Achievement
Crusader Kings III has 56 different achievements, all using the Steam achievements mechanics. Achievements have no in-game effects; the achievement just pops up in-game, and is then added to the player's Steam profile.
The difficulty of each achievement varies; some achievements are very easy (e.g. Marrying another character), while some are more difficult (e.g. Reconquering all historical Roman territories).
Achievements can only be gained in single-player Ironman games. They can be earned while playing older versions of the game as long as said achievements were present in that version. Playing game in offline mode (saving game in offline even once) permanently disables achievements for this savegame. Certain game rules will also disable achievements for the savegame; usually, such rules make the game easier. If the Ruler Designer was used, achievements can still be obtained as long as no more than 400 customization points are spent.
It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation (the Ironman mode icon will change to reflect this).
List of achievements[edit]
- This article should not have been verified for the current version '1.0' of the game.
- The "Notes" column lists helpful short tips/strategies.
- The Starting conditions column may denote the requirements needed for the player character before the achievement requirements are fulfilled.
- The
column denotes achievements which can't be completed without the use of DLC mechanics (currently 0 out of 56).
- The "Ver" column indicates in which version a certain achievement was added. Achievements cannot be earned prior to the version they were added in.
- The "DI" column is for difficulty as assessed by wiki editors. VE = Very Easy, E = Easy, M = Medium, H = Hard, VH = Very Hard, I = Insane, UC = Uncategorized.
Achievement | Starting conditions | Requirements | Notes | ![]() |
Ver | DI |
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The Intrigue lifestyle and Skulduggery focus will help greatly. | 1.0 | VE
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King Louis II of Italy in 867 offers the best start both because of the level of devotion and because Catholicism has the slowest Fervor growth. | 1.0 | VE
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Start as an unmarried ruler. | 1.0 | VE
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In 1066 Duke Leofwine Godwineson of Kent can immediately create a Cadet Branch. | 1.0 | VE
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Murchad from the 1066 Bookmark "Rags to Riches" offers a strong and safe position in Ireland to unify the island. Fabricating claims is sufficient for this, as most of Ireland is divided among independent counts. In 867 High Chieftain Áed mac Gormlaith also offers a good start and has casus belli to conquer all other Counties, but is at risk of being attacked by Vikings. |
1.0 | VE
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Using the character finder (hotkey C) on the selection screen allows searching for characters with the Schemer trait, meaning they completed the perk tree with the same name. Alternatively a Temporal Head of Faith can grant the title to someone with a Strong Hook. | 1.0 | E
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Mass executing prisoners can quickly generate a considerable amount of dread. Be aware that each execution will also cost 100 piety and decrease clergy opinion unless a prisoner is of a hostile or evil faith, or you have the Divine Retribution perk from the Torturer tree of the Intrigue lifestyle. No more than 10 prisoners should be needed.
Can be combined with the "Turning to Diamonds" achievement if done with a character who has the Compassionate and/or Just trait as each execution will also generate stress. |
1.0 | E
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In 1066 King Harold II Godwineson of England starts with a Strong Hook on a Vassal. | 1.0 | E
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In 867 Jarl Rurik Rurikid of Novgorod starts with the land and gold required to create the Kingdom of Novgorod. | 1.0 | E
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The Claim Throne scheme requires the Meritocracy perk which in turn requires the Stewardship lifestyle. | 1.0 | E
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Using the character finder (hotkey C) on the selection screen allows searching for characters with the Seducer trait, meaning they completed the perk tree with the same name. | 1.0 | E
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A Mental Break can be triggered as soon as the game starts by resetting Lifestyle perks. | 1.0 | E
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You can't use the Ruler Designer to start with 10 children, but you can use it to start with 9 children and the ![]() ![]() |
1.0 | E
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You will need at least one lover, who is not a ruler (landed or otherwise), for this to trigger. The Mortal Adoration perk is not necessary but greatly increases the odds.
