Barony

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A Barony is the lowest rank of landed titles and the only rank that that is not playable. Baronies may be sparsely populated or have a Holding.

Capitals[edit]

There are 2 types of Capitals which a Barony can be:

  • County capital.png The County Capital is the original Barony of a County. Its Holding can never be destroyed and is always owned by the ruler who holds the County title. County Capitals allow the construction of an additional Building and have +1  Fort Level.
  • Realm capital.png The Realm Capital is the Barony where a ruler and its court resides and is always inherited by the Primary Heir; as such, investment in buildings should be mainly made here, especially in the earlier parts of the game where Partition succession is still common. The Realm Capital can only be moved once per lifetime unless it's the de jure capital of the Primary Title. It also produces an additional +1 Tax. Each Barony within the same de jure Duchy as the Realm Capital will gain +10%  Levies. The Realm Capital cannot be moved during a war.

Holdings[edit]

Each Barony may have a Holding, which represents the main settlement inside it and is required to be able to use the Barony. Tribal governments cannot construct Holdings.

All Holdings are constructed at level 1 and can be upgraded up to level 4. Constructing or upgrading a Holding takes 5 years. Feudal and Clan rulers can turn Tribe holdings into Castle ones at the cost of 500  Gold.

Constructing a Temple holding will grant its County title holder 500  Piety regardless of which ruler funded it.

Holding Level Monthly Tax  Levies  Garrison  Fort Level Required innovation Cost Description Can be directly held by
Holding castle.png Castle Motte +0.4 +175 +250 +1 Mottes 600 Gold This small but formidable fortification is situated upon a raised earthwork. Feudal
Clan
Holy Order
Keep +0.7 +325 +750 +4 Battlements 800 Gold The Keep (or Donjon) is a large tower serving as a fortified residence and last line of defense.
Concentric Castle +1 +475 +1250 +7 Hoardings 1000 Gold The Concentric Castle is surrounded by two or more walls, the inner one higher than the outer one.
Fortress +1.3 +625 +1750 +10 Machicolations 1200 Gold The Fortress is the epitome of defense, able to both repel enemy assaults and house a large military.
Holding city.png City Village Center +0.8 +75 +150 0 City Planning 500 Gold A populous city which houses a large number of burghers, merchants, and hard-working townsfolk. Republic
Holy Order(bugged)
Large City +1.4 +125 +300 0 Manorialism 500 Gold This city has attracted the attention of traders and craftsmen from all around, with wealthy merchants setting up shop and diligent craftsmen erecting new houses almost daily.
City Center +2 +175 +450 0 Windmills 500 Gold No longer content with just occupying its original area, the city now subsumes nearby farmland into its prosperous center. The city is vast and full of wealth and opportunity.
Bustling Metropolis +2.6 +225 +1050 0 Cranes 500 Gold This city is known far and wide for the bountiful opportunities that lie within — it is said that even the lowliest peasant can find fortune here. Houses line the streets for as far as the eye can see, with carts and animals busy transporting goods wherever you look.
Holding church.png Temple Shrine +0.5 +125 +150 0 City Planning 500 Gold A place of worship ruled by the clergy, surrounded by a town of faithful peasants. Theocracy
Lay Clergy
Temple Grounds +0.9 +225 +450 0 Manorialism 500 Gold A temple sits at the center of the village, carefully constructed by local craftsmen to show their dedication to the faith.
House of Worship +1.3 +325 +750 0 Windmills 500 Gold While the temple can take in a lot of worshipers, that is not its only purpose — it also has to house the clergy, support a large library and protect relics. With the addition of the house of worship there's always plenty of room for the faithful to pray.
Grand Temple +1.7 +425 +1050 0 Cranes 500 Gold Not satisfied with a small and modest temple, local artisans and architects have worked together to create a true work of art. This grand temple seemingly calls down the power of heaven itself into any worshiper who enters its glorious halls.
Holding tribal.png Tribe Tribal Hold +0.2 +250 +250 +1 None No Cannot be constructed Constructed out of logs and rough-hewn stone, this hold is imposing despite its small size. Tribal
Fortified Tribal Hold +0.5 +400 +500 +2 Planned Assemblies 200 Gold
400 Prestige
The fortified hold takes its inspiration from feudal castles, adding many new defensive elements.

Buildings[edit]

Based on the terrain of the Barony, each Holding has access to a number of buildings. Regular buildings primarily focus on increasing taxes and levies, with some secondary effects such as increasing fortifications or increasing supply, and can be upgraded once the required level of Development is reached. Buildings can be constructed by a Baron, its Direct Liege or any Liege higher in hierarchy.

By default, a barony can have up to 3 buildings. This can be increased through the following:

  • Barony is the County Capital: +1 normal building slot
  • Build a Glass Monument decision: +1 normal building slot
  • Barony is the Duchy Capital: +1 Duchy building slot
  • One of the following grants at most +1 Special building slot:
    • Barony is a Holy Site
    • Barony is the site of a historical building
    • Barony is the site of a mine
    • Barony is the site of a University

Tribe buildings[edit]

Tribes have only 4 buildings types of 2 buildings each available, but most buildings benefit the entire realm. Note that all Tribe buildings are lost when the realm reforms to Feudal or Clan.

  • Level 1 buildings cost 75  Gold and 200  Prestige
  • Level 2 buildings cost 100  Gold and 300  Prestige
Type Building Holding effects Realm effects County effects Time Required Innovation Description
Gathering Halls
Building longhouses.png
Longhouses +100 Levies +0.2 Monthly Prestige +0.2 Monthly Control 5 years None Longhouses are large enough to accommodate important meetings between elders. Laws and policies are determined here.
Grand Halls +175 Levies +0.5 Monthly Prestige +0.4 Monthly Control 5 years Barracks Grand halls host a central stage, where a chief or warlord can deliver rousing speeches.
Markets
Building market villages.png
Trading Outposts
  • +0.4 Monthly Tax
  • +500 Supply Limit
2 years None Trading outposts offer the opportunity for tribesmen and traders to meet and barter.
Market Villages
  • +0.7 Monthly Tax
  • +1000 Supply Limit
2 years City Planning By letting traders into their villages, the tribesmen within are able to set up lucrative deals.
Palisades
Building palisades.png
Simple Palisade
  • +2 Defender Advantage
  • +1 Fort Level
  • +100 Levies
  • +150 Garrison
  • +2 Archer Damage
  • +1 Archer Toughness
  • +2 Spearmen Damage
  • +1 Spearmen Toughness
3 years None Simple palisades offer limited protection, while effective against skirmishes they are less reliable against larger groups of enemies.
Walls & Ditches
  • +4 Defender Advantage
  • +2 Fort Level
  • +175 Levies
  • +300 Garrison
  • +4 Archer Damage
  • +2 Archer Toughness
  • +4 Spearmen Damage
  • +2 Spearmen Toughness
3 years Mottes Outer ditches combined with stone-reinforced palisade walls offer decent protection against sieges.
War Camps
Building warcamps.png
Sparring Grounds +150 Levies
  • +2 Light Footmen Damage
  • +1 Light Footmen Toughness
  • +2 Armored Footmen Damage
  • +1 Armored Footmen Toughness
  • +1 Number of Knights
  • +10% Knight Effectiveness
5 years None Training equipment, arenas and wooden walls define the sparring grounds, warriors go here to hone their skills.
Warrior Lodges +275 Levies
  • +4 Light Footmen Damage
  • +2 Light Footmen Toughness
  • +4 Armored Footmen Damage
  • +2 Armored Footmen Toughness
  • +2 Number of Knights
  • +20% Knight Effectiveness
5 years Barracks Only the greatest fighters are allowed into a warrior lodge, their mere presence is inspiring.

Holding buildings[edit]

Holding buildings can only be constructed in City or Temple Holdings. All of them require 225  Gold and 3 years to build or upgrade and the same Innovation as the Holding level they require.

Type Type description Building Monthly Tax County effects Realm effects Required holding level Description
Guilds
Building guild halls.png
The city provides all major guilds and burgher families with ample locale to organize and practice their crafts. Guild Halls +0.3 +5% Monthly Development Holding city.png Village Center The city provides all major guilds and burgher families with ample locale to organize and practice their crafts.
Carver's Guilds +0.5 +10% Monthly Development Holding city.png Village Center Carvers produce items out of wood or bone, such as frames, decorations or tools. They also carve heraldic shields, making the guild popular among the nobility.
Carpenter's Guilds +0.7 +15% Monthly Development Holding city.png Large City Carpenters work with construction, primarily using timber as their material of choice. Their services are sought-after by both nobles and clergy, especially for the beautiful trim jointery they make for churches and estates.
Hunter's Guilds +0.9 +20% Monthly Development Holding city.png Large City Hunters trade in meat and skins, with their services enabling both butchers and tanners to do their crafts. The finest skins naturally befall the most prestigious noble families.
Mason's Guilds +1.1 +25% Monthly Development Holding city.png City Center Masons work with stone, both for construction and sculpture. Their skill is widely sought after, as their expertise is invaluable when constructing fortifications.
Tailor's Guilds +1.3 +30% Monthly Development Holding city.png City Center Tailors wield needle, thread, and cloth as their weapons of choice. With their unparalleled skills, they produce beautiful garments for the nobility.
Glassworker's Guilds +1.5 +35% Monthly Development Holding city.png Bustling Metropolis Glassworkers create fascinating items out of glass, everything from goblets to window panes. Having items made out of glass is very prestigious, making their services highly desirable.
Artisan's Guilds +1.7 +40% Monthly Development Holding city.png Bustling Metropolis Artisans use a multitude of materials not only to produce works of art but also entirely new innovations. Their ingenuity and refined skill is drawing the attention of high nobles everywhere.
Monasteries
Building monastic schools.png
This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy. Prayer Halls +0.2 +0.1 Monthly Control +0.1 Monthly Piety Holding church.png Shrine The prayer halls host sermons and allow for a place of silent contemplation.
Monastic Schools +0.4 +0.2 Monthly Control +0.2 Monthly Piety Holding church.png Shrine This school teaches many subjects and is a rare center of high learning, but the students enrolled here primarily study to prepare themselves for future careers in the clergy.
Libraries +0.5 +0.3 Monthly Control +0.3 Monthly Piety Holding church.png Temple Grounds The monastery library is full of books, ranging from small treatises to vast tomes on theology. Truly a treasure trove of knowledge is held within its walls.
Pilgrim's Quarters +0.7 +0.4 Monthly Control +0.4 Monthly Piety Holding church.png Temple Grounds Vary pilgrims are allowed to stay and rest in the pilgrim's quarters should they seek shelter during their long journeys. Here they are also treated to food, drink, and sometimes even a bath.
Infirmaries +0.8 +0.5 Monthly Control +0.5 Monthly Piety Holding church.png House of Worship In times of war or plague, the infirmaries offer a second chance to poor afflicted victims, presuming they make it there in time.'
Copying Chambers +1 +0.6 Monthly Control +0.6 Monthly Piety Holding church.png House of Worship Devoted scribes work all day long copying sacred texts in the copying chambers. Even by night, they work, illuminated by nothing but candles and the moon, all in their quest for knowledge.
Hospices +1.1 +0.7 Monthly Control +0.7 Monthly Piety Holding church.png Grand Temple Hospices offer long-term care for those who would otherwise not make it. The chronically ill, the disabled, and sometimes even those afflicted by demons are welcome.
Cloisters +1.3 +0.8 Monthly Control +0.8 Monthly Piety Holding church.png Grand Temple The cloister forms a solid barrier against the outside world, effectively separating the life of those within its walls from the peasants outside.

