Building

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A screenshot of the county menu with buildings highlighted.

Each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be upgraded once the required level of Development is reached. Buildings can be constructed by a Baron, their direct Liege or any Liege higher in hierarchy.

Many buildings are limited by terrain and the type of holding (castle/city/temple/tribe). There are also duchy buildings and special buildings which may be built alongside standard buildings.

By default, most Holdings can have 3 buildings. If the Barony is the County Capital, it will have 4; if it's also the Duchy Capital, it will have 5. In addition, holy and historical buildings have their own additional dedicated slot.

Tribe buildings

Tribes have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire Realm. Reforming to feudal grants the same amount of random buildings as previously built in the province.

  • Level 1 buildings cost 75  Gold and 200  Prestige
  • Level 2 buildings cost 100  Gold and 300  Prestige
Type Building Holding effects Realm effects County effects Time Required Innovation Description
Gathering Halls
Building longhouses.png
Longhouses +100 Levies +0.2 Monthly Prestige +0.2 Monthly Control 5 years None Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.
Grand Halls +175 Levies +0.5 Monthly Prestige +0.4 Monthly Control 5 years  Barracks Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.
Markets
Building market villages.png
Trading Outposts
  • +0.4 Monthly Tax
  • +500 Supply Limit
2 years None Trading outposts offer the opportunity for tribesmen and traders to meet and barter.
Market Villages
  • +0.7 Monthly Tax
  • +1000 Supply Limit
2 years  City Planning By letting traders into their villages, the tribesmen within are able to set up lucrative deals.
Palisades
Building palisades.png
Simple Palisade
  • +2 Defender Advantage
  • +1 Fort Level
  • +100 Levies
  • +150 Garrison
  • +4% Archer Damage
  • +2% Archer Toughness
  • +4% Spearmen Damage
  • +2% Spearmen Toughness
3 years None Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.
Walls & Ditches
  • +4 Defender Advantage
  • +2 Fort Level
  • +175 Levies
  • +300 Garrison
  • +8% Archer Damage
  • +4% Archer Toughness
  • +8% Spearmen Damage
  • +4% Spearmen Toughness
3 years  Mottes Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.
War Camps
Building warcamps.png
Sparring Grounds +150 Levies
  • +4% Skirmisher Damage
  • +2% Skirmisher Toughness
  • +4% Armored Footmen Damage
  • +2% Armored Footmen Toughness
  • +1 Number of Knights
  • +10% Knight Effectiveness
5 years None Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.
Warrior Lodges +275 Levies
  • +8% Skirmisher Damage
  • +4% Skirmisher Toughness
  • +8% Armored Footmen Damage
  • +4% Armored Footmen Toughness
  • +2 Number of Knights
  • +20% Knight Effectiveness
5 years  Barracks Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.

Holding buildings

Holding buildings can only be constructed in City or Temple Holdings. All of them require 225  Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.

Type Building Monthly Tax County effects Realm effects Required holding level Description
Guilds
Building guild halls.png
Guild Halls +0.3 +5% Monthly Development Holding city.png Village Center The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.
Carver's Guilds +0.5 +10% Monthly Development Holding city.png Village Center Carvers produce items out of wood or bone, such as frames, decorations or tools. They also carve heraldic shields, making the guild popular among the nobility.
Carpenter's Guilds +0.7 +15% Monthly Development Holding city.png Large City Carpenters work with construction, primarily using timber as their material of choice. Their services are sought-after by both nobles and clergy, especially for the beautiful trim jointery they make for churches and estates.
Hunter's Guilds +0.9 +20% Monthly Development Holding city.png Large City Hunters trade in meat and skins, with their services enabling both butchers and tanners to do their crafts. The finest skins naturally befall the most prestigious noble families.
Mason's Guilds +1.1 +25% Monthly Development Holding city.png City Center Masons work with stone, both for construction and sculpture. Their skill is widely sought after, as their expertise is invaluable when constructing fortifications.
Tailor's Guilds +1.3 +30% Monthly Development Holding city.png City Center Tailors wield needle, thread, and cloth as their weapons of choice. With their unparalleled skills, they produce beautiful garments for the nobility.
Glassworker's Guilds +1.5 +35% Monthly Development Holding city.png Bustling Metropolis Glassworkers create fascinating items out of glass, everything from goblets to window panes. Having items made out of glass is very prestigious, making their services highly desirable.
Artisan's Guilds +1.7 +40% Monthly Development Holding city.png Bustling Metropolis Artisans use a multitude of materials not only to produce works of art but also entirely new innovations. Their ingenuity and refined skill is drawing the attention of high nobles everywhere.
Monasteries
Building monastic schools.png
Prayer Halls +0.2 +0.1 Monthly Control +0.1 Monthly Piety Holding church.png Shrine The prayer halls host sermons and allow for a place of silent contemplation.
Monastic Schools +0.4 +0.2 Monthly Control +0.2 Monthly Piety Holding church.png Shrine This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.
Libraries +0.5 +0.3 Monthly Control +0.3 Monthly Piety Holding church.png Temple Grounds The monastery library is full of books, ranging from small treatises to vast tomes on theology. Truly a treasure trove of knowledge is held within its walls.
Pilgrim's Quarters +0.7 +0.4 Monthly Control +0.4 Monthly Piety Holding church.png Temple Grounds Vary pilgrims are allowed to stay and rest in the pilgrim's quarters should they seek shelter during their long journeys. Here they are also treated to food, drink, and sometimes even a bath.
Infirmaries +0.8 +0.5 Monthly Control +0.5 Monthly Piety Holding church.png House of Worship In times of war or plague, the infirmaries offer a second chance to poor afflicted victims, presuming they make it there in time.'
Copying Chambers +1 +0.6 Monthly Control +0.6 Monthly Piety Holding church.png House of Worship Devoted scribes work all day long copying sacred texts in the copying chambers. Even by night, they work, illuminated by nothing but candles and the moon, all in their quest for knowledge.
Hospices +1.1 +0.7 Monthly Control +0.7 Monthly Piety Holding church.png Grand Temple Hospices offer long-term care for those who would otherwise not make it. The chronically ill, the disabled, and sometimes even those afflicted by demons are welcome.
Cloisters +1.3 +0.8 Monthly Control +0.8 Monthly Piety Holding church.png Grand Temple The cloister forms a solid barrier against the outside world, effectively separating the life of those within its walls from the peasants outside.

Military Camps

Military Camps can be constructed in all Castle, City or Temple Holdings. Each building takes 1 year to construct or upgrade.

