Building
Each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be upgraded once the required level of Development is reached. Only one building may be constructed or upgraded at a time in any Barony. Buildings can be constructed by a Baron, their direct Liege or any Liege higher in hierarchy.
Buildings can also be converted into another building at full price cost with the new building starting always as level 1. Conversions can only be initiated by the direct holder of the barony.
Holding buildings[edit | edit source]
Holding buildings can only be constructed in City or Temple Holdings. All of them require 150 Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.
Tribe buildings[edit | edit source]
Tribe holdings have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire Realm. Reforming to feudal grants the same amount of random buildings as previously built in the province.
- Level 1 buildings cost 75
Gold and 200
Prestige
- Level 2 buildings cost 100
Gold and 300
Prestige
Military Camps[edit | edit source]
Military Camps can be constructed in all Castle, City or Temple Holdings. Each building takes 1 year to construct or upgrade.
Duchy buildings[edit | edit source]
Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and most have 3 levels.
- Level 1 buildings cost 300
Gold with the exception of the Great Megalith that costs 600
- Level 2 buildings cost 400
Gold
- Level 3 buildings cost 500
Gold
Historical duchy buildings[edit | edit source]
Historical duchy buildings start already constructed. If so desired they can be replaced by other duchy buildings as well as rebuilt afterwards.
Holy buildings[edit | edit source]
Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and can only be used if the county owner's faith considers the barony a holy site. All holy buildings require 1000 Gold and 6 years to be completed.
Historical holy buildings[edit | edit source]
Historical holy buildings are constructed in the place of regular holy buildings in certain baronies.
Historical buildings[edit | edit source]
Historical buildings are unique buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. Some historical buildings may only be constructed by characters of a certain religion and become disabled if captured by someone of another religion.
Upgradable historical buildings[edit | edit source]
The following historical buildings can be upgraded.
Mines[edit | edit source]
Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. Mines can only be constructed in Castle, City or Temple holdings by rulers of Feudal or Clan government.
- Constructing the Mining Settlement requires 400
Gold and the
Crop Rotation Innovation
- Upgrading to Mine requires 500
Gold and the
Manorialism Innovation
- Upgrading to Large Mine requires 600
Gold and the
Windmills Innovation
- Upgrading to Mining Complex requires 700
Gold and the
Cranes Innovation
Mine | Mining Settlement effects | Mine effects | Large Mine effects | Mining Complex effects | Barony | Mining Settlement constructed | Description | ||||
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Holding | County | Holding | County | Holding | County | Holding | County | ||||
Siderokausia | ![]() |
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Polygyros | ![]() |
The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines. |
Argentiera | ![]() |
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Cagliari | 1066 only | The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver. |
Falun | ![]() |
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Falene | 1066 only | Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper. |
Kutná Hora | ![]() |
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Čáslav | 1066 only | The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering. |
Rammelsberg | ![]() |
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Goslar | 1066 only | At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine. |
Gold Mines of Mali | ![]() |
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The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal. |
Kremnica | ![]() |
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Turiec/Turóc | ![]() |
The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time! |
Kollur | ![]() |
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Mudigonda | ![]() |
The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable. |
Schwaz | ![]() |
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Innsbruck | ![]() |
The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area. |
Decision buildings[edit | edit source]
The following buildings can only be created by certain Decisions. The Parliament will become inactive if the realm capital is moved.
Hall of Heroes[edit | edit source]
The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225 Gold and takes 16 months.
The Hall of Heroes can be built multiple times by swapping faiths and remains active for all Baltic, Slavic or Finnish Pagan faiths. The bonuses this building provide stack with eachother, resulting in a possible tripling of the above bonuses.
Terrain buildings[edit | edit source]
Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.
- Level 3-4 buildings require at least a level 2 Holding
- Level 5-6 buildings require at least a level 3 Holding
- Level 7-8 buildings require a level 4 Holding
Tradeports[edit | edit source]
Tradeports can be constructed in all Coastal Baronies. Constructing or upgrading a Tradeport takes 2 years.
Building details[edit | edit source]
Fort buildings[edit | edit source]
Fort buildings can only be constructed in Castle Holdings built in certain terrain and require the same Innovation as the Holding level they require.
- Level 1 buildings cost 150
Gold
- Level 2 buildings cost 225
Gold
- Level 3 buildings cost 300
Gold and at least Keep holding level
- Level 4 buildings cost 375
Gold and at least Keep holding level
- Level 5 buildings cost 450
Gold and at least Concentric Castle holding level
- Level 6 buildings cost 525
Gold and at least Concentric Castle holding level
- Level 7 buildings cost 600
Gold and at least Fortress holding level
- Level 8 buildings cost 675
Gold and at least Fortress holding level
References[edit | edit source]
Characters | Characters • Attributes • Traits • Resources • Lifestyle • Dynasty • Culture • Innovations • Modifiers |
Realm & Governance | Vassals • Council • Court • Schemes • Government • Laws • Decisions • Titles • Barony • County |
Warfare | Warfare • Casus belli • Alliance • Army • Hired forces |
Faith | Religion • Faith • Doctrines • Tenets |
Meta | Modding • Patches • Downloadable content • Developer diaries • Achievements • Jargon |