Terrain buildings[edit]

Farms[edit]

Each type of terrain has a unique possible Farm building. Every Barony type may build the Farm suitable to their terrain.

Type Terrain Construction time Type description Building Effects Description
Manor Houses
Building farm estates.png
 Farmlands 5 years The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. The more power they hold, the more land their subjects can work and, most importantly, the more tax they will produce! Mansions Holding
  • +0.7 Monthly Tax
Mansions house land-owning families, their staff, and the peasants who work their fields.
Gardens & Vegetable Plantations Holding
  • +1.1 Monthly Tax
  • +15% Supply Limit
  • +500 Supply Limit
Attached to the manors are large gardens and fields of ripe vegetables, making them essentially self-sustainable.
Farm Estates Holding
  • +1.6 Monthly Tax
  • +15% Supply Limit
  • +500 Supply Limit

County

  • +2% Monthly Development
Farm estates hold jurisdiction over the fields, forests, and outbuildings that surround them.
Hundred-acre Fields Holding
  • +2.0 Monthly Tax
  • +15% Supply Limit
  • +1000 Supply Limit

County

  • +2% Monthly Development
The massive hundred-acre fields employ scores of peasants, and brings vast wealth upon the family who owns the land.
Freeholds Holding
  • +2.5 Monthly Tax
  • +15% Supply Limit
  • +1000 Supply Limit
  • +5% Levy Size

County

  • +2% Monthly Development
Freeholds are massive, with vast lands surrounding them — as they are passed on in a hereditary fashion, the families they house have ample time to optimize the yield of their lands.
Windmills Holding
  • +2.9 Monthly Tax
  • +15% Supply Limit
  • +1000 Supply Limit
  • +5% Levy Size

County

  • +1% Holding Taxes
  • +5% Monthly Development
Windmills take most of the labor out of grinding flour, massively increasing efficiency.
Consolidated Landholdings Holding
  • +3.4 Monthly Tax
  • +15% Supply Limit
  • +1000 Supply Limit
  • +5% Levy Size

County

  • +1% Holding Taxes
  • +5% Monthly Development
  • +0.2 Monthly Control
Several different manors, all run as one — by letting the most productive families take the reins from the less productive ones, we guarantee excellent results.
Grand Estates Holding
  • +3.8 Monthly Tax
  • +15% Supply Limit
  • +1200 Supply Limit
  • +5% Levy Size

County

  • +2% Holding Taxes
  • +5% Monthly Development
  • +0.2 Monthly Control
Vast estates of a scale rarely seen, these grand complexes can maintain a household of thousands.


Farms & Fields
Building cereal fields.png
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Plains
3 years Farms and fields are the backbones of any economy. Fueling man, beast, army, and feast – there is no understating the power of simple grain. Crop Fields Holding
  • +0.5 Monthly Tax
Crop fields, the backbone of the feudal economy, each manned by a small but generous family of peasants – all but willing to surrender most of what they produce in tithe to the crown!
Hamlets Holding
  • +0.8 Monthly Tax

County

  • +1% Holding Taxes
The construction of more hamlets means that more peasants can be put to work in the fields. And as we all know, more peasants mean more taxes!
Barns & Storehouses Holding
  • +1.1 Monthly Tax

County

  • +400 Supply Limit
  • +1% Holding Taxes
The erection of barns and larger storehouses allows peasants to preserve hay and straw, gives them a place to store their tools, and acts as an impromptu place to house traveling armies (or vagabonds...).
Farmsteads Holding
  • +1.4 Monthly Tax

County

  • +400 Supply Limit
  • +1% Holding Taxes
  • +5% Monthly Development
Larger farmsteads support larger peasant families. When families have space to grow, they will produce children that can be put to toil in the fields – as is the natural order of things!
Granaries Holding
  • +1.7 Monthly Tax

County

  • +5% Supply Limit
  • +400 Supply Limit
  • +1% Holding Taxes
  • +5% Monthly Development
Granaries allow farmers to store grain, vegetables, and fruit for long periods. Of course, the farmers are happy to give it all up for our soldiers, should they happen to march on through!
Granges & Tithe Barns Holding
  • +2.0 Monthly Tax

County

  • +5% Supply Limit
  • +400 Supply Limit
  • +1% Holding Taxes
  • +5% Monthly Development
  • -5% Temple Building Construction Cost
Tithe barns act as a place for farmers to put the portion of their produce that should befall the clergy – of course, this also makes it easier for us to tax them.
Vast Crop Fields Holding
  • +2.3 Monthly Tax

County

  • +5% Supply Limit
  • +400 Supply Limit
  • +5% Levy Reinforcement Rate
  • +1% Holding Taxes
  • +5% Monthly Development
  • -5% Temple Building Construction Cost
By 'encouraging' our grateful peasant subjects to till more and larger fields closer to each other's lands, we are sure to get a higher yield. Of course, this encroaching on each other's lands might bring conflict between the farmers – alas, it is a sacrifice we are willing to make!
Grain Silos Holding
  • +2.6 Monthly Tax

County

  • +5% Supply Limit
  • +1600 Supply Limit
  • +5% Levy Reinforcement Rate
  • +2% Holding Taxes
  • +5% Monthly Development
  • -5% Temple Building Construction Cost
These massive silos aim to store grain in vast quantities throughout the entire year. There's so much that no single army can consume it all, of course, that is presuming that no rats enter the silos...



Wetland Farms
Building peat quarries.png
 Wetlands 3 years While wetlands will never offer the same opportunities for growing crops as plains, a seasonal glut of vegetation allow for the raising of animals. There are also opportunities for extracting both peat and salt. Cattle Lands Holding
  • +0.3 Monthly Tax
  • -1% Building Construction Time
The fertility of the wetlands makes excellent grazing for pastoral animals of all sizes.
Peat Quarries Holding
  • +0.5 Monthly Tax
  • -2% Building Construction Time

County

  • -5% Building Construction Gold Cost
A significant amount of peat is quarried here. Its presence aids in the development of new farms and fields.
Hay Meadows ??? Around the wetlands themselves a large amount of grass and straw grows, which is harvested and used as feed for the winter.
Salt Wells Holding
  • +0.9 Monthly Tax
  • -4% Building Construction Time

County

  • +5% Supply Limit
  • +200 Supply Limit
  • -5% Building Construction Gold Cost
Workers use large pans to heat water and extract salt from the wetlands. This salt is then used to preserve meat, which is then traded.
Walled Wetlands ??? By walling off the wetlands, the peasants can more easily control the growth of plants, and protect the valuable harvest therein.
Wetland Fields Holding
  • +1.3 Monthly Tax
  • -6% Building Construction Time
  • +10% Hostile Raid Time

County

  • +5% Supply Limit
  • +200 Supply Limit
  • +5% Monthly Development
  • -5% Building Construction Gold Cost
The unique properties of the wetlands allow peasants to successfully grow many plants they wouldn't otherwise be able to, such as hemp or flax.
Large Peat Quarries ??? More and more peat is being quarried here, with most being exported all over as fertilizer.
Large Wetland Ranches Holding
  • +1.7 Monthly Tax
  • -8% Building Construction Time
  • +10% Hostile Raid Time

County

  • +5% Supply Limit
  • +600 Supply Limit
  • +5% Monthly Development
  • -10% Building Construction Gold Cost
Large herds of animals feed on the abundant plant life in the wetlands, growing big and fat.





Orchards
Building orchards.png
  •  Floodplains
  •  Oasis
3 years Thanks to the unique properties of the soil, these orchards produce particularly sweet and delicious fruits and berries. Fruit Orchards Holding
  • +0.3 Monthly Tax
  • +75 Levies
The fruit orchards, while small, produce a decent and succulent harvest.
Berry Groves Holding
  • +0.5 Monthly Tax
  • +125 Levies
  • +10% Levy Reinforcements Rate
Rows of berry bushes break the monotony of fruit-bearing trees.
Fruit Tree Plantations ??? A large, neatly spaced out area full of well-pruned trees, all bearing fruit or nuts.
Beekeepers Holding
  • +0.9 Monthly Tax
  • +225 Levies
  • +10% Supply Limit
  • +10% Levy Reinforcements Rate

County

  • +2% Monthly Development
By interspersing apiaries among the trees there is not only a yield of honey, but the entire orchard seems to become more fertile.
Nut Tree Rows ??? In addition to fruit trees, rows of nut-bearing trees reach into the distance.
Mixed Gardens Holding
  • +1.3 Monthly Tax
  • +325 Levies
  • +1000 Supply Limit
  • +10% Supply Limit
  • +10% Levy Reinforcements Rate

County

  • +2% Levy Size
  • +2% Monthly Development
All kinds of trees, both local and imported, are distributed within the orchard — guaranteeing a fruitful yield regardless of circumstance.
Grand Orchards ??? As far as the eye can see, there is row upon row of fruit-bearing trees.
Grafted Trees Holding
  • +1.7 Monthly Tax
  • +425 Levies
  • +1000 Supply Limit
  • +10% Supply Limit
  • +10% Levy Reinforcements Rate

County

  • +2% Levy Size
  • +5% Monthly Development

Realm

  • +0.1 Monthly Prestige
By grafting certain trees together, the propagation of slow-growing fruits and nuts is much enhanced.



Forestry
Building logging camps.png
  •  Forest
  •  Jungle
  •  Taiga
3 years Large amounts of lumber, resin, charcoal, and other resources are harvested from these forests, providing an excellent, nearby source of building material for the surrounding towns. Logging Camps Holding
  • +0.3 Monthly Tax
  • -2% Building Construction Time
Woodcutters have set up camp along the outskirts of the forest, working long days with cutting down trees.
Resin Collectors Holding
  • +0.5 Monthly Tax
  • -5% Building Construction Time

County

  • -5% Temple Building Construction Cost
All along the forest resin is being collected for use as an adhesive, or to be sold to the clergy for use in various rites.
Charcoal Burners ??? The charcoal burners work tirelessly through smoke and smog to produce the valuable material that is so sought after by blacksmiths.
Wood Pastures Holding
  • +0.9 Monthly Tax
  • -10% Building Construction Time

County

  • +300 Supply Limit
  • -5% Temple Building Construction Cost

Realm

  • -1% Army Gold Maintenance
Among the trees pastures can be found, with the animals feeding on the naturally occurring seeds and nuts. For a few months in particular each year, a glut of nuts fatten the animals up for the winter.
Tilled Fields ??? Where trees once stood, fields now lie. Former forest makes for formidable farmland.
Honey Pastures Holding
  • +1.3 Monthly Tax
  • -15% Building Construction Time

County

  • +1% Holding Taxes
  • +600 Supply Limit
  • -5% Temple Building Construction Cost

Realm

  • -1% Army Gold Maintenance
On the edge of the forest, apiaries are placed to capitalize on the now-abundant amount of wildflowers that have appeared where the forest once stood.
Forest Glassworks ??? The forest makes the perfect place for the glassblower to work. With easy access to most materials they need, valuable glass can be produced and traded with.
Sawmills Holding
  • +1.7 Monthly Tax
  • -20% Building Construction Time

County

  • +2% Holding Taxes
  • +2% Monthly Development
  • +600 Supply Limit
  • -5% Temple Building Construction Cost

Realm

  • -1% Army Gold Maintenance
While axes and simple saws have served us so far, the sawmill is to those like god is to men. Now the forest can be consumed in almost no time, with its valuable wood fueling our cities and towns.