Building type Level  Levies  Supply Limit Control Levy Reinforcement Archer Skirmisher Skirmisher Archer Skirmisher Light Cavalry Heavy Infantry Cost Required Innovation
Military Camps
Building military camps.png
Hide Tents +100 0 0 0 +4% +2% +2% 0 0 0 0 100 None
Camp Cooks +175 +200 0 0 +6% +4% +4% +2% +2% 0 0 150 None
Training Fields +250 +200 0 0 +8% +6% +6% +2% +2% 0 0 200  Burhs
Watchposts +325 +200 +5% 0 +10% +8% +8% +4% +4% 0 0 250  Burhs
Camp Smiths +400 +200 +5% 0 +12% +10% +10% +4% +4% +2% 0 300  Castle Baileys
Mustering Halls +475 +200 +5% 0 +14% +12% +12% +6% +6% +2% 0 350  Castle Baileys
Militia Barracks +550 +200 +5% +5% +16% +14% +14% +6% +6% +2% 0 400  Royal Armory
Levying Squares +625 +200 +5% +5% +18% +16% +16% +8% +8% +2% +2% 450  Royal Armory

Duchy buildings

Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a  Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels. Royal Reserves buildings cannot be constructed in Desert, Mountains, Oasis, Steppe or Wetlands terrain.

  • Level 1 buildings cost 300  Gold
  • Level 2 buildings cost 400  Gold
  • Level 3 buildings cost 500  Gold
Building type Level 1 effects Level 2 effects Level 3 effects Required Innovations Description
Archery Grounds
Building royal hunting grounds.png
Realm
  • -6% Men-at-Arms Maintenance
  • +15% Archer Damage
  • +5% Archer Toughness
  • +10% Skirmisher Damage
  • +5% Skirmisher Toughness
  • +10% Skirmisher Pursuit
  • +5% Skirmisher Screen
Realm
  • -8% Men-at-Arms Maintenance
  • +30% Archer Damage
  • +10% Archer Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +20% Skirmisher Pursuit
  • +10% Skirmisher Screen
Realm
  • -10% Men-at-Arms Maintenance
  • +45% Archer Damage
  • +15% Archer Toughness
  • +30% Skirmisher Damage
  • +15% Skirmisher Toughness
  • +30% Skirmisher Pursuit
  • +15% Skirmisher Screen
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
Blacksmiths
Building blacksmiths.png
Realm
  • -6% Men-at-Arms Maintenance
  • +5% Heavy Infantry Damage
  • +15% Heavy Infantry Toughness
  • +5% Spearmen Infantry Damage
  • +15% Spearmen Infantry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +10% Heavy Infantry Damage
  • +30% Heavy Infantry Toughness
  • +10% Spearmen Infantry Damage
  • +30% Spearmen Infantry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +15% Heavy Infantry Damage
  • +45% Heavy Infantry Toughness
  • +15% Spearmen Infantry Damage
  • +45% Spearmen Infantry Toughness
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
Jousting Fields
Building jousting lists.png
Realm
  • -6% Men-at-Arms Maintenance
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Toughness
  • +10% Light Cavalry Pursuit
  • +10% Light Cavalry Screen
  • +15% Heavy Cavalry Damage
  • +15% Heavy Cavalry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +20% Light Cavalry Damage
  • +20% Light Cavalry Toughness
  • +20% Light Cavalry Pursuit
  • +20% Light Cavalry Screen
  • +30% Heavy Cavalry Damage
  • +30% Heavy Cavalry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +30% Light Cavalry Damage
  • +30% Light Cavalry Toughness
  • +30% Light Cavalry Pursuit
  • +30% Light Cavalry Screen
  • +45% Heavy Cavalry Damage
  • +45% Heavy Cavalry Toughness
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
Leisure Palaces
Building leisure palace.png
Duchy
  • +0.2 Monthly Control
  • +20% Monthly Control

Realm

  • +5% Monthly Prestige
  • +15% Stress Loss
  • +5 Hostile Scheme Success Chance
  • +5 Personal Scheme Success Chance
Duchy
  • +0.3 Monthly Control
  • +40% Monthly Control

Realm

  • +10% Monthly Prestige
  • +25% Stress Loss
  • +10 Hostile Scheme Success Chance
  • +10 Personal Scheme Success Chance
Duchy
  • +0.4 Monthly Control
  • +60% Monthly Control

Realm

  • +15% Monthly Prestige
  • +35% Stress Loss
  • +15 Hostile Scheme Success Chance
  • +15 Personal Scheme Success Chance
  •  Manorialism for level 1
  •  Windmills for level 2
  •  Cranes for level 3
While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
Marches
Building march.png
Duchy
  • +1 Fort Level
  • +4 Defender Advantage
  • +25% Supply Limit
  • +25% Garrison Size
  • +25% Levy Reinforcement Rate
  • +20% Hostile Raid Time
Duchy
  • +2 Fort Level
  • +6 Defender Advantage
  • +50% Supply Limit
  • +50% Garrison Size
  • +50% Levy Reinforcement Rate
  • +30% Hostile Raid Time
Duchy
  • +3 Fort Level
  • +8 Defender Advantage
  • +100% Supply Limit
  • +100% Garrison Size
  • +100% Levy Reinforcement Rate
  • +40% Hostile Raid Time
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
Marcher lords protect the borders with fortifications and local garrisons.
Military Academies
Building military academy.png
Realm
  • -2% Army Maintenance
  • +2 Number of Knights
  • +25% Knight Effectiveness
Realm
  • -3% Army Maintenance
  • +4 Number of Knights
  • +50% Knight Effectiveness
Realm
  • -5% Army Maintenance
  • +6 Number of Knights
  • +75% Knight Effectiveness
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
Dedicated facilities for training officers and knights, improving their efficiency in combat.
Royal Armories
Building royal armory.png
Duchy
  • +20% Levy Size
Duchy
  • +30% Levy Size
Duchy
  • +40% Levy Size
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
Royal Reserves
Building royal forest.png
Duchy
  • +5 Popular Opinion
  • +10% Monthly Development

Holding

  • +0.8 Monthly Tax
Duchy
  • +10 Popular Opinion
  • +20% Monthly Development

Holding

  • +1.1 Monthly Tax
Duchy
  • +15 Popular Opinion
  • +30% Monthly Development

Holding

  • +1.4 Monthly Tax
  •  Manorialism for level 1
  •  Windmills for level 2
  •  Cranes for level 3
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
Siege Works
Building siege works.png
Duchy
  • +1 Fort Level

Realm

  • Unit stat siege progress.png +20% Siege Weapon Effectiveness
  • +2 Siege Weapon Toughness
Duchy
  • +2 Fort Level

Realm

  • Unit stat siege progress.png +30% Siege Weapon Effectiveness
  • +4 Siege Weapon Toughness
Duchy
  • +3 Fort Level

Realm

  • Unit stat siege progress.png +40% Siege Weapon Effectiveness
  • +6 Siege Weapon Toughness
  •  Burhs for level 1
  •  Castle Baileys for level 2
  •  Royal Armory for level 3
Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
Tax Offices
Building tax assessor.png
Duchy
  • +10% Holding Taxes
Duchy
  • +15% Holding Taxes
Duchy
  • +20% Holding Taxes
  •  Manorialism for level 1
  •  Windmills for level 2
  •  Cranes for level 3
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!

Holy buildings

Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000  Gold and 6 years to be completed.

