Lifestyle
The lifestyle represents a character's choice of which skill the character will devote his or her time honing. There are 5 lifestyles to choose from, each containing 3 focuses and 3 perk trees.
Once a lifestyle is chosen a character can receive random events related to its focuses. While most events are related to the currently selected focus, events from other focuses within the same lifestyle can take place as well.
Focuses[edit]
Each lifestyle contains 3 focuses, each one granting various bonuses to the character. All focuses grant +25 monthly experience towards the character's lifestyle, which can further be improved by the character's education. A character's focus can be changed once every 5 years. A chosen lifestyle can also rarely offer a character a selection of 3 nicknames if it doesn't have one already.
Characters must be landed or heirs to gain lifestyle experience and can buy perks even if unlanded.
Education focuses[edit]
Education focuses are available to characters between the age of 6 and 9 and grant the character +1 in the matching skill. When the character becomes an adult it will gain an education trait. The level of the education trait depends on both how well the character's childhood trait matched with the education focus. The education focus can only be changed once.
Perk trees[edit]
Each lifestyle has 3 perk trees, each one containing 9 perks. Each perk costs 1000 experience to unlock and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through lifestyle events. A perk can only be unlocked if all perks above have been unlocked.
On average a new perk is unlocked every few years. A character can reset all lifestyle perks once per lifetime at the cost of one stress level. Resetting the perks will also remove any final trait.
Diplomacy[edit]
Diplomat[edit]
Thoughtful +100% Opinion Gain from Send Gift | ||
Ducal Conquest -20% Title Creation Cost Enables the Ducal Conquest Casus Belli |
Adaptive Tradition +25% Foreign Affairs Effectiveness |
Defensive Negotiations +15 Fellow Vassal Opinion +15 Independent Ruler Opinion Can propose one Alliance without a Marriage |
Forced Vassalage Enables the Vassalize Casus Belli |
Flexible Truces -25% Truce Time No Prestige penalty for breaking Truces |
Embassies +1 Diplomacy per alliances (up to 5) |
Accomplished Forger +75% Fabricate Claim on County Speed | ||
![]() Diplomat Gain the Diplomat trait |
August[edit]
Benevolent Intent +30% Sway Scheme Power |
Firm Hand +1% Monthly Prestige per dread |
Inspiring Rule +5% Monthly Prestige per Powerful Vassal on the Council |
Praetorian Guard +2% Monthly Prestige per knight |
True Ruler +25 Offer Vassalization Acceptance | |
Writing History Can use the Commission Epic Decision | |
A Life of Glory +100% Level of Fame impact |
Dignitas +1 Diplomacy per level of fame |
![]() August Gain the August trait |
Family Hierarch[edit]
Befriend Enables the Befriend Scheme |
Groomed to Rule Children receive +1 to +3 skill points based on their childhood trait |
Confidants -5% Stress Gain per friend |
Heart of the Family +15 Close Family Opinion |
Flatterer +30% Befriend Scheme Power |
Thicker than Water +25% Personal Scheme Success Chance against family members |
Friendly Counsel Each Friend and Best Friend gives +2 random skill points (up to 5) | |
Sound Foundations Each living Child gives +1 random skill points (up to 5) | |
![]() Patriarch / Matriarch Gain the Patriarch / Matriarch trait |
Martial[edit]
Strategist[edit]
Bellum Justum -50% Casus Belli Cost | ||
Parthian Tactics +30% Cavalry Toughness +20% Cavalry Pursuit +20% Skirmisher Damage +10% Skirmisher Toughness |
Organized March +15% Movement Speed +5 Screen for Archer, Heavy Infantry, Pikeman and Skirmisher |
Engineered for Destruction +25% Naval Speed +40% Siege Weapon Effectiveness |
Envelopment +25% Men-at-Arms Counter Efficiency |
Hit and Run -25% Retreat Losses +15% Heavy Infantry Damage and Toughness +30% Archer Damage +30% Spearmen Toughness |
Living Off the Land +25% Raid Speed +200% Supply Capacity |
Sappers +0.1 Siege Progress for Archer, Heavy Infantry, Pikeman and Skirmisher | ||
![]() Strategist Gain the Strategist trait |
Overseer[edit]
Serve the Crown +15 Natural Dread +0.3 Monthly Control Growth | |
A Man's Home +5 Controlled Territory Defender Advantage |
Strict Organization +20% Increase Control in Country Progress Gain |
Enduring Hardships +1 Fort Level Enemy Occupations do not lower Control |
Hard Rule +20% Dread Gain +50% Siege Progress against Revolts +20 Faction Military Power Threshold for vassals |
Prepared Conscription -15% Army Maintenance +100% Friendly Territory Levy Reinforcement Rate |
Soldiers of Lesser Fortune -30% Mercenary Hire Cost |
Absolute Control 100 Control grants additional Taxes and Levies | |
![]() Overseer Gain the Overseer trait |
Gallant[edit]
Stalwart Leader +4 Prowess Reduced risk of Commanding Armies | |
Courtship +30% Romance and Elope Scheme Power and Scheme Success Chance |
Chivalric Dominance +75% Knight Effectiveness |
Promising Prospects +50 Marriage Acceptance +25 Marriage Acceptance for Close Family and Extended Family |
Never Back Down -20% Friendly Fatal Casualties +5 Advantage |
Loyalty and Respect +50 Spouse Opinion +25% Skills from Spouse Councilor Tasks |
Kingsguard +4 Number of Knights |
Peacemaker +10 Peace Acceptance | |
![]() Gallant Gain the Gallant trait |
