Casus belli

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A casus belli, sometimes abbreviated CB and meaning "cause for war" in Latin, represents a justification for war that is recognized as legitimate by other characters. A ruler must have a valid casus belli in order to be able to declare war upon another ruler and can only gain from a war what the casus belli specifies.

War target

The war target is the map region which is targeted by a casus belli. If the casus belli does not target a map region then the defender's realm capital becomes the war target.

The attacking side gains more war score by occupying holdings locates in the war target region. After a grace period the defender will passively gain war score by holding all counties in the war target region.

CB list

Each casus belli will cost  prestige and/or  piety. If the attacker can't pay the cost, it can pay with a level of fame or devotion instead. Declaring war against a character's head of faith costs  500 piety if the head of faith is spiritual and  100 piety if they are temporal. Declaring war against a theocracy of the same faith additionally costs  100 piety, stacking with the cost for attacking the head of faith.

Casus belli costs can be removed via one of the game rules.

Casus belli Requirements Cost War outcome victory.png Enforce Demands effect War outcome white peace.png White Peace effect War outcome defeat.png Surrender effect
Independence War Target is the liege
  •  500 prestige if not tribal
  •  250 prestige if tribal
  • Attacker becomes independent
  • Attacker remains a vassal
  • Attacker remains a vassal
  • Defender imprisons the attacker
  • Defender gains title revocation reason
Claims
  • Claim on the target
  •  Divine Right innovation to press several of the attacker's claims in a single war
  •  Rightful Ownership innovation to press several of another character's claims in a single war
 Prestige per title:
Rank Own claim Other's claim
County 100 250
Duchy 200 500
Kingdom 400 1000
Empire 800 3000
  • Claimant gains the targeted titles
  • Attacker gets a  weak hook on claimant
  • Defender keeps their titles
  • Defender keeps their titles
  • Claimant loses the claims used
Subjugate? Yes One of the following:
  • Tribal government, Distinguished level of fame, and the target has tribal government
  • Eastern religion and Exalted among Men level of fame, and the target follows an Eastern religion
  • Temporal head of faith and Devoted Servant level of devotion, and the target shares the attacker's faith
  •  1000 prestige if not tribal
  •  500 prestige if tribal
  • Attacker becomes the defender's liege
  • Defender remains independent
  • Defender remains independent
  • Attacker's factions gain discontent
Raid for Captives Core tenet flagellant.png Faith has the Human Sacrifice tenet
  • 80 if faith has the Armed Pilgrimages tenet
  • 100 if faith doesn't have the Armed Pilgrimages tenet
  • Attacker imprisons 3–5 of the defender's courtiers
  • Attacker gets no prisoners
  • Defender imprisons 3–5 of the attacker's courtiers if their faith also has the Human Sacrifice tenet
Excommunication War
  • Yes Same faith
  • Yes Target is independent
  • Target has the Excommunicated trait
None
  • Defender suffers succession
  • Defender keeps their titles
  • Defender keeps their titles
  • Defender loses the Excommunicated trait
  • Attacker's head of faith loses opinion of them
Ducal Conquest of County
  • Diplomacy lifestyle.png Conquest lifestyle perk
  • De jure cb.png Attacker owns a county in the same uncreated duchy
  •  350 prestige if defender's rank is count
  •  750 prestige if defender's rank is higher than count
  • Attacker gains the targeted county
  • Defender keeps their titles
  • Defender keeps their titles
  • Attacker's factions gain discontent
Forced Vassalization
  • Diplomacy lifestyle.png Forced Vassalage lifestyle perk
  • Yes Target is an independent neighbouring realm
  • No Target's realm is not too large[1]
  • No Target is not a holy order or head of faith
 125 prestige per county
  • Attacker becomes the defender's liege
  • Defender stays independent
  • Defender stays independent
  • Attacker's factions gain discontent
Laudably Conquer County
  • Request Claim on Ireland decision
  • Yes Target is in the Hibernia region
  • No Attacker and defender don't have the same liege
  •  150 prestige if feudal and different faith
  •  75 prestige if tribal and different faith
  •  100 piety if feudal and same faith
  •  50 piety if tribal and same faith
  • Attacker gains the defender's titles
  • Defender keeps their titles
  • Defender keeps their titles
  • Attacker's factions gain discontent
Mongol Invasion of Kingdom
  • Mongol Empire title
  • Established level of fame
  • Yes Tribal government
  • Yes Realms are adjacent
  • Attacker takes all titles from Hostile or Evil faiths
  • Attacker vassalizes all rulers of other faiths
  • Defender keeps their titles
  • Defender keeps their titles
  • Attacker's factions gain discontent
Restore Imperial Province
  • Roman Empire title
  • De jure cb.png Duchy was part of the Roman Empire
  • Yes Religion is Christian or Greco-Roman
None
  • Attacker gains the targeted Duchy
  • Defender keeps their titles
  • Defender keeps their titles
  • Attacker pays reparations

De jure CBs

Where a title belongs to another title de jure (a county to a duchy, duchy to a Kingdom etc.), the holder of the higher title has a de jure CB towards the character who holds the lower title if they're not already a vassal. All de jure CBs cost  100 prestige per county in the war target title and have a war contribution share of  300 prestige.

  • If the war ends by enforcing demands, the attacker will gain the target title. If they're a vassal, their liege will gain a  weak hook on them.
  • If the war ends by white peace, the defender keeps the target title.
  • If the war ends by surrender, the defender keeps the target title and the attacker pays  gold to the defender.
War target rank Required innovation
 County Casus Belli
 Duchy  Chronicle Writing
De jure cb.png All titles  Rightful Ownership

Conquest CBs

The following CBs are only available to rulers who have clan or tribal government or whose faith has the Warmonger or Pursuit of Power tenets.