Building Holding effects County effects Realm effects Religion Description
Grand Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • -15% Holy Order Hire Cost
  • +5 Clergy Opinion
Icon piety christian 01.png Christian The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.
Grand Mosque
Structure cathedral muslim.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety islam 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • +15% Levy Reinforcement Rate (same Faith)
  • +15% Domain Taxes (different Faith)
Icon piety islam 01.png Muslim The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.
Grand Temple
Structure cathedral pagan.png
  • +1 Monthly Tax
  • +500 Levies
  • +10% Levy Size
  • +10% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +15% Knight Effectiveness
  • +10% Levy Reinforcement Rate
  • +5% Monthly Control
Icon piety pagan 01.png Pagan The Holy Site in this area attracts the faithful in droves. The grand temple is covered in ornate carvings displaying heroic deeds by gods and demi-gods alike. Massive bonfires send plumes of smoke upwards to the gods themselves, with holy men administering blessings to all who venerate the spirits.
Grand Temple
Structure cathedral indian.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety eastern 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5 Different Faith Opinion
  • +5% Monthly Control
  • -15% Different Faith Popular Opinion
Icon piety eastern 01.png Buddhist, Hindu or Jain The Holy Site in this area attracts scores of humble pilgrims seeking to cleanse their souls. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets.
Grand Temple
Structure cathedral zoroastric.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • -2.50% Men-at-Arms Maintenance
  • -10% Short Reign Opinion
All others The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.

Historical buildings

Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map. Some historical buildings may only be constructed by characters of a certain religion and become disabled if captured by someone of another religion.

Building Holding effects County effects Realm effects Barony Required innovation Required religion Description
Aurelian Walls
Structure aurelian walls.png
  • +3 Fort Level
  • +50% Garrison Size
  • +500 Garrison
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Rome Always constructed Any The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome.
Buddhas of Bamiyan
Structure buddhas of bamiyan.png
  • +10% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +10% Monthly Piety
  • +1 Diplomacy per Level of Devotion
Bamiyan Always constructed Icon piety eastern 01.png Any Eastern Carved out of the mountainside, the massive Buddhas of Bamian loom over any visitors. While the area surrounding them is no longer the thriving center of Buddhist learning as it once was, there's still numerous Buddhist pilgrims and scholars visiting the statues. A shrewd Eastern ruler might even be able to pull a profit from the pilgrims, in addition to gaining some personal insights.
Canterbury Cathedral
Structure canterbury cathedral.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.3 Monthly Piety
  • +0.2 Monthly Piety per Powerful Vassal on the Council
  • +5% Monthly Renown
  • +5% Monthly Control
Canterbury Always constructed Christian Augustine, Roman missionary and later archbishop, built the Canterbury Cathedral after choosing the town as his center for the episcopal see in Kent. This new cathedral revived the importance of the city, granting it authority over the English church.
Danevirke
Building palisades.png
+2 Defender Advantage Hedeby Always constructed Any The Danevirke is an extensive earthwork fortification built to prevent incursions from the content into Danish territories and has been expanded multiple times since its original construction.
Doge's Palace
Structure doges palace.png
  • +3 Fort Level
  • +10 Defender Advantage
  • +100% Levy Size
  • +100% Garrison Size
  • +50% Holding Taxes
  • +30% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
Venezia Always constructed Any The Doge's Palace acts as the residence for the government of the Republic of Venice. An impressive structure, it houses multiple chambers dedicated to things such as the Council, Senate, administration, and justice.
Great Mosque of Mecca
Structure great mosque of mecca.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +35% Monthly Development
  • +0.3 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
Mecca Always constructed Icon piety islam 01.png Muslim The Great Mosque of Mecca is a massive and ancient structure whose walls surround the holy Kaaba. Many great Sultans have expanded upon the mosque and its surroundings since its construction. Every Muslim is supposed to visit this site when on the Hajj.
Great Mosque of Samarra
Structure great mosque of samarra.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +0.3 Monthly Piety
  • -10% Building Construction Time
  • -10% Building Construction Gold Cost
Samarra Always constructed Icon piety islam 01.png Muslim The Great Mosque of Samarra was completed in AD 851 by the Abbasid caliph Al-Mutawakkil, who reigned in Samarra. Its most prominent feature is the Malwiya Tower, a magnificent spiral minaret, which towers towards the skies at an impressive height.
Hadrian's Wall
Structure hadrians wall.png
-10% Building Construction Gold Cost Bebbanburg
Carleol
Hexham
Whitehaven
Always constructed Any Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays it serves no defensive purpose, but the stones make for a cheap and convenient source of building material!
House of Wisdom
Structure grand library of baghdad.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +2 Learning per Level of Fame
  • +10 Different Culture Opinion
  • +15% Cultural Fascination Progress
  • Focus invalid.png +15% Monthly Lifestyle Experience
  • -20% Faith Creation and Reformation Cost
Baghdad Always constructed Any The House of Wisdom contains a vast collection of books, and the scribes therein work tirelessly both day and night to translate even more great works of literature. The sources vary from Greek, Persian, Indian and many more — truly, it contains the entire world's knowledge! A shining beacon of human knowledge! And comfortably far from the illiterate horsemen of the steppe...
Imam Ali Mosque
Structure imam ali mosque.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
An-Najaf Always constructed Icon piety islam 01.png Muslim The Imam Ali Mosque houses the tomb of Ali, cousin of Muhammad and the first Shi'ite Imam after him. Thousands of pilgrims come to pay tribute each year, greeted by the magnificent green dome of the mosque.
Iron Pillar of Delhi
Structure iron pillar of delhi.png
  • +10% Monthly Development
  • +0.1 Monthly Development
  • +5% Monthly Prestige
  • -5% Army Maintenance
  • +10% Heavy Cavalry Toughness
  • +10% Heavy Infantry Toughness
Indraprastha Always constructed Any The mighty Iron Pillar of Delhi stands as a symbol to the glory of King Chandragupta II, though subsequent rulers have also etched their names into it. Despite having stood for a long time, there's no trace of rust – a testament to the skill of Indian ironsmiths!
Mahabodhi Temple
Structure mahabodhi temple.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +20% Different Faith Popular Opinion
  • +5 Different Faith Opinion
  • +10 Religious Vassal Opinion
  • +2 Learning per Level of Devotion
Gaya Always constructed Icon piety eastern 01.png Any Eastern The Mahabodhi Temple marks the location where the Buddha is said to have attained enlightenment. The site is a significant destination for pilgrimage by both Buddhists and Hindus. The construction of the temple was started around the year 200 by Emperor Ashoka, and has since been improved and restored multiple times.
Nalanda University
Structure nalanda.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +1 Stewardship per Level of Fame
  • +1 Learning per Level of Fame
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
Pataliputra Always constructed Any A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate study, scribe, and ultimately pool their knowledge within its walls.

The Nalanda University is an important seat of Vedic scholarship and attracts studens from as far away as Tibet and China.