Hill Farms
Building hill farms.png
 Hills 3 years The rolling hills of this province stand covered in fields. While farming on a slope helps with keeping crops watered, the limited area means smaller yields. Hillside Fields Holding
  • +0.3 Monthly Tax
Along the sides of the many hills there are numerous small fields, growing crops and sustaining a small peasant population.
Fell Pastures Holding
  • +0.5 Monthly Tax

Realm

  • +1 Spearmen Toughness
Cattle is brought to the uncultivated uplands, or fells, and allowed to graze on the plentiful grasses that grow there.
Root Cellars ??? Root cellars allow for year-round storage of vegetables, something that is of dire importance in the sparsely-fertile hills.
Vegetable Fields Holding
  • +0.9 Monthly Tax

County

  • +300 Supply Limit

Realm

  • +2 Spearmen Toughness
Large fields of vegetables provide the sparse farms with much-needed food.
Lynchets ??? By diverting water from a nearby stream into a terrace, the hillside fields can be kept fertile for longer.
Roads & Stairs Holding
  • +1.3 Monthly Tax

County

  • +2% Supply Limit
  • +300 Supply Limit
  • +5% Monthly Development

Realm

  • +2 Spearmen Toughness
By connecting the spread-out farms and hamlets with proper roads and stairs, we increase our efficiency at taxing them.
Winter Granaries ??? During the harsher months of the year, there's not much for animals to eat, something which the winter granary solves.
Apple Orchards Holding
  • +1.7 Monthly Tax

County

  • +2% Supply Limit
  • +600 Supply Limit
  • +10% Monthly Development

Realm

  • +2 Spearmen Toughness
The rolling hills provide the perfect environment for orchards, particularly of the apple variety.


Desert Agriculture
Building plantations.png
  •  Desert
  •  Drylands
  •  Oasis
2 years These plantations focus on growing the fruits and vegetables that are hardy enough to withstand the harsh climate. Small Plantations Holding
  • +0.2 Monthly Tax
Despite the lack of water, these small plantations succeed in growing particularly hardy fruit.
Trading Posts Holding
  • +0.4 Monthly Tax
  • +1% Holding Taxes
Hardy desert nomads travel between trading posts, bringing food with them to wherever it is needed the most.
Weavers ??? Weavers spin cloth in their workshops, which they then trade to the desert nomads.
Wellsprings Holding
  • +0.7 Monthly Tax
  • +1% Holding Taxes

Realm

  • +1 Light Cavalry Toughness
With limited water, a new well is sure to make the area prosper. Several such springs have been discovered, and proper wells have been constructed.
Caravanserais ??? Larger trade caravans need a place to stay so that their animals can rest. The caravanserai provides the space they need and is also an excellent place to tax their goods.
Date Groves Holding
  • +1 Monthly Tax
  • +2% Holding Taxes
  • +400 Supply Limit

County

  • +2% Monthly Development

Realm

  • +1 Light Cavalry Toughness
With more land being suitable for plantations, date groves are being cultivated. The sweet dates last for a long time, and are a valuable good for traders.
Irrigation ??? By flooding fields with water from the wells, they can support something more than pure subsistence farming. This is a large task however, making the desert bloom is not easy.
Large Plantations Holding
  • +1.3 Monthly Tax
  • +2% Holding Taxes
  • +600 Supply Limit

County

  • +5% Monthly Development

Realm

  • +1 Light Cavalry Toughness
These plantations now produce a definite surplus, which can be traded and sold for a profit.


Quarries
Building quarries.png
  •  Desert Mountains
  •  Mountains
2 years The mountains of this province provide local construction with an excellent supply of building material. Simple Stone Quarries Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time
Easily-accessible quarried stone provides building materials for nearby constructions.
Shallow Ore Mines Holding
  • +0.4 Monthly Tax
  • -5% Building Construction Time

Realm

  • -1% Men-at-Arms Maintenance
Simple mines line the foot of the mountain, collecting ore from easily accessible surface ore deposits.
Watermills ??? By routing water to the mining sites, its power can be harnessed by water mills to power tools which help in the excavation.
Large Stone Quarries Holding
  • +0.7 Monthly Tax
  • -10% Building Construction Time

County

  • -5% Building Construction Gold Cost
  • +2% Monthly Development

Realm

  • -1% Men-at-Arms Maintenance
As the demand for building materials goes up, the quarries attract more and more workers. The quarries are growing larger and deeper by the passing year.
Large Mines ??? The need for metals keeps growing, and new techniques aren't everything – production must be scaled up, and more mines are opening!
Massive Stone Quarries Holding
  • +1.0 Monthly Tax
  • -15% Building Construction Time

County

  • +10% Garrison Size
  • -5% Building Construction Gold Cost
  • +2% Monthly Development

Realm

  • -1% Men-at-Arms Maintenance
Several enormous open-pit mines see workers carve blocks of stone on an almost industrial level. Exhausted quarries lie like gaping mouths all over the province, their contents now forming numerous castles and walls.
Shaft Mines ??? With the advent of new techniques, workers can reach deeper metals hidden beyond the surface. The most important of which is a new way of draining flooded shafts.
Blast Furnaces Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • +10% Garrison Size
  • -5% Building Construction Gold Cost
  • +2% Monthly Development

Realm

  • -2% Men-at-Arms Maintenance
  • +4 Heavy Cavalry Toughness
  • +2 Heavy Infantry Toughness
  • +2 Spearmen Toughness
Blast furnaces run hot day-round, smelting iron, lead, and copper. The quality of the metal they produce is beyond excellent.



Tradeport
Building tradeport.png
Yes Coastal 2 years Merchant galleys load and off-load their cargo at this port. Small Harbor Holding
  • +0.3 Monthly Tax
  • +5% Monthly Development
A humble harbor sits at the shore, allowing ships to load and off-load their cargo without much effort.
Fishing Net Weavers ??? A workshop where fishing nets are woven has been set up here. Day in and day out nets are made and repaired tirelessly.
Tradeport ??? The harbor has become a hub for trade and travel in the area. Ships from all around the coast come here to trade.
Shipwrights ??? Skillful shipwrights gather at this port to construct and repair ships for the highest bidder.
Expanded Docks ??? No longer will merchant ships have to compete for a spot to load and unload their precious cargo — the abundant space on the dock gives more than enough room for everyone to do business!
Shipyards ??? Several ships lay ready in the yards, waiting for a crew to man them in times of need for the crown.
Grand Port ??? This grand port offers plenty of room for merchants and fishermen to dock and handle their cargo. Travelers from far and wide come here, seeking safety in the haven that is the port.
Drydocks Holding
  • +1.7 Monthly Tax
  • +40% Monthly Development
A revolutionary new means of docking ships has arrived in the form of the drydock. The ship is sailed into a narrow passage, where the water is pumped out. The ship is then suspended on blocks of stone, and can then be repaired and maintained with ease.

Military Buildings[edit]

Military buildings can be constructed in all Castle, City and Temple Holdings as long as the Barony has the required terrain. Military buildings specialize in increasing your Levy, making your Men At Arms more powerful, or providing other military advantages.

Type Terrain Construction time Type description Building Effects Description
Regimental Grounds
Building regimental grounds.png
  •  Farmlands
  •  Floodplains
5 years The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war. Regimental Clearings Holding
  • +150 Levies
  • +5% Levy Reinforcement Rate

Realm

  • -0.2% Men-at-Arms Maintenance
Large swathes of land are readied for the arrival of levies, providing ample space for tents and practice.
Quartermaster's Offices Holding
  • +275 Levies
  • +10% Levy Reinforcement Rate

County

  • +5% Monthly Control

Realm

  • -0.4% Men-at-Arms Maintenance
The quartermaster's office house administrators that ensure that each levied soldier has a place, a sleeping spot, and a weapon to point towards the enemy.
Semi-permanent Housing ??? Houses built in a fairly competent fashion house most of the levies, making the act of readying them for war all that much easier.
Regimental Barracks Holding
  • +525 Levies
  • +20% Levy Reinforcement Rate

County

  • +2% Levy Size
  • +5% Monthly Control

Realm

  • -0.8% Men-at-Arms Maintenance
  • +2 Heavy Infantry Damage
  • +1 Heavy Infantry Toughness
  • +2 Spearmen Damage
  • +1 Spearmen Toughness
Sturdy stone barracks line the edges of the dedicated military training fields, truly staggering amounts of levies can be readied here.
Military Granaries ??? Granaries dedicated to feeding the levies stand ready year-round, making the raising of troops nearly effortless.
Blacksmiths Holding
  • +775 Levies
  • +30% Levy Reinforcement Rate
  • +1000 Supply Limit

County

  • +2% Levy Size
  • +5% Monthly Control

Realm

  • -1.2% Men-at-Arms Maintenance
  • +3 Heavy Infantry Damage
  • +2 Heavy Infantry Toughness
  • +3 Spearmen Damage
  • +2 Spearmen Toughness
Several smithies are constructed around the outskirts of the grounds, supporting the levies with weapons and repairs.
Officer's Lodgings ??? The officer's lodgings are built to a higher standard than regular barracks, after all — every soldier should aspire to become an officer!
Expanded Grounds Holding
  • +1025 Levies
  • +40% Levy Reinforcement Rate
  • +1000 Supply Limit

County

  • +2% Levy Size
  • +5% Monthly Control

Realm

  • -1.6% Men-at-Arms Maintenance
  • -1% Army Gold Maintenance
  • +1 Number of Knights
  • +3 Heavy Infantry Damage
  • +2 Heavy Infantry Toughness
  • +3 Spearmen Damage
  • +2 Spearmen Toughness
The regimental grounds not only contain several buildings designed to house large amounts of levies but is also connected to a vast swathe of land for them to train for war.