In 1066 King Alfonso VI has his own heir, King Sancho II, as his rival who will want to kill him for his titles. Make Alfonso's high intrigue lover, Urraca, as his spymaster to protect him until he has the needed perk and other lovers. Then break up with her to make her angry. She will likely join Sancho's plot and thus making the assassination attempt significantly more likely to succeed. Do not marry for legal children or legitimize bastards, as this may cause Sancho to not attempt an assassination plot as he will no longer be Alfonso's heir. |
1.0 | E
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The Seduction perk tree will help greatly in seducing someone already married. | 1.0 | E
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In 867 Jarl Björn of Uppland starts with the Honest personality trait and can immediately reach the highest possible Stress level by starting 10 Murder Schemes. | 1.0 | E
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Use the Ruler Designer to create an 18-year-old character with the highest Education Trait and Genius. This greatly speeds up perk acquisition while giving you plenty of time to complete the three trees. If you don't plan on doing anything else in the playthrough, the Learning education and perk trees are recommended for the health boosts. | 1.0 | E
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If an AI character becomes Dynasty Head it will try to complete the most currently-unlocked legacy. | 1.0 | M
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Declaring war using the Migrate to Pannonia casus belli will create two powerful armies in the Realm Capital. | 1.0 | M
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Starting as an Heir Vassal and murdering a disliked parent (e.g. heir of Abbasid, Bulgaria or Hungary) is the easiest way to gain the achievement. | 1.0 | M
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Rulers of the Karling dynasty in 867 can declare such a war as soon as the game starts. | 1.0 | M
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In 867 Count Hæsteinn of Montaigu starts with the Exalted among Men level of Fame. | 1.0 | M
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Each seduced character will grant a secret. See the Seductive achievement for tips. | 1.0 | M
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Under the usual starting conditions of 1066, only Catholicism and Ash'arism satisfy the conditions for declaring Great Holy Wars, and the Pope will unlock this ability in 1095, before the Caliph. Thus starting as a Catholic in 1066 and participating in the first Crusade is the quickest way to get this achievement. | 1.0 | M
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Note that you don't need to be independent or hold the Kingdom of Thessalonika title and, differently from what the description says, you don't need to be Catholic. You can be from any faith except Orthodox or Iconoclast.
This achievement is easiest obtained by starting as Jarl Haesteinn in 867. He can convert to French culture right from the start, which conveniently also gives access to siege weapons. Conquer the County of Napoli to be within range of Byzantium and prepare to invade them. If Byzantium allies with West Francia, swearing fealty to the French will prevent them from defending their Byzantine allies when you declare war. Then use the Conquer Kingdom (Thessalonika) Casus Belli. It is possible to do this achievement by starting as the Byzantine Empire, obtaining a second Empire title, and destroying the Byzantine Empire title. Then send your heir to be educated as French Catholic and wait until you play as them. |
1.0 | M
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Simply declare war on Cornwall using the Conquer Duchy Casus Belli. You should have no problem winning the war unless the Cornish get a strong ally (just restart if that happens). Move your capital to Cornwall, convert to the local culture, then use the special decision to restore the Cornish Kingdom. | 1.0 | M
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In 1066 King Alfonso VI of León and Infanta Urraca Fernandez of León are both full siblings and lovers. | 1.0 | M
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A Peasant Rabble revolt will not count for this achievement. | 1.0 | M
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The Kingdom of Novgorod can be created right from the start. Then, to form the Empire of Russia within Rurik's lifetime, you need to do as the Varangians did and convert to the local culture and religion. Your neighbors will be happy and accept vassalage if you are de jure their liege (some gifts might be required). Use your once-per-lifetime Subjugation casus belli to conquer Minsk, then continue to use the Conquer Duchy casus belli.