Offa's Dyke
Building palisades.png
+2 Defender Advantage Chester
Clifford
Clun
Gloucester
Hereford
Shrewsbury
Wigmore
Always constructed Any Offa's Dyke, which is a long ditch flanked by a wall of earth, was constructed by the Anglo-Saxon king of Mercia to defend the border towards Wales. This raised earthwork offers an advantage to whoever stands on the side of the wall, as any attackers have to fight an uphill battle from the ditch.
Palace of Aachen
Structure palace of achen.png
+0.2 Monthly Development
  • +5% Monthly Renown
  • -20% Tyranny Gain
  • +5 Clergy Opinion
  • +5 Powerful Vassal Opinion
  • +0.1 Monthly Prestige per Powerful Vassal on the Council
Aachen Always constructed Any The Palace of Aachen was chosen by Charlemagne to be the center of power of the Carolingian Empire. It served a both political and religious purpose, and is still an excellent place for hosting important gatherings.
Petra
Structure petra.png
+0.8 Monthly Tax
  • +10% Holding Taxes
  • +15% Monthly Development
  • +0.1 Monthly Development
  • +25% Supply Limit
Baidha-Petra Always constructed Any The city of Petra is a true wonder of the ancient world. Carved directly out of naturally occuring rose-tinted rock, the city stands as a curiosity that intrigues even the mightiest sultan.
Shwedagon Pagoda
Structure shwedagon pagoda.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Clergy Opinion
  • -10% Tyranny Gain
Dagon Always constructed Icon piety eastern 01.png Any Eastern The Shwedagon Pagoda is a sacred Buddhist stupa built by the Mon people around the year 500. It houses many famous relics, such as the staff of Kakusandha, the water filter of Koṇāgamana, a piece of the robe of Kassapa, and eight strands of hair from the head of Gautama.
Stonehenge
Structure stonehenge.png
  • +2 Learning
  • Learning lifestyle.png +15% Monthly Learning Lifestyle Experience
  • -20% Faith Conversion Cost
Salisbury Always constructed Any Stonehenge is an ancient, mystical structure that has inspired many a scholar. Even today, in these enlightened times, learned men from all around Britain flock to study it. What truly is its purpose?
The Colosseum
Structure colosseum.png
-10% Building Construction Time -5% Army Maintenance Rome Always constructed Any The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.

Despite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere.

The Friday Mosque
Structure the friday mosque.png
  • +20% Holding Taxes
  • +25% Monthly Development
  • +0.2 Monthly Development
Icon piety islam 01.png +50% Level of Devotion impact Isfahan Always constructed Icon piety islam 01.png Muslim
Icon piety zoroastrian 01.png Zoroastrian
The Friday Mosque, or the Jameh Mosque of Esfahan, was built during the Umayyad dynasty. It is said that the Caliph personally made one of the pillars in the mosque. Before becoming a mosque, it is said that it used to be a house of worship for Zoroastrians.
The Great Mosque of Cordoba
Structure great mosque of cordoba.png
+3 Monthly Tax
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Different Culture Opinion
  • +0.2 Monthly Development in Realm Capital
Cordoba Always constructed Christian
Icon piety eastern 01.png Muslim
The Great Mosque of Cordoba was erected after the Islamic Conquest of the Visigothic Kingdom, upon the foundation of a Christian church. Originally the site was shared, with both Muslims and Christians using it, but the Christian half was eventually purchased and demolished to make room for the Grand Mosque.
The Prophetic Mosque
Structure cathedral muslim.png
  • +15% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +100% Supply Limit
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +20% Knight Effectiveness
  • -15 Holy Order Hire Cost
  • +5 Popular Opinion
Al-Madina Always constructed Icon piety islam 01.png Muslim The Prophetic Mosque, or the Al-Masjid an-Nabawi, is an open-air style mosque established by the prophet Muhammad himself. It was one of the first mosques that he constructed, and the site was close to where he had his residence.
The Pyramids
Structure the pyramids.png
+0.1 Monthly Development
  • +5% Monthly Renown
  • -20% Short Reign Opinion
Gizeh Always constructed Any The pyramids, most prominently the one of Cheops, stand as wonders of the ancient world. Vast and impressive, they enhance the image of any ruler who controls them.
Theodosian Walls
Structure theodosian walls.png
  • +5 Fort Level
  • +100% Garrison Size
  • +1000 Garrison
  • +300% Holding Taxes
  • +20% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
  • +300% Levy Size
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Constantinople Always constructed Any The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.
Walls of Genoa
Structure walls of genoa.png
  • +2 Fort Level
  • +25% Garrison Size
  • +10% Holding Taxes
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
Genoa Always constructed Any The Walls of Genoa were built in the 9th century after the city was granted significant autonomy. The walls, together with the protection of the coastline, allow the area to develop and prosper.
Al-Azhar University
Structure al-azhar university.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Diplomacy per Level of Fame
  • +1 Learning per Level of Fame
Cairo
  •  Decision
  • Always constructed in 1066
Any A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The Al-Azhar University is named in honor of Fatimah, the daughter of Muhammad, who was often called 'al-Zahra' (the Luminous).

Brihadeeswarar Temple
Structure brihadeeswarar temple.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety eastern 01.png +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • +1 Stewardship per Level of Devotion
Tanjavur
  • Manorialism
  • Always constructed in 1066
Icon piety eastern 01.png Any Eastern The Brihadeeswarar Temple is dedicated to the Hindu deity Shiva and is one of the largest South Indian temples built in the ornate Dravidian architectural style. The name of the temple is a Sanskrit composite word that roughly translates as "Temple of the Great Lord Shiva.
Golden Gate of Kiev
Structure golden gate of kiev.png
  • +2 Fort Level
  • +2 Defender Advantage
  • +250 Garrison
  • +10% Holding Taxes
  • +10% Monthly Development
  • +0.1 Monthly Development
  • +10% Monthly Piety
  • +10% Monthly Prestige
Kiev
  • Battlements
  • Always constructed in 1066
Any Modeled and named after a gate in Constantinople, the Golden Gate of Kiev serves as both an entrance to the city and a triumphal arch. The golden dome of the church, built on top of the gate, can be seen from afar and makes it a prominent symbol of Kiev.
Iron Pillar of Dhar
Structure iron pillar of dhar.png
  • +0.1 Monthly Development
  • +15% Levy Size
  • +5% Monthly Renown
  • +5 Advantage
Dhara
  • None
  • Always constructed in 1066
Any The Iron Pillar of Dhar is constructed from the molten-down arms of an entire army. The craftsmanship is truly astounding, bringing glory upon the dynasty which holds it.
Temple City
Structure khajuraho temples.png
+1.5 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +10 Different Faith Opinion
  • Icon piety eastern 01.png +5% Monthly Piety per Powerful Vassal on the Council
  • -20% Faith Conversion Cost
Chanderi
  • None
  • Always constructed in 1066
Icon piety eastern 01.png Any Eastern The Khajuraho temples are dedicated to the coexistence between Hindus and Jains, where their diverse religious views are celebrated. The temple walls are covered with intricate art and sculptures, making the place truly resplendent and attractive to pilgrims and scholars alike.
The University of Sankoré
Structure the university of sankore.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Martial per Level of Fame
  • +1 Learning per Level of Fame
Tirakka
  •  Decision
  • Always constructed in 1066
Any A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The University of Sankoré, which started out as a Mosque, transformed into a center of learning after acquiring a wealth of books from traveling merchants.

