the state faith becomes the character's faith None
  •   Adult
  •   Top liege
  •   Liege is head of faith
  •   State faith is Eastern
  •   Embrace Heresy
  10 years
Establish Silk Production   House gains the Silk Production Rights modifier   Scaled
  •   House head
  •   Estate is located in the Byzantine Empire or Roman Empire
  •   Emperor or a hook on them and Controlling level of influence
None

Estate building decisionsEdit

The following decisions are unlocked by having a certain building or upgrade in the estate.

Decision Effect Cost Requirements Cooldown
Manipulate Grain Market
  •   Gain the Manipulating Grain Market modifier for 10 years, giving the following effects:
    •   +0.1 Monthly Gold per Grain Field domicile building level
    •   +0.1 Monthly Gold per 10 Control in the country there the estate is located
    •   +0.2 Monthly Gold if estate is located in a realm capital
    •   +0.5 Monthly Gold if estate is located Farmlands or Floodplains terrain
  350   Storage Barn level 4 building   20 years
Hire Agents
  •   Gain the Hired Agents modifier for 15 years, giving the following effects:
    •   -2 Days Hostile Scheme Phase Length per Level of Influence
    •   +3% Hostile Scheme Potential per Level of Influence
    •   +3% Hostile Scheme Growth per Level of Influence
  100
  •   Adult
  •   Servant's Quarters level 2 Villa upgrade
  15 years
Bolster Estate Security
  •   Gain the Security Detail modifier for 15 years, giving the following effects:
    •   +2 Days Enemy Hostile Scheme Phase Length per Level of Influence
    •   -4% Enemy Hostile Scheme Success Chance per Level of Influence
  100
  •   Adult
  •   Guardhouse level 3 building
  15 years
Commission Icon   Creates an Icon artifact   100
  •   Level 4 or higher Monastery Shrine building
  •   Faith has the Monasticism tenet
  5 years
Commission Silk Regalia   Gain a Fine Silk Regalia artifact   Scaled   Mulberry Copse level 4 building   5 years

Escape from PrisonEdit

If a character is in prison, almost all decisions are disabled but the Escape from Prison decision becomes available. The success chance depends on the character's   Prowess against the jailor's   Intrigue. The success chance is decreased if the character has the   Craven,   Weak,   Delicate,   Frail or   Feeble or if the character is in the dungeon. The decision will also give -30   Opinion with the jailor for 10 years.

If the escape attempt fails the character will either get a moderate   Health penalty for 5 years or get wounded.

If a   Friend,   Best Friend or close family member over the age of 10 is imprisoned by the same jailor, taking the decision has a chance to make them escape regardless of whether the character's escape attempt is succesful or not.

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