Barracks
Building barracks.png
  •  Drylands
  •  Farmlands
  •  Forest
  •  Hills
  •  Jungle
  •  Mountains
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
3 years Barracks are sturdy buildings with the sole purpose of housing and readying local levies for war. Wooden Barracks Holding
  • +125 Levies

Realm

  • +2 Heavy Infantry Damage
  • +2 Spearmen Damage
To house levies as they ready for war, they need at least a roof over their head. These simple wooden barracks, thrown together in a hurry by 'willing' carpenters and woodsmen, offer decent protection from the elements... Well, unless it rains.
Levying Grounds Holding
  • +225 Levies

Realm

  • +3 Heavy Infantry Damage
  • +3 Spearmen Damage
  • +2 Heavy Infantry Toughness
  • +2 Spearmen Toughness
By clearing a large swathe of land of any obstructions, we can muster our soldiers in one place for division into units. The clear vision also allows for easier spotting of deserters.
Stone Barracks ??? The sturdier stone barracks offer significantly more protection from the elements, and the carrying of the stones is great training for our men! A 'team-building' exercise, if you will.
Mobile Camps Holding
  • +425 Levies

County

  • -2 Building Construction Time

Realm

  • +5 Heavy Infantry Damage
  • +5 Spearmen Damage
  • +3 Heavy Infantry Toughness
  • +3 Spearmen Toughness
The nature of the barrack is to be mobile, and what better way to stay mobile than to use sturdy and durable leather tents? Those farmers didn't need their livestock anyway!
Smithies ??? By enlisting camp smiths to maintain our levies' rusted spears and bent forks, we significantly increase our chances of success, even though the smiths might have preferred something just a little bit more prestigious.
Training Grounds Holding
  • +625 Levies

County

  • -2 Building Construction Time

Realm

  • +7 Heavy Infantry Damage
  • +7 Spearmen Damage
  • +4 Heavy Infantry Toughness
  • +4 Spearmen Toughness
By putting up training dummies and obstacle courses, we can sift the chaff from the wheat – and that way we know which men to put at the front of the formations...
Conscription Centers ??? By constructing dedicated conscription centers in all nearby villages, we ensure a steady stream of ill-willed, alcoholized troublemakers to swell our ranks.
Permanent Barracks Holding
  • +825 Levies
  • +5% Levy Reinforcement Rate

County

  • -2 Building Construction Time

Realm

  • +9 Heavy Infantry Damage
  • +9 Spearmen Damage
  • +5 Heavy Infantry Toughness
  • +5 Spearmen Toughness
While we often have to move our levies at a moment's notice, the construction of permanent and well-built barracks allow us a place to house the more elite soldiers and officers, should they happen by.
Military Camps
Building military camps.png
  •  Desert
  •  Desert Mountains
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Forest
  •  Hills
  •  Jungle
  •  Mountains
  •  Oasis
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years A simple training ground where local peasants are readied for war. Hide Tents Holding
  • +100 Levies

Realm

  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Skirmisher Pursuit
Upon calling levies, they are gathered into rudimentary camps where they get to sleep in simple tents. While not the most comfortable, it is a cheap and portable type of camp.
Camp Cooks Holding
  • +175 Levies

County

  • +200 Supply Limit

Realm

  • +3 Archer Damage
  • +1 Archer Toughness
  • +2 Skirmisher Damage
  • +2 Skirmisher Pursuit
  • +1 Skirmisher Toughness
By assigning a portion of the levies to collect and prepare food for the rest, more men are lured in from the countryside – drawn in by the smell of food.
Training Fields ??? Archery targets and dummies give the levies both distraction and a modicum of training, before being thrown into the heat of battle.
Watchposts Holding
  • +325 Levies

County

  • +200 Supply Limit
  • +5% Monthly Control

Realm

  • +5 Archer Damage
  • +2 Archer Toughness
  • +4 Skirmisher Damage
  • +4 Skirmisher Pursuit
  • +2 Skirmisher Toughness
Watchposts act as beacons, outlooks, and natural gathering spots. Even when not in times of muster, guards are always stationed here.
Camp Smiths ??? The camp smiths do simple repairs and keep horses shoed.
Mustering Halls Holding
  • +475 Levies
  • +5% Levy Reinforcement Rate

County

  • +200 Supply Limit
  • +5% Monthly Control

Realm

  • +7 Archer Damage
  • +3 Archer Toughness
  • +6 Skirmisher Damage
  • +6 Skirmisher Pursuit
  • +3 Skirmisher Toughness
Dedicated mustering halls placed in every village makes it much easier to press levies into service.
Militia Barracks ??? Each town now has its own militia barracks, where weapons are stored should they be needed. The barracks also act as a meeting place for the officers responsible for the muster.
Levying Squares Holding
  • +625 Levies
  • +5% Levy Reinforcement Rate

County

  • +200 Supply Limit
  • +5% Monthly Control

Realm

  • +9 Archer Damage
  • +4 Archer Toughness
  • +8 Skirmisher Damage
  • +8 Skirmisher Pursuit
  • +4 Skirmisher Toughness
  • +1 Light Cavalry Toughness
  • +1 Heavy Infantry Toughness
  • +1 Spearmen Toughness
The larger levying squares provide not only a place for soldiers to gather, but also one to train for upcoming battles.



Camelry
Building camel farms.png
  •  Desert
  •  Desert Mountains
  •  Floodplains
  •  Oasis
3 years These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate. Camel Breeders Holding
  • +75 Levies

Realm

  • +1 Number of Knights
  • +1 Light Cavalry Damage
  • +1 Light Cavalry Pursuit
These farms are dedicated to the breeding and raising of camels for use by the military, as well as by local peasants in their daily toil. Camels are flexible and sturdy mounts, ideally suited to a harsh desert climate.
Scouting Posts Holding
  • +125 Levies

County

  • +200 Supply Limit

Realm

  • +1 Number of Knights
  • +2 Light Cavalry Damage
  • +2 Light Cavalry Pursuit
  • +1 Light Cavalry Toughness
  • +1 Light Cavalry Screen
Camel riders regularly travel between the scouting posts, carrying with them supplies and news about current ongoings.
Bowmakers ??? Camel cavalry do well when the riders are equipped with bows, and local bowmakers ensure a steady supply of archery equipment.
Camel Markets Holding
  • +225 Levies
  • +0.4 Monthly Tax

County

  • +200 Supply Limit

Realm

  • +2 Number of Knights
  • +4 Light Cavalry Damage
  • +4 Light Cavalry Pursuit
  • +2 Light Cavalry Toughness
  • +2 Light Cavalry Screen
The market is always bustling with activity, with merchants trading hundreds of camels a day. This ensures that our breeders get access to the most resilient and enduring specimen.
Nomadic Recruitment Grounds ??? The fierce desert nomads make excellent soldiers, but they don't work for free. By providing them with superior mounts as payment, we ensure their loyalty in future conflicts.
Military Stables Holding
  • +325 Levies
  • +0.4 Monthly Tax
  • +20% Hostile Raid Time

Realm

  • +3 Number of Knights
  • +5% Knight Effectiveness
  • +6 Light Cavalry Damage
  • +6 Light Cavalry Pursuit
  • +3 Light Cavalry Toughness
  • +3 Light Cavalry Screen
Large and sturdy stables house our prized war camels, protecting them from both thieves and the harshness of the desert.
Armorers ??? Making armor for camels is not an easy task, but the reward is well worth it. A charge by fearsome fully-armored camels can make any horse-based army turn their tail and flee.
Advanced Breeders Holding
  • +425 Levies
  • +0.4 Monthly Tax
  • +20% Hostile Raid Time

Realm

  • +4 Number of Knights
  • +5% Knight Effectiveness
  • +8 Light Cavalry Damage
  • +8 Light Cavalry Pursuit
  • +4 Light Cavalry Toughness
  • +4 Light Cavalry Screen
  • +2 Heavy Cavalry Damage
  • +4 Heavy Cavalry Toughness
Scientists from all around have gathered here to try and breed the hardiest and intelligent types of camel they possibly can. With proper offices and a large herd of animals, they have created impressive beasts of war!






Hunting Grounds
Building hunting grounds.png
  •  Drylands
  •  Forest
  •  Hills
  •  Jungle
  •  Plains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years Dotted throughout these lands are several large lodges where hunters of wild game can gather and plan their excursions. Hunter's Lodges Holding
  • +0.2 Monthly Tax
  • +2 Defender Advantage

Realm

  • +1 Light Cavalry Damage
  • +1 Light Cavalry Pursuit
Hunters convene in these lodges to plan their excursions into the wilderness, and they also serve as places to keep trophies and meet up after a successful hunt.
Hound Pens Holding
  • +0.4 Monthly Tax
  • +4 Defender Advantage
  • +75 Levies

Realm

  • +2 Light Cavalry Damage
  • +2 Light Cavalry Pursuit
  • +1 Light Cavalry Toughness
  • +1 Light Cavalry Screen
  • +2% Skirmisher Pursuit
The hound pens breed swift dogs that make excellent companions for the hunt. A whole host of hounds are usually brought along for each hunt.
Aviaries ??? The second most important companion for a hunter is the bird of prey, many of which are kept in the aviaries.
Hunting Towers Holding
  • +0.7 Monthly Tax
  • +8 Defender Advantage
  • +15% Hostile Raid Time
  • +125 Levies

Realm

  • +4 Light Cavalry Damage
  • +4 Light Cavalry Pursuit
  • +2 Light Cavalry Toughness
  • +2 Light Cavalry Screen
  • +2% Skirmisher Pursuit
To track and spot prey, sentinels watch in towers all over the lands, reporting their sightings back to the hunters.
Hunter's Stables ??? A successful hunter is always in need of a fast, though and fearless mount. The hunter's stables provide specialized breeds that do well on long treks.
Ranger's Huts Holding
  • +1.0 Monthly Tax
  • +12 Defender Advantage
  • +20% Hostile Raid Time
  • +175 Levies

Realm

  • +6 Light Cavalry Damage
  • +6 Light Cavalry Pursuit
  • +3 Light Cavalry Toughness
  • +3 Light Cavalry Screen
  • +2% Skirmisher Pursuit
Rangers prowl the hunting grounds in search of prey. While they work along, they are more than capable of taking down smaller prey by themselves.
Hunting Reserves ??? A large swathe of land is designated as a reserve, which prevents non-authorized hunters from hunting within. This ensures that there's always plenty of prey for the official huntsmen, though a few poachers sometimes slip by...
Gamekeeper's Lodges Holding
  • +1.3 Monthly Tax
  • +16 Defender Advantage
  • +30% Hostile Raid Time
  • +225 Levies

County

  • +2% Monthly Development

Realm

  • +8 Light Cavalry Damage
  • +8 Light Cavalry Pursuit
  • +4 Light Cavalry Toughness
  • +4 Light Cavalry Screen
  • +2% Skirmisher Pursuit
  • -1% Men-at-Arms Maintenance
The gamekeepers are responsible for the well-being of the lands and all the animals therein. Whenever nobles decide to go hunting, the gamekeepers know where to send them so that their hunt finds a quarry.