Ananda Temple
Structure shwedagon pagoda.png
+3 Monthly Tax
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +2 Learning
  • Icon piety eastern 01.png +5% Monthly Piety
  • +10% Monthly Control
  • +5 Popular Opinion
Pagan None Icon piety eastern 01.png Any Eastern While Pagan has thousands of pagodas, temples, and shrines littered throughout the city and the surrounding plains, the Ananda Temple stands as a crowning achievement among them. The perfectly dimensioned structure contains many unique plaques and stone images. It is a place of worship and a center of learning to educate the people in religious ethos.
Cologne Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +15% Monthly Piety
  • +0.1 Monthly Piety per Knight
  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +5% Monthly Control
Cologne Crop Rotation Christian The Cologne Cathedral houses the relics of the Three Kings, which draw the attention of pilgrims from all over the Christian world. The cathedral is built using Gothic architecture and is richly adorned with spires and intricate details.
Great Mosque of Djenne
Structure great mosque of djenne.png
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • -15% Building Construction Cost
Jenne-Jeno None Icon piety islam 01.png Muslim The Great Mosque of Djenne stands on the bank of the Bani River. Constructed entirely out of mudbrick it requires a lot of care, which the faithful are more than willing to provide. Every year, large gatherings of people converge to repair and improve the mosque.
Heddal Stave Church
Structure cathedral pagan.png
  • +1 Monthly Tax
  • +10% Holding Taxes
  • +10% Levy Size
  • +10 Popular Opinion
  • +10% Monthly Piety
  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +1 Number of Knights
Túnsberg City Planning Any Heddal Stave Church is the largest stave church in Norway and has a beautiful wooden interior. Legend says the church was built by a mountain troll in merely three days
Lund Cathedral
Structure lund cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.3 Monthly Piety
  • +5% Monthly Renown
  • +10% Monthly Control
Lund Crop Rotation Christian Lund Cathedral is a magnificent church richly decorated with stone sculptures. Constructed with influences from Romanesque architecture, the church shares a lot of similarities with churches in Germany. The building is dedicated to Saint Lawrence, who is the patron saint of Lund.
Notre-Dame
Structure notre dame.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • +5 Popular Opinion
  • +1 Monthly Piety
  • +5% Monthly Renown
  • +1 Stewardship per Level of Devotion
Paris Windmills Christian Also known as 'Our Lady of Paris,' this magnificent cathedral is dedicated to the Virgin Mary. Constructed in the Gothic style, it impresses with numerous statues and enormous colorful rose windows.

On the outside, the cathedral is covered with sculptures vividly retelling biblical stories, allowing even illiterate peasants to understand the glory of God!

The Tower of London
Structure tower of london.png
  • +6 Fort Level
  • +6 Defender Advantage
  • +750 Garrison
  • +5% Holding Taxes
  • +10% Monthly Development
  • +0.1 Monthly Development
+30% Dread Gain Lunden Battlements Any The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County.
The University of Siena
Structure university of siena.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Intrigue per Level of Fame
  • +1 Learning per Level of Fame
Siena  Decision Any A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The University of Siena and the maestri who serve within are entirely funded by taxes from Siena itself, more specifically a tax imposed on those who rents rooms to its students.

Visby Ringmur
Structure visby ringmur.png
  • +1 Fort Level
  • +25% Garrison Size
  • +15% Holding Taxes
  • +15% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +5 Popular Opinion
Visby Battlements Any The Visby City Wall protects the city from external threats such as raiders or Danes. It also efficiently keeps out tax collectors sent by the Thing of Gotland! To get to the riches within, assailants must first deal with a plethora of towers all manned by archers.
Walls of Benin
Structure walls of benin.png
  • +2 Fort Level
  • +50% Garrison Size
  • +20% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +50% Levy Size
Benin City Battlements Any The Walls of Benin are a massive series of earthworks (Iya in the Edo language), that encircle the entirety of Benin. The walls are built of a ditch and dike structure, with an inner moat and an exterior rampart.

Convertible historical buildings

The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.

Barony Christianity / Judaism version Islam version Effects Description (Christianity/Judaism version) Description (Islam version)
Constantinople Hagia Sophia Cathedral
Structure hagia sophia.png
Hagia Sophia Mosque
Structure hagia sophia.png
Realm
  • +2 Learning
  • +5% Monthly Renown
  • +2 Number of Knights
  • +20% Knight Effectiveness
  • +2 Intrigue per Level of Fame
  • +0.1 Monthly Piety per Knight
The Hagia Sophia is a true marvel of engineering, with a massive dome standing out as the most impressive feature. Completed in AD 537 by emperor Justinian I, it now houses the Ecumenical Patriarch and stands as a monument to Christianity.

And so it will remain for all eternity, for surely nothing could ever topple the might of Rome.

The Hagia Sophia is a true marvel of engineering, with a massive dome and four impressive minarets standing out as the most impressive features. Started in AD 537 by emperor Justinian I, it has since been turned into an awe-inspiring Mosque.

And so it will remain for all eternity, for surely nothing could ever topple the might of Rum.

Jerusalem The Third Temple
Structure temple in jerusalem.png
Dome of the Rock
Structure dome of the rock.png
Holding
  • +3 Monthly Tax

County

  • +30% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development

Realm

  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +10% Monthly Control
  • +3% Monthly Piety per Knight
  • +1 Martial per Level of Devotion
Hundreds of years after the destruction of the Second Temple the time has finally come to restore the Temple in Jerusalem! This Third Temple will stand the test of time, vigilantly guarded from all who would see it destroyed. The Dome of the Rock is situated in the center of the Temple Mount, in the place where the Temple of Solomon and the Jewish Second Temple stood. The temples foundation stone is said to be the place where God created the world and the first human, Adam. The Dome of the Rock and the nearby Church of the Holy Sepulchre attract Abrahamic pilgrims from all around the world.

Upgradable historical buildings

The following historical buildings start constructed but can be upgraded by cultures which discovered the  Hoardings innovation. Upgrading them costs of 2000  Gold and takes 6 years.

