Activity

Activities are special occasions hosted by a certain character. Most activities have multiple variants to choose from. Each activity goes through a number of phases and during each phase there is a chance every 7 days for an event to happen. A character can only take part in one activity as a time and characters with the  Incapable trait cannot host or join activities.

Planning a pilgrimage travel

Most activities requires other characters to join. If not a single character joins the activity will be canceled and the character who started it will gain 20  Stress. AI characters will refuse to come if there is a plague in either their capital or the destination barony.

The character starting an activity is the Host and chooses a barony for the activity, with the cost depending on the barony. The map will pin the best 5 baronies for the activity but any valid barony can be selected. All characters who attend an activity must travel to the designated barony unless it's their realm capital. Each character will travel with an Entourage made up of characters relevant to the activity.

CostEdit

The base cost to host an activity depends on host's primary title. It is then modified by various cultural, religious and event modifiers, and culture era. Lastly, costs for activity options, travel options and caravan master are added.

Rank
Government
  County   Duchy   Kingdom   Empire
Tribal   15   30   95   110
Feudal/Clan/Administrative   30   60   140   170

Regular activitiesEdit

Activity Activity options Rewards Valid baronies Variants Additional rewards Requirements Cooldown
  Hunt
  • Attendants
  • Party Size
  •   Prestige
  •   Legitimacy
  •   Stress Loss
  •   Glory Hound Vassal Opinion
  •   Trophy artifacts
  •   Hunter trait
  •   Accolade glory
  •   Provisions
Realm   Hunt   Prestige
  •   Adult
  •   Vegetarians tradition
2 years
  Legendary
  •   Prestige
  •   Legend Seed
  •   Adult
  •   Vegetarians tradition
2 years
  Falconry
  •   Tours and Tournaments DLC
  •   Adult
  •   Vegetarians tradition
2 years
  Pilgrimage
  • Fidelity
  • Pomp
  •   Piety
  •   Legitimacy
  •   Stress Loss
  •   Pilgrim trait
  •   Gallowsbait trait loss
Holy Site   Pious Pilgrimage   Piety
  •   Adult
  •   Hajji trait if the faith has it
5 years
per Holy Site
  Worldly Pilgrimage   Culture modifier
  •   Adult
  •   Hajji trait if the faith has it
  Hajj   Hajji trait
  •   Adult
  •   Hajj doctrine
  Feast
  • Dish Complexity
  • Number of Courses
  •   Prestige
  •   Legitimacy
  •   Opinion
  •   Stress Loss
  •   Eager Reveler trait
Domain   Feast
  •   Opinion
  •   Stress Loss
  •   Chance to discover secrets
  •   Adult
  •   Landed
5 years
  Legendary Feast
  •   Opinion
  •   Stress Loss
  •   Chance to spread the legend
  •   Adult
  •   Landed
  •   Owning or promoting a legend
15 years
  Murder Feast   Chance to kill a designated character
  •   Tours and Tournaments DLC
  •   Adult
  •   Landed
  •   Forever Infamous lifestyle perk
15 years
  Meet Peers   Opinion Realm Capital   Meet Peers   Opinion   Age 4-13 3 years
  Grand Rite
  •   Opinion
  •   Stress Loss
  •   Lifestyle Experience
Realm Capital   Grand Rite
  •   Opinion
  •   Stress Loss
  •   Lifestyle Experience
  •   Adult
  •   Witch trait
  •   Witch Coven house modifier
5 years
  Festival / Blót
  • Festival Size
  • Sacrifice Fodder
  •   Piety
  •   Opinion
Domain and faith with the Gruesome Festivals tenet   Festival / Blót
  •   Piety
  •   Opinion
  •   Adult
  •   Landed
  •   Faith has the Gruesome Festivals tenet
9 years
  University Visit Study Materials
  •   Lifestyle Experience
  •   Book artifacts
  •   Lifestyle trait
  •   Upgrade education trait
  •   Skill points
  •   Recruit skilled character
University or holy building   University Visit
  •   Lifestyle Experience
  •   Book artifacts
  •   Lifestyle trait
  •   Upgrade education trait
  •   Skill points
  •   Recruit skilled character
  •   Wards & Wardens DLC
  •   Adult
  •   Tier 5 education trait
20 years
  Funeral Ceremonials
  •   Piety
  •   Legitimacy
  •   Opinion
  •   Stress Loss
Realm Capital or Temple holding   Funeral
  •   Piety
  •   Legitimacy
  •   Opinion
  •   Stress Loss
  •   Legends of the Dead DLC
  •   Adult
  •   Landed
  •   Dead relative without funeral
  Camp Revelry
  • Food
  • Drinks
  •   Provisions
  •   Stress Loss
  •   Contracts
  •   Artifacts
  •   Skill points
  •   Followers
Camp   Camp Revelry
  •   Provisions
  •   Stress Loss
  •   Contracts
  •   Artifacts
  •   Skill points
  •   Followers
  Adventurer 2 years

Wandering activitiesEdit

Wandering activities are only available to adult   Dukes or above who have certain   Wandering lifestyle perks.