Alternatively, you can start multiple murder plots to stress suicide Rurik, allowing you to play as his only heir, a 17-year-old who also uses the martial tree. His stats are worse than Rurik's, but you have much longer to form Russia before succession issues. |
1.0 | M
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The highest building levels require the most advanced innovations. An Indian culture in 1066 offers the best start for this. | 1.0 | M
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King Louis II of Italy in 867 comes closest to meeting the creation requirements. | 1.0 | M
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Moving the Realm Capital within the de jure territory of Kingdom of England enables the Embrace English Culture decision. A strategy you can use to get this fast is to apply the "North Korea" strategy, where you imprison and revoke all land from all your vassals until none are left anymore, in which the achievement will be triggered and earned. A bit simpler approach is to revoke all the duchies of non-English vassals and transfer non-English counts to English dukes if you have at least one in the realm - the achievement checks direct vassals only. If you have an Anglo-Saxon child as a duke vassal, you can educate them and convert culture. | 1.0 | M
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The de jure territory of Kingdom of Bohemia starts controlled entirely but more Gold and another Duchy title is needed to create it. | 1.0 | M
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In 867 King Louis II of Italy starts with the Faithful level of fame. | 1.0 | M
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In 867 Maharaja Bhoja of Pratihara starts in control of all but one of the Holy Sites and needs only to gain a casus belli against a Duke Ruler. | 1.0 | M
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The easiest way to obtain the achievement is to start as a Christian emperor and then convert to Adamitism. | 1.0 | M
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Using the predominant Homosexuality game rule, choose a ruler under a faith which criminalizes it—Björn Ironside in 867 is a safe option—then wait a few years for vassals to start their criminal love affairs for you to find. Also, with the Truth is Relative perk, your spymaster can fabricate Strong Hooks with the Find Secrets task. The task typically fabricates Hooks on courtiers, not rulers, but you can use it to get Hooks on your own courtiers and then land them. | 1.0 | M
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In 1066, members of the Pugyel Dynasty in Tibet start with Famous Level of Splendor. | 1.0 | H
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Any Muslim starting with the right culture and their capital in Iberia can do this achievement. Note: This is not possible to achieve currently with most Iberian Muslims in 867 start as they're Bedouin culture. You can, however, use the character creator to make a Muslim ruler who is, e.g. Visigoth, and start as the Umayyad caliphate in 867. That will allow you to satisfy the achievement. | 1.0 | H
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Indian cultures in 1066 offer the best start. | 1.0 | H
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Children of Ragnarr Lothbrok are present in 867:
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1.0 | H
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Starting in 1066 reduces the necessary time. Playing a game for this long makes most of the milestone achievements, such as Saint, Monumental or Prolific, rather easy to get, so consider combining all of them in a single playthrough. | 1.0 | H
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The easiest way to obtain the achievement is by starting as the heir of Seljuk in 1066. | 1.0 | H
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Start by obtaining the Duchy of Anjou. Use the Abduct Scheme in the Intrigue branch to Abduct whoever is king of France right after you declare a Claim Throne war using the Stewardship Branch. Once your war enemy is your prisoner, you get 100% war score. (Note: this may not be possible after the patch that made it much more difficult to abduct a war target) The other way to build up your power among vassals in relative safety is to modify your feudal contract, offering your liege high levies in exchange for protected title revocation (or offering high taxes if March contract is available). | 1.0 | H
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Sometimes the character starts with the Meritocracy perk, allowing the Claim Throne scheme to be used from the start with adequate success chance. Note that you will still have to defeat several Muslim neighbors in order to form Portugal. Alternatively, try allying France on day 1 and immediately declaring an independence war on your liege, then using your French ally for the two back-to-back wars you'll need to take the south. Divorcing Duke Nuño’s first wife can help secure a useful alliance. You can also align with William the Conqueror early, but his special troops will be preoccupied with England for a while. |
1.0 | H
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This achievement won't unlock if you use the Ruler Designer to start with three virtues of your religion, but you can start with three virtues of some other religion and convert to it as soon as possible. | 1.2 | H
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The Seljuk dynasty in 1066 offers both the best start and the fastest progression. | 1.0 | H
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This achievement does not require being Catholic, only Christian. It can be faster to complete this by converting to or creating a new Christian faith that has faster conversion tenets and doctrines and higher fervor.
The Theologian tree in the Learning lifestyle offers 20% faster conversion and the ability to ignore fervor when converting. Landing learning lifestyle characters can make the process of conversion faster as well, if they take those perks. Don't forget about the islands (e.g., Ibiza) east of the Iberian Peninsula. |
1.0 | H
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The achievement does not require total control of Spain, only enough to create the Empire of Hispania title. Alfonso of León is a high Intrigue character—with some luck and preparation you can kill your two brothers within two years to get their kingdoms (you might need to wait a few months after starting the game before agents are willing to join your murder plots). Then, press your claim on the Kingdom of Navarra. At this point, you can use the Unite the Spanish Thrones decision to unite León, Galicia, Castille and Navarra, giving you a strong core from which you can expand into the rest of the Iberian peninsula.