Type Building  Fort Level  Garrison Defender Advantage Other effects Description Barony
Alhambra
Structure alhambra.png
Alhambra Fortress Ruins +2 +250 +2 None The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more... Granada
Royal Palace of Alhambra +8 +1000 +8
  • +0.2 Monthly Development
  • +1 Monthly Control
  • +10% Monthly Prestige
The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".
Citadel of Aleppo
Structure the citadel of aleppo.png
Citadel of Aleppo +2 +250 +2 +0.1 Monthly Prestige The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison. Halab
Reconstructed Citadel of Aleppo +6 +750 +6
  • +0.2 Monthly Development
  • +0.3 Monthly Prestige
  • +2 Prowess per Level of Devotion
After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!
Hotin Fortification
Structure hotin fortress.png
Hotin Fort +2 +250 +4 +5% Monthly Renown Hotin Fort is a small fort built on the banks of the river Dniester. Its location allows it to protect local trade routes and grants the owner control of the river. Hotin
Hotin Fortress +4 +500 +6
  • +5% County Holding Taxes
  • +0.5 Monthly Control
  • +5% Monthly Renown
  • +1 Martial per Level of Devotion
An impressive Fortress that makes the old fort pale in comparison. The fortifications have been expanded across the centuries to include high stone walls, a wide moat, and several massive towers. This defensive structure will hold most besiegers at bay with ease.
Temple of Uppsala
Structure temple of uppsala.png
Temple of Uppsala 0 0 0
  • +0.2 Monthly Piety
  • +5% Monthly Renown
  • +1 Monthly Tax
  • +10% County Holding Taxes
  • +10% County Levy Size
  • +20% Monthly Development
  • -10% Men-At-Arms Maintenance
  • +15% Knight Effectiveness
The temple at Uppsala serves as a religious center for large parts of Scandinavia. A sacred tree stands near the temple, next to a well, similar to that of the legendary Yggdrasil. Sigtuna
Uppsala Cathedral 0 0 0
  • +0.2 Monthly Piety
  • +5% Monthly Renown
  • +2 Monthly Tax
  • +15% County Holding Taxes
  • +15% County Levy Size
  • +25% Monthly Development
  • -10% Men-At-Arms Maintenance
  • +20% Knight Effectiveness
  • +2% Monthly Prestige per Knight
A lofty cathedral built to rival the most splendid constructions of southern Europe, Uppsala Cathedral serves as the burial site for some of the most prominent monarchs of Sweden and contains several saintly relics.

Mines

Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years. Mines can be constructed in Tribe holdings but require a Castle, City or Temple Holding to upgrade.

  • Constructing the Mining Settlement requires 400  Gold and the  Crop Rotation Innovation
  • Upgrading to Mine requires 500  Gold and the  Manorialism Innovation
  • Upgrading to Large Mine requires 600  Gold and the  Windmills Innovation
  • Upgrading to Mining Complex requires 700  Gold and the  Cranes Innovation
Mine Mining Settlement effects Mine effects Large Mine effects Mining Complex effects Barony Mining Settlement constructed Description
Siderokausia Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Ierrisos Yes The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.
Gold Mines of Mali Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +5% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +10% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +15% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +20% Monthly Development
  • Diakha
  • Goundafa
  • Wasulu
No The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal.
Kremnica Holding
  • +3 Monthly Tax

County

  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +20% Monthly Development
Turóc No The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!
Kollur Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +10% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +15% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +20% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +25% Monthly Development
Ellur No The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.
Schwaz Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Innsbruck No The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.
Argentiera Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Cagliari 1066 only The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.
Falun Holding
  • +2 Monthly Tax

County

  • +5% Holding Taxes
  • +5% Monthly Development
  • +10% Levy Size
Holding
  • +3.5 Monthly Tax

County

  • +10% Holding Taxes
  • +10% Monthly Development
  • +10% Levy Size
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +15% Monthly Development
  • +10% Levy Size
Holding
  • +6.5 Monthly Tax

County

  • +20% Holding Taxes
  • +20% Monthly Development
  • +10% Levy Size
Falene 1066 only Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.
Kutná Hora Holding
  • +3 Monthly Tax

County

  • +10% Holding Taxes
  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Holding Taxes
  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Holding Taxes
  • +20% Monthly Development
Čáslav 1066 only The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.
Rammelsberg Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +5% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +10% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +15% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +20% Monthly Development
Goslar 1066 only At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.

Decision buildings

The following buildings can only be created by certain Decisions.

Building County effects Realm effects Decision Location Description
Glass Monument
Building generic house.png
  • +1 Monthly Tax
  • +25% Monthly Development
  • +25 Popular Opinion
  • +1 Monthly Prestige
  • Small Health Boost
Build a Glass Monument Realm capital This building is seemingly excellent for growing vegetables.
Parliament
Building generic house.png
  • +1 Monthly Tax
  • +25% Monthly Development
  • +25 Popular Opinion
  • +1 Monthly Control
+0.7 Monthly Prestige Empower the Sicilian Parliament
  • Palermo
  • Sicily
Representatives of the Three Estates meet regularly at this building to deliberate on the affairs of the realm and advice the current ruler.
University
Building university.png
  • +10% Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +5% Monthly Lifestyle Experience
  • +1 Learning per Level of Fame
Found University
  • Fes
  • Bologna
  • Salamanca
  • Madrid
  • Oxford
  • Cambridge
  • Padua
  • Coimbra
  • Napoli
A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

Hall of Heroes

The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225  Gold and takes 16 months.

Type Building  Levies  Garrison  Prowess  Knight Effectiveness Icon piety pagan 01.png Piety per Knight Description
Hall of Heroes
Building hall of heroes.png
Level 1 +150 +75 +1 +5% +0.1 A grand hall where heroic warriors can meet and organize.
Level 2 +265 +110 +1 +10% +0.1
Level 3 +375 +150 +2 +15% +0.1
Level 4 +500 +225 +2 +20% +0.1
Level 5 +700 +260 +3 +25% +0.1

The Hall of Heroes can be built multiple times by swapping faiths and remains active for all Baltic, Slavic or Finnish Pagan faiths. The bonuses this building provide stack with eachother, resulting in a possible tripling of the above bonuses.

Terrain buildings

See also: Economic buildings, Military buildings

Terrain buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain.

  • Level 3-4 buildings require at least a level 2 Holding
  • Level 5-6 buildings require at least a level 3 Holding
  • Level 7-8 buildings require a level 4 Holding

Tradeports

Tradeports can be constructed in all Coastal Baronies. Constructing or upgrading a Tradeport takes 2 years.

Building type Level Holding Tax  Development Growth Cost Required Innovation Description
Tradeport
Building tradeport.png
Small Harbor +0.35 +5% 150 None A humble harbor sits at the shore, allowing ships to load and off-load their cargo without much effort.
Fishing Net Weavers +0.55 +10% 225 None A workshop where fishing nets are woven has been set up here. Day in and day out nets are made and repaired tirelessly.
Tradeport +0.75 +15% 300  Manorialism The harbor has become a hub for trade and travel in the area. Ships from all around the coast come here to trade.
Shipwrights +0.95 +20% 375  Manorialism Skillful shipwrights gather at this port to construct and repair ships for the highest bidder.
Expanded Dock +1.15 +25% 450  Windmills No longer will merchant ships have to compete for a spot to load and unload their precious cargo — the abundant space on the dock gives more than enough room for everyone to do business!
Shipyards +1.35 +30% 525  Windmills Several ships lay ready in the yards, waiting for a crew to man them in times of need for the crown.
Grand Port +1.55 +35% 600  Cranes This grand port offers plenty of room for merchants and fishermen to dock and handle their cargo. Travelers from far and wide come here, seeking safety in the haven that is the port.
Drydocks +1.75 +40% 675  Cranes A revolutionary new means of docking ships has arrived in the form of the drydock. The ship is sailed into a narrow passage, where the water is pumped out. The ship is then suspended on blocks of stone, and can then be repaired and maintained with ease.