Activity Activity options Rewards Valid baronies Required perk Cooldown
  Hike   Travel Length
  •   Fame
  •   Opinion
  •   Stress Loss
  •   Wise Man/Woman trait
  •   Can choose a Traveling Companion to interact with
Realm Storyteller 1.5 years
  Inspection   Inspection Finances
  •   Pressed Claim
  •   Taxes
  •   Levies
  •   Control
  •   Development
  •   Offer Vassalization acceptance
  •   Opinion
  •   Popular Opinion
Realm Inspection 2 years
  Monument Expedition   Scribes
  •   Skill points
  •   Skilled courtiers
  •   Prestige
Special Building Journey 3 years
 
The race UI next to the activity view

Chariot RaceEdit

The Chariot Race is a highly interactive activity that can be held every 10 years in the realm capital. It is only available for adult   Emperors whose culture has the Roman Ceremonies tradition. The activity has one Activity Option: Spectacles. The option determines how much   Legitimacy and   Popular Opinion will be gained at the end of the activity, which also scales with the existing   Popular Opinion in the realm capital. The activity can include one Honorary Guest, which will make them the target for some events to interact with them.

When the activity begins it will give +30   Development progress to the realm capital and +30   Influence.

In the activity will compete 4 teams: Venetoi, Prasinoi, Leukoi and Rhousioi. Each team will be made up of 2 or 3 characters, which will be displayed on the right. Before the race begins the characters will be sorted by the experience of their Charioteer trait.

After all guests arrive the betting will open and every character will have the option to place bets on one of the teams or place no bet. Hovering over the option to place bets will display the team's chances to win and how many guests have bet on that particular team. Once a team is selected the bet can be placed on either one of the team members or the entire team. Then the bet can be made on first place, first two places, or first three places, with the payout increasing if chances are lower. Then the amount of   Gold for the bet must be selected: 50, 100, 150 or 200.

Once the race begins the window on the right will display the place in the race of every charioteer. It will also display which characters were bet on and the   Champion Charioteer.

If the   Champion Charioteer court position is not already filled there will be an option to spend 60   Influence and appoint one of the charioteers.

At the end of the race every contender will gain experience for the Charioteer trait in the order of their place in the race.

Grand activitiesEdit

Activity Activity options Rewards Valid baronies Variants Additional rewards Requirements Cooldown
  Grand Tour
  •   Entourage
  •   Luxuries
  •   Prestige
  •   Legitimacy
  •   County Control
  •   Popular Opinion
  •   Stress Loss
Vassal Realm Capital   Majesty Tour
  •   Prestige
  •   Renown
  •   Vassal Opinion
  •   Adult
  •   3 Vassals
  •   Duke or higher title rank
  •    Administrative government
10 years
  Intimidation Tour
  •   Dread
  •   May force Vassals out of Factions
  •   Adult
  •   3 Vassals
  •   Duke or higher title rank
  •    Administrative government
10 years
  Taxation Tour   Gold
  •   Adult
  •   3 Vassals
  •   Duke or higher title rank
  •    Administrative government
  •    Tribal government
10 years
  Grand Wedding
  •   Entertainment
  •   Food and Drinks
  •   Wedding Venue
  •   Marriage
  •   Legitimacy
  •   Prestige
  •   Opinion
  •   Stress Loss
  •   Eager Reveler trait
  •   Accolade glory
  •   Gracious Host modifier for 5-20 years
  •   Magnificent Host modifier for 10-20 years
Domain   Grand Wedding
  •   Fulfills the Grand Wedding promise
  •   May receive artifacts
  •   Both characters are adults
  •   Grand Wedding marriage or betrothal promise
  Bloody Wedding   Chance to kill the spouse's family
  •   Both characters are adults
  •   Grand Wedding marriage or betrothal promise
  •   Accomplished Forger lifestyle perk
15 years

Grand TournamentEdit

The Grand Tournament is a highly interactive activity that can be held every 10 years in a Domain barony. It is only available for adult characters. The activity has two Activity Options:

  •   Accommodations determine the likelihood of certain negative events. Can choose to pay 20, 60 or 180   Gold.
  •   Prizes determines the quality of prize artifacts. Can choose to pay 20 (Common), 60 (Common-Masterwork), 180 (Masterwork-Famed), 360 (Masterwork-Illustrious) or 720 (Famed-Illustrious)   Gold.

When organizing a tournament one may appoint a Champion. Any rewards the Champion receives will be shared with its liege. If the organizer is participating in a Melee contest the Champion will always be part of the organizer's team. Also notably, tournaments are one of the main ways for   Accolades to gain glory.