Stewardship[edit]
Avaricious[edit]
Golden Obligations Can Demand Payment for Hooks (Hidden) Increased ransom costs | ||
Heregeld +10% Vassal Tax Contribution |
War Profiteer +10% Monthly Income while at War |
This is MY Domain Can use the Extort Subjects Decision |
Detailed Ledgers +20 Republican Ruler Opinion +15% Republican Tax Contribution |
Fearful Troops -0.5% Men-at-Arms Maintenance per dread |
Golden Aplomb +10% Monthly Income per stress level |
At Any Cost Can use the Sell Titles Decision | ||
![]() Avaricious Gain the Avaricious trait |
Architect[edit]
Tax Man +25% Collect Taxes Effectiveness |
Cutting Cornerstones -5% Gold, Piety, and Prestige Construction Cost for Buildings and Holdings |
Defensive Measures +1 Fort Level +20% Garrison Size |
Professional Workforce -30% Building and Holding Construction Time |
Organized Muster Rolls +100% Levy Reinforcement Rate |
Centralization +0.3 Monthly Development Growth in Realm Capital |
Popular Figurehead +50 Popular Opinion | |
Divided Attention +2 Domain Limit | |
![]() Architect Gain the Architect trait |
Administrator[edit]
Meritocracy Enables the Claim Throne Scheme | |
Chains of Loyalty +25% Domestic Affairs Efficiency |
Large Levies +20% Vassal Levy Contribution |
Likable 10 Direct Vassal Opinion 20 Liege Opinion |
Soon Forgiven -0.15 Monthly Tyranny |
Positions of Power 20 Councillor Opinion |
Toe the Line Vassals are less likely to join Independence Factions |
Honored to Serve +20% Powerful Vassal Councillor Tax and Levy Contribution | |
![]() Administrator Gain the Administrator trait |
Intrigue[edit]
Schemer[edit]
Truth is Relative Enables the Fabricate Hook Scheme Find Secrets may also fabricate Hooks and will always do so if there are no secrets to be found | ||
Digging for Dirt +25% Find Secrets Progress Speed |
Court of Shadows +50% Disrupt Schemes Effectiveness |
Swift Execution +30% Murder Scheme Power |
Kidnapper Enables the Abduction Scheme |
Prepared for Anything -25 Enemy Hostile Scheme Success Chance -10 Enemy Hostile Scheme Success Chance against own Courtiers |
A Job Done Right +25 Hostile Scheme Success Chance |
Twice Schemed +1 Max Hostile Schemes | ||
![]() Schemer Gain the Schemer trait |
Seducer[edit]
Like Weeds in a Garden +30% Fertility |
Enticing Opportunity +30% Seduction Scheme Power |
Unshackled Lust Removes the Attraction penalty from Seduction Schemes |
Home Advantage +50% Seduction Scheme Success Chance against own Courtiers and Guests |
Subtle Desire Removes the Tier difference penalty from Seduction Schemes Removes the Incestuous penalty from Seduction Schemes targeting characters over 19 years old |
Graceful Recovery Can no longer Critically Fail Seduction Schemes |
Mortal Adoration -25 Acceptance for Lovers against Murder Schemes targeting this character If a Murder Scheme is successfully executed against this character a Lover may die in its place |
Smooth Operator +25% Seduction Scheme Success Chance |
![]() Seducer Gain the Seducer / Seductress trait |
Torturer[edit]
Dark insights 50% chance to gain 1 Intrigue or 1 Prowess when torturing someone (Max 5 each) |
Dreadful +30% Dread Gain |
Divine Retribution No longer lose Piety or Clergy Opinion from Torturing or Executing |
Thriving in Chaos +4 Martial and Intrigue per stress level +6 Prowess per stress level |
Malice Implicit +0.5 Dread Gain per tyranny | |
Fear Tax +15% Intimidated Vassal Tax and Levy Contribution +30% Terrified Vassal Tax and Levy Contribution | |
Forever Infamous -1000% Dread Decay |
Prison-Feudal Complex +50% Imprison Chance |
![]() Torturer Gain the Torturer trait |
Learning[edit]
Whole of Body[edit]
Anatomical Studies -50% Court Physician Hire Cost +50% Treatment Success Chance | ||
Carefree -20% Stress Gain |
Restraint Can take the Embrace Celibacy and Abandon Celibacy Decisions |
Wash Your Hands -50% Chance for the character to contract illnesses -25% Chance for Courtiers to contract illnesses |
Mental Resilience +3 Years Time between Mental Breaks |
Know Thyself Receive a warning 1 year before Death of natural causes |
Iron Constitution +30% Disease Resistance Fertility Massive Boost to Disease Resistance Health |
Healthy Medium Health Boost | ||
![]() Whole of Body Gain the Whole of Body trait |
Scholar[edit]
Pedagogy 20% chance the character's Ward gains additional Skills 20% chance the character's Ward becomes a Friend |
Scientific +35% Cultural Fascination Progress |
Open-Minded +15 Different Culture Opinion Ignore Negative Culture Opinion |
Planned Cultivation +20% Increase Development in County Efficiency |
Apostate +15 Different Faith Opinion -75% Faith Conversion Cost |
Scholarly Circles +2 Learning per level of devotion |
Learn on the Job Gain 20% of the Councilors' primary Skills | |
Sanctioned Loopholes Can use the Buy Claim Interaction | |
![]() Scholar Gain the Scholar trait |
Theologian[edit]
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Characters | Characters • Attributes • Traits • Resources • Lifestyle • Dynasty • Culture • Innovations • Modifiers |
Realm & Governance | Vassals • Council • Court • Schemes • Government • Laws • Decisions • Titles • Barony • County |
Warfare | Warfare • Casus belli • Alliance • Army • Hired forces |
Faith | Religion • Faith • Doctrines • Tenets |
Meta | Modding • Patches • Downloadable content • Developer diaries • Achievements • Jargon |