It is not necessary to complete this achievement in one character's lifetime. |
1.0 | H
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Start by obtaining enough gold to create the Duchy of Calabria and then the Kingdom of Sicily, then focus on Kingdom of Epirus.
The achievement does not require you to be independent, so it is possible to swear fealty to the Byzantine Empire, obtain the Religious Rights feudal contract via hook, and conquer and convert the required provinces as a vassal. |
1.0 | H
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Fabricate claims to conquer all the independent counties in Italy (restart if your Realm Priest has poor Learning). Meanwhile, try to request a claim on the Duchy of Lombardy, either by befriending the Pope or fabricating a hook on him (requiring perks in the Family Hierarch or Schemer perk trees, respectively). You should then have enough land to form the Kingdom of Italy.
To accelerate the siring of dynasty members, land all your sons and matrilineal sons-in-law. Rulers and their spouses receive a fertility bonus. |
1.0 | H
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Does not require two distinct grandparents or great-grandparents. Requires having no more than 12 unique characters among the player's parents through great-great-great-grandparents (the maximum possible is 62; 62 − 50 = 12). If there is no recorded parent, as for lowborn, it's counted as a whole tree of unrelated ancestors.
Start in Iceland with the restricted diplomatic range rule, where you're rather isolated and can be left alone. Use the Ruler Designer to create a character of the Messalianism faith with the Divine Blood trait, then inbreed siblings for three generations. The greatest threat to this achievement is cuckoldry. Playing a female ruler (easy as Messalianism is gender-equal) together with the predominant Homosexuality or Asexuality rules can alleviate this. |
1.0 | VH
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In 1066 Count Herbert of Vermandois, a vassal of France, is the only landed Karling. Playing as him, focus on getting the Kidnapper perk and then kidnapping the French king, your liege. Before that, you can fabricate a Hook on the king to become his spymaster when you're ready to abduct him, for greater Scheme Power. Once he's in jail, start an independence faction and immediately send an ultimatum—the king won't be able to refuse, as he's your prisoner. This makes you an independent Karling count, which technically counts as consolidation. | 1.0 | VH
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Reforming the Faith with the Fundamentalist doctrine and the Mendicant Preachers, Reincarnation and Sanctioned False Conversions tenets will increase the realm's conversion speed and resistance. Revocable Clergy appointment doctrine allows you to select a priest with higher learning to speed up manual conversion. Try not to overuse Holy Wars, for they decrease fervor and at 40% or less there can be a heresy outbreak. Also, ensure that all of the vassals in your realm (at every level) are converted to the proper faith. Moving your capital to Cairo and converting to Egyptian culture lets you feudalize early and obtain an advantage that may be necessary to expel the Abbasids or Byzantines from Africa.
Remember: all of Africa has to follow your religion, not your faith. Those who follow the unreformed version of your faith are still following your religion. |
1.0 | VH
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See the Restore the Roman Empire decision for full requirements.
The easiest start is 1066 Byzantium - after surrendering to the Seljuks, you can declare De Jure wars for Croatia, the Sicilian counties and Venice; Holy wars for the African/Middle East ones. Claim Latium manually - wait for the Duchy claim event and be swift before the Pope hires too many mercs. Rush Divine Right to get both Genoa and Romagna (they need to be claimed manually as well) in a single war with the HRE. |
1.0 | VH
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If you try to do this by slowly conquering foreign lands for your dynasty, you might struggle with making sure nobody loses their throne, so it's better to get everyone their own independent kingdoms in one fell swoop. Ruling an empire, conquer ten kingdoms outside its de jure structure and then grant them independence all together. This is probably easier to do while tribal because it grants you extra Casus Belli and the confederate partition is no problem. | 1.0 | VH
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Very easy | - |
Easy | - |
Medium | - |
Hard | - |
Very hard | Mother of Us All |
Insane | - |
Characters | Characters • Attributes • Traits • Resources • Lifestyle • Dynasty • Culture • Innovations • Modifiers |
Realm & Governance | Vassals • Council • Court • Schemes • Government • Laws • Decisions • Titles • Barony • County |
Warfare | Warfare • Casus belli • Alliance • Army • Hired forces |
Faith | Religion • Faith • Doctrines • Tenets |
Meta | Modding • Patches • Downloadable content • Developer diaries • Achievements • Jargon |