Outposts
Building outposts.png
  •  Desert
  •  Desert Mountains
  •  Forest
  •  Jungle
  •  Mountains
  •  Steppe
  •  Taiga
  •  Wetlands
2 years A series of outposts skirt all significant settlements in this province, providing an early warning system in case of raids or animal attacks. Lookout Towers Holding
  • +50 Levies
  • +2 Defender Advantage
To track animals (and incoming raids), a series of outlooks are manned by vigilant guardsmen. If a dangerous beast is spotted, it doesn't take long for word to spread so that vulnerable cattle can be hurried to safety.
Military Outposts Holding
  • +75 Levies
  • +4 Defender Advantage

County

  • +0.1 Monthly Control
Along the many roads and winding paths, there are several outposts, manned by guards in the employ of local merchants. Their presence ensures that the area remains peaceful and safe, free of highwaymen.
Hidden Weapons Caches ??? One advantage of living in rough terrain is the ability to camouflage just about anything. Should a raid stumble by, locals can arm themselves with weapons from numerous hidden caches.
Palisade Outposts Holding
  • +125 Levies
  • +8 Defender Advantage

Realm

  • +1 Skirmisher Damage
  • +1 Skirmisher Pursuit

County

  • +0.1 Monthly Control
The rickety old outposts have now been replaced by sturdy and tough palisade towers. What more, they are almost perfectly hidden in the rough terrain.
Levying Posts ??? Near each tower now lies a levying post. In times of muster, levied peasants can safely gather near where they can find both weapon and protection.
Frontier Outposts Holding
  • +175 Levies
  • +12 Defender Advantage

County

  • +5% Garrison Size
  • +0.1 Monthly Control

Realm

  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Skirmisher Pursuit
Contrary to the well-hidden outposts, the frontier variety is meant as a deterrent. Constructed out of tougher materials, the sheer size of these towers is enough to make any raider turn their heels.
Scouting Stations ??? To ensure that our scouts are well-fed and can travel light, we have erected a series of strategically-placed scouting outposts. Well-hidden from the prying eyes of the enemy, these buildings allow unparalleled intelligence to be gathered in times of invasion.
Fortified Outposts Holding
  • +225 Levies
  • +16 Defender Advantage

County

  • +5% Garrison Size
  • +0.1 Monthly Control
  • +15% Monthly Control

Realm

  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Skirmisher Toughness
  • +1 Skirmisher Pursuit
  • +1 Skirmisher Screen
Imposing stone-hewn outposts now rise towards the skies, making their presence felt by the soldiers and caravan guards housed within.
Pastoral Lands
Building pastures.png
  •  Desert
  •  Desert Mountains
  •  Drylands
  •  Farmlands
  •  Floodplains
  •  Hills
  •  Jungle
  •  Mountains
  •  Oasis
  •  Plains
  •  Steppe
2 years A significant portion of this province is dedicated to animal husbandry and as grazing lands for herds of pastoral animals. Pastures Holding
  • +0.2 Monthly Tax
  • +50 Levies
Pastures are used by local peasants to keep smaller animals, such as sheep or goats.
Homesteads Holding
  • +0.4 Monthly Tax
  • +500 Supply Limit
  • +75 Levies
Homesteads house peasant farmers, who grow grain and keep animals for their own use.
Meadows ??? Meadows are used both for grazing, and to produce hay for tougher times.'
Coops Holding
  • +0.7 Monthly Tax
  • +125 Levies
  • +500 Supply Limit
  • +10% Levy Reinforcements Rate
  • +2% Monthly Development
Coops house easy-to-keep fowl, prized for both their eggs and meat.
Livestock Pens ??? The livestock pens are sturdy enough to keep larger animals contained and secure.
Apiaries Holding
  • +1.0 Monthly Tax
  • +175 Levies
  • +500 Supply Limit
  • +5% Garrison Size
  • +10% Levy Reinforcements Rate
  • +2% Monthly Development

County

  • +2 Popular Opinion
'Between the forest and the fields, bees housed in apiaries produce much sought-after honey.
Corrals ??? The large and spacious corrals make keeping horses and similar beasts of burden simple.
Cattle Ranches Holding
  • +1.3 Monthly Tax
  • +225 Levies
  • +2500 Supply Limit
  • +5% Garrison Size
  • +15% Levy Reinforcements Rate
  • +2% Monthly Development

County

  • +2 Popular Opinion

Realm

  • +1 Light Cavalry Toughness
  • +2 Heavy Cavalry Toughness
Ranches are ideal for housing large herds of cattle, providing ample grazing and space to move.


Elephantry
Building elephant pens.png
 Jungle 5 years Elephants are kept and trained here. They make excellent beasts of burden, useful for both work and war. Elephant Pens Holding
  • +0.2 Monthly Tax
  • -2% Building Construction Time

Realm

  • +1 Number of Knights
  • +2% Knight Effectiveness
  • +2 Heavy Cavalry Damage
These sturdy stables can keep even the most unruly elephant secured.
Elephant Traps Holding
  • +0.4 Monthly Tax
  • -5% Building Construction Time

Realm

  • +1 Number of Knights
  • +4% Knight Effectiveness
  • +4 Heavy Cavalry Damage
New elephants are collected by trapping them using various means, such as pits or snares. Sometimes a female elephant will even be used as bait.
Elephant Training Grounds ??? Elephants are not easy beasts to teach, but in the training grounds, the most experienced trainers do their utmost to provide the crown with beasts of war.
Elephant Riding Grounds Holding
  • +0.7 Monthly Tax
  • -10% Building Construction Time

Realm

  • +2 Number of Knights
  • +8% Knight Effectiveness
  • +8 Heavy Cavalry Damage
  • +4 Heavy Cavalry Toughness
In the riding grounds, elephants are put to the test, carrying both crew, armor, and equipment.
Overseer's Offices ??? The overseers are responsible for the welfare of the elephants, and by constructing proper offices for them, their efficiency is ensured.
Elephant Hospitals Holding
  • +1.0 Monthly Tax
  • -15% Building Construction Time

County

  • -2% Building Construction Gold Cost

Realm

  • +3 Number of Knights
  • +12% Knight Effectiveness
  • +12 Heavy Cavalry Damage
  • +6 Heavy Cavalry Toughness
Specialized elephant hospitals are large enough to accommodate even the largest male, saving the lives of animals that would otherwise surely be lost.
Elephant Sanctuaries ??? By designating large areas of the jungle as sanctuaries for the elephants, we ensure that we lose fewer animals to poaching and that the population stays stable.
Elephant Breeders Holding
  • +1.3 Monthly Tax
  • -20% Building Construction Time

County

  • -2% Building Construction Gold Cost
  • +5% Monthly Development

Realm

  • +4 Number of Knights
  • +16% Knight Effectiveness
  • +16 Heavy Cavalry Damage
  • +6 Heavy Cavalry Toughness
The elephant breeders ensure that new calves are born and raised only from the best and most healthy stock.


Fort buildings[edit]

Fort buildings can only be constructed in Castle Holdings built in certain terrain.

  • Level 1 buildings cost 150  Gold
  • Level 2 buildings cost 225  Gold
  • Level 3 buildings cost 300  Gold
  • Level 4 buildings cost 375  Gold
  • Level 5 buildings cost 450  Gold
  • Level 6 buildings cost 525  Gold
  • Level 7 buildings cost 600  Gold
  • Level 8 buildings cost 675  Gold
Building type Level  Fort Level  Garrison Defender Advantage Holding effects County effects Realm effects Terrain Construction time
Forest Forts
Building ramparts.png
Log Forts +1 +150 0 +100 Levies
  •  Forest
  •  Taiga
3 years
Earth Ramparts +2 +300 0
  • +175 Levies
  • +2% Holding Taxes
Traps & Ditches +3 +450 +2
  • +250 Levies
  • +2% Holding Taxes
Rampart Walls +4 +600 +2
  • +325 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
Embrasures +5 +750 +2
  • +400 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time +2 Archer Damage
Fieldworks +6 +900 +4
  • +475 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +2 Archer Damage
  • +1 Skirmisher Damage
Crenellated Rampart Walls +7 +1050 +4
  • +550 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +2 Archer Damage
  • +1 Skirmisher Damage
  • +1 Archer Toughness
Forest Fortresses +8 +1200 +4
  • +625 Levies
  • +2% Holding Taxes
+10% Hostile Raid Time
  • +3 Archer Damage
  • +1 Skirmisher Damage
  • +1 Archer Toughness
Hill Forts
Building hill forts.png
Small Hill Fort +2 +250 +2
  •  Desert Mountains
  •  Hills
  •  Mountains
5 years
Simple Earthworks +4 +500 +4 +10% Monthly Control
Ditches +6 +750 +6 +10% Monthly Control +1 Spearmen Toughness
Stockades +8 +1000 +8
  • +10% Monthly Control
  • +2% Levy Size
+1 Spearmen Toughness
Guardhouses +10 +1250 +10
  • +15% Monthly Control
  • +2% Levy Size
+1 Spearmen Toughness
External Walls +12 +1500 +12
  • +15% Monthly Control
  • +2% Levy Size
  • +1 Spearmen Toughness
  • +2 Spearmen Damage
Large Hill Fort +14 +1750 +14
  • +15% Monthly Control
  • +2% Levy Size
  • +2 Spearmen Toughness
  • +2 Spearmen Damage
Complex Earthworks +16 +2000 +16
  • +20% Monthly Control
  • +2% Levy Size
  • +2 Spearmen Toughness
  • +2 Spearmen Damage
Walls & Towers
Building curtain walls.png
Bastion & Curtain Walls +1 +150 0 +0.2 Monthly Tax
  •  Farmlands
  •  Plains
  •  Wetlands
3 years
Bailey +2 +300 0 +0.4 Monthly Tax +300 Supply Limit
Wall Towers +3 +450 0 +0.5 Monthly Tax +300 Supply Limit +1 Archer Damage
Second Curtain Wall +4 +600 0 +0.7 Monthly Tax +300 Supply Limit +1 Archer Damage
Zwinger +5 +750 +4 +0.8 Monthly Tax +300 Supply Limit +1 Archer Damage
Outer Baileys +6 +900 +4 +1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Trace Italienne +7 +1050 +4 +1.1 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Ravelins & Cavaliers +8 +1200 +4 +1.3 Monthly Tax
  • +300 Supply Limit
  • +2% Supply Limit
+1 Archer Damage
Watchtowers
Building watchtowers.png
Mudbrick Towers +1 +150 +2
  •  Desert
  •  Drylands
  •  Floodplains
  •  Jungle
  •  Oasis
  •  Steppe
3 years
Tower Houses +2 +300 +4 +10% Hostile Raid Time
Wooden Watchtowers +3 +450 +6 +10% Hostile Raid Time +2 Archer Damage
Small Mudbrick Keeps +4 +600 +8 +300 Supply Limit +10% Hostile Raid Time +2 Archer Damage
Stone Watchtowers +5 +750 +10 +300 Supply Limit +15% Hostile Raid Time +2 Archer Damage
Loopholes +6 +900 +12 +300 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness
Peel Towers +7 +1050 +14 +600 Supply Limit
  • +15% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness
Domed Towers +8 +1200 +16 +600 Supply Limit
  • +20% Hostile Raid Time
  • +5% Supply Limit
  • +3 Archer Damage
  • +1 Archer Toughness

Duchy buildings[edit]

Duchy buildings can only be constructed by a Feudal or Clan Ruler in the de jure capital of a  Duchy and can only be used if the character holds the associated Duchy Title. All Duchy buildings take 5 years to construct or upgrade and have 3 levels.