A Grand Tournament is made up of between 1 and 5 Contests. Each character can choose whether to take part in a contest or merely observe. Taking part in a Contest has risks but will grant or improve the   Hastiluder trait, grant a positive modifier for 5 years, and winning grants an artifact. Each character has a chance to win a Contest depending on its attributes, health, and traits, particularly the   Hastiluder trait. A tournament can have the following contests:

Contest   Hastiluder experience   Cost Defeat modifier Victory modifier Notes
  Archery   Bow 100
  •   +1 Injury Resistance
  •   +2 Archer Damage
  •   +5% Hastiluder Trait Experience Gain
  •   +3 Injury Resistance
  •   +3 Archer Damage
  •   +10% Hastiluder Trait Experience Gain
Tournament winner may receive a bow weapon
  Board Game   Wit 100
  •   +1 Learning
  •   +2 Maximum Battle Roll
  •   +10% Hastiluder Trait Experience Gain
  •   +3 Learning
  •   +3 Maximum Battle Roll
  •   +10% Hastiluder Trait Experience Gain
  Duel   Foot 100
  •   +1 Prowess
  •   +1 Prowess per Level of Fame
  •   +5% Hastiluder Trait Experience Gain
  •   +3 Prowess
  •   +2 Prowess per Level of Fame
  •   +10% Hastiluder Trait Experience Gain
Tournament winner may receive a melee weapon or armor
  Horse Race   Horse 150
  •   +25% Supply Limit
  •   +10% Travel Speed
  •   +5% Hastiluder Trait Experience Gain
  •   +50% Supply Limit
  •   +25% Travel Speed
  •   +10% Hastiluder Trait Experience Gain
  Melee 100
  •   +3 Martial
  •   +10% Monthly Martial Lifestyle Experience
  •   +5% Hastiluder Trait Experience Gain
  •   +3 Martial
  •   +10% Monthly Martial Lifestyle Experience
  •   +10% Hastiluder Trait Experience Gain
Tournament winner may receive a melee weapon or armor
  Recital   Wit 50
  •   +1 Diplomacy
  •   +20% Learn Language Scheme Power
  •   +5% Hastiluder Trait Experience Gain
  •   +3 Diplomacy
  •   +30% Learn Language Scheme Power
  •   +10% Hastiluder Trait Experience Gain
  Wrestling   Foot 100
  •   +0.5 Health
  •   +25% Hostile Scheme Resistance
  •   +5% Hastiluder Trait Experience Gain
  •   +1 Health
  •   +50% Hostile Scheme Resistance
  •   +10% Hastiluder Trait Experience Gain
  Joust 200
  •   +10 Glory Hound Vassal Opinion
  •   +5 Heavy Cavalry Damage
  •   +5% Hastiluder Trait Experience Gain
  •   +20 Glory Hound Vassal Opinion
  •   +10 Heavy Cavalry Damage
  •   +10% Hastiluder Trait Experience Gain
  • Tournament winner may receive a melee weapon or armor
  • Requires the culture to have the   Horseshoes and   Arched Saddle innovations

3 weeks after the tournament is hosted every participating character will be able to visit various areas to trigger events.

Area Description
  Artisan Quarters Merchants have installed themselves over here. Maintain your Artifacts, get new clothes, or improve your weaponry.
  Tavern A place to rest. Sit down and get a chance to reduce your Stress.
  Temple A calm place. Pray for victory or test your faith.
  Tent Camp All the visitors have taken this field as theirs. Meet the other Contestants or sabotage them.
  Tourney Grounds The training area for the Tournament. Spending time here will increase your Progress to Victory. With the "Triumph" intent,

will provide the most   Accolade glory.

  Village The closest settlement. Here, you may get County Control, Popular Opinion and interactions with its inhabitants.

Characters will have a Progress to Victory bar showing how close they are to winning the current Contest. At least 20 progress is required to quality for a Contest.

IntentsEdit

When a character joins an activity it must select an Intent, which has an influence on what events will happen during the activity and can be changed at any point.

Intent                               Requirements
  Recreation                              
  Befriend                              
  Murder                              
  Seduce                              
  Worship                              
  Study Hard                              
  Goliardic Lifestyle                              
  Mourn                              
  Slay Beast                              
  Altruism                              
  Zealotry                              
  Appease the Populace                              
  Storyteller                              
  Overseer                              
  Survey                              
  Knowledge Hoarding                              
  Curiosity                              
  Justice                              
  Lechery                              
  Recruit                              
  Triumph                              
  Diplomacy                              
  Matchmaking                              
  Mischief                                 Host
  Sow Discord                                 Host
  Mystic                                 Wise Man/Woman trait
  Spread Legend                                 Owning/promoting a Legend
  Increase Influence                                 Administrative government
  Espouse Legitimacy                                 Third Legitimacy legacy
  Fireside Chat                                 Roaring Campfire building

ReferencesEdit

Characters CharactersAttributesTraitsResourcesModifiersLifestyleFamilyDynastySchemesActivityArtifactsInteractionsTravel
Realm & Governance VassalsCouncilCourtPower sharingSuccessionGovernmentLawsDecisionsTitlesBaronyCountyBuildingsRoyal courtAdventurerCampEstate
Warfare WarfareCasus belliAllianceArmyHired forcesKnightsDuelStruggle
Culture & Faith CultureTraditionsInnovationsForm of AddressReligionFaithDoctrinesTenetsHoly sites
Meta ModdingPatchesDownloadable contentDeveloper diariesAchievementsJargonBookmarksInteresting charactersRuler Designer