  • If the war ends by enforcing demands, the attacker will gain the target title and fame equal to the war contribution share.
  • If the war ends by white peace, the defender keeps the target title and the attacker loses  75 prestige.
  • If the war ends by surrender, the defender keeps the target title, while the attacker pays the defender  gold and gains +25 faction discontent.
War target rank Required level of fame Same faith cost Different faith cost War contribution share Once per lifetime
 County Established
  • 50 if tribal
  • 100 if clan
  • 75 if tribal
  • 150 if clan
75 No
 Duchy Icon prestige 03.png Illustrious
  • 250 if tribal
  • 500 if clan
  • 375 if tribal
  • 750 if clan
150 No
 Kingdom Icon prestige 04.png Exalted Among Men 2000 2000 350 Yes

Holy war CBs

The following CBs will cause a holy war instead of a regular one. This requires the Faith to be organized and to not have a tenet that forbids holy wars, such as Pacifism or Dharmic Pacifism. In any case, it can only target a ruler whose faith is considered Hostile or Evil.

  • If the war ends by enforcing demands, the attacker will gain all titles held by rulers of Hostile or Evil faith and vassalize all other rulers in the war target region. The defender gains twice the  fervor the attacker paid.
  • If the war ends by white peace, the defender keeps all their titles and the attacker loses  50 piety.
  • If the war ends by surrender, the defender keeps all their titles, while the attacker pays  gold and gains +25 faction discontent and  −15 vassal opinion for 5 years.
War target rank Required level of devotion  Fervor cost  Piety cost (without Armed Pilgrimages tenet)  Piety cost (with Armed Pilgrimages tenet) War contribution share Once per lifetime
 County Dutiful 1 100 80 100 No
 Duchy Faithful 2 200 160 200 No
 Kingdom Paragon of Virtue 5 750 600 500 Yes

Migrate to Pannonia

Migrate to Pannonia is a unique casus belli with special mechanics that can only be used once per game by characters of Táltosist faith who make the Prepare to Cross the Carpathians decision against characters in the Pannonian Basin region. If the Hungarian Migration game rule is set to Immediate, the game will start with the casus belli being used by Grand Prince Álmos Ügyekfi of the Mogyër Confederation against King Boris of Bulgaria.

If the war ends in white peace, the defender keeps his or her titles. If it ends in surrender the attacker's factions will also gain discontent. If the war ends by enforcing demands however it will have the following effects:

  • Attacker gains all titles held by the defender in the Pannonian Basin region.
  • Attacker gains the Kingdom of Hungary title, which replaces Kingdom of Pannonia.
  • Any other kingdom title held by the attacker is destroyed.
  • All held titles that are not within the de jure Kingdom of Hungary are given to new randomly generated characters of their culture and religion.
  • All vassals that are not within the de jure Kingdom of Hungary become independent.
  • All controlled counties convert to Mogyër culture and Táltosist faith.
  • All previously controlled counties convert to Pecheneg culture.

When war is declared with this casus belli, the following army will be spawned, which will persist for as long as the attacking character lives or until destroyed or disbanded:

Years  Levies Unit horse archers.png Horse Archers
867–889 3000 2000
890–904 5000 3000
905+ 6000 4000

Varangian Adventure

Varangian Adventure is a unique casus belli with special mechanics that can only be used during the Tribal Era on counties and duchies owned by characters from a different culture group. It costs  1000 prestige. To be used it requires the Varangian Adventurers innovation, which is only available to North Germanic cultures and requires the Northern Lords DLC. It can be used multiple times but each use will cost than the previous one. It cannot be used by kings or emperors.

If the war ends in white peace, the defender keeps his or her titles. If it ends in surrender, the attacker must also pay  gold and  prestige to the defender. If the war ends by enforcing demands however it will have the following effects:

  • All titles held by the attacker are destroyed or given to other characters.
  • All vassals are given independence.
  • Attacker gains the target title and all titles that are de jure part of it.
  • Attacker gains the  Adventurer trait.
  • Attacker gains  200 gold.
  • If the target title was a county and its de jure duchy does not exist or is part of the defender's realm, the duchy is squarted upon.

When war is declared using this casus belli for the first time, it will spawn for the duration of the war the following army based on the number of owned counties of the same faith and culture in the region of Mainland Scandinavia:

Counties Unit varangian veterans.png Varangian Veterans Unit bondi.png Bondi Unit vigmen.png Vigmen Unit danish huskarls.png Huscarls
1 100 0 0 0
2 300 0 0 0
3 300 200 0 0
4 300 400 0 0
5 300 400 200 0
6 300 400 400 0
7 300 400 600 0
8 300 400 800 0
9 300 400 800 200
10 300 400 800 400

The army will always include  100 levies. If the character's dynasty has the first Adventure legacy track.png Adventure legacy, it will gain an additional  100 levies, Unit varangian veterans.png 400 Varangian Veterans, Unit bondi.png 100 Bondi and Unit vigmen.png 400 Vigmen.

AI rulers will only use this casus belli if all their held titles are located in the Mainland Scandinavia region. If the Scandinavian Adventurers game rule is not set to Apocalyptic then they also require the  Ambitious trait, as well as at least two of the following traits:  Adventurer,  Arrogant,  Brave,  Greedy.

Notes

  1. The maximum size is a base of 3 counties, plus 2 counties for each of the following innovations that the attacker's culture has: Casus Belli, Chronicle Writing, Divine Right, and Rightful Ownership.
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