  • Level 1 buildings cost 300  Gold
  • Level 2 buildings cost 400  Gold
  • Level 3 buildings cost 500  Gold
Building type Level 1 effects Level 2 effects Level 3 effects Description
Archery Grounds
Building royal hunting grounds.png
Realm
  • -6% Men-at-Arms Maintenance
  • +15% Archer Damage
  • +5% Archer Toughness
  • +10% Skirmisher Damage
  • +5% Skirmisher Toughness
  • +10% Skirmisher Pursuit
  • +5% Skirmisher Screen
Realm
  • -8% Men-at-Arms Maintenance
  • +30% Archer Damage
  • +10% Archer Toughness
  • +20% Skirmisher Damage
  • +10% Skirmisher Toughness
  • +20% Skirmisher Pursuit
  • +10% Skirmisher Screen
Realm
  • -10% Men-at-Arms Maintenance
  • +45% Archer Damage
  • +15% Archer Toughness
  • +30% Skirmisher Damage
  • +15% Skirmisher Toughness
  • +30% Skirmisher Pursuit
  • +15% Skirmisher Screen
Dedicated archery ranges allow the common folk to train with bows, and experienced archers to hone their skills.
Blacksmiths
Building blacksmiths.png
Realm
  • -6% Men-at-Arms Maintenance
  • +5% Heavy Infantry Damage
  • +15% Heavy Infantry Toughness
  • +5% Spearmen Infantry Damage
  • +15% Spearmen Infantry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +10% Heavy Infantry Damage
  • +30% Heavy Infantry Toughness
  • +10% Spearmen Infantry Damage
  • +30% Spearmen Infantry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +15% Heavy Infantry Damage
  • +45% Heavy Infantry Toughness
  • +15% Spearmen Infantry Damage
  • +45% Spearmen Infantry Toughness
Smiths in the employ of the crown forge weapons and armor for the royal guard, ensuring a steady supply of superior armaments.
Jousting Fields
Building jousting lists.png
Realm
  • -6% Men-at-Arms Maintenance
  • +10% Light Cavalry Damage
  • +10% Light Cavalry Toughness
  • +10% Light Cavalry Pursuit
  • +10% Light Cavalry Screen
  • +10% Heavy Cavalry Damage
  • +10% Heavy Cavalry Toughness
Realm
  • -8% Men-at-Arms Maintenance
  • +20% Light Cavalry Damage
  • +20% Light Cavalry Toughness
  • +20% Light Cavalry Pursuit
  • +20% Light Cavalry Screen
  • +20% Heavy Cavalry Damage
  • +20% Heavy Cavalry Toughness
Realm
  • -10% Men-at-Arms Maintenance
  • +30% Light Cavalry Damage
  • +30% Light Cavalry Toughness
  • +30% Light Cavalry Pursuit
  • +30% Light Cavalry Screen
  • +30% Heavy Cavalry Damage
  • +30% Heavy Cavalry Toughness
By having dedicated grounds for jousting, more riders and knights are encouraged to train and join the banners.
Leisure Palaces
Building leisure palace.png
Duchy
  • +0.2 Monthly Control
  • +20% Monthly Control

Realm

  • +5% Monthly Prestige
  • +15% Stress Loss
  • +5 Hostile Scheme Success Chance
  • +5 Personal Scheme Success Chance
Duchy
  • +0.3 Monthly Control
  • +40% Monthly Control

Realm

  • +10% Monthly Prestige
  • +25% Stress Loss
  • +10 Hostile Scheme Success Chance
  • +10 Personal Scheme Success Chance
Duchy
  • +0.4 Monthly Control
  • +60% Monthly Control

Realm

  • +15% Monthly Prestige
  • +35% Stress Loss
  • +15 Hostile Scheme Success Chance
  • +15 Personal Scheme Success Chance
While staying in one lavishly luxuriant castle is fine, having a few more to choose between never hurts.
Marches
Building march.png
Duchy
  • +1 Fort Level
  • +4 Defender Advantage
  • +25% Supply Limit
  • +25% Garrison Size
  • +25% Levy Reinforcement Rate
  • +20% Hostile Raid Time
Duchy
  • +2 Fort Level
  • +6 Defender Advantage
  • +50% Supply Limit
  • +50% Garrison Size
  • +50% Levy Reinforcement Rate
  • +30% Hostile Raid Time
Duchy
  • +3 Fort Level
  • +8 Defender Advantage
  • +100% Supply Limit
  • +100% Garrison Size
  • +100% Levy Reinforcement Rate
  • +40% Hostile Raid Time
Marcher lords protect the borders with fortifications and local garrisons.
Military Academies
Building military academy.png
Realm
  • -2% Army Maintenance
  • +2 Number of Knights
  • +25% Knight Effectiveness
Realm
  • -3% Army Maintenance
  • +4 Number of Knights
  • +50% Knight Effectiveness
Realm
  • -5% Army Maintenance
  • +6 Number of Knights
  • +75% Knight Effectiveness
Dedicated facilities for training officers and knights, improving their efficiency in combat.
Royal Armories
Building royal armory.png
Duchy
  • +20% Levy Size
Duchy
  • +30% Levy Size
Duchy
  • +40% Levy Size
By having the crown provide weapons and armor to its soldiers, more peasants can 'volunteer' for the levy.
Royal Reserves
Building royal forest.png
Duchy
  • +5 Popular Opinion
  • +10% Monthly Development

Holding

  • +0.8 Monthly Tax
Duchy
  • +10 Popular Opinion
  • +20% Monthly Development

Holding

  • +1.1 Monthly Tax
Duchy
  • +15 Popular Opinion
  • +30% Monthly Development

Holding

  • +1.4 Monthly Tax
A royal forest is a valuable source of wealth, allowing you to override the law of the land in a province, strip rights from the locals, then sell them back. Needless to say, the hunting is also excellent.
Siege Works
Building siege works.png
Duchy
  • +1 Fort Level

Realm

  • Unit stat siege progress.png +20% Siege Weapon Effectiveness
  • +2 Siege Weapon Toughness
Duchy
  • +2 Fort Level

Realm

  • Unit stat siege progress.png +30% Siege Weapon Effectiveness
  • +4 Siege Weapon Toughness
Duchy
  • +3 Fort Level

Realm

  • Unit stat siege progress.png +40% Siege Weapon Effectiveness
  • +6 Siege Weapon Toughness
Dedicated siege works allow the ruler to field and maintain superior-quality siege weapons.
Tax Offices
Building tax assessor.png
Duchy
  • +10% Holding Taxes
Duchy
  • +15% Holding Taxes
Duchy
  • +20% Holding Taxes
Collecting money from the peasantry is a 'taxing' venture. By assigning offices to a cohort of tax-collecting officials, we are sure to get what's due!

Holy buildings[edit]

Holy buildings can only be constructed in a Faith's holy sites by Feudal or Clan Rulers and provide powerful bonuses. All holy buildings require 1000  Gold and 6 years to be completed.

Building Holding effects County effects Realm effects Religion Description
Grand Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.25 Monthly Piety[1]
  • +5% Monthly Renown
  • +5% Monthly Control
  • -15% Holy Order Hire Cost
  • +5 Clergy Opinion
Icon piety christian 01.png Christian The Holy Site in this area attracts Christian pilgrims from all around the known world. The grand cathedral is not just a marvel of engineering and beauty, but also a safe haven for travelers and a prestigious monument to its sponsor.
Grand Mosque
Structure cathedral muslim.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety islam 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • +15% Levy Reinforcement Rate (same Faith)
  • +15% Domain Taxes (different Faith)
Icon piety islam 01.png Muslim The Holy Site in this area is a popular destination for devout pilgrims. The grand mosque gives them a place to pray, rest and pay homage before continuing their journey. Its beautiful domes and great intricate spires signal the greatness of god for all to see.
Grand Temple
Structure cathedral pagan.png
+1 Monthly Tax

+500 Levies

  • +10% Levy Size
  • +10% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +15% Knight Effectiveness
  • +10% Levy Reinforcement Rate
  • +5% Monthly Control
Icon piety pagan 01.png Pagan The Holy Site in this area attracts the faithful in droves. The grand temple is covered in ornate carvings displaying heroic deeds by gods and demi-gods alike. Massive bonfires send plumes of smoke upwards to the gods themselves, with holy men administering blessings to all who venerate the spirits.
Grand Temple
Structure cathedral indian.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5 Different Faith Opinion
  • +5% Monthly Control
  • -15% Different Faith Popular Opinion
Icon piety eastern 01.png Buddhist, Hindu or Jain The Holy Site in this area attracts scores of humble pilgrims seeking to cleanse their souls. The grand temple is covered from foundation to spire with statues and idols to the gods, retelling ancient legends and the lifes of noble prophets.
Grand Temple
Structure cathedral zoroastric.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety pagan 01.png +0.25 Monthly Piety
  • +5% Monthly Renown
  • +5% Monthly Control
  • -2.50% Men-at-Arms Maintenance
  • -10% Short Reign Opinion
All others The Holy Site in this area is a meeting point for the devout and dedicated. The grand temple stands as a noble tribute to the higher powers, its walls and domes smoothed and painted in resplendent colors that honor the divine.

Historical buildings[edit]

Historical buildings are unique historical buildings, both ancient and those built during the middle ages which have to be constructed, located in predetermined Baronies on the map. Some historical buildings are represented with 3D models on the map.

Building Holding effects County effects Realm effects Barony Constructed Description
Aurelian Walls
Structure aurelian walls.png
  • +3 Fort Level
  • +50% Garrison Size
  • +500 Garrison
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Rome Yes The Aurelian Walls were built during the reign of the Roman Emperors Aurelian and Probus. To this day they provide formidable defense, completely enclosing the seven hills of Rome.
Buddhas of Bamiyan
Structure buddhas of bamiyan.png
  • +10% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +10% Monthly Piety
  • +1 Diplomacy per Level of Devotion
Bamiyan Yes Carved out of the mountainside, the massive Buddhas of Bamian loom over any visitors. While the area surrounding them is no longer the thriving center of Buddhist learning as it once was, there's still numerous Buddhist pilgrims and scholars visiting the statues. A shrewd Eastern ruler might even be able to pull a profit from the pilgrims, in addition to gaining some personal insights.
Canterbury Cathedral
Structure canterbury cathedral.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.3 Monthly Piety
  • +0.2 Monthly Piety per Powerful Vassal on the Council
  • +5% Monthly Renown
  • +5% Monthly Control
Canterbury Yes Augustine, Roman missionary and later archbishop, built the Canterbury Cathedral after choosing the town as his center for the episcopal see in Kent. This new cathedral revived the importance of the city, granting it authority over the English church.
Doge's Palace
Structure doges palace.png
  • +3 Fort Level
  • +10 Defender Advantage
  • +100% Levy Size
  • +100% Garrison Size
  • +50% Holding Taxes
  • +30% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
Venezia Yes The Doge's Palace acts as the residence for the government of the Republic of Venice. An impressive structure, it houses multiple chambers dedicated to things such as the Council, Senate, administration, and justice.
Great Mosque of Mecca
Structure great mosque of mecca.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +35% Monthly Development
  • +0.3 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
Mecca Yes The Great Mosque of Mecca is a massive and ancient structure whose walls surround the holy Kaaba. Many great Sultans have expanded upon the mosque and its surroundings since its construction. Every Muslim is supposed to visit this site when on the Hajj.
Great Mosque of Samarra
Structure great mosque of samarra.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +0.3 Monthly Piety
  • -10% Building Construction Time
  • -10% Building Construction Gold Cost
Samarra Yes The Great Mosque of Samarra was completed in AD 851 by the Abbasid caliph Al-Mutawakkil, who reigned in Samarra. Its most prominent feature is the Malwiya Tower, a magnificent spiral minaret, which towers towards the skies at an impressive height.
Hadrian's Wall
Structure hadrians wall.png
-10% Building Construction Gold Cost Bebbanburg
Carleol
Hexham
Whitehaven
Yes Hadrian's Wall was built during Roman times to keep the northern Picts out of the province of Britannia. Nowadays it serves no defensive purpose, but the stones make for a cheap and convenient source of building material!
House of Wisdom
Structure grand library of baghdad.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +2 Learning per Level of Fame
  • +10 Different Culture Opinion
  • +15% Cultural Fascination Progress
  • Focus invalid.png +15% Monthly Lifestyle Experience
  • -20% Faith Creation and Reformation Cost
Baghdad Yes The House of Wisdom contains a vast collection of books, and the scribes therein work tirelessly both day and night to translate even more great works of literature. The sources vary from Greek, Persian, Indian and many more — truly, it contains the entire world's knowledge! A shining beacon of human knowledge! And comfortably far from the illiterate horsemen of the steppe...
Imam Ali Mosque
Structure imam ali mosque.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • -10% Men-at-Arms Maintenance
  • +10% Monthly Control
An-Najaf Yes The Imam Ali Mosque houses the tomb of Ali, cousin of Muhammad and the first Shi'ite Imam after him. Thousands of pilgrims come to pay tribute each year, greeted by the magnificent green dome of the mosque.
NOTE: Only active if the faith of the holder considers this county a Holy Site.
Iron Pillar of Delhi
Structure iron pillar of delhi.png
  • +10% Monthly Development
  • +0.1 Monthly Development
  • +5% Monthly Prestige
  • -5% Army Maintenance
  • +10% Heavy Cavalry Toughness
  • +10% Heavy Infantry Toughness
Indraprastha Yes The mighty Iron Pillar of Delhi stands as a symbol to the glory of King Chandragupta II, though subsequent rulers have also etched their names into it. Despite having stood for a long time, there's no trace of rust – a testament to the skill of Indian ironsmiths!
Mahabodhi Temple
Structure mahabodhi temple.png
+3 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • +20% Different Faith Popular Opinion
  • +5 Different Faith Opinion
  • +10 Religious Vassal Opinion
  • +2 Learning per Level of Devotion
Gaya Yes The Mahabodhi Temple marks the location where the Buddha is said to have attained enlightenment. The site is a significant destination for pilgrimage by both Buddhists and Hindus. The construction of the temple was started around the year 200 by Emperor Ashoka, and has since been improved and restored multiple times.
Nalanda University
Structure nalanda.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +1 Stewardship per Level of Fame
  • +1 Learning per Level of Fame
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
Pataliputra Yes A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate study, scribe, and ultimately pool their knowledge within its walls.

