Alliance
An Alliance is an agreement between two rulers that they can call upon or join each other's wars via a character interaction. Declaring war on an ally will add -25 Popular Opinion for 3 years. If the requirements to create an alliance are no longer met the Alliance will be ended automatically although ongoing wars are not affected.
Contents
Creating an alliance[edit]
Alliances are created automatically between two characters who are married. They are also created automatically when two close family members of the two rulers are married or betrothed to each other. It is possible to see whether the marriage proposal will result in an alliance on the marriage proposal screen. Rulers may also negotiate alliances.
Negotiating alliances[edit]
Rulers who are not already allied and are not imprisoned may negotiate an alliance via two interactions:
- Negotiate Alliance, if the rulers are family members through blood or marriage.
- Propose Alliance, unlocked by the Defensive Negotiations perk under the
Diplomat lifestyle tree.
Note that if two rulers may use the Negotiate Alliance interaction, the Propose Alliance interaction is not shown.[1] Furthermore, if the recipient has rejected an offer of alliance from the proposer in the past 100 years, an alliance may not be offered.[2]
Negotiate Alliance interaction[edit]
The Negotiate Alliance interaction may be used to create alliances if the following conditions are met:
- Both rulers are not at war with each other.
- The recipient is not an abductor or abductee.[3]
The proposer is count rank or above.[1]
- The rulers are family members, if one is the other's:
- Parent/child
- Sibling
- Spouse
- Spouse of close and extended family, excluding those related only as cousins.[4]
- Alternatively, they may be related through marriage ties if one's child, parent or sibling is married to a child, parent or sibling of the other.[5]
Propose Alliance interaction[edit]
Characters may use the Propose Alliance interaction if they have the Defensive Negotiations perk and are unable to use the Negotiate Alliance interaction. Vassals and lieges may not propose alliances with each other. Additionally, they must meet the following requirements:
- Both rulers are not at war (not necessarily with each other).
- The recipient is not an abductor or abductee.[3]
The recipient is count rank or above.[1]
Alliance acceptance[edit]
The acceptance of an alliance is determined by the difference between the tiers of the two ruler's primary titles, the difference in military power as well as their Opinion of each other. In addition the acceptance can be affected by the following:
Source | Acceptance |
---|---|
![]() |
+100 |
![]() |
+50 |
![]() |
+40 |
![]() ![]() ![]() |
+25 |
Same House | +15 |
![]() |
+10 |
Source | Acceptance |
---|---|
Rival | -100 |
Evil Faith | -80 |
Hostile Faith | -60 |
At War | -50 |
Astray Faith | -40 |
Different Faith | -20 |
A proposed Alliance can be accepted by using a Hook, either Weak or Strong.
Joining wars[edit]
When a character is at war, each one of their allies will have the option to join the war via the Offer to Join War character interaction, which the targeted character will always accept. Alternatively, a character who is at war will have the option to ask their allies to join a war via the Call to War character interaction. The acceptance is determined by the character's Opinion, modified by the following:
Source | Acceptance |
---|---|
Heir | always |
Spouse | always |
Defensive War | +50 |
Defensive War against their Ally | -25 |
Offensive War against their Ally | -50 |
Enemy is Heir | never |
Enemy is Spouse | never |
There is no prestige cost to call on an ally to assist in a defensive war. However, there is a cost for offensive wars that is based on the ally's rank:
Rank | ![]() |
---|---|
![]() |
750[6] |
![]() |
75 |
![]() |
150 |
![]() |
350 |
![]() |
750 |
Allies declining to join an offensive war lose -20 Opinion for 5 years and
350 Fame. Allies declining to join a defensive war lose -50
Opinion for 25 years and
750 Fame.
References[edit]
- ↑ 1.0 1.1 1.2
game\common\character_interactions\00_alliance.txt
- ↑
game\common\opinion_modifiers\00_marriage_opinions.txt
,refused_alliance_opinion
- ↑ 3.0 3.1
game\common\scripted_triggers\00_available_for_events_triggers.txt
,is_diplomatically_available
- ↑ Therefore, spouse of one's parent, child, sibling, grandchild, grandparent, uncle, aunt, niece or nephew.
- ↑
game\common\scripted_triggers\00_family_triggers.txt
,is_any_family_relation_or_spouse_trigger
- ↑
call_ally.0100
ingame\events\interaction_events\alliance_interaction_events.txt
. Barons, along with empires, costmassive_prestige_value
to call.
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