Buildings by terrain

The following table shows building terrain availability. Only generic buildings are included. For the type column, use the following key:

Building Type  Desert
Desert Mountains
 Drylands  Farmlands  Floodplains  Forest  Hills  Jungle  Mountains  Oasis  Plains  Steppe  Taiga  Wetlands
Barracks M - - Yes Yes - Yes Yes Yes Yes - Yes Yes Yes Yes
Camelry M Yes Yes - - Yes - - - - Yes - - - -
Desert Agriculture E Yes - Yes - - - - - - Yes - - - -
Elephantry EM - - - - - - - Yes - - - - - -
Farms & Fields E - - Yes Yes Yes - - - - - Yes - - -
Forest Forts F - - - - - Yes - - - - - - Yes -
Forestries E - - - - - Yes - Yes - - - - Yes -
Hill Farms EM - - - - - - Yes - - - - - - -
Hill Forts F - Yes - - - - Yes - Yes - - - - -
Hunting Grounds EM - - Yes - - Yes Yes Yes - - Yes Yes Yes Yes
Manor Houses E - - - Yes - - - - - - - - - -
Military Camps M Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Orchards EM - - - - Yes - - - - Yes - - - -
Outposts M Yes Yes - - - Yes - Yes Yes - - Yes Yes Yes
Pastoral Lands EM Yes Yes Yes Yes Yes - Yes Yes Yes Yes Yes Yes - -
Quarries E - Yes - - - - - - Yes - - - - -
Regimental Grounds M - - - Yes Yes - - - - - - - - -
Walls & Towers F - - - Yes - - - - - - Yes - - Yes
Watchtowers F Yes - Yes - Yes - - Yes - Yes - Yes - -
Wetland Farms E - - - - - - - - - - - - - Yes

Building details

Building type Initial effects Full upgrade effects Terrain Construction time Construction cost
Barracks
Building barracks.png
Holding
  • +125 Levies

Realm

  • +4% Heavy Infantry Damage
  • +4% Spearmen Damage
Holding
  • +825 Levies
  • +5% Levy Reinforcement Rate

County

  • -2 Building Construction Time

Realm

  • +18% Heavy Infantry Damage
  • +18% Spearmen Damage
  • +10% Heavy Infantry Toughness
  • +10% Spearmen Toughness
  •  Drylands
  •  Farmlands
  •  Forest
  •  Hills
  •  Jungle
  •  Mountains
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
3 years 150
Camelry
Building camel farms.png
Holding
  • +75 Levies

Realm

  • +1 Number of Knights
  • +2% Light Cavalry Damage
  • +2% Light Cavalry Pursuit
Holding
  • +425 Levies
  • +0.4 Monthly Tax
  • +20% Hostile Raid Time

Realm

  • +4 Number of Knights
  • +5% Knight Effectiveness
  • +16% Light Cavalry Damage
  • +16% Light Cavalry Pursuit
  • +8% Light Cavalry Toughness
  • +8% Light Cavalry Screen
  • +2% Archers Damage
  • +4% Heavy Cavalry Damage
  • +8% Heavy Cavalry Toughness
  •  Desert
  •  Desert Mountains
  •  Floodplains
  •  Oasis
3 years 150
Desert Agriculture
Building plantations.png
Holding
  • +0.2 Monthly Tax
Holding
  • +1.3 Monthly Tax
  • +2% Holding Taxes
  • +600 Supply Limit

County

  • +5% Monthly Development

Realm

  • +2% Light Cavalry Toughness
  •  Desert
  •  Drylands
  •  Oasis
2 years 100
Elephantry
Building elephant pens.png
Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time

Realm

  • +1 Number of Knights
  • +2% Knight Effectiveness
  • +4% Heavy Cavalry Damage
Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • -2% Building Construction Gold Cost
  • +5% Monthly Development

Realm

  • +4 Number of Knights
  • +16% Knight Effectiveness
  • +32% Heavy Cavalry Damage
  • +12% Heavy Cavalry Toughness
 Jungle 5 years 150
Farms & Fields
Building cereal fields.png
Holding
  • +0.5 Monthly Tax
Holding
  • +2.6 Monthly Tax

County

  • +2% Holding Taxes
  • +5% Supply Limit
  • +1600 Supply Limit
  • +5% Levy Reinforcement Rate
  • +5% Monthly Development
  • -5% Temple Building Construction Cost
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Plains
3 years 150
Forestry
Building logging camps.png
Holding
  • +0.3 Monthly Tax
  • -2% Building Construction Time
Holding
  • +1.7 Monthly Tax
  • -20% Building Construction Time

County

  • +2% Holding Taxes
  • +2% Monthly Development
  • +600 Supply Limit
  • -5% Temple Building Construction Cost

Realm

  • -1% Army Gold Maintenance
  •  Forest
  •  Jungle
  •  Taiga
3 years 100
Hill Farms
Building hill farms.png
Holding
  • +0.3 Monthly Tax
Holding
  • +1.7 Monthly Tax
  • +2 Defender Advantage

County

  • +2% Supply Limit
  • +600 Supply Limit
  • +10% Monthly Development

Realm

  • +4% Skirmisher Toughness
 Hills 3 years 100
Hunting Grounds
Building hunting grounds.png
Holding
  • +0.2 Monthly Tax
  • +2 Defender Advantage

Realm

  • +2% Light Cavalry Damage
  • +2% Light Cavalry Pursuit
Holding
  • +1.3 Monthly Tax
  • +16 Defender Advantage
  • +10% Hostile Raid Time
  • +225 Levies

County

  • +2% Monthly Development

Realm

  • +16% Light Cavalry Damage
  • +16% Light Cavalry Pursuit
  • +8% Light Cavalry Toughness
  • +8% Light Cavalry Screen
  • +2% Skirmisher Pursuit
  • -1% Men-at-Arms Maintenance
  •  Drylands
  •  Forest
  •  Hills
  •  Jungle
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years 100
Manor Houses
Building farm estates.png
Holding
  • +0.7 Monthly Tax
Holding
  • +3.8 Monthly Tax
  • +2% Levy Size
  • +15% Supply Limit
  • +1200 Supply Limit

County

  • +2% Holding Taxes
  • +5% Monthly Development
  • +2% Monthly Control
 Farmlands 5 years 200
Orchards
Building orchards.png
Holding
  • +0.3 Monthly Tax
  • +75 Levies
Holding
  • +1.7 Monthly Tax
  • +425 Levies
  • +1000 Supply Limit
  • +10% Supply Limit
  • +10% Levy Reinforcements Rate

County

  • +2% Levy Size
  • +5% Monthly Development

Realm

  • +0.1 Monthly Prestige
  •  Floodplains
  •  Oasis
3 years 200
Outposts
Building outposts.png
Holding
  • +50 Levies
  • +2 Defender Advantage
Holding
  • +225 Levies
  • +16 Defender Advantage