The Nalanda University is an important seat of Vedic scholarship and attracts studens from as far away as Tibet and China.

Offa's Dyke
Building palisades.png
+2 Defender Advantage Chester
Clifford
Clun
Gloucester
Hereford
Shrewsbury
Wigmore
Yes Offa's Dyke, which is a long ditch flanked by a wall of earth, was constructed by the Anglo-Saxon king of Mercia to defend the border towards Wales. This raised earthwork offers an advantage to whoever stands on the side of the wall, as any attackers have to fight an uphill battle from the ditch.
Palace of Aachen
Structure palace of achen.png
+0.2 Monthly Development
  • +5% Monthly Renown
  • -20% Tyranny Gain
  • +5 Clergy Opinion
  • +5 Powerful Vassal Opinion
  • +0.1 Monthly Prestige per Powerful Vassal on the Council
Aachen Yes The Palace of Aachen was chosen by Charlemagne to be the center of power of the Carolingian Empire. It served a both political and religious purpose, and is still an excellent place for hosting important gatherings.
Petra
Structure petra.png
+0.8 Monthly Tax
  • +10% Holding Taxes
  • +15% Monthly Development
  • +0.1 Monthly Development
  • +25% Supply Limit
Baidha-Petra Yes The city of Petra is a true wonder of the ancient world. Carved directly out of naturally occuring rose-tinted rock, the city stands as a curiosity that intrigues even the mightiest sultan.
Shwedagon Pagoda
Structure shwedagon pagoda.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • Icon piety eastern 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Clergy Opinion
  • -10% Tyranny Gain
Dagon Yes The Shwedagon Pagoda is a sacred Buddhist stupa built by the Mon people around the year 500. It houses many famous relics, such as the staff of Kakusandha, the water filter of Koṇāgamana, a piece of the robe of Kassapa, and eight strands of hair from the head of Gautama.
Stonehenge
Structure stonehenge.png
  • +2 Learning
  • Learning lifestyle.png +15% Monthly Learning Lifestyle Experience
  • -20% Faith Conversion Cost
Salisbury Yes Stonehenge is an ancient, mystical structure that has inspired many a scholar. Even today, in these enlightened times, learned men from all around Britain flock to study it. What truly is its purpose?
The Colosseum
Structure colosseum.png
-10% Building Construction Time -5% Army Maintenance Rome Yes The Colosseum is one of the largest amphitheaters ever built and has hosted countless spectacles such as gladiatorial combat, animal hunts and even reconstructed sea battles. Its construction was started by the Roman emperor Vespasian in AD 72 and was completed in AD 80 under his successor, Titus.

Despite its vibrant history, its primary use today is for harvesting marble and bronze for use elsewhere.

The Friday Mosque
Structure the friday mosque.png
  • +20% Holding Taxes
  • +25% Monthly Development
  • +0.2 Monthly Development
Icon piety islam 01.png +50% Level of Devotion impact Isfahan Yes The Friday Mosque, or the Jameh Mosque of Esfahan, was built during the Umayyad dynasty. It is said that the Caliph personally made one of the pillars in the mosque. Before becoming a mosque, it is said that it used to be a house of worship for Zoroastrians.
The Great Mosque of Cordoba
Structure great mosque of cordoba.png
+3 Monthly Tax
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +5% Monthly Renown
  • +5 Different Culture Opinion
  • +0.2 Monthly Development in Realm Capital
Cordoba Yes The Great Mosque of Cordoba was erected after the Islamic Conquest of the Visigothic Kingdom, upon the foundation of a Christian church. Originally the site was shared, with both Muslims and Christians using it, but the Christian half was eventually purchased and demolished to make room for the Grand Mosque.
The Prophetic Mosque
Structure cathedral muslim.png
  • +15% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +100% Supply Limit
  • Icon piety islam 01.png +0.5 Monthly Piety
  • +20% Knight Effectiveness
  • -15 Holy Order Hire Cost
  • +5 Popular Opinion
Al-Madina Yes The Prophetic Mosque, or the Al-Masjid an-Nabawi, is an open-air style mosque established by the prophet Muhammad himself. It was one of the first mosques that he constructed, and the site was close to where he had his residence.
The Pyramids
Structure the pyramids.png
+0.1 Monthly Development
  • +5% Monthly Renown
  • -20% Short Reign Opinion
Gizeh Yes The pyramids, most prominently the one of Cheops, stand as wonders of the ancient world. Vast and impressive, they enhance the image of any ruler who controls them.
Theodosian Walls
Structure theodosian walls.png
  • +5 Fort Level
  • +100% Garrison Size
  • +1000 Garrison
  • +300% Holding Taxes
  • +20% Monthly Development
  • +0.3 Monthly Development
  • +50% Hostile Raid Time
  • +300% Levy Size
  • +15% Duchy Levy Size
  • +15% Duchy Holding Taxes
Constantinople Yes The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, but they still remain some of the most formidable fortifications built by human hands.
Walls of Genoa
Structure walls of genoa.png
  • +2 Fort Level
  • +25% Garrison Size
  • +10% Holding Taxes
  • +10% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
Genoa Yes The Walls of Genoa were built in the 9th century after the city was granted significant autonomy. The walls, together with the protection of the coastline, allow the area to develop and prosper.
Ananda Temple
Structure shwedagon pagoda.png
+3 Monthly Tax
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +2 Learning
  • Icon piety eastern 01.png +5% Monthly Piety
  • +10% Monthly Control
  • +5 Popular Opinion
Pagan No While Pagan has thousands of pagodas, temples, and shrines littered throughout the city and the surrounding plains, the Ananda Temple stands as a crowning achievement among them. The perfectly dimensioned structure contains many unique plaques and stone images. It is a place of worship and a center of learning to educate the people in religious ethos.
Cologne Cathedral
Structure cologne cathedral.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +15% Monthly Piety
  • +0.1 Monthly Piety per Knight
  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +5% Monthly Control
Cologne No The Cologne Cathedral houses the relics of the Three Kings, which draw the attention of pilgrims from all over the Christian world. The cathedral is built using Gothic architecture and is richly adorned with spires and intricate details.
Great Mosque of Djenne
Structure great mosque of djenne.png
  • +15% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +15% Levy Size
  • Icon piety islam 01.png +1 Monthly Piety
  • +5% Monthly Renown
  • -15% Building Construction Cost
Jenne-Jeno No The Great Mosque of Djenne stands on the bank of the Bani River. Constructed entirely out of mudbrick it requires a lot of care, which the faithful are more than willing to provide. Every year, large gatherings of people converge to repair and improve the mosque.
Notre-Dame
Structure notre dame.png
+2 Monthly Tax
  • +20% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development
  • +5 Popular Opinion
  • +1 Monthly Piety
  • +5% Monthly Renown
  • +1 Stewardship per Level of Devotion
Paris No Also known as 'Our Lady of Paris,' this magnificent cathedral is dedicated to the Virgin Mary. Constructed in the Gothic style, it impresses with numerous statues and enormous colorful rose windows.

On the outside, the cathedral is covered with sculptures vividly retelling biblical stories, allowing even illiterate peasants to understand the glory of God!

The Tower of London
Structure tower of london.png
  • +6 Fort Level
  • +6 Defender Advantage
  • +750 Garrison
  • +5% Holding Taxes
  • +10% Monthly Development
  • +0.1 Monthly Development
+30% Dread Gain Lunden No The Tower of London is a castle that serves as both a vital fortification and a prison. The central tower is called the 'White Tower' and houses the ruling class. The position of the Tower of London means that it's vital to the defense of the entire County.
The University of Siena
Structure university of siena.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Intrigue per Level of Fame
  • +1 Learning per Level of Fame
Siena No A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The University of Siena and the maestri who serve within are entirely funded by taxes from Siena itself, more specifically a tax imposed on those who rents rooms to its students.


Can be built by decision.

Visby Ringmur
Structure visby ringmur.png
  • +1 Fort Level
  • +25% Garrison Size
  • +15% Holding Taxes
  • +15% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +5 Popular Opinion
Visby No The Visby City Wall protects the city from external threats such as raiders or Danes. It also efficiently keeps out tax collectors sent by the Thing of Gotland! To get to the riches within, assailants must first deal with a plethora of towers all manned by archers.
Walls of Benin
Structure walls of benin.png
  • +2 Fort Level
  • +50% Garrison Size
  • +20% Holding Taxes
  • +75% Monthly Development
  • +0.2 Monthly Development
  • +50% Hostile Raid Time
  • +5 Defender Advantage
  • +50% Levy Size
Benin City No The Walls of Benin are a massive series of earthworks (Iya in the Edo language), that encircle the entirety of Benin. The walls are built of a ditch and dike structure, with an inner moat and an exterior rampart.
Al-Azhar University
Structure al-azhar university.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Diplomacy per Level of Fame
  • +1 Learning per Level of Fame
Cairo 1066 only A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The Al-Azhar University is named in honor of Fatimah, the daughter of Muhammad, who was often called 'al-Zahra' (the Luminous).


Can be built by decision.

Brihadeeswarar Temple
Structure brihadeeswarar temple.png
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.1 Monthly Development
  • Icon piety eastern 01.png +0.2 Monthly Piety
  • +5% Monthly Renown
  • +5 Same Faith Opinion
  • +1 Stewardship per Level of Devotion
Tanjavur 1066 only The Brihadeeswarar Temple is dedicated to the Hindu deity Shiva and is one of the largest South Indian temples built in the ornate Dravidian architectural style. The name of the temple is a Sanskrit composite word that roughly translates as "Temple of the Great Lord Shiva.
Iron Pillar of Dhar
Structure iron pillar of dhar.png
  • +0.1 Monthly Development
  • +15% Levy Size
  • +5% Monthly Renown
  • +5 Advantage
Dhara 1066 only The Iron Pillar of Dhar is constructed from the molten-down arms of an entire army. The craftsmanship is truly astounding, bringing glory upon the dynasty which holds it.
Temple City
Structure khajuraho temples.png
+1.5 Monthly Tax
  • +20% Holding Taxes
  • +20% Monthly Development
  • +0.2 Monthly Development
  • +10 Different Faith Opinion
  • Icon piety eastern 01.png +5% Monthly Piety per Powerful Vassal on the Council
  • -20% Faith Conversion Cost
Chanderi 1066 only The Khajuraho temples are dedicated to the coexistence between Hindus and Jains, where their diverse religious views are celebrated. The temple walls are covered with intricate art and sculptures, making the place truly resplendent and attractive to pilgrims and scholars alike.
The University of Sankoré
Structure the university of sankore.png
  • +20% Monthly Development
  • +0.1 Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +10% Monthly Lifestyle Experience
  • +1 Martial per Level of Fame
  • +1 Learning per Level of Fame
Tirakka 1066 only A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

The University of Sankoré, which started out as a Mosque, transformed into a center of learning after acquiring a wealth of books from traveling merchants.


Can be built by decision.

Convertible historical buildings[edit]

The following historical buildings can only be used by Faiths belonging to one of the Abrahamic religions. Rulers who belong to one such religion can convert the building for their religion to use for 1000 Gold and Piety.

Barony Christianity / Judaism version Islam version Effects Description (Christianity/Judaism version) Description (Islam version)
Constantinople Hagia Sophia Cathedral
Structure hagia sophia.png
Hagia Sophia Mosque
Structure hagia sophia.png
Realm
  • +2 Learning
  • +5% Monthly Renown
  • +2 Number of Knights
  • +20% Knight Effectiveness
  • +2 Intrigue per Level of Fame
  • +0.1 Monthly Piety per Knight
The Hagia Sophia is a true marvel of engineering, with a massive dome standing out as the most impressive feature. Completed in AD 537 by emperor Justinian I, it now houses the Ecumenical Patriarch and stands as a monument to Christianity.

And so it will remain for all eternity, for surely nothing could ever topple the might of Rome.

The Hagia Sophia is a true marvel of engineering, with a massive dome and four impressive minarets standing out as the most impressive features. Started in AD 537 by emperor Justinian I, it has since been turned into an awe-inspiring Mosque.

And so it will remain for all eternity, for surely nothing could ever topple the might of Rum.

Jerusalem The Third Temple
Structure temple in jerusalem.png
Dome of the Rock
Structure dome of the rock.png
Holding
  • +3 Monthly Tax

County

  • +30% Holding Taxes
  • +30% Monthly Development
  • +0.2 Monthly Development

Realm

  • +5% Monthly Renown
  • +20% Knight Effectiveness
  • +10% Monthly Control
  • +3% Monthly Piety per Knight
  • +1 Martial per Level of Devotion
Hundreds of years after the destruction of the Second Temple the time has finally come to restore the Temple in Jerusalem! This Third Temple will stand the test of time, vigilantly guarded from all who would see it destroyed. The Dome of the Rock is situated in the center of the Temple Mount, in the place where the Temple of Solomon and the Jewish Second Temple stood. The temples foundation stone is said to be the place where God created the world and the first human, Adam. The Dome of the Rock and the nearby Church of the Holy Sepulchre attract Abrahamic pilgrims from all around the world.

Upgradable historical buildings[edit]

The following historical buildings start constructed but can be upgraded by cultures which discovered the Hoardings Innovation. Upgrading them costs of 2000  Gold and takes 6 years.

Type Building  Fort Level  Garrison Defender Advantage Monthly Development Monthly Prestige Other effects Description Barony
Alhambra
Structure alhambra.png
Alhambra Fortress Ruins +2 +250 +2 0 0 None The Alhambra is a fortress built upon the remains of an ancient Roman fortification. While it is serviceable as a defensive structure, with the right investments it could be turned into something more... Granada
Royal Palace of Alhambra +8 +1000 +8 +0.2 +10% +1 Monthly Control The Alhambra has since its days as a mere roman ruin been upgraded to a royal palace befitting an emperor! A shining example of local architecture, the color of the buildings in contrast with the surrounding woods lead poets to describe it as "a pearl set in emeralds".
Citadel of Aleppo
Structure the citadel of aleppo.png
Citadel of Aleppo +2 +250 +2 0 +0.1 None The Citadel of Aleppo is an ancient fortification, having been in use by numerous powers since it was constructed. The citadel acts as a royal residence, fortified retreat, temple and prison. Halab
Reconstructed Citadel of Aleppo +6 +750 +6 +0.2 +0.3 +2 Prowess per Level of Devotion After having went through major reconstruction, the Citadel of Aleppo has been significantly fortified and turned into a proper palatial city!

Mines[edit]

Mines are historical buildings that have 4 levels each. Constructing or upgrading a mine takes 5 years.

  • Constructing the Mining Settlement requires 400  Gold and the Crop Rotation Innovation
  • Upgrading to Mine requires 500  Gold and the Manorialism Innovation
  • Upgrading to Large Mine requires 600  Gold and the Windmills Innovation
  • Upgrading to Mining Complex requires 700  Gold and the Cranes Innovation
Mine Mining Settlement effects Mine effects Large Mine effects Mining Complex effects Barony Location/De Jure Kingdom Mining Settlement constructed Description
Siderokausia Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Ierrisos Thessalonika Yes The Siderokausia mines are rich in silver and gold, and are exploited by twelve separate villages that each run a part of the mines.
Kremnica Holding
  • +3 Monthly Tax

County

  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +20% Monthly Development
Turóc Hungary No The Kremnican mountains are abundant in gold. With blood, sweat, and the assistance of a few hundred experienced German miners, that gold will be minted into Florins in no time!
Kollur Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +10% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +15% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +20% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +25% Monthly Development
Ellur Andhra (East India) No The Kollur mines exploit the largest seam of diamonds in all of the Indian subcontinent. The work is extremely dangerous, but the riches are unimaginable.
Schwaz Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Innsbruck Bavaria No The Schwaz silver mine lies at the foot of the Kellerjoch and Eiblschrofen mountains, in the middle of a valley. The opportunity for mining means that a lot of people are drawn to the area.
Argentiera Holding
  • +3 Monthly Tax

County

  • +10% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Monthly Development
Iglesias Sardinia 1066 only The Argentaria del Sigerro is rich in underground silver veins. With sufficient incentive and development, this area could be exploited for vast quantities of precious silver.
Falun Holding
  • +2 Monthly Tax

County

  • +5% Holding Taxes
  • +5% Monthly Development
  • +10% Levy Size
Holding
  • +3.5 Monthly Tax

County

  • +10% Holding Taxes
  • +10% Monthly Development
  • +10% Levy Size
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +15% Monthly Development
  • +10% Levy Size
Holding
  • +6.5 Monthly Tax

County

  • +20% Holding Taxes
  • +20% Monthly Development
  • +10% Levy Size
Falene Sweden 1066 only Also known as "Stora Kopparberget" (the Great Copper Mountain) this mine produces vast quantities of copper.
Kutná Hora Holding
  • +3 Monthly Tax

County

  • +10% Holding Taxes
  • +5% Monthly Development
Holding
  • +5 Monthly Tax

County

  • +15% Holding Taxes
  • +10% Monthly Development
Holding
  • +7 Monthly Tax

County

  • +20% Holding Taxes
  • +15% Monthly Development
Holding
  • +9 Monthly Tax

County

  • +25% Holding Taxes
  • +20% Monthly Development
Čáslav Bohemia 1066 only The Kutná Hora mine is a large silver mine located on the lands of the Sedlec Monastery. With the support of local Abbots (and German miners) industry in the area is prospering.
Rammelsberg Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +5% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +10% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +15% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +20% Monthly Development
Goslar East Francia 1066 only At the foot of Mt. Rammelsberg lies a profitable and ever sought-after silver mine.
Gold Mines of Mali Holding
  • +5 Monthly Tax

County

  • +20% Holding Taxes
  • +5% Monthly Development
Holding
  • +8 Monthly Tax

County

  • +25% Holding Taxes
  • +10% Monthly Development
Holding
  • +11 Monthly Tax

County

  • +30% Holding Taxes
  • +15% Monthly Development
Holding
  • +14 Monthly Tax

County

  • +35% Holding Taxes
  • +20% Monthly Development
Wasulu, Diakha and Goundafa Mali No The mines of Mali are truly overflowing with gold. Endless wealth stream from their depths and into the treasuries of the local rulers, who adorn themselves with the precious metal.

Decision buildings[edit]

The following buildings can only be created by certain Decisions.

Building County effects Realm effects Decision Location Description
Glass Monument
Building generic house.png
  • +1 Monthly Tax
  • +25% Monthly Development
  • +25 Popular Opinion
  • +1 Monthly Prestige
  • Small Health Boost
Build a Glass Monument This building is seemingly excellent for growing vegetables.
University
Building university.png
  • +10% Monthly Development
  • +0.2 Monthly Renown
  • Focus invalid.png +5% Monthly Lifestyle Experience
  • +1 Learning per Level of Fame
Found University
  • Fes
  • Bologna
  • Salamanca
  • Madrid
  • Oxford
  • Cambridge
  • Padua
  • Coimbra
  • Napoli
A university is a place of higher learning, reserved for those of good standing and wealth who are deemed worthy enough. It attracts scholars and scientists who debate, study, scribe, and ultimately pool their knowledge within its walls.

Hall of Heroes[edit]

The Hall of Heroes is a building chain created on a holy site via the Defenders of Dievas, Defenders of Rod or Defenders of Ukko decisions. Upgrading the Hall of Heroes costs 225  Gold and takes 16 months.

Type Building  Levies  Garrison  Prowess  Knight Effectiveness Icon piety pagan 01.png Piety per Knight Description
Hall of Heroes
Building hall of heroes.png
Level 1 +150 +75 +1 +5% +0.1 A grand hall where heroic warriors can meet and organize.
Level 2 +265 +110 +1 +10% +0.1
Level 3 +375 +150 +2 +15% +0.1
Level 4 +500 +225 +2 +20% +0.1
Level 5 +700 +260 +3 +25% +0.1
Characters CharactersAttributesTraitsResourcesLifestyleDynastyCultureInnovationsModifiers
Realm & Governance VassalsCouncilCourtSchemesGovernmentLawsDecisionsTitlesBaronyCounty
Warfare WarfareCasus belliAllianceArmyHired forces
Faith ReligionFaithDoctrinesTenets
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargon
  1. game\common\buildings\00_special_buildings.txt , holy_site_cathedral_01, in-game tooltip rounds to 0.2.