County

  • +5% Garrison Size
  • +0.1 Monthly Control
  • +15% Monthly Control

Realm

  • +4% Archer Damage
  • +2% Skirmisher Damage
  • +2% Skirmisher Toughness
  • +2% Skirmisher Pursuit
  • +2% Skirmisher Screen
  •  Desert
  •  Desert Mountains
  •  Forest
  •  Jungle
  •  Mountains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years 100
Pastoral Lands
Building pastures.png
Holding
  • +0.2 Monthly Tax
  • +50 Levies
Holding
  • +1.3 Monthly Tax
  • +225 Levies
  • +2500 Supply Limit
  • +5% Garrison Size
  • +15% Levy Reinforcements Rate

County

  • +2% Monthly Development
  • +2 Popular Opinion

Realm

  • +2% Light Cavalry Toughness
  • +4% Heavy Cavalry Toughness
  •  Desert
  •  Desert Mountains
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Hills
  •  Jungle
  •  Mountains
  •  Oasis
  •  Plains
  •  Steppe
2 years 150
Quarries
Building quarries.png
Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time
Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • +10% Garrison Size
  • -5% Building Construction Gold Cost
  • +2% Monthly Development

Realm

  • -2% Men-at-Arms Maintenance
  • +8% Heavy Cavalry Toughness
  • +4% Heavy Infantry Toughness
  • +4% Spearmen Toughness
  •  Desert Mountains
  •  Mountains
2 years 100
Regimental Grounds
Building regimental grounds.png
Holding
  • +150 Levies
  • +5% Levy Reinforcement Rate

Realm

  • +4% Heavy Cavalry Damage
  • -0.2% Men-at-Arms Maintenance
Holding
  • +1025 Levies
  • +40% Levy Reinforcement Rate
  • +1000 Supply Limit

County

  • +2% Levy Size
  • +5% Monthly Control

Realm

  • -1.6% Men-at-Arms Maintenance
  • -1% Army Gold Maintenance
  • +1 Number of Knights
  • +18% Heavy Cavalry Damage
  • +10% Heavy Cavalry Toughness
  • +6% Heavy Infantry Damage
  • +4% Heavy Infantry Toughness
  • +6% Spearmen Damage
  • +4% Spearmen Toughness
  •  Farmlands
  •  Floodplains
5 years 200
Wetland Farms
Building peat quarries.png
Holding
  • +0.3 Monthly Tax
  • -1% Building Construction Time
Holding
  • +1.7 Monthly Tax
  • -8% Building Construction Time
  • +10% Hostile Raid Time

County

  • +5% Supply Limit
  • +600 Supply Limit
  • +5% Monthly Development
  • -10% Building Construction Gold Cost
 Wetlands 3 years 100

Fort buildings

Fort buildings can only be constructed in Castle Holdings built in certain terrain and require the same Innovation as the Holding level they require.

  • Level 1 buildings cost 150  Gold
  • Level 2 buildings cost 225  Gold
  • Level 3 buildings cost 300  Gold
  • Level 4 buildings cost 375  Gold
  • Level 5 buildings cost 450  Gold
  • Level 6 buildings cost 525  Gold
  • Level 7 buildings cost 600  Gold
  • Level 8 buildings cost 675  Gold
Building type Level  Fort Level  Garrison Defender Advantage Holding effects County effects Realm effects Terrain Construction time
Forest Forts
Building ramparts.png
Log Forts +1 +150 0 +100 Levies
  •  Forest
  •  Taiga
3 years
Earth Ramparts +2 +300 0
  • +175 Levies
  • +2% Holding Taxes
Traps & Ditches +3 +450 +2
  • +250 Levies
  • +2% Holding Taxes
Rampart Walls +4 +600 +2
  • +325 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
Embrasures +5 +750 +2
  • +400 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time +4% Archers Damage
Fieldworks +6 +900 +4
  • +475 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +4% Archers Damage
  • +2% Skirmisher Damage
Crenellated Rampart Walls +7 +1050 +4
  • +550 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +4% Archers Damage
  • +2% Skirmisher Damage
  • +2% Archers Toughness
Forest Fortresses +8 +1200 +4
  • +625 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +6% Archers Damage
  • +2% Skirmisher Damage
  • +2% Archers Toughness
Hill Forts
Building hill forts.png
Small Hill Fort +2 +250 +2
  •  Desert Mountains
  •  Hills
  •  Mountains
5 years
Simple Earthworks +4 +500 +4 +10% Monthly Control
Ditches +6 +750 +6 +10% Monthly Control +2% Spearmen Toughness
Stockades +8 +1000 +8
  • +10% Monthly Control
  • +2% Levy Size
+2% Spearmen Toughness
Guardhouses +10 +1250 +10
  • +15% Monthly Control
  • +2% Levy Size
+2% Spearmen Toughness
External Walls +12 +1500 +12
  • +15% Monthly Control
  • +2% Levy Size
  • +2% Spearmen Toughness
  • +4% Spearmen Damage
Large Hill Fort +14 +1750 +14
  • +15% Monthly Control
  • +2% Levy Size
  • +4% Spearmen Toughness
  • +4% Spearmen Damage
Complex Earthworks +16 +2000 +16
  • +20% Monthly Control
  • +2% Levy Size
  • +4% Spearmen Toughness
  • +4% Spearmen Damage
Walls & Towers
Building curtain walls.png
Bastions & Curtain Walls +1 +150 0 +0.2 Monthly Tax
  •  Farmlands
  •  Plains
  •  Wetlands
3 years
Bailey +2 +300 0 +0.4 Monthly Tax +300 Supply Limit
Wall Towers +3 +450 0 +0.5 Monthly Tax +300 Supply Limit +2% Archers Damage
Second Curtain Wall +4 +600 0 +0.7 Monthly Tax +300 Supply Limit +2% Archers Damage
Zwinger +5 +750 +4 +0.8 Monthly Tax +300 Supply Limit +2% Archers Damage
Outer Baileys +6 +900 +4 +1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+2% Archers Damage
Trace Italienne +7 +1050 +4 +1.1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+2% Archers Damage
Ravelins & Cavaliers +8 +1200 +4 +1.3 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+2% Archers Damage
Watchtowers
Building watchtowers.png
Mudbrick Towers +1 +150 +2
  •  Desert
  •  Drylands
  •  Floodplains
  •  Jungle
  •  Oasis
  •  Steppe
3 years
Tower Houses +2 +300 +4 +10% Hostile Raid Time
Wooden Watchtowers +3 +450 +6 +10% Hostile Raid Time +4% Archer Damage
Small Mudbrick Keeps +4 +600 +8 +300 Supply Limit +10% Hostile Raid Time +4% Archer Damage
Stone Watchtowers +5 +750 +10 +300 Supply Limit +15% Hostile Raid Time +4% Archer Damage
Loopholes +6 +900 +12 +300 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +6% Archer Damage
  • +2% Archer Toughness
Peel Towers +7 +1050 +14 +600 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +6% Archer Damage
  • +2% Archer Toughness
Domed Towers +8 +1200 +16 +600 Supply Limit
  • +20% Hostile Raid Time
  • +5% Supply Limit
  • +6% Archer Damage
  • +2% Archer